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deathbagel
Jun 10, 2008

I figured it out. I have the ultimate murder machine. Ranger with both Rapid Fire and Chain Shot with the flying armor and the Assassin's shotgun, who also has a natural 90 aim and something like 15 mobility. He has a level 3 bond with my super-Templar which is a slight problem since that Templar is the second biggest murder machine on the team, though it works decently since the ranger can kill any single enemy in one turn while the Templar can clear multiple groups. The secret is just pile on the aim and mobility bonuses from the covert ops on a ranger and mobility and health bonuses on your Templar (give them some extra will if you want him to be able to run 3+ missions in a row also) If I had bonded them to other people instead of each other, I'm pretty sure I'd never take another damage on anybody ever again.

Ranger being able to fly up to the main bad guy, rapid shot for 90+ then chain shot for 90+ then shoot again and if absolutely need be, the Psi Operative can give him a 4th action for a total of 6 shots all of which do 10-12 damage and shred armor, then you can use your free move to run behind cover and you won't take damage from the first attack against you.

The Templar can run in, killing 3-4 groups of people while being immune to explosions/fire/poison/acid (not sure if that's a standard ability for them or a random one, but both my Templars got it which means they can just kill anything in melee and not even care) Then you auto-block the next attack at you and have a pretty good chance to block/deflect any others (and then you laugh when Mec's micro missile you) I can only imagine if you get lucky and roll Reaper on your Templar.

I don't know why they even bother giving you Sharpshooters, Grenadiers or Specialists. I just hack with Sparky and kill everything else with my rangers and templars and use my Psi Op for support.

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Sloober
Apr 1, 2011

deathbagel posted:

I don't know why they even bother giving you Sharpshooters, Grenadiers or Specialists. I just hack with Sparky and kill everything else with my rangers and templars and use my Psi Op for support.

All things are murder machines in this now, if given the right equipment and lucking into the proper skill extras, and some are just with the right equipment

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Sloober posted:

It's really good. It's basically a cooldown Shredstorm heavy weapon now. (With less range, albeit, since it can't literally shred 1/2 the map.

Take it and mow em all down.

Hm... Can you edit its range in the .ini? If I could set it to apocalypse.gif levels, that would be amazing.

Incy
May 30, 2006
for other Out

Sloober posted:

You don't have to be overprepared, you just need the right guys and weapon. I took the assassin out with mag weapons and predator armor, and she's probably the most difficult (I took out the hunter/warlock with plasma/warden and came out of both with no soldiers injured). Battle scanners and the reaper mark ability work well on her

For the stronghold missions, I think the warlock is by far the hardest as he spawns andromedons and berserkers when you need to destroy the crystal, which are in addition to whatever reinforcements they have researched, and spectral army then actually matters as with his researched spawns he can have lots of units on the board. I can't remember what the assassin spawned (lancers maybe?) and the hunter spawned an officer and something else of little consequence.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Sloober posted:

All things are murder machines in this now, if given the right equipment and lucking into the proper skill extras, and some are just with the right equipment

Speaking of which I have an order that decreases enemy hack defense by 20, and my specialist got enemy protocol, so now she can basically do anything.

Sylink
Apr 17, 2004

Sloober posted:

I never felt pressured by the avatar bar in base commander-diff games, they generally gave you enough to pretty much thwart it indefinitely, just by timing out facility sabotages and some of the plot missions


I'm on my victory lap at the moment and i've seen all their abilities, and for completion's sake unlocked them all with xcom points since i didnt have anything crucial to buy with them. The fact that their melee attack has a 3 turn cooldown is ridiculous considering the shenanigans you can get with pretty much every other class w/ minimal investment, and since it's a melee perk it already comes with the drawback of being melee

I mean sure you can do anything with mods, but i'm not talking about mods since i'm not using anything but appearance mods



You don't have to be overprepared, you just need the right guys and weapon. I took the assassin out with mag weapons and predator armor, and she's probably the most difficult (I took out the hunter/warlock with plasma/warden and came out of both with no soldiers injured). Battle scanners and the reaper mark ability work well on her

The assassin herself was easy, the extra spawns killed me.

Dipes
Oct 24, 2003
Hey, I lost Pratal Mox (Worf) in a mission while running an Ironman campaign, and now I'm sad. I was looking forward to ordering him around. Is that the end of Worf? if I get other skirmishers are they all voiced by Michael Dorn?

Ersatz
Sep 17, 2005

Are there negative consequences to extracting out of a facility mission, or can they be farmed for experience and drops?

Vengarr
Jun 17, 2010

Smashed before noon

Sylink posted:

The price of success as the Assassin stronghold



5 majors/2 were faction classes. RIP.

