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bpACH
Apr 5, 2009

MarquiseMindfang posted:



Ole!

I have no idea.

On that note, does anyone know what the 'Chosen Information' pickup does?

It doesn't seem to create a research task or anything noticeable like that.

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Vengarr
Jun 17, 2010

Smashed before noon

bpACH posted:

On that note, does anyone know what the 'Chosen Information' pickup does?

It doesn't seem to create a research task or anything noticeable like that.

I believe it cuts in half the time needed for the next Hunt the Chosen Covert Op.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Yeah you can buy it at the black market too, but I never thought it was worth it since those missions don't take an excessive amount of time or anything.

Nova Odin
Jul 13, 2014
Had a weird but extremely favorable interaction between the Tactical Analysis continent bonus (Advent loses one action point if XCOM activates a pod) and an Alien Ruler. It got one Ruler Reaction after one attack then the Tactical Analysis debuff hit and the rest of the squad got to spend their action points before he got another Ruler Reaction.

Alchenar
Apr 9, 2008

Vengarr posted:

It needs to be built early to maximize effectiveness, but it's now ludicrously expensive and directly competing with other important early buildings for resources/power/space. All that for essentially one extra engineer, two if you upgrade.


It's still worthwhile if you get the Breakthrough to cut the cost in half, but otherwise, eh. I really wish I had a lab instead, the research times+the sheer amount of new research is proving to be a huge stumbling block.

Yeah. Previously the optimal base layout was a workshop at the centre of the second row, with one gremlin working the powerplant above it and the other working a Comms centre to the side (this lets you work the centre and chase down facilities while freeing the other engineer you have at this point to keep digging).

Now you don't have to chase the avatar counter so hard in the first few months and there are other, much better uses for your resources than the more expensive workshop, it's no longer such a good option.

Moola
Aug 16, 2006
having too much fun with the photo booth









Bradford made fun of me for taking too many pictures :(

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Kin33 posted:

I can't tell if this expansion is a lot harder or if I have just become really bad at this game. Wiped on my 3rd mission on my current Commander/Ironman run.

It's harder


For one, lots of the maps are significantly smaller so there isn't much room to engage and deal with pods without getting more pods - this is especially noticeable on gatecrasher.

For another, you get a retal at the end of the first month now - that used to be at the end of the second month I believe. Unless I'm mixing up XCOM 1 and 2.

They buffed sectoids even more, and the chosen shows up on that first retal in addition to everything else you'd fight on your first retal (minus 1 faceless on legend) when you only have 4 dudes

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Alchenar posted:

Yeah. Previously the optimal base layout was a workshop at the centre of the second row, with one gremlin working the powerplant above it and the other working a Comms centre to the side (this lets you work the centre and chase down facilities while freeing the other engineer you have at this point to keep digging).

Now you don't have to chase the avatar counter so hard in the first few months and there are other, much better uses for your resources than the more expensive workshop, it's no longer such a good option.

On legend, building slots are too tight and something should be combined again

Excavation is the real problem though, you just can't keep up and workshop/lab is just too low priority. Its a shame these structures weren't buffed in some way to be more relevant.

I don't think the breakthrough is the deal - shaving off like 50 supplies is nothing.

Lima
Jun 17, 2012

Mystic Stylez posted:

What are you guys favorite party composition with 4/5/6 members in terms of classes?

Before wotc I liked the following setup:

Aimfocused gunner grenadier or sniper.
Gunslinger or sword ranger.
Phantom shotgun ranger.
Combat hacker.
+1 Demolition grenadier.
+2 Psi op.

Now who knows? :v: You can make gunner demo grenadiers, pistolero snipers, phantom blade rapid fire rangers and the hero classes are in a league of their own.

masam
May 27, 2010
I'm going to go full cheese and cycle through soldiers until I get a bunch who have extra perks on wvery level and just skull gently caress the aliens into submission with 8 dudes who are possibly literal gods

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

oswald ownenstein posted:

On legend, building slots are too tight and something should be combined again

Excavation is the real problem though, you just can't keep up and workshop/lab is just too low priority. Its a shame these structures weren't buffed in some way to be more relevant.

