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Honky Dong Country posted:I'm not sure that applies if they freely join the Pope's war rather than being raised/hired as a holy order. I got no idea for sure though. Yeah I think if a holy order joins as an ally they follow normal mechanics, as opposed to when they are hired by someone else. I don't think the troops even come from the same pool in this case (they just raise their levies, not the actual "holy order" hireable troops). I don't think unlanded Holy Orders can join wars like this, though, since they don't have any levies to raise at all.
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# ? Sep 3, 2017 03:16 |
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# ? May 28, 2024 16:32 |
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Honky Dong Country posted:I got no idea for sure though. Paradox.txt
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# ? Sep 3, 2017 03:33 |
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Honky Dong Country posted:I'm not sure that applies if they freely join the Pope's war rather than being raised/hired as a holy order. I got no idea for sure though. It doesn't. Holy Orders will only fight enemies of the faith, but if you're making war on the Pope you are an enemy of the faith. They still won't fight co-religionists for money, though, so if they don't like the Pope they'll stay out of it.
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# ? Sep 3, 2017 10:46 |
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Spaseman posted:Is there some way to press all the claims at once? I don't want to fight six different wars over six counties. Only with strong claims, unfortunately.
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# ? Sep 3, 2017 13:45 |
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Earlier in this thread, someone posted a glitch about the Pope becoming ruler of a merchant republic and making infinite money. Does anyone have a link?
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# ? Sep 3, 2017 14:22 |
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Anyway to flip from merchant to feudal, or vice versa? Playing an amalfi->roman empire game
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# ? Sep 3, 2017 14:45 |
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buckets of buckets posted:Anyway to flip from merchant to feudal, or vice versa? Playing an amalfi->roman empire game Or it might just game over you. If you wanna use the console, it's 'set_government feudal_government "charid" ' QuoProQuid posted:Earlier in this thread, someone posted a glitch about the Pope becoming ruler of a merchant republic and making infinite money. Does anyone have a link? Now I am very, very curious. Gonna try it out with the Fraticelli pope maybe...
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# ? Sep 3, 2017 20:18 |
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Deceitful Penguin posted:I, I guess you could turn feudal if you lost every single coastal county and were forced to move your capital inland? Maybe? Thanks. Each of my patrician houses has a coastal duchy. and I currently hold the kingdom. If I was to turn myself feudal, does anyone know if each republic vassal would gain their own patrician houses, since the top title had changed government?
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# ? Sep 3, 2017 21:51 |
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So … I fudged up a hermetic society event, and have been stuck in jail in Haarlem, Holland (I'm the king of Sicily) for the past 10 years. Any way to get out? Haven't even gotten the option for asking for better accomodations, and I kinda want to get out so I can finish warring against HRE and Italy for the rest of Italy. I'm playing ironman, so I can't just pop up the console and free myself like that, either,.
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# ? Sep 3, 2017 23:33 |
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Datasmurf posted:So … I fudged up a hermetic society event, and have been stuck in jail in Haarlem, Holland (I'm the king of Sicily) for the past 10 years. Any way to get out? Haven't even gotten the option for asking for better accomodations, and I kinda want to get out so I can finish warring against HRE and Italy for the rest of Italy. I'm playing ironman, so I can't just pop up the console and free myself like that, either,.
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# ? Sep 4, 2017 00:36 |
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Datasmurf posted:So … I fudged up a hermetic society event, and have been stuck in jail in Haarlem, Holland (I'm the king of Sicily) for the past 10 years. Any way to get out? Haven't even gotten the option for asking for better accomodations, and I kinda want to get out so I can finish warring against HRE and Italy for the rest of Italy. I'm playing ironman, so I can't just pop up the console and free myself like that, either,. Always turn down the lab infiltration mission. It's just not worth what you can gain from it.
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# ? Sep 4, 2017 01:09 |
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Quorum posted:Always turn down the lab infiltration mission. It's just not worth what you can gain from it. Yeah, whoever at Paradox that thought giving the guy who's imprisoning you automatic rival status needs to be beaten vigorously.
