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Sonic Mania 2 should crossover with the SatAM/Archie Comics universe and make Antoine the main character.
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# ? Sep 4, 2017 18:18 |
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# ? May 23, 2024 19:47 |
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azurite posted:Here's a Youtube-man being bad at Sonic: He's more a streamer man tbh. One that manages to do a Hydrocity clip.
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# ? Sep 4, 2017 19:47 |
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Super Jay Mann posted:Sonic Mania 2 should crossover with the SatAM/Archie Comics universe and make Antoine the main character. You joke but it would be pretty cool if Ian Flynn was a writer on the games. Post-reboot archie is the most coherent and fun interperetation of the world of sonic.
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# ? Sep 4, 2017 19:53 |
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Super Jay Mann posted:Sonic Mania 2 should crossover with the SatAM/Archie Comics universe and make Antoine the main character. I'd love for them to do a more SatAM style Sonic game in general. Most sonic games are really abstract, which is good for a platformer, but that show really fleshed out the world and had a really cool 90s style.
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# ? Sep 4, 2017 19:54 |
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Linear Zoetrope posted:My favorite remix is still that chill rear end guitar riff in Lava Reef 2. All the music is great but the subtle touches to this and FBZ2 really are outstanding.
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# ? Sep 4, 2017 20:35 |
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I know it's been said before but Tee Lopes really knocked it out of the park with this soundtrack. It just screams "Sonic" And when I say that I don't mean cheesy butt rock to save the world to. I mean that good 90's poo poo! The variety of early 90's dance, techno, house, J-pop that has all the high energy and feel goods you remember. They wanted to go for a Saturn vibe and drat! How you can describe that in music form, it is difficult but a good example is Tee Lopes work (and Pogada Wesst) on the mobile game; Major Magnet https://www.youtube.com/watch?v=tsxmswMFLRU&list=PLTff_0Za6U_lleP_81Lxu77tDVpVYmRr3 That Japanese bop and synth with catchy melody is something this guy delivers in spades and I love it!
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# ? Sep 4, 2017 20:44 |
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Macaluso posted:Okay, this video keeps getting posted and everyone keeps going HOLY poo poo OMG. What... is happening? What is apparently so mindbogglingly insane that he's doing that I'm supposed to be seeing. Help me please He's using the insta shield, super peel out and drop dash all at once
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# ? Sep 4, 2017 20:58 |
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My nephew today was watching me watch that Vinny Sonic video, and he knew who Sonic the Hedgehog was but had no idea that he was in any video games. Which I guess is understandable, you know, considering how poorly Sega has treated their own character since the 90's. Pretty much every Sonic starting with Adventure has been a misstep (except maybe Colors and Generations), compared to Mario who's had a new game almost bi-yearly and most of them were good to great. And the Sonic games aren't even really advertised or hyped that I know of.
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# ? Sep 4, 2017 21:07 |
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I'm having a lot of fun with debug (in Knuckles & Knuckles mode, the best mode); you can access Sonic's MSZ Act 1 by just debugging immediately at the start to avoid the hit that knocks you off, it isn't a separate cutscene. Then once the act ends, you go to Knuckles' stage anyway.
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# ? Sep 4, 2017 21:19 |
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Call me dumb but I'm stuck in studiopolis zone 2 I got to a place with flippy tiles that say "Lock On" and I have no idea where to go. I've tried quite a few things, everything brings me back to this area.
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# ? Sep 4, 2017 23:15 |
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The two unobvious things I can think of in that level are the caps you need to bop to enter cables might not look obvious and there's a couple sections where you reverse back through the loop which results in a new branching path.
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# ? Sep 4, 2017 23:26 |
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Zaphod42 posted:Call me dumb but I'm stuck in studiopolis zone 2 If it's the place I'm thinking of, keep heading right. There's a wall with a cross section cut out that is actually a tunnel out. You can bounce off the the red spring balls to get in there.
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# ? Sep 4, 2017 23:31 |
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Roundabout Route posted:ETA on a mod that lets you play as Nack? The only mod you or anyone will ever need is right here!
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# ? Sep 4, 2017 23:32 |
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azurite posted:Here's a Youtube-man being bad at Sonic: I'm an unashamed fan of the Vinesauce guys, so I watched the whole stream. The "unfortunate" series of incidents in Ice Cap featured near the end of the highlight video is probably one of my all time favourite moments in his streams. Vinny's attempts also made me finally realise that although I'm not quite a speed runner... I'm relatively alright at Sonic games. Teratrain fucked around with this message at 23:52 on Sep 4, 2017 |
# ? Sep 4, 2017 23:49 |
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Talking to friends about their mania experiences has taught me the games are a great deal harder than I thought they were. To most people anyway.