I don't think the breakthrough is the deal - shaving off like 50 supplies is nothing.

Isn't it like 300 supplies now? So breakthrough saves you 150 at least, presumably more on Legendary.

Also, the people earlier having trouble with supply crates - you know you can tag them after a yellow move, right? Scout a bit with a Reaper/Stealth ranger/Battle scanner/Scanning protocol and if it's open you can sprint like a madman out to grab whatever Advent tags. Stuff like bonds, Psi, or Skirmishers granting an extra move is real handy too. I almost never miss a box.

Shumagorath
Jun 6, 2001

Vengarr posted:

It needs to be built early to maximize effectiveness, but it's now ludicrously expensive and directly competing with other important early buildings for resources/power/space. All that for essentially one extra engineer, two if you upgrade.


It's still worthwhile if you get the Breakthrough to cut the cost in half, but otherwise, eh. I really wish I had a lab instead, the research times+the sheer amount of new research is proving to be a huge stumbling block.
I don't know if you can really compare how useful they are. The Lab doubles the output of two scientists whereas the Workshop, properly placed, can double the output of engineers to almost anything you need (power cap, coms, healing, providing grounds, ring, AND construction). That's a huge amount of early-game flexibility. I ended up with an engineer surplus for awhile until I build more complicated stuff like Psi Lab.

A lot of the new research is also a trap unless you're on Impossible and need the one-use items to keep people from dying all the time.

Shumagorath fucked around with this message at 23:56 on Sep 4, 2017

cerious
Aug 18, 2010

:dukedog:
I'm doing an october retaliation mission on legendary with a 3 templar 2 ranger 1 specialist squad and it feels so dirty. Berserkers just getting chopped up by 5 dudes.

Space Hamlet
Aug 24, 2009

not listening
not listening
So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath?

Runa
Feb 13, 2011

Switch to Winston



e: wait, gently caress

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Space Hamlet posted:

So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath?

Yes

It's why she's the hardest

Before her opening attack you really aren't going to have any clue where she's at - I've tried doing a bunch of tile scanning and using battle scanners but it's just a crapshoot

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Yeah she's real obnoxious but when she retreats after attacking she doesn't actually go very far usually, just enough to break LoS. Has anyone tried using proximity mines against her?

Nova Odin
Jul 13, 2014

Space Hamlet posted:

So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath?

Battlefield scanners and/or scanning protocol to reveal her, with a Reaper in the squad that keeps visual on spotted enemies is how I dealt with her.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Why does the game keep collecting all the pods into one super pod and then dropping me in the middle so everything activates at once and I have no cover.

This was two maps in a row. If I hadn't cheated like crazy to compensate, the whole game would have been over because of this bullshit.

Adun
Apr 15, 2001

Publicola
Fun Shoe
Chosen lore question:

Did the Chosen used to be human? I've just beat the mission to kill my second Chosen (assassin and then the hunter) and I swear the Hunter had dialogue about how he used to be human. Was this explicitly stated anywhere? I feel like one of the intro videos had the Elders say something about this as well, but I chalked that up to the whole 'being on Earth amongst the humans turning you into a human' thing and not them actually have been human.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Adun posted:

Chosen lore question:

Did the Chosen used to be human? I've just beat the mission to kill my second Chosen (assassin and then the hunter) and I swear the Hunter had dialogue about how he used to be human. Was this explicitly stated anywhere? I feel like one of the intro videos had the Elders say something about this as well, but I chalked that up to the whole 'being on Earth amongst the humans turning you into a human' thing and not them actually have been human.


Yeah that's clearly the case if you read the notes on them in the commander's quarters, even if they don't explicitly say it.

Also it owns that when you kill the assassin she basically says "oh wow, you actually beat me, I hope you DO take this world back"

Adun
Apr 15, 2001

Publicola
Fun Shoe

Pharmaskittle posted:

Yeah that's clearly the case if you read the notes on them in the commander's quarters, even if they don't explicitly say it.

