|
buglord posted:Finished this game today after 21 hours. Easily the most intriguing FPS game I've played in years. I've been massively burned out from forgetful big budget games, and sorta figured story driven FPS was on its way out. Happy to be wrong!~ something that the game hammers home time and time again is that the why of your actions is just as important as the what. They're trying to test a typhon for empathetic capacity. Scurrying around ignoring what's right in the pursuit of what is optimal/what makes you a winner is psycopathic behavior. It makes sense that the game in a sense punishes you for that
|
# ? Sep 2, 2017 22:10 |
|
|
# ? May 9, 2024 13:39 |
|
How do I find the dead rear end in a top hat in space for the Disgruntled Employee mission? I've checked every corpse outside the station that shows up on the HUD, and the mission waypoint is completely useless.
|
# ? Sep 3, 2017 19:19 |
|
ToxicFrog posted:How do I find the dead rear end in a top hat in space for the Disgruntled Employee mission? I've checked every corpse outside the station that shows up on the HUD, and the mission waypoint is completely useless.
|
# ? Sep 3, 2017 19:24 |
|
You can reactivate his tracking bracelet in Deep Data Storage. It's technically possible to reach him the first time you're doing EVA, but that's the intended solution. I'm sure someone else can give you a full spoiler, if you want it.
|
# ? Sep 3, 2017 19:27 |
|
it's interesting to see how people react to the ending when or if they never bothered to do the December "ending" as I feel that was what ultimately set off an alarm in my head about what was going on.
|
# ? Sep 3, 2017 19:39 |
|
I was a bit confused by that but I thought that alex was being mind controlled by the typhon borg queen or something and we were still in the simulation lab.
|
# ? Sep 3, 2017 19:42 |
|
I was thinking about the ending and I think it implies that the Apex Typhon are super solitary or maybe one of a kind. A single station's worth of coral is enough to summon the apex Typhon but apparently a whole city of coral hasn't summoned a second one, so if others exist then I guess that they're out of range
|
# ? Sep 3, 2017 19:56 |
|
Maybe it did summon another one, but it just takes a long time for it to eat a whole planet.
|
# ? Sep 3, 2017 20:00 |
|
Wouldn't Alex's priorities be completely different then?
|
# ? Sep 3, 2017 20:20 |
|
Strudel Man posted:Gotta activate his tracking beacon in deep storage, employee 1129 if I recall. quote:Then just set a waypoint on him at a security computer. And completely forgot I could do that.
|
# ? Sep 3, 2017 20:25 |
|
So can you prevent January from killing December, in any way? Or does it break the story over its knees?
|
# ? Sep 3, 2017 20:49 |
|
mortons stork posted:So can you prevent January from killing December, in any way? Or does it break the story over its knees? Yes, you can. Kill January before she kills December
|
# ? Sep 3, 2017 20:51 |
|
You can slaughter every living and robotic thing on the station to your heart's content and still beat the game just fine. You won't get the full story but it still proceeds normally.
|
# ? Sep 3, 2017 21:04 |
|
I'm a bit disappointed that December never talks to you again if you save them.
|
# ? Sep 3, 2017 22:11 |
|
Yeah I ended up just reloading after I realized all killing January did was remove content from the game.
|
# ? Sep 3, 2017 22:13 |
|
Actually, I was wrong! He says a little more as you complete the specific task he set you on. Not a lot, but there's a bit there.
|
# ? Sep 3, 2017 22:23 |
|
Strudel Man posted:Maybe it did summon another one, but it just takes a long time for it to eat a whole planet. I assume that particular creature is just space borne. The cystoids can't float under gravity and entering atmosphere might not be possible for the apex
|
# ? Sep 3, 2017 22:38 |
|
QuarkJets posted:I was thinking about the ending and I think it implies that the Apex Typhon are super solitary or maybe one of a kind. A single station's worth of coral is enough to summon the apex Typhon but apparently a whole city of coral hasn't summoned a second one, so if others exist then I guess that they're out of range Alternatively, maybe the Apex was a one off, but a large enough concentration of coral and Typhon biomass will eventually create one. Maybe there's usually only one Apex around at a time, as it would respond to coral faster than a second Apex could be made, but if that Apex is killed whatever Typhon can will just reproduce until a new one is made.
|
# ? Sep 3, 2017 23:05 |
|
Didn't the game say the Aphex was specifically summoned in as a security mechanism, when you started tinkering directly with the coral during development of the Nullwave Device? It could just be it never summoned one on earth because there was never any real threat posed against them earthside. Alternatively, it could be the Aphex already came and went after wrecking things, and earth right now is simply being used to build more of them to send elsewhere and endlessly fling mimics out into space and whatnot.
|
# ? Sep 3, 2017 23:21 |
|
I finished the game, finally, with only human skills. The fake chef was still calling me and complaining about his headache up until the very end, even though I'd knocked him out a few hours prior, and went to check on him right before I pushed the "end the game" button. I wonder if the Operators in the post-credits scene were AI copies of those people, like January, or if they were telepresences for living people.
