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Just had an awful war against Austria where they walked back and forth and sieged down my crap while I desperately tried to chase them around with my superior army (although I suspect my cavalry had brought giant snails instead of horses and my artillerymen thought they had self-propelled cannons). The AI really enjoys to mash the instant +3 broken walls button. And I do too.BigglesSWE posted:Probably led by Donaldo Trumpo, popular with the peasantry, but woefully inadequate at everything ever.
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# ? Sep 4, 2017 17:26 |
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# ? May 28, 2024 12:54 |
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Poil posted:Um, it says they have admin tech 4, diplo tech 7 and mil tech 8. Also the tooltip states they have not unlocked any ideas at all, as in they don't have a single idea in any group. None at all. No idea groups and no ideas. All they have is their base traditions they started the game with. That's where it tells you if they have Exploration (2) or whatever which is what the game displays if they have unlocked exploration ideas and put two ideas in it. Well the lack of ideas isn't exactly surprising given the tech levels, since your first idea group only unlocks at level 5. But yeah I have no idea where those points could be going.
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# ? Sep 5, 2017 07:05 |
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Isn't there also a new disaster that can fire pretty early?
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# ? Sep 5, 2017 07:07 |
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Could be. Maybe they had peasants war and a one of the other two ones.
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# ? Sep 5, 2017 07:30 |
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Tahirovic posted:Isn't there also a new disaster that can fire pretty early? Castilian Civil War, but it's usually not very severe. There is also a pretty nasty event you get if you try to convert the Granada provinces which spawns a big rear end revolt, which probably had something to do with them randomly being Muslim.
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# ? Sep 5, 2017 11:50 |
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I wonder if Morocco conquered them, converted the area and then they broke free by rebels.
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# ? Sep 5, 2017 12:06 |
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Here is today's Dev Diary: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-5th-of-september-2017.1042506/ They are adding things you can do in trade nodes where you have power, as part of the buy-in for the expansion. Not much else is shared.
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# ? Sep 5, 2017 14:20 |
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Cool, cool, co-Oh my god that religious center bonus! No no no! It's bad enough for Christians but having to deal with that poo poo all over the world all game would, most likely, be awful.
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# ? Sep 5, 2017 15:14 |
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Poil posted:Cool, cool, co-Oh my god that religious center bonus! No no no! It's bad enough for Christians but having to deal with that poo poo all over the world all game would, most likely, be awful. Looks like it's only in trade company regions, so probably not going to be that huge unless you get some kind of hyper-colonizing Ottomans.
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# ? Sep 5, 2017 15:17 |
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aww and here i was looking forward to building a million light ships and peacefully spreading the prophet's word to literally everywhere
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# ? Sep 5, 2017 15:23 |
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AAAAA! Real Muenster posted:Here is today's Dev Diary: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-5th-of-september-2017.1042506/ Looks like it might be time to start another Venice game.
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# ? Sep 5, 2017 15:24 |
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I might buy it just for another try at a Third Way run. I'd still need something more. Professionalism just seems like such a headache considering that you build it over centuries and can seemingly tank it and gently caress yourself over for decades just by calling up mercs in an emergency.
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# ? Sep 5, 2017 17:24 |
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Well, this Auld Alliance run is going pretty well, just finished conquering England, time to see what things are like in mainland Eur-
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# ? Sep 5, 2017 18:03 |
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Fister Roboto posted:Well, this Auld Alliance run is going pretty well, just finished conquering England, time to see what things are like in mainland Eur- And that's why you spend the first 100 years attacking the biggest threats (current or future) and kicking them until they stay down. Especially France. Other big guys like Ottomans and Russia tend to have much weaker alliances due to religion and/or position and their power kinda declines as time goes on (Ottomans after Janissary decadence are a joke, Russia tends to be slow tech-wise and has economic problems; having infinite manpower is useless if you can't fight for poo poo). Spain is powerful but tends to stay isolated, colonize relatively peacefully and doesn't bother much with mainland Europe due to their position, Austria's whole gimmick is "I'm not the richest/strongest country but I have a huge swarm of allies and PUs" so it's much less of a problem since they're a paper tiger once you get their allies out of the equation, but France is loving hell. They're big, insanely strong on their own once they claim their land and get Elan, they pretty much never implode like other big nations tend to do, AND tend to ally the biggest enemies of Austria... which are usually Spain and Ottomans. gently caress that, you have to cripple them within 1500 or you're screwed if you plan on antagonizing.
