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MarquiseMindfang posted:
On that note, does anyone know what the 'Chosen Information' pickup does? It doesn't seem to create a research task or anything noticeable like that.
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# ? Sep 4, 2017 22:42 |
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# ? Jun 9, 2024 12:58 |
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bpACH posted:On that note, does anyone know what the 'Chosen Information' pickup does? I believe it cuts in half the time needed for the next Hunt the Chosen Covert Op.
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# ? Sep 4, 2017 22:45 |
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Yeah you can buy it at the black market too, but I never thought it was worth it since those missions don't take an excessive amount of time or anything.
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# ? Sep 4, 2017 22:53 |
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Had a weird but extremely favorable interaction between the Tactical Analysis continent bonus (Advent loses one action point if XCOM activates a pod) and an Alien Ruler. It got one Ruler Reaction after one attack then the Tactical Analysis debuff hit and the rest of the squad got to spend their action points before he got another Ruler Reaction.
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# ? Sep 4, 2017 23:18 |
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Vengarr posted:It needs to be built early to maximize effectiveness, but it's now ludicrously expensive and directly competing with other important early buildings for resources/power/space. All that for essentially one extra engineer, two if you upgrade. Yeah. Previously the optimal base layout was a workshop at the centre of the second row, with one gremlin working the powerplant above it and the other working a Comms centre to the side (this lets you work the centre and chase down facilities while freeing the other engineer you have at this point to keep digging). Now you don't have to chase the avatar counter so hard in the first few months and there are other, much better uses for your resources than the more expensive workshop, it's no longer such a good option.
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# ? Sep 4, 2017 23:24 |
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having too much fun with the photo booth Bradford made fun of me for taking too many pictures
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# ? Sep 4, 2017 23:34 |
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Kin33 posted:I can't tell if this expansion is a lot harder or if I have just become really bad at this game. Wiped on my 3rd mission on my current Commander/Ironman run. It's harder For one, lots of the maps are significantly smaller so there isn't much room to engage and deal with pods without getting more pods - this is especially noticeable on gatecrasher. For another, you get a retal at the end of the first month now - that used to be at the end of the second month I believe. Unless I'm mixing up XCOM 1 and 2. They buffed sectoids even more, and the chosen shows up on that first retal in addition to everything else you'd fight on your first retal (minus 1 faceless on legend) when you only have 4 dudes
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# ? Sep 4, 2017 23:34 |
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Alchenar posted:Yeah. Previously the optimal base layout was a workshop at the centre of the second row, with one gremlin working the powerplant above it and the other working a Comms centre to the side (this lets you work the centre and chase down facilities while freeing the other engineer you have at this point to keep digging). On legend, building slots are too tight and something should be combined again Excavation is the real problem though, you just can't keep up and workshop/lab is just too low priority. Its a shame these structures weren't buffed in some way to be more relevant. I don't think the breakthrough is the deal - shaving off like 50 supplies is nothing.
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# ? Sep 4, 2017 23:35 |
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Mystic Stylez posted:What are you guys favorite party composition with 4/5/6 members in terms of classes? Before wotc I liked the following setup: Aimfocused gunner grenadier or sniper. Gunslinger or sword ranger. Phantom shotgun ranger. Combat hacker. +1 Demolition grenadier. +2 Psi op. Now who knows? You can make gunner demo grenadiers, pistolero snipers, phantom blade rapid fire rangers and the hero classes are in a league of their own.
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# ? Sep 4, 2017 23:42 |
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I'm going to go full cheese and cycle through soldiers until I get a bunch who have extra perks on wvery level and just skull gently caress the aliens into submission with 8 dudes who are possibly literal gods
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# ? Sep 4, 2017 23:45 |
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oswald ownenstein posted:On legend, building slots are too tight and something should be combined again Isn't it like 300 supplies now? So breakthrough saves you 150 at least, presumably more on Legendary. Also, the people earlier having trouble with supply crates - you know you can tag them after a yellow move, right? Scout a bit with a Reaper/Stealth ranger/Battle scanner/Scanning protocol and if it's open you can sprint like a madman out to grab whatever Advent tags. Stuff like bonds, Psi, or Skirmishers granting an extra move is real handy too. I almost never miss a box.
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# ? Sep 4, 2017 23:47 |
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Vengarr posted:It needs to be built early to maximize effectiveness, but it's now ludicrously expensive and directly competing with other important early buildings for resources/power/space. All that for essentially one extra engineer, two if you upgrade. A lot of the new research is also a trap unless you're on Impossible and need the one-use items to keep people from dying all the time. Shumagorath fucked around with this message at 23:56 on Sep 4, 2017 |
# ? Sep 4, 2017 23:51 |
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I'm doing an october retaliation mission on legendary with a 3 templar 2 ranger 1 specialist squad and it feels so dirty. Berserkers just getting chopped up by 5 dudes.
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# ? Sep 5, 2017 00:11 |
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So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath?
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# ? Sep 5, 2017 00:20 |
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Switch to Winston e: wait, gently caress
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# ? Sep 5, 2017 00:25 |
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Space Hamlet posted:So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath? Yes It's why she's the hardest Before her opening attack you really aren't going to have any clue where she's at - I've tried doing a bunch of tile scanning and using battle scanners but it's just a crapshoot
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# ? Sep 5, 2017 00:25 |
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Yeah she's real obnoxious but when she retreats after attacking she doesn't actually go very far usually, just enough to break LoS. Has anyone tried using proximity mines against her?
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# ? Sep 5, 2017 00:55 |
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Space Hamlet posted:So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath? Battlefield scanners and/or scanning protocol to reveal her, with a Reaper in the squad that keeps visual on spotted enemies is how I dealt with her.