I learned you need to into those way overprepared. Though it was fine until 2 Andromedans showed up with pinpoint accuracy across the room.

Assassin is really, really drat hard to do with mag weapons. You simply can't put out enough damage to stay on top of the Assassin, the Sarcophagus, and the summons, you'll fall behind quickly and start taking losses.

You really need Plasma and/or Psi Operatives with Dominate. Even a single Dominated meatshield improves your chances of success tremendously.

Lexorin
Jul 5, 2000

Is it just me or is the assassin chosen the only one that's very tough? If only because she gets a free shot off on you. My squad was a wreck after finishing her off. The warlock was a flawless victory though. I attribute a lot of that victory into knowing what to expect and knowing the ranges for getting him to spawn so I could trigger him with everyone in overwatch.

Killing a chosen before they can fully spawn causes some weird stuff to happen with the weakness/strengths screen though. Wish I'd grabbed a screenshot of that, although it was just default texts, like the nickname said "Longest Nickname possible" or something.

Sorta wish there was a secret 4th chosen that was all about heavy weapons. Maybe 4 chosen total, you get three random ones at first then, when those three die, the fourth shows up? Mostly I just want a chosen based heavy weapon.

SmallpoxJenkins
Jul 9, 2012


dyzzy posted:

Cool. Now there's a mod idea: a tracker that shows how long until each active event expires.

That would actually own

AlternateAccount
Apr 25, 2005
FYGM
How do I get more Rookies? Need to train some mind warriors, but everyone is a squaddie or higher -_-

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I beat two of the Chosen with gauss weapons, but I also had a lot of soldieres and Spark who had powerful Cooldown abilities. I just take care of pod, recharge my powers, and then continue onward.

Bluescreen+Mox or a Gunslinger also speeds up the clock, since you finish the mission once you kill them once and for all.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lexorin posted:

Is it just me or is the assassin chosen the only one that's very tough? If only because she gets a free shot off on you. My squad was a wreck after finishing her off. The warlock was a flawless victory though. I attribute a lot of that victory into knowing what to expect and knowing the ranges for getting him to spawn so I could trigger him with everyone in overwatch.

Killing a chosen before they can fully spawn causes some weird stuff to happen with the weakness/strengths screen though. Wish I'd grabbed a screenshot of that, although it was just default texts, like the nickname said "Longest Nickname possible" or something.

Sorta wish there was a secret 4th chosen that was all about heavy weapons. Maybe 4 chosen total, you get three random ones at first then, when those three die, the fourth shows up? Mostly I just want a chosen based heavy weapon.

On that mission I swarmed the ELDERS' GREATEST CHAMPION with like 40 lost I ended up just moving everyone to the end of the map and not attacking it so I don't accidentally kill him and pull the lost back on me. He had six turns to do something. The one turn he managed to hurt someone was because that guy was out of cover because I wasn't paying attention. He crit for less than a sectoid. He also kept trying to mind control the guy with a mindshield, and Mind Scorch hit twice to do nothing.

The ELDERS' GREATEST CHAMPION is hilariously lovely.

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children

Vengarr posted:

Assassin is really, really drat hard to do with mag weapons. You simply can't put out enough damage to stay on top of the Assassin, the Sarcophagus, and the summons, you'll fall behind quickly and start taking losses.

You really need Plasma and/or Psi Operatives with Dominate. Even a single Dominated meatshield improves your chances of success tremendously.

Alright don't overdo it. The Assassin is difficult, the most out of all the Chosen I took out, but she was the first I went for with only mag weapons and I suffered no losses on commander. I'm not a Legendary Ironman player either.

Sloober
Apr 1, 2011

marshmallow creep posted:

Hm... Can you edit its range in the .ini? If I could set it to apocalypse.gif levels, that would be amazing.

Couldn't tell you but a level with two shredstorms fired already looks like an apocolyptic hellscape, everythings on fire, buildings are nearly leveled, everything is gone. By far my favorite powered weapon, even the standby blaster bomb pales in comparison.


AlternateAccount posted:

How do I get more Rookies? Need to train some mind warriors, but everyone is a squaddie or higher -_-

I think it's under the command button. Just 'hire recruits' or something.

deathbagel
Jun 10, 2008

AlternateAccount posted:

How do I get more Rookies? Need to train some mind warriors, but everyone is a squaddie or higher -_-

The Armory tab, you can recruit them for something like 25 supplies.

AlternateAccount
Apr 25, 2005
FYGM

Sloober posted:

I think it's under the command button. Just 'hire recruits' or something.