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# ? Sep 4, 2017 02:20 |
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Duly noted. My game ended anyway. Didn't notice that I suddenly was in the 1440s, and then *poof* 1452 and done. Too bad my guy didn't die in there so I could've gone on with his son to continue eating up Italy. Oh well. Started a new game as a count in Wales, and I'm currently having "fun" waiting for my chancellor to fabricate claims on the parts of England I don't have a cb for. I guess there's no way to speed up claim fabrication?
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# ? Sep 4, 2017 09:02 |
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Datasmurf posted:Oh well. Started a new game as a count in Wales, and I'm currently having "fun" waiting for my chancellor to fabricate claims on the parts of England I don't have a cb for. I guess there's no way to speed up claim fabrication? Make sure he likes you, and keep an eye out for a replacement with higher diplomacy. Also I usually try to remember to shuffle him through different ruler's demesnes if he seems to get stuck somewhere/I have multiple targets, as sometimes the AI will bribe him to spin his wheels and not do anything, which you wouldn't have any way of knowing about. I think the new expansion is going to include some new/easier CBs, but it seemed like they all had significant costs or other drawbacks. You can also invite people with claims to your court and press them for them, as long as you're sure they'll become your vassal afterwards (lower rank, for one). You can cheese a matrilineal marriage by inviting an unmarried male heir to your court and then proposing, as he has to accept once he's on your home turf. If there's nobody with a strong claim, you can stab your way into a woman/underage heir and then press it. I don't do this kinda stuff nearly as often as I should TBQH.
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# ? Sep 4, 2017 09:56 |
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a merchant republic with thousands of ducats and the assassinate for gold option turned on is truly terrifying. It's like having seal team 6 at your disposal
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# ? Sep 4, 2017 11:29 |
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New dev diary about the Silk Road.
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# ? Sep 4, 2017 11:39 |
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I like it
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# ? Sep 4, 2017 11:50 |
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Those internal routes through India are cool. I'm not sure you could realistically control the silk road anymore though.
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# ? Sep 4, 2017 15:49 |
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Volkerball posted:Those internal routes through India are cool. I'm not sure you could realistically control the silk road anymore though. Which I guess is half the point.
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# ? Sep 4, 2017 16:53 |
now they just need to add a trade route from west africa to north africa
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# ? Sep 4, 2017 17:00 |
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Jazerus posted:now they just need to add a trade route from west africa to north africa I really really want this to happen. That and give W.Africans access to the Hermetic Order and maybe a monastic clone dressed up as something shamanistic. Hell I'd be happy with just the hermetics. I'd just like to see W. Africans get thrown a bone just once. e: To clarify, I know this is never gonna happen. Honky Dong Country fucked around with this message at 18:31 on Sep 4, 2017 |
# ? Sep 4, 2017 18:24 |
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I love how they made an entire dlc for a civilization that doesn't even exist on the map before they gave the Africans access to the same mechanics as the other factions. Even South Africa doesn't have segregation anymore. Paradox racism confirmed.
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# ? Sep 4, 2017 18:58 |
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There was a lot of important trade that happened with sub-saharan Africa too, but I guess that doesn't get as much hype. Part of the how the new world was discovered was Portugal developing these big ships and navigation techniques so they could skip over north African middlemen to get stuff like slaves. Then some Italian guy tried to shortcut the long way around the planet to China with those new sailing techniques. I guess Paradox has a record of treating Africa as mostly just a speedbump, as opposed to their record with China where they try to model it, but screw up somehow. I like what they're trying to get around their ineptitude by modeling it indirectly.
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# ? Sep 4, 2017 19:28 |
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This actually looks like it'll make Socotra an even easier start once you get the money to build a trade post.
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# ? Sep 4, 2017 19:48 |
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Rumda posted:Which I guess is half the point. I'm pretty sure I'm the only idiot who's bothered to try it previously. Suppose I'll give it another go once the game is finished. This China stuff makes it really intriguing. I haven't counted, but it looks like you might need to have close to 200 trade posts to do it, and that's a hard number to get your trade post limit up to. Highest I ever got was I think 166.