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# ? Sep 4, 2017 23:54 |
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Friendly Factory fucked around with this message at 07:20 on Jun 4, 2018 |
# ? Sep 5, 2017 00:03 |
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Stuck in tube, please send help!
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# ? Sep 5, 2017 00:41 |
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Well OOZ2 boss is a pile of gently caress, manages to outrank how much i hate the bluesphere stages and is singlehandedly why im dreading a Knuckles run.
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# ? Sep 5, 2017 02:42 |
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https://twitter.com/seanmcbay/status/904875455378890752 Just saw this in front of me in a drive-thru.
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# ? Sep 5, 2017 02:51 |
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Spiderdrake posted:Talking to friends about their mania experiences has taught me the games are a great deal harder than I thought they were. To most people anyway. Yeah. I plowed through a run yesterday and my friend remaked at how a part in Titanic Monarch took him the better part of an afternoon to learn and I just did it no problem in one shot. I don't even remember which part because the section wasn't remarkable to me. King Vidiot posted:My nephew today was watching me watch that Vinny Sonic video, and he knew who Sonic the Hedgehog was but had no idea that he was in any video games. Blow his mind by telling him the guys in the Fruity Pebbles commericals used to have their own cartoon. Detective No. 27 fucked around with this message at 04:13 on Sep 5, 2017 |
# ? Sep 5, 2017 04:10 |
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SeANMcBAY posted:https://twitter.com/seanmcbay/status/904875455378890752 Report that man for Sonic abuse. His license plate is clearly visible.
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# ? Sep 5, 2017 04:14 |
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the levels in this game are so fuckin big, I'm on my fifth or sixth playthrough and I'm still seeing poo poo I've never seen before. Did you know that there's a section in Lava Reef where the lava rises up like in Hill Top Zone? I didn't!
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# ? Sep 5, 2017 05:07 |
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Augus posted:the levels in this game are so fuckin big, I'm on my fifth or sixth playthrough and I'm still seeing poo poo I've never seen before. Did you know that there's a section in Lava Reef where the lava rises up like in Hill Top Zone? I didn't! They're crazy big. I'm not even that far but I was gobsmacked at how big chemical plant zone 2 was, and all of studiopolis is huge.
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# ? Sep 5, 2017 05:08 |
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Detective No. 27 posted:Yeah. I plowed through a run yesterday and my friend remaked at how a part in Titanic Monarch took him the better part of an afternoon to learn and I just did it no problem in one shot. I don't even remember which part because the section wasn't remarkable to me. There's a stupid part with two sets of two springs and if you miss springing from one set to the leftmost spring on the other set, you fall into the pink pit of "DO IT OVER AGAIN". That was a bitch to me.
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# ? Sep 5, 2017 05:12 |
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Honestly, I kinda feel like Sonic's only having two acts (even huge ones) per art/gimmick set is almost a waste.
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# ? Sep 5, 2017 05:16 |
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MikeJF posted:Honestly, I kinda feel like Sonic's only having two acts (even huge ones) per art/gimmick set is almost a waste. I could see three for some but you wouldn't want to drag it out too long.
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# ? Sep 5, 2017 05:20 |
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MikeJF posted:Honestly, I kinda feel like Sonic's only having two acts (even huge ones) per art/gimmick set is almost a waste. chaotix has five per zone and it's... not good
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# ? Sep 5, 2017 05:31 |
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Better approach would be having multiple paths through the game, like star fox, an easy, medium, and hard path. But each level on the path would share the same tileset with the other paths, just have a different layout. The easy path could then have zero emeralds, and then the medium path would have fewer than the hard path.
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# ? Sep 5, 2017 05:34 |
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MikeJF posted:Honestly, I kinda feel like Sonic's only having two acts (even huge ones) per art/gimmick set is almost a waste. Two words: Metropolis Zone. edit: My phone doesn't like when I try to press certain letters. Screaming Idiot fucked around with this message at 05:43 on Sep 5, 2017 |
# ? Sep 5, 2017 05:34 |
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Sonic 1 demonstrated pretty well that three acts was too much
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# ? Sep 5, 2017 05:36 |
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Augus posted:Sonic 1 demonstrated pretty well that three acts was too much Yeah 2 is a pretty sweet spot, I replayed 1 not long ago and 3 acts was def. too much for some of the levels.
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# ? Sep 5, 2017 05:45 |
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I hope someone will make one of those big pictures that allows you to zoom out and pan over the whole zone/act. I bet it looks like a marble run machine!
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# ? Sep 5, 2017 06:48 |
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How about three acts but the second act changes depending on the route taken in the first. This way no single playthrough of the game is tiresome, but there are three acts for people wanting more of each tileset to play.
