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SHY NUDIST GRRL posted:Is there a way to get cid on war room Nope
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# ? Aug 30, 2017 17:01 |
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# ? Jun 5, 2024 16:49 |
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Alpha Phoenix posted:And the players who thrive on making their own weird lists [There's a M:TG name for this, I forget] are having less subjective fun because of it. I believe you're talking about Johnny! The three player archetypes that M:TG has talked about for card design are: Spike - Wants to win. Only wants to win. All else is secondary. Doesn't care about creative play or winning big or with style, just winning. Timmy - Wants to win big or with style. Will play a lot more "live the dream" type feast-or-famine style decks (or army comps) and is fine losing more than they win if they sometimes get to do something kickin rad and win in an awesome way. Johnny - Cares about creativity and playing the game as a means of personal expression. Or, as a friend of mine who is the Johnniest Johnny I have ever known put it to me, "it's not about winning, [Mag], it's about playing a beautiful game." Personally I'm a Timmy/Spike. I largely view list building as a puzzle of mechanics to solve or game to 'win', and I like to win, but I also love it when a plan comes together and I pull off something awesome. Magres fucked around with this message at 17:13 on Aug 30, 2017 |
# ? Aug 30, 2017 17:09 |
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Really missed out not going with Ed, Edd and Eddy. What's this spike and Jimmy bullshit, not even a Buffy reference
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# ? Aug 30, 2017 17:19 |
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S.J. posted:Nope Huh thought I saw someone with it
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# ? Aug 30, 2017 17:23 |
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Magres posted:I believe you're talking about Johnny! The three player archetypes that M:TG has talked about for card design are: So, you describe yourself as a Timmy, but actually the 'puzzle of mechanics / pulling off a plan' is DEFINITELY a more Johnny trait. Timmy is more 'pay more to get more, have the biggest / most powerful'. And its only something I point out because of something I noticed yesterday. In Magic there is also a fourth player archetype, that is a little different from the others (but equally valid) called 'Vorthos'. Vorthos is concerned with the story, the art, the setting, the fluff. What I realised, is that the difference between Warhammer 40k and Warmachine, is that 40k almost exclusively caters to Vorthos and Timmy players, with basically no room for Johnny or Spike, whereas Warmachine caters almost exclusively to Johnny and Spike ignoring Timmy and Vorthos. In 40k, you generally read or have read a bunch of stories, and come up with a background for your army, to justify your colour scheme and any kitbashed models you might make, plus your fluff probably informs your unit composition and which characters you might allow yourself to take, before you've even looked at what's "good". You might not even actually ever buy a single model of that army, but you'd still probably think you 'play' that army, because of the time spent on all the fluffy bits. (VORTHOS). Then when you play, the entire game is rolling TONS of dice and hoping to roll a million sixes. (TIMMY). Who goes first is random (and massively dictates who wins, frequently units / vehicles are destroyed on turn one) and there's a huge amount of luck involved. (Bad for SPIKE). There aren't really a ton of rules except for how you deal damage, so there isn't really a lot of opportunity for 'combos'. (Bad for JOHNNY). Conversely in Warmachine, there's TONS of different rules interactions such that its typical to have a 'Rube Goldberg turn' which is absolutely textbook JOHNNY stuff. The game is SUPER polished and has been designed from the get go to be a tournament game, which is all sorts of SPIKE. You are not really supposed to veer away from the house paint scheme, there's no real poseability or customisation of the models, and the fluff is all very much in place for your army. While there are flavoursome team ups by and large represented in the rules (warjack bonds, Rutger Shaw + Taryn interactions etc) it tends to feel like its from a 'rules first' persepective than a flavour one, all of which means there's not a great deal of fun in the actual game for VORTHOS. You can take spam lists and you can take colossals, which I would say is pretty TIMMY, but there isn't actually much in the way of gameplay that lets you make 'Bigger' plays. (Closest thing would be I guess weaponmasters?). The main reason I found this interesting is because I'd taken a break from Warmachine and had dipped my toes into the obviously inferior 40k but was having a blast, and couldn't really articulate why. Seeing it laid out with this nuance helped me understand the different itch it was scratching. !Klams fucked around with this message at 17:48 on Aug 30, 2017 |
# ? Aug 30, 2017 17:44 |
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Don't theme lists cater to Vorthos to an extent? They get to run their flavorful subset of a faction and get rewarded for doing so instead of completely goodstuff- minmaxing. Vorthos is the one who got huffy when they announced mk3 Minion rules instead of going "Oh sweet I can take a meat roller and posse together"
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# ? Aug 30, 2017 20:06 |
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Timmy totally gets to have double collosal lists
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# ? Aug 30, 2017 20:19 |
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So I guess I am a Timmy since the Xerxis 2 4 huge base list makes me all giddy?