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# ? Sep 4, 2017 20:19 |
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Volkerball posted:I'm pretty sure I'm the only idiot who's bothered to try it previously. Suppose I'll give it another go once the game is finished. This China stuff makes it really intriguing. I haven't counted, but it looks like you might need to have close to 200 trade posts to do it, and that's a hard number to get your trade post limit up to. Highest I ever got was I think 166. I don't think you can actually build trade posts on the entire thing, just the dedicated trading areas.
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# ? Sep 4, 2017 20:47 |
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binge crotching posted:I don't think you can actually build trade posts on the entire thing, just the dedicated trading areas. That's what I read from the article too. With the amount of routes available and the money Socrota was making from only one, I imagine they will be nodes making certain limited counties more powerful and rich.
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# ? Sep 4, 2017 20:55 |
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Suck it, Catholics and Sunnis, this is ALL Shia territory now.
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# ? Sep 5, 2017 06:26 |
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guys guys help I can't stop consoling myself into a nomadic government and stomping all over my neighbors. I just got bored with a Semien Horde. I'm currently considering doing this with Charlie. I think I may have a problem.
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# ? Sep 7, 2017 00:04 |
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Dareon posted:guys Do a Mandé Horde. Make the Canaries a Merchant Republic. Try and unite Africa
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# ? Sep 7, 2017 00:51 |
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Dareon posted:guys Take it to the next step. Marry into claims on a clan for your unlanded heir, and then press his claim. He'll end up as a single province nomad, and when you die you will end up as a new horde of whatever culture/religion he was. I've managed to do it with Zunbil and Dyre, but I'm still working on my Norman Reformed Viking Haestein attempt. All the clans I keep marrying into have been dying off, but I think I have a chance with the Dulo Bolghars.
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# ? Sep 7, 2017 01:00 |
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I really wish there was an optional game rule for when crusades trigger. 900 takes for loving ever if you start during Charlie. I want everyone fighting every right away dammit! Was there an event to trigger them early?
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# ? Sep 7, 2017 01:55 |
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I'm not on my computer right now but I'm pretty sure the Crusades start date is easily modded if you're not super attached to ironman.
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# ? Sep 7, 2017 02:06 |
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Deceitful Penguin posted:I really wish there was an optional game rule for when crusades trigger. event 39660
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# ? Sep 7, 2017 06:59 |
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I've gotten some of the dlc so far (Way of Life, Rome, Reaper's Due, Sons of Abraham and Old God's), and I know the "play as X" dlc are worth grabbing, but what about conclave and monks and mystics? Are those worth grabbing, or if I like the systems as is, should I just not?
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# ? Sep 7, 2017 16:05 |
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Conclave makes council/vassal management more difficult, if that's your cup of tea then I'd recommend it. I skipped out on M&M, and from the sounds of it I've been better off for it.
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# ? Sep 7, 2017 16:08 |
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I'm in agreement with the poster above me. I liked the vassal management expansion of conclave so it was a good buy. The Satanism hijinks in monks sounded funny, but everything else seems annoying or not my style, and I'm happy I skipped that one. It's the only expansion I don't have.
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# ? Sep 7, 2017 16:19 |
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Blooming Brilliant posted:Conclave makes council/vassal management more difficult, if that's your cup of tea then I'd recommend it. Conclave makes the game far more interesting. It also lets any culture/religion go full Cognatic with the correct laws, which is worth it right there IMO. Blooming Brilliant posted:I skipped out on M&M, and from the sounds of it I've been better off for it. The only real problem with M&M is that Hermetics are the best choice, and #2 (Assassins) are so far behind them that it isn't even a contest. Playing a crazy medieval alchemist is fun though, especially after a few generations when every ruler has 30+ learning.
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# ? Sep 7, 2017 16:23 |
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People not being full converts to whatever religion they are is accurate, but everything else I've heard about M&M just sounds wacky and ridiculous. It doesn't sound like there's much of a downside to having a secret religion. There's extra jobs for your councilors which sounded neat, but it didn't seem worth the hassle and money. The only real problem with skipping M&M is that the game still occasionally gives you the option to secretly convert, and if you take it, the game crashes.
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# ? Sep 7, 2017 16:43 |
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# ? May 28, 2024 16:32 |
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Secret religions are part of the patch, not M&M.
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# ? Sep 7, 2017 16:45 |