Oh, ffs. Thanks.

Speedball
Apr 15, 2008

Hey, neat, rookies show up immediately now instead of three days from now.

StringOfLetters
Apr 2, 2007
What?
The Workshop is an awful trap option now. It costs 450 supplies and 5 power to build and upgrade. The power cost makes it unforgivable. If you're using one of its gremlins to staff a Power station to make it pay for itself, then you're ultimately paying 450 resistance bux, half a power station, and one precious building slot in order to get +1 Engineer. It's a bad deal.

I feel like some of the functionality between Guerilla Tactics Training, and Other Training ought to get merged into one structure. Or, Resistance Contacts and Sneaky Resistance Contacts. Or Laboratory and Shadow Laboratory. There's not enough real estate to go around anymore, and the separation doesn't really make sense. Maybe the design philosophy changed to 'the player has to pick a feature-axis to skip' and they didn't really mention it.

On a plus side, because of a couple scan events that offered +1 resistance contact, and a couple of covert ops that offered +1 resistance contact, I'm up to 10 regions with only one radio room and no engineers staffing it.

Dipes posted:

Hey, I lost Pratal Mox (Worf) in a mission while running an Ironman campaign, and now I'm sad. I was looking forward to ordering him around. Is that the end of Worf? if I get other skirmishers are they all voiced by Michael Dorn?

I think he's 'Skirmisher Voice 1,' you can customize character to make your next one sound like that. You should get a relatively short covert op to recruit a new Skirmisher if your first one dies.

Skirmishers get a lot better when you build the 'Ionic Ripjack,' which I think is unlocked by Stun Lancer Autopsy. It makes their 'Justice' and 'Wrath' harpoon attacks always stun on a hit. Since he can use both his actions to attack, that's possibly two targets stunned on his turn. It's also important to remember that using the grappling hook doesn't take an action, and can put him into some extremely good elevated flanking positions, which can easily elevate the other harpoon attacks to 100% hits. And then while that's on cooldown, he can shoot okay. Skirmisher good, biggest enemy is overconfidence.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.
So what am I supposed to do about the Warlock showing up on my first Retaliation Mission and just double mind controlling my dudes?

Deuce
Jun 18, 2004
Mile High Club

Kooriken posted:

So what am I supposed to do about the Warlock showing up on my first Retaliation Mission and just double mind controlling my dudes?

He controlled two dudes? I've only ever seen him get one. Maybe it's an AOE? Spread out more?

By my count, Beagle played 53 hours of WOTC in four days.

SmallpoxJenkins
Jul 9, 2012


Kooriken posted:

So what am I supposed to do about the Warlock showing up on my first Retaliation Mission and just double mind controlling my dudes?

You hope and pray, because he's immune to flashbangs

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Sloober posted:

I never felt pressured by the avatar bar in base commander-diff games, they generally gave you enough to pretty much thwart it indefinitely, just by timing out facility sabotages and some of the plot missions


I'm on my victory lap at the moment and i've seen all their abilities, and for completion's sake unlocked them all with xcom points since i didnt have anything crucial to buy with them. The fact that their melee attack has a 3 turn cooldown is ridiculous considering the shenanigans you can get with pretty much every other class w/ minimal investment, and since it's a melee perk it already comes with the drawback of being melee

I mean sure you can do anything with mods, but i'm not talking about mods since i'm not using anything but appearance mods

You understand I'm not talking about some kind of crazy hack mod, right? Battlelord is bugged - its description says it will react to all enemy actions, but its scripting only allows two actions so either the description or the scripting is wrong, and not knowing the designer's mind I have to go by what the ingame text tells me it should do.

Sloober
Apr 1, 2011

Darkrenown posted:

You understand I'm not talking about some kind of crazy hack mod, right? Battlelord is bugged - its description says it will react to all enemy actions, but its scripting only allows two actions so either the description or the scripting is wrong, and not knowing the designer's mind I have to go by what the ingame text tells me it should do.

That was referring to your spark mods

Backhand
Sep 25, 2008
I kind of felt bad for the Hunter Chosen when I assaulted his Stronghold. He literally never even got a shot off. His only action that wasn't movement was summoning a couple heavy MECs that I gunned down in pretty short order. When I cracked the crystal and he came out, I had enough overwatch fire waiting that he didn't even get to move before it was over.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

SmallpoxJenkins posted:

You hope and pray, because he's immune to flashbangs

It only works for 1 action point but would the frost grenade help with that, to at least break the control?