|
# ? Sep 3, 2017 23:33 |
|
GlyphGryph posted:Didn't the game say the Aphex was specifically summoned in as a security mechanism, when you started tinkering directly with the coral during development of the Nullwave Device? Alex suggests the neural tripwire thing, but an infographic released by Arkane states that the purpose of the coral is to summon the Apex Typhon to come and consume whatever has been found.
|
# ? Sep 3, 2017 23:40 |
|
Been enjoying the game so far, but man, this GUTS tunnel section is pretty lame. Slowly float down a long tunnel, fighting annoying enemies and dodging radiation.
|
# ? Sep 4, 2017 03:37 |
|
Slowly? I wouldn't call 15m/s slow, but whatever floats your boat.
|
# ? Sep 4, 2017 03:41 |
|
Protip: Prey has more forgiving physics than SS2. In particular, it doesn't have collision damage, only falling damage. This means you can rocket down the GUTS at your suit's max speed and brake by slamming face-first into a wall without any ill effects. Also, cystoids are assholes but are also real dumb. Fire a few nerf darts near them and they'll chase after them and explode. And cystoid nests are the main sources of radiation, so once you pop them you don't have radiation to worry about except in one or two places.
|
# ? Sep 4, 2017 03:55 |
ToxicFrog posted:Protip: Prey has more forgiving physics than SS2. In particular, it doesn't have collision damage, only falling damage. This means you can rocket down the GUTS at your suit's max speed and brake by slamming face-first into a wall without any ill effects.
|
|
# ? Sep 4, 2017 04:10 |
|
Zereth posted:... I've damaged myself by running into things at high speeds in zero g segments. Huh. What difficulty are you on? I played super cautiously at first until I slammed into a few things by accident at 15m/s without so much as bruise. Maybe only higher difficulties have collision damage?
|
# ? Sep 4, 2017 04:12 |
|
Did you have any suit chipsets that protected you from crashing damage?
|
# ? Sep 4, 2017 04:30 |
|
ToxicFrog posted:Huh. What difficulty are you on? I played super cautiously at first until I slammed into a few things by accident at 15m/s without so much as bruise. Maybe only higher difficulties have collision damage? Yeah there are chips that reduce (maybe negate?) impact damage, but it's absolutely a mechanic. If your speedometer turns red, you're flying fast enough to get hurt.
|
# ? Sep 4, 2017 04:45 |
|
Yeah there is definitely collision damage. It's not severe, but if the gauge is red then you're gonna get hurt hitting stuff.
|
# ? Sep 4, 2017 04:52 |
|
Fuuuck. I screwed up my I and It playthrough. Apparently if any of the mind-controlled people pop themselves instead of you killing them, it costs you the achievement.
|
# ? Sep 4, 2017 05:00 |
|
And somehow through my clumsiness and misguided obsession with doing things right, I somehow got the I and Thou achievement the first time around.
|
# ? Sep 4, 2017 05:06 |
|
I beat the game yesterday, but I had no idea you could move that quickly in space. My max speed zero-g was a cool 1.49m/sec. Apparently you can sprint in space? My spacewalks were very tedious.
|
# ? Sep 4, 2017 11:22 |
|
guppy posted:I beat the game yesterday, but I had no idea you could move that quickly in space. My max speed zero-g was a cool 1.49m/sec. Apparently you can sprint in space? My spacewalks were very tedious. This is mentioned in a tutorial, IIRC. Hold down ctrl and it goes up to 10m/s, and you can increase that further with chipsets.
|
# ? Sep 4, 2017 14:52 |
|
The Nightmare is the security system, the Apex is the harvester.
|
# ? Sep 4, 2017 16:20 |
|
and Morgan is the spanish flu
|
# ? Sep 4, 2017 20:51 |
|
QuarkJets posted:and Morgan is the spanish flu Or cancer
|
# ? Sep 4, 2017 22:15 |
|
A.o.D. posted:The Nightmare is the security system, the Apex is the harvester. Alex explicitly describes the Apex as a security system that was summoned directly as a result of you messing with the coral though
|
# ? Sep 4, 2017 22:19 |
|
ToxicFrog posted:This is mentioned in a tutorial, IIRC. Hold down ctrl and it goes up to 10m/s, and you can increase that further with chipsets. GlyphGryph posted:Alex explicitly describes the Apex as a security system that was summoned directly as a result of you messing with the coral though
|
# ? Sep 4, 2017 22:22 |
|
GlyphGryph posted:Alex explicitly describes the Apex as a security system that was summoned directly as a result of you messing with the coral though Alex is a dumbass who doesn't know poo poo about anything.
|
# ? Sep 4, 2017 22:31 |
|
|
# ? May 9, 2024 13:39 |
|
Yay thread is gold. Nice.
|
# ? Sep 4, 2017 23:06 |