Also it owns that when you kill the assassin she basically says "oh wow, you actually beat me, I hope you DO take this world back"

drat it now I have to load XCOM just to read the notes

Ragingsheep
Nov 7, 2009
How do you use the Reaper's claymore effectively?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ragingsheep posted:

How do you use the Reaper's claymore effectively?

From what I can tell watching streams, you want to put it on a pod you're about to go loud on, and then hit it with a grenade to stack the explosions.

Ragingsheep
Nov 7, 2009

marshmallow creep posted:

From what I can tell watching streams, you want to put it on a pod you're about to go loud on, and then hit it with a grenade to stack the explosions.

Does tossing it directly onto a pod have a chance of revealing the Reaper?

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Ragingsheep posted:

Does tossing it directly onto a pod have a chance of revealing the Reaper?

No, the claymore is literally invisible to enemies.

Ragingsheep
Nov 7, 2009
Ok. that will allow me to actually use the drat things except for the odd occasion where an enemy actually runs into the thing.

Kris xK
Apr 23, 2010

Space Hamlet posted:

So what's the counterplay to the overwatch-immune assassin appearing out of nowhere and melee attacking one of your guys? Is the point that there is none and you just have to deal with the aftermath?
Set her on fire. She won't be able to stealth.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

There's a resistance vip mission to rescue the vip and two soldiers from ADVENT and the Lost. It looks like you can stealth it but the game's lying to you; it auto reveals all soldiers once you find the VIP, even if no one can see any.

Internet Kraken
Apr 24, 2010

slightly amused
Anyone that has LOS for the claymore mine can trigger it as well.

Hunter Noventa
Apr 21, 2010

My god, Bladestorm Templars are hilarious fighitng Lost. I ran in, killed one, set up Parry, and they all ran up to/past her and she just murdered them all.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Hunter Noventa posted:

My god, Bladestorm Templars are hilarious fighitng Lost. I ran in, killed one, set up Parry, and they all ran up to/past her and she just murdered them all.

I forgot that Ionic Axes stun, so when I slammed my blademaster into the Viper King I was pleasantly surprised. Then when a berserker went to punch him on the same turn I was pleasantly surprised again. :v:

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Hunter Noventa posted:

My god, Bladestorm Templars are hilarious fighitng Lost. I ran in, killed one, set up Parry, and they all ran up to/past her and she just murdered them all.

That's pretty good - my favorite so far is Sharpshooters (or Templars, tbh) with Between the Eyes. Unlimited pistol ammo = dead Lost for days.

Roobanguy
May 31, 2011

ulmont posted:

That's pretty good - my favorite so far is Sharpshooters (or Templars, tbh) with Between the Eyes. Unlimited pistol ammo = dead Lost for days.

https://clips.twitch.tv/BashfulPoisedButterflyFailFish

Vengarr
Jun 17, 2010

Smashed before noon

Shumagorath posted:

I don't know if you can really compare how useful they are. The Lab doubles the output of two scientists whereas the Workshop, properly placed, can double the output of engineers to almost anything you need (power cap, coms, healing, providing grounds, ring, AND construction). That's a huge amount of early-game flexibility. I ended up with an engineer surplus for awhile until I build more complicated stuff like Psi Lab.

A lot of the new research is also a trap unless you're on Impossible and need the one-use items to keep people from dying all the time.

Labs now double the chance of getting a Research Breakthrough, which can be really useful. There's also a Resistance Order to improve Lab output by 20%.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

So I just found the Warlock! He can summon lancers, gets defense after attacks, and is immune to explosions.

Know what he's not immune to? Melee. There are twenty lost up his rear end now thanks to the dinner bell. And an archon is about to drop some pinions. :getin:

Super No Vacancy
Jul 26, 2012

why would my sniper have started a mission with only one round in her chamber?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh my god the lost punched the floor out from the warlock and he fell three stories down.

The lost are amazing.

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.

Super No Vacancy posted:

why would my sniper have started a mission with only one round in her chamber?

I think there's a bug where the resistance people that join your squad on rescue start with whatever ammo they ended with on their rescue mission.

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Colapops
Nov 21, 2007

Super No Vacancy posted:

why would my sniper have started a mission with only one round in her chamber?

one shot, one kill.

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