SmallpoxJenkins
Jul 9, 2012


Backhand posted:

I kind of felt bad for the Hunter Chosen when I assaulted his Stronghold. He literally never even got a shot off. His only action that wasn't movement was summoning a couple heavy MECs that I gunned down in pretty short order. When I cracked the crystal and he came out, I had enough overwatch fire waiting that he didn't even get to move before it was over.

Yeah none of the chosen ever fired a shot at me when I raided them.
The ultimate shock and awe, I would have killed all 3 with overwatch fire if my assassin didn't have shadowstep.

SmallpoxJenkins
Jul 9, 2012


RBA Starblade posted:

It only works for 1 action point but would the frost grenade help with that, to at least break the control?

For your troopers yeah.
For the warlock, maybe?
Does it break mind control if you freeze a sectoid?

Kubrick
Jul 20, 2004

I have 2 ticks left of the doom counter and I'm 1 region away from the next facility with 2 facilities built. I've lost this, haven't I?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Kubrick posted:

I have 2 ticks left of the doom counter and I'm 1 region away from the next facility with 2 facilities built. I've lost this, haven't I?

No, you have a month (less depending on difficulty) doom countdown until you lose after you hit max. Either go on a covert op to reduce the doom counter or get a facility lead, hope a lead drops, or get moving towards the nearest facility, if you can't or already skulljacked an officer or did the blacksite.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

Kubrick posted:

I have 2 ticks left of the doom counter and I'm 1 region away from the next facility with 2 facilities built. I've lost this, haven't I?

Nope, not even close

edit: now that I think about that, you just described my entire game up to researching plasma weapons

Sloober
Apr 1, 2011

RBA Starblade posted:

It only works for 1 action point but would the frost grenade help with that, to at least break the control?
Fairly sure it breaks MC if the effect sticks, since control is lost on freezing

Can also frost your own guy

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
You have about 3 weeks of Timer down time to actually get a game over. And then this happens every single time the doom counter ticks down. And with Covert Ops reducing Doom ticks, you literally can go infinite.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Are there any good combined character pools out there?

I've got my feet wet up to Plasma weapons on my first playthrough, so now it's time for me to restart on Ironman. I'd love to have a pop culture chop suey list to work from, but the only sites I'm finding make you download one character at a time. I'm bad at customising so I like them to come out of the box with relatively distinctive names.

Lexorin
Jul 5, 2000

Backhand posted:

I kind of felt bad for the Hunter Chosen when I assaulted his Stronghold. He literally never even got a shot off. His only action that wasn't movement was summoning a couple heavy MECs that I gunned down in pretty short order. When I cracked the crystal and he came out, I had enough overwatch fire waiting that he didn't even get to move before it was over.

Did the same to the Warlock. Had Overwatch queued up on everyone and they killed him before it could even pop up his strength/weakness screen. When the screen did show up it was all default dev text like "Longest Nickname Possible" and such. Burned his crystal on the next turn. Wiped up the two guys that ported in on turn three, then set up some over watch and murdered the Warlock as soon as he popped in a second time.

Kubrick posted:

I have 2 ticks left of the doom counter and I'm 1 region away from the next facility with 2 facilities built. I've lost this, haven't I?

It really only goes up a tick a month. Unless you lack the contacts you should be able to do everything you need to take down a facility in that time. I mean, you'll need to spend all of your time/resources going for facilities, but other then that you should be okay.

Edit: Also two point reduction for the covert ops shenanigans. Of which I generally see 2 a month, so 4 points removed every month to the single point increase? The counter can basically be ignored after a while.

Lexorin fucked around with this message at 19:29 on Sep 5, 2017

Peachfart
Jan 21, 2017

Tae posted:

You have about 3 weeks of Timer down time to actually get a game over. And then this happens every single time the doom counter ticks down. And with Covert Ops reducing Doom ticks, you literally can go infinite.

No, this was changed. If you max out Avatar you get the timer to start, and if the timer runs down it remembers your time after you drop it and it maxes again. With a minimum of 1 week.

Ben Nerevarine
Apr 14, 2006
My Assassin has Shadowstep and is immune to explosives sooooo :shrug:

deathbagel
Jun 10, 2008

Ben Nerevarine posted:

My Assassin has Shadowstep and is immune to explosives sooooo :shrug:

The answer is always - Ranger - Run and Gun - Rapid Fire.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

deathbagel posted:

The answer is always - Ranger - Run and Gun - Rapid Fire.

Ranger > Run and Gun > Battle Buddy's Dual Strike > Rapid Fire

Soldier bonds are busted as gently caress. I've got a grenadier and a ranger tagteaming everything.

RBA Starblade fucked around with this message at 20:41 on Sep 5, 2017

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