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# ? Aug 30, 2017 20:21 |
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Arguably, pulling a Goldberg like scheme off and nailing a caster kill from nowhere can be equally Timmy: it fits the "winning with flair" part.
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# ? Aug 30, 2017 21:00 |
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Which of the four is choleric?
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# ? Aug 30, 2017 21:48 |
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Iceclaw posted:Arguably, pulling a Goldberg like scheme off and nailing a caster kill from nowhere can be equally Timmy: it fits the "winning with flair" part. Yeah, that's what I'm saying winning with flair is Johnny. "Playing the beautiful game". Timmy is more like, winning by shooting everything you have off the board with eCaine's feat in one turn. A big play. The old mk2 themes that hamstrung you but gave weird bonuses were kinda Vorthos, but the new ones are less about actual themes and more about playable army compositions.
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# ? Aug 31, 2017 02:22 |
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Mk1 themes, and part of Mk2 are Vorthos. Mk3 ones are Spike.
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# ? Aug 31, 2017 07:45 |
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All I care about is getting a new drat Convergence theme. Also I'm really excited about their new caster.
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# ? Aug 31, 2017 16:53 |
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I want more in general for CoC. How about more than two decent infantry unit choices. Something so every list isn't auto include two engines.
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# ? Aug 31, 2017 18:29 |
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Well whaddya know! http://privateerpress.com/community/privateer-insider/insider-08-31-2017 e: If anyone is selling Enigma foundries hit me the gently caress up
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# ? Sep 1, 2017 04:17 |
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S.J. posted:Well whaddya know! My local CoC player is so excited to play this. I also like how its changing up the theme list issues that we have been seeing. Hopefully the rest will continue this style.
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# ? Sep 1, 2017 06:24 |
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Yes exactly what was needed for a theme list. Glad I kept my 4 enigmas from mk2.
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# ? Sep 1, 2017 12:47 |
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For_Great_Justice posted:Yes exactly what was needed for a theme list. Glad I kept my 4 enigmas from mk2. Flashbacks of playing Meat Mountain into Axis infantry with 4 enigma foundries.
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# ? Sep 1, 2017 15:52 |
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# ? Sep 1, 2017 17:54 |
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Enigma Foundries are probably nearly worth 0 points after the nerf, so I suppose I could see finally playing them again with that theme.
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# ? Sep 2, 2017 01:03 |
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They really do need to be 3-4 to get much out of them. If your opponent kills more souls then they take things go to hell fast.
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# ? Sep 2, 2017 01:05 |
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What weirdo formats do people like? We've played too much spell draft, time for something else weird. Thinking about doing a traitor event where you pick a warnoun from a faction that isn't yours - is that stupidly broken at first glance? What else is there? Who's the Boss is pretty cool.
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# ? Sep 4, 2017 00:29 |
Grind I like grind, but no-one else around likes grind. That's probably more related to everyone moving / being otherwise busy, though.
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# ? Sep 4, 2017 07:55 |
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xiw posted:What weirdo formats do people like? We've played too much spell draft, time for something else weird. I forget the name of the format, you get three warnouns from one faction and that's it.
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# ? Sep 4, 2017 16:20 |
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Trying to think of a Gyrmkin conversion for the Oath thread's monthly jurnal. I'm thinking trying to take a Skin and Moans and then turn their blade into giant scissors. Any other ideas?