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# ? Sep 5, 2017 06:56 |
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Doctor_Fruitbat posted:I'm having a lot of fun with debug (in Knuckles & Knuckles mode, the best mode); you can access Sonic's MSZ Act 1 by just debugging immediately at the start to avoid the hit that knocks you off, it isn't a separate cutscene. Then once the act ends, you go to Knuckles' stage anyway. You can also access Knuckles' MSZ Act 1 as Sonic by spawning the goal post during Sonic's Act 1. You'll be taken to Knuckles' Act 1 where you can finish and kill the boss, but nothing will happen after you hit the real goal post. Sonic will just stand there wagging his finger forever.
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# ? Sep 5, 2017 08:49 |
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Augus posted:the levels in this game are so fuckin big, I'm on my fifth or sixth playthrough and I'm still seeing poo poo I've never seen before. Did you know that there's a section in Lava Reef where the lava rises up like in Hill Top Zone? I didn't! I was unlucky enough to take that path for the first time as Knuckles. That part is not kind to Knuckles, nosiree. Barudak posted:Well OOZ2 boss is a pile of gently caress, manages to outrank how much i hate the bluesphere stages and is singlehandedly why im dreading a Knuckles run. It's just as bad as you think it is as Knuckles. If you fall into the oil you pretty much have to spam that jump button hard and be close enough to the ledge to maybe grab on with Knuckles' ledge grab. Or else be over a spot where the platform rises when it rises. As much care and effort they put into have Knuckles-only little touches and special acts or bosses, the game is really heavily balanced towards Sonic play. There are bosses that are just loving tedious as Knuckles, like TMZ1's boss where it's literally impossible to hit him unless you constantly take damage from the orbs. That's it, and you're hosed if you lose all your rings because then you're dead.
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# ? Sep 5, 2017 15:11 |
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It's possible to hit the TMZ1 boss as Knuckles without taking a hit, but the window is really small and the angle of your rebound means there's a good chance that you'll be caught by the spikes from the exploding orb.
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# ? Sep 5, 2017 15:42 |
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I'm really impressed and surprised that it is actually physically possible for a man to run through a shuttle loop like Sonic. https://www.youtube.com/watch?v=tw1TjMXq_wI&t=131s Pants Donkey posted:I've been trying to find this on my own, but come up empty-handed. Does anyone have an explanation for why the original Sonic theme from 1 & 2 never became an enduring thing? I know it has something to do with royalties that Sega doesn't want to pay for every game, but they do dip into on occasion like for Generations. Seemed weird they didn't also go for it with Mania. It's because Sega didn't want to pay royalties in Sonic 3 and it didn't stick afterwards. Since then I think it's only been in Generations, Advance 1 and the beta version of Sonic Spinball I think? It's a shame because I really like leitmotifs. I hacked Sonic Mania to have the Sonic 2 HD Title and Invincibility themes. https://www.youtube.com/watch?v=Ncsr0GzTruY Hilariously most of my music mods for Mania are taking out Tee Lopes songs to put in different Tee Lopes songs Screaming Idiot posted:Report that man for Sonic abuse. His license plate is clearly visible. Sonic abuse you say? https://www.youtube.com/watch?v=ota27q2fUL0
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# ? Sep 5, 2017 15:43 |
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Gammatron 64 posted:It's because Sega didn't want to pay royalties in Sonic 3 and it didn't stick afterwards. Since then I think it's only been in Generations, Advance 1 and the beta version of Sonic Spinball I think? If I recall correctly, the composer for the first two games hit it big as a J-Pop star soon after and his rates spiked. Sonic Spinball had to panic and shut down the wrap party to compose a new title screen right as the finished master was about to be sent off to the manufacturers because nobody told the American team making the game they didn't have the rights until some Japanese who flew over saw a demo and got confused.
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# ? Sep 5, 2017 15:49 |
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Was thinking about getting the LP, since it comes with a DL code anyway. But then I noticed they only accept credit cards and nothing else( you could claim it to be retro I guess ), and it's lacking zones like Flying Battery and Hydrocity so what kind of loving ost is this anyway . Since all the tracks on it are the ones made by the new composer I'm getting the feeling this too is a rights issue. Bit of a pity that a lack of options means my choices appear to be to either just ignore this or resort to piracy(no I don't want to do that).
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# ? Sep 5, 2017 16:13 |
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# ? May 23, 2024 19:47 |
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MikeJF posted:If I recall correctly, the composer for the first two games hit it big as a J-Pop star soon after and his rates spiked. It's weird then that they still have the Green Hill, Chemical Plant and Oil Ocean themes in Sonic Mania then. Yeah they're remixes, but by that token they could've made a remix of the Sonic 1 & 2 theme.
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# ? Sep 5, 2017 16:33 |