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# ? Sep 5, 2017 18:14 |
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the longer you wait the more likely they are to have elan + alliances + ideas etc. just take a mainland england province or cornwall or something and go to town on france as soon as castile/burgundy/austria are ready
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# ? Sep 5, 2017 18:28 |
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Yeah that's pretty good advice, I guess I'll just resta- I honestly don't know if this is good or bad.
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# ? Sep 5, 2017 19:13 |
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Fister Roboto posted:Yeah that's pretty good advice, I guess I'll just resta- France is probably gonna run over whoever they want with England bound up, since the AI never seems to press claims for its PUs. Or at least that was my experience with Brittany PUing over France.
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# ? Sep 5, 2017 19:22 |
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That's actually the end result of a succession war between France and Portugal. Portugal won.
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# ? Sep 5, 2017 19:24 |
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Fister Roboto posted:That's actually the end result of a succession war between France and Portugal. Portugal won. Not so sad a state.
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# ? Sep 5, 2017 23:25 |
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If Portugal was the defender then France would need to occupy London to win that war, which they probably couldn't do so it ended in a white peace. Most likely Castile is allied with Portugal too and joined them in a defensive war against the attacker France.
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# ? Sep 6, 2017 11:02 |
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Paradox apparently likes China's hammerlock on the eastern half of the map so much they're bringing it to CK2 as well
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# ? Sep 6, 2017 22:04 |
Found out that a close friend has over 500 hours clocked in this game, so I asked them if we could multi together since I was having a tough time breaking the ice on EU4 myself. They're trying to make it big as Brandenburg while I terrorize my tiny neighbors as France. They've really helped me to understand the basics so far.
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# ? Sep 6, 2017 22:34 |
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I haven't played in a long while because of the whole China-unbalancing-the-game situation, from what I see it's still going on. I'm not super attached to ironman though, are there any mods floating around that fix the issue?
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# ? Sep 8, 2017 10:39 |
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The easiest "fix" is to just turn off Mandate of Heaven. That disables tributaries, which circumvents the problems. Mingsplosions still won't be as common as in the old days but that was never realistic anyway Alternatively you could just not play in Asia unless you plan on either being Ming or trying to directly confront Ming (for instance Manchu to Qing is totally fine); if you play anywhere else then you very probably won't be effected by the weird tributary range and high-mandate shenanigans QuarkJets fucked around with this message at 12:43 on Sep 8, 2017 |
# ? Sep 8, 2017 12:40 |
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I feel like it affects any of my games where I get Exploration (95% 0f my games) because I beeline for Indonesia. Now I cant really gently caress with Indonesia (other than Brunei) because Ming tributaries the whole thing, every game.
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# ? Sep 8, 2017 13:27 |
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AAAAA! Real Muenster posted:I feel like it affects any of my games where I get Exploration (95% 0f my games) because I beeline for Indonesia. Now I cant really gently caress with Indonesia (other than Brunei) because Ming tributaries the whole thing, every game. There's still plenty of good land in Indonesia to colonize and it's totally worth it. Personally I never attacked the Indonesian minors much anyway because I can't be hosed microing fleets and armies about all the ridiculously high level forts in high attrition provinces there, but I wouldn't say Ming makes it not worth going there.
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# ? Sep 8, 2017 13:32 |
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skasion posted:There's still plenty of good land in Indonesia to colonize and it's totally worth it. Personally I never attacked the Indonesian minors much anyway because I can't be hosed microing fleets and armies about all the ridiculously high level forts in high attrition provinces there, but I wouldn't say Ming makes it not worth going there.
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# ? Sep 8, 2017 13:37 |
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Thankfully I don't care about achievements so I usually just console Ming out of existence.