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# ? Sep 4, 2017 17:21 |
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Pyrolocutus posted:Trying to think of a Gyrmkin conversion for the Oath thread's monthly jurnal. I'm thinking trying to take a Skin and Moans and then turn their blade into giant scissors. Any other ideas? Metallica themed King (of) Nothing
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# ? Sep 4, 2017 19:13 |
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All five of the Defiers feels like Metallica inspiration: The God that Failed, Master of Puppets, Whenever I may roam, Enter Sandman, and Unforgiven.
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# ? Sep 4, 2017 20:02 |
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WTC Lists are out! I'm hoping to find some interesting lists in there.
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# ? Sep 4, 2017 21:33 |
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I appreciate the kreoss1 list with a sanctifer and 5 redeemers. That's one way to go about ghost fleet...
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# ? Sep 4, 2017 21:56 |
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When I looked over the WTC lists for Everblight and Retribution, there was nothing that seemed new or original. I am worried that the theme forces force a type of homogenization that leads to each theme list getting "solved" rather quickly. I worry themes are leading to drastically less diverse lists, as the alternative is playing 10-20 points down.
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# ? Sep 4, 2017 23:38 |
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I think that's definitely a problem with Legion's kinda 'meh' tiers, but list building for a team tournament is considerably different than normal because you tend to build for specific matchups.
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# ? Sep 5, 2017 01:08 |
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Played my first ever match against grymkin at dragoncon I was playing hark with 6 jacks, mechaniks, and 4 free solos, vs the child with 2 skin and moans, 2 cage ragers, 1 of each of the lights, 4 crabits, the shepherd solo, 2 gremlin swarms, battle engine, and 6 dread rots. The child killed 3 jacks by herself, but I was able to get the alpha in and start dropping heavies top of 2, and survived retaliation quite well as I feated defensively, most of what damage I took my mechanics fixed. It went downhill after that though, once the child got stuck in I started losing stuff fast. But I was able to keep the game going and keep the score down until he ran out of clock.
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# ? Sep 5, 2017 03:11 |
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Am I blind or is there no filter for stuff like faction/caster
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# ? Sep 5, 2017 14:52 |
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I saw a Gorten list, and multiple different Amon lists, as well as what looked like an Amon list but with Durst instead. I'm happy
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# ? Sep 5, 2017 15:01 |
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albany academy posted:Am I blind or is there no filter for stuff like faction/caster I can't find it either
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# ? Sep 5, 2017 17:56 |
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The lack of titans in the WTC lists make me sad. It's mostly lights and fast heavies. I understand that is the purpose of SR2017, but I love me some giant elephants and it's sad that the current Skorne meta basically ignores the existence of any titan other than the gladiator, for obv. reasons. Also, at the end of Mk2, Skorne bugs were a breath of fresh air. Now a speed 3 heavy is like playing with even more points down. Especially when Grymkin can make everything in the Childs (?) control area -2 speed.
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# ? Sep 5, 2017 18:14 |
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Speed 3 heavies lost their remaining value when you got two theme forces that remove AD, the only reason they are speed 3.
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# ? Sep 5, 2017 18:19 |
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So hey, that bombardier officer sounds amazing. Minifeat to shoot twice and quick work is pretty loving great. Theme bonuses are decent. Doubt I'll pick up the manowar battle engine but I'll get some of the new solos. List I'm thinking of right now is irusk1 with 2 jacks (Destroyer and juggernaut or kodiak maybe), a full unit of each of the 3 manowar, mechaniks, drakhun, forge seer, free kovnik, free shock trooper officer, free bombardier officer. That leaves me 10-12 points to add in mercs or new manowar solos.
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# ? Sep 5, 2017 21:43 |
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CID changes and the officer sounds cool as heck. The theme and the battle engine seem really whatever. Also isn't the one Merc unit / solo thing supposed to be applied to all themes?
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# ? Sep 6, 2017 00:01 |
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# ? Jun 5, 2024 16:49 |
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albany academy posted:Also isn't the one Merc unit / solo thing supposed to be applied to all themes? We don't know at this point - they originally talked about adding it to everything, but walked back on that. At this point I'd guess it gets added to a bunch of themes but not to the explicit jack themes like Heavy Metal and Creator's Might.
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# ? Sep 6, 2017 00:43 |