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# ? Sep 5, 2017 01:04 |
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Why does the game keep collecting all the pods into one super pod and then dropping me in the middle so everything activates at once and I have no cover. This was two maps in a row. If I hadn't cheated like crazy to compensate, the whole game would have been over because of this bullshit.
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# ? Sep 5, 2017 01:09 |
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Chosen lore question: Did the Chosen used to be human? I've just beat the mission to kill my second Chosen (assassin and then the hunter) and I swear the Hunter had dialogue about how he used to be human. Was this explicitly stated anywhere? I feel like one of the intro videos had the Elders say something about this as well, but I chalked that up to the whole 'being on Earth amongst the humans turning you into a human' thing and not them actually have been human.
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# ? Sep 5, 2017 01:10 |
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Adun posted:Chosen lore question: Yeah that's clearly the case if you read the notes on them in the commander's quarters, even if they don't explicitly say it. Also it owns that when you kill the assassin she basically says "oh wow, you actually beat me, I hope you DO take this world back"
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# ? Sep 5, 2017 01:12 |
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Pharmaskittle posted:Yeah that's clearly the case if you read the notes on them in the commander's quarters, even if they don't explicitly say it. drat it now I have to load XCOM just to read the notes
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# ? Sep 5, 2017 01:15 |
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How do you use the Reaper's claymore effectively?
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# ? Sep 5, 2017 01:21 |
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Ragingsheep posted:How do you use the Reaper's claymore effectively? From what I can tell watching streams, you want to put it on a pod you're about to go loud on, and then hit it with a grenade to stack the explosions.
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# ? Sep 5, 2017 01:23 |
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marshmallow creep posted:From what I can tell watching streams, you want to put it on a pod you're about to go loud on, and then hit it with a grenade to stack the explosions. Does tossing it directly onto a pod have a chance of revealing the Reaper?
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# ? Sep 5, 2017 01:26 |
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Ragingsheep posted:Does tossing it directly onto a pod have a chance of revealing the Reaper? No, the claymore is literally invisible to enemies.
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# ? Sep 5, 2017 01:28 |
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Ok. that will allow me to actually use the drat things except for the odd occasion where an enemy actually runs into the thing.
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# ? Sep 5, 2017 01:32 |
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Space Hamlet posted:So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath?
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# ? Sep 5, 2017 01:35 |
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There's a resistance vip mission to rescue the vip and two soldiers from ADVENT and the Lost. It looks like you can stealth it but the game's lying to you; it auto reveals all soldiers once you find the VIP, even if no one can see any.
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# ? Sep 5, 2017 02:27 |
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Anyone that has LOS for the claymore mine can trigger it as well.
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# ? Sep 5, 2017 02:28 |
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My god, Bladestorm Templars are hilarious fighitng Lost. I ran in, killed one, set up Parry, and they all ran up to/past her and she just murdered them all.
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# ? Sep 5, 2017 02:36 |
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Hunter Noventa posted:My god, Bladestorm Templars are hilarious fighitng Lost. I ran in, killed one, set up Parry, and they all ran up to/past her and she just murdered them all. I forgot that Ionic Axes stun, so when I slammed my blademaster into the Viper King I was pleasantly surprised. Then when a berserker went to punch him on the same turn I was pleasantly surprised again.
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# ? Sep 5, 2017 02:42 |
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Hunter Noventa posted:My god, Bladestorm Templars are hilarious fighitng Lost. I ran in, killed one, set up Parry, and they all ran up to/past her and she just murdered them all. That's pretty good - my favorite so far is Sharpshooters (or Templars, tbh) with Between the Eyes. Unlimited pistol ammo = dead Lost for days.
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# ? Sep 5, 2017 02:43 |
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ulmont posted:That's pretty good - my favorite so far is Sharpshooters (or Templars, tbh) with Between the Eyes. Unlimited pistol ammo = dead Lost for days. https://clips.twitch.tv/BashfulPoisedButterflyFailFish
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# ? Sep 5, 2017 03:07 |
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Shumagorath posted:I don't know if you can really compare how useful they are. The Lab doubles the output of two scientists whereas the Workshop, properly placed, can double the output of engineers to almost anything you need (power cap, coms, healing, providing grounds, ring, AND construction). That's a huge amount of early-game flexibility. I ended up with an engineer surplus for awhile until I build more complicated stuff like Psi Lab. Labs now double the chance of getting a Research Breakthrough, which can be really useful. There's also a Resistance Order to improve Lab output by 20%.
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# ? Sep 5, 2017 03:26 |
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So I just found the Warlock! He can summon lancers, gets defense after attacks, and is immune to explosions. Know what he's not immune to? Melee. There are twenty lost up his rear end now thanks to the dinner bell. And an archon is about to drop some pinions.
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# ? Sep 5, 2017 03:34 |
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why would my sniper have started a mission with only one round in her chamber?
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# ? Sep 5, 2017 03:39 |
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Oh my god the lost punched the floor out from the warlock and he fell three stories down. The lost are amazing.
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# ? Sep 5, 2017 03:43 |
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Super No Vacancy posted:why would my sniper have started a mission with only one round in her chamber? I think there's a bug where the resistance people that join your squad on rescue start with whatever ammo they ended with on their rescue mission.
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# ? Sep 5, 2017 03:45 |
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# ? Jun 9, 2024 12:58 |
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Super No Vacancy posted:why would my sniper have started a mission with only one round in her chamber? one shot, one kill.
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# ? Sep 5, 2017 03:45 |