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# ? Sep 8, 2017 13:40 |
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Bloody Pom posted:Found out that a close friend has over 500 hours clocked in this game, so I asked them if we could multi together since I was having a tough time breaking the ice on EU4 myself. They're trying to make it big as Brandenburg while I terrorize my tiny neighbors as France. They've really helped me to understand the basics so far. That's great, man. EU4 was the first paradox game I managed to wrap my head around, and it's a bit overwhelming at first, but the core gameplay is easy enough. France is a good start as well, since you are strong enough to be involved in a lot of different interesting events, but also so strong that you won't be pushed around much, unless you've made some real spectacular errors.
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# ? Sep 8, 2017 14:26 |
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Ming is easy to deal with as a Euro coloniser, if you attack at a tributary you can blockade them with a superior navy until they white peace out before getting what you want. Indonesia is still a cakewalk at that point it just takes slightly more preparation. It's mid-tier land powers whom'st Ming really represent a block to, and honestly I think that's fine.
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# ? Sep 8, 2017 15:16 |
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Fauxbot posted:Ming is easy to deal with as a Euro coloniser, if you attack at a tributary you can blockade them with a superior navy until they white peace out before getting what you want. Indonesia is still a cakewalk at that point it just takes slightly more preparation.
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# ? Sep 8, 2017 15:36 |
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It was easy enough as Portugal. I only had two colonial nations but I was abusing the gently caress out of tariffs and had incredible amounts of money. By 1600 my navy was more numerous and better quality than Ming's, if you're rushing to beat on the Malaccan tributary nations before then just to funnel trade that's just lack of patience unless you're going for a really specific chievo. The Ming navy is easier to circumnavigate than their army - no such thing as mercenary boats.
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# ? Sep 8, 2017 15:43 |
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AAAAA! Real Muenster posted:Ming always has a huge fuckoff Navy in my experience, so what you are describing has not been anything that I have experienced or been able to do. If you're a Euro colonizer you're doing it wrong if you don't have a huger fuckoffer navy than them. You get tons of forcelimits out of trade companies and all those coastal provinces, trouncing any fleet in the game shouldn't be a problem by the time you've established yourself in Indonesia enough to actually want to contest Ming's tributaries there. Koramei fucked around with this message at 17:33 on Sep 8, 2017 |
# ? Sep 8, 2017 17:17 |
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I would still definitely consider turning off MoH because having to wait it out like that for every single minor war in the region sounds like hell.
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# ? Sep 8, 2017 17:24 |
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Koramei posted:If you're a Euro colonizer you're doing it wrong if you don't have a huger fuckoffer navy than them. You get tons of forcelimits out of trade companies and all those coastal provinces, trouncing any fleet in the game shouldn't be a problem by the time you've established yourself in Indonesia enough to actually want to contest Ming's tributaries there. AnoHito posted:I would still definitely consider turning off MoH because having to wait it out like that for every single minor war in the region sounds like hell.
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# ? Sep 8, 2017 17:27 |
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Koramei posted:If you're a Euro colonizer you're doing it wrong if you don't have a huger fuckoffer navy than them. You get tons of forcelimits out of trade companies and all those coastal provinces, trouncing any fleet in the game shouldn't be a problem by the time you've established yourself in Indonesia enough to actually want to contest Ming's tributaries there. Speaking of trade companies, what's everyone's take on them vs. keeping those provinces as territories or states? I get that state maintenance ramps up based on distance from the capital so you don't want to state provinces in say, Indonesia but I'm wondering everyone's thoughts on when it's worthwhile to make a province part of a trade company.
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# ? Sep 8, 2017 17:32 |
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Eldred posted:Speaking of trade companies, what's everyone's take on them vs. keeping those provinces as territories or states? I get that state maintenance ramps up based on distance from the capital so you don't want to state provinces in say, Indonesia but I'm wondering everyone's thoughts on when it's worthwhile to make a province part of a trade company. Personally, I think Trade companies are great. You usually get crap tax and manpower from distant holdings anyway, and trade companies seem to have far less issues with unrest than a direct hand somehow. If you are just that powerful to have a massive overseas army and your income is not harmed by paying extra for the ultramarine stuff, companies are not really necessary. But in most cases, they let you get most of the benefit of colonies without the hassles.
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# ? Sep 8, 2017 17:54 |
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Eldred posted:Speaking of trade companies, what's everyone's take on them vs. keeping those provinces as territories or states? I get that state maintenance ramps up based on distance from the capital so you don't want to state provinces in say, Indonesia but I'm wondering everyone's thoughts on when it's worthwhile to make a province part of a trade company. Trade companies are really good. Not only does state maintenance scale with distance, you also pay 25% more for being on a different continent or being an unaccepted culture. As you can see here I'm paying over half of the income I get from owning Manila as Portugal: That's still more raw income than I'd get if I turned it into a trade company province, but chances are good that there are better options for making into states. The other benefits from trade companies are huge: they eliminate all of the penalties from off-religion and off-culture, they double the trade power of the province, and you get some flat naval force limit out of it. Oh yeah, and the extra merchant for dominating the node it's in. That's kind of a big deal. The main reason for trade companies is to direct trade value to your home node, and they excel at that because trade value isn't affected by autonomy. They even increase the trade value in provinces you don't own. For that reason it's probably a good idea to state any gold provinces, maybe.
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# ? Sep 8, 2017 18:10 |
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I always trade company everything, doubly so since the autonomy got taken out for them.AAAAA! Real Muenster posted:Fair, but my issue is with the fact that the player is forced to contend with Ming in the first place. Portugal conquered Malacca in 1511 historically. Later in the game's timeframe, the Dutch gradually gained control over all of Sumatra; the English took control of southern Malaya - Ming never intervened or gave a poo poo. Therefore the mechanic is both incredibly annoying to deal with and completely a-historical in a game based on history. That's a pretty huge mischaracterization of the history (this comment extends to 90% of the "it's ahistorical" comments I've been seeing in these threads since MoH, incidentally), China had vested interests in Southeast Asia for centuries and some of the wars fought between it and the Dutch and Portuguese were directly related to them- and those that weren't are hard to model, since colonialism in this game is completely hosed in general and none of it happens in a remotely historical way anyway (which I would love to see changed, but I'm not sure it's ever gonna happen). The Chinese interaction sphere being wholly through doom wars where they send 200,000 men at you to defend the integral Chinese territory of Zanzibar is also clearly stupid, but at the root of it I still really like that it's a country mechanic that forces neighbor interaction (like the HRE), and while having parts of that interaction in ways other than wars would be nice, EU4 generally doesn't do a whole lot other than wars. Having to contend with China while you're uniting Borneo might not be entirely historical but it's more interesting than just getting to eat free land whichever way you turn, and East and Southeast Asia are very distinct from the rest of the world now, which is something I really wanna see more of, not less. Personally after playing a few more games around Ming, the big thing I wanna see is a wargoal that cancels all their tributaries (and forces them canceled for like 25 years or something). They should definitely not cost as much to revoke as a normal vassal, and having to swing all their tributaries individually to yourself is one of the most annoying parts of claiming the Mandate/ fighting China. Also IMO it should be super cheap to cancel a single tributary (like 5% warscore- enough that you've had to win battles against them, but not had to commit to occupying half of China) so you can take out a single tributary next to you that's ruining your pretty borders or whatever, without having to fight a huge doomwar.
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# ? Sep 8, 2017 18:20 |
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# ? May 28, 2024 12:54 |
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Koramei posted:That's a pretty huge mischaracterization of the history (this comment extends to 90% of the "it's ahistorical" comments I've been seeing in these threads since MoH, incidentally), China had vested interests in Southeast Asia for centuries and some of the wars fought between it and the Dutch and Portuguese were directly related to them- and those that weren't are hard to model, since colonialism in this game is completely hosed in general and none of it happens in a remotely historical way anyway (which I would love to see changed, but I'm not sure it's ever gonna happen). The Chinese interaction sphere being wholly through doom wars where they send 200,000 men at you to defend the integral Chinese territory of Zanzibar is also clearly stupid, but at the root of it I still really like that it's a country mechanic that forces neighbor interaction (like the HRE), and while having parts of that interaction in ways other than wars would be nice, EU4 generally doesn't do a whole lot other than wars. Having to contend with China while you're uniting Borneo might not be entirely historical but it's more interesting than just getting to eat free land whichever way you turn, and East and Southeast Asia are very distinct from the rest of the world now, which is something I really wanna see more of, not less. A Buttery Pastry fucked around with this message at 19:43 on Sep 8, 2017 |
# ? Sep 8, 2017 19:40 |