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Subvisual Haze posted:One can imagine their design team lacks direction and is given constant conflicting demands that result in weird delays and poo poo being released that shouldn't. I just think that the team couldn't cope with doing a SP campaign, new cards cards for S2 and S3, working on a new game mode, apparently doing an engine upgrade, setting up an esport calendar, doing balance, and on top rework a major core game play feature. More than direction, the patch needed another week or two in internal testing, which I guess ended up happening, but live. MarshyMcFly posted:Anyone know a good net deck to follow for a good long ship/ greatsword combo deck? http://www.gwentdb.com/decks/29464-highlander Some similar lists have have been doing the rounds.
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# ? Sep 2, 2017 19:07 |
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# ? May 15, 2024 02:03 |
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Electronico6 posted:That was because a few weeks after OB started it was nerfed, and we got Bearmageddon. that was because 25% of every deck was designed to counter rnr specifically
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# ? Sep 2, 2017 19:40 |
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Electronico6 posted:I just think that the team couldn't cope with doing a SP campaign, new cards cards for S2 and S3, working on a new game mode, apparently doing an engine upgrade, setting up an esport calendar, doing balance, and on top rework a major core game play feature. More than direction, the patch needed another week or two in internal testing, which I guess ended up happening, but live. They're also [mis/under]using the PTR. Changes are there only for a few days before going live, and from what I've heard, balance feedback is more or less completely ignored. All the OP poo poo in recent patches were found and reported in the PTR and not acted on. Double Bill fucked around with this message at 19:47 on Sep 2, 2017 |
# ? Sep 2, 2017 19:43 |
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drat, that NR armor deck is nasty. I'm considering adding in Artifact Compression just to stop Trollololo. A Shani res of him in round 3 is just brutal. I don't want to see it over-nerfed because armor is a pretty cool and unique concept, but at the moment there aren't many tools to manage the Trollololo armor factory and heavy cavalry harvest. Double Bill posted:They're also [mis/under]using the PTR. Changes are there only for a few days before going live, and from what I've heard, balance feedback is more or less completely ignored. All the OP poo poo in recent patches were found and reported in the PTR and not acted on. PTR and how it tied into this patch was a huge fuckup on their part. On the one hand it sounds like they weren't using it for its intended purpose as they weren't really paying attention to feedback on overtuned cards and decks. On the other hand if they're going to push the competitive e-tournament angle, it's inherently unfair to give only certain players early access to these cards and decks while keeping them under wraps to the general community until launch. They've acknowledged their mistake in that regard though and announced they plan to make the PTR more open in the future.
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# ? Sep 2, 2017 22:57 |
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Here's my big dick skirmisher deck I'm running. Operator and Birna Bran are the only cards I'm not sure of. Leader is Crach an Craite. I always thought Crach an Craite pulled based off of base power, but no he'll grab captains so you can make gigantic swings when Lugos elbow drops someone for 12+ with a Skirmisher and then Crach an Craite rips a 16+ captain out of your deck for you. Back to back 20 power plays are real good and strong. There's probably a more optimal way to build the list without the veterans so you can play stronger in round 1 but it's done well enough for me.
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# ? Sep 4, 2017 04:15 |
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Huh, I had no clue Crach worked that way either. This game really isn't as clear about these things as it should be. They need to bring in one of those super anal mtg editors.
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# ? Sep 4, 2017 04:36 |
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also most anything else I try with Skellige just gets windmill slammed by hailstorm after mulligan finishes moving the few non-agile skellige units into the melee row with everything else. feels bad, man. hailstorm could probably stand to be weaker since it naturally benefit from everything getting like, 25% stronger after patch.
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# ? Sep 4, 2017 04:43 |
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I've been putting Hailstorm into all of my decks since the patch and it's hardly ever a dead draw. I built my first monsters deck this weekend, a frosty Eredin with all the wild hunt units. It's not a good deck (its most notable weakness being it has exactly one non-reactive play so going first sucks) but I did learn a lot about deck building, and it got me wondering whether it's possible to make a good deck that doesn't follow the typical pattern of All-in R1/Open pass R2/Drop a Bomb R3. The only enemy Eredin I faced in 20 or so games destroyed me. He kind of got lucky in R1 dropping two Ice Giants that triggered off my own frost, but he had Drowners and the Crones and was able to make generally higher impact plays. I get the impression monsters aren't in a good place at the moment, but has anyone had success with weather or Eredin? I'd try consume but I don't have the golds for it.
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# ? Sep 4, 2017 07:35 |
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going all wild hunt cards is mostly bad because the large majority of them are bad that sort of deck also lacks any sort of finisher so yeah wild hunt still needs a few more cards before it actually becomes a thing
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# ? Sep 4, 2017 07:53 |
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Yeah Hailstorm was basically my finisher stand-in most games. I've been ranking up with Radovid Armor but I kind of want to try SK boats for my next side project. I've played against it with a few different decks and it feels pretty hard to stop its engine with all the resets, strengthens and priestesses. Unrelated rules trivia : was watching MegaMogwai's stream earlier today and apparently if you play a weaken effect on a 1-strength unit it becomes 0 and gets banished. The card in question was Kambi... Edit : Not specifically 1-strength, I think it's just if it becomes zero. Situation was playing Regis on Kambi. Kalko fucked around with this message at 08:34 on Sep 4, 2017 |
# ? Sep 4, 2017 08:18 |
Kalko posted:I've been putting Hailstorm into all of my decks since the patch and it's hardly ever a dead draw. I've had a lot of success with this one though I've not climbed all that far yet this season. Succubus and drowners are MVPs and using Eskel on your frightener is always fun.
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# ? Sep 4, 2017 09:34 |
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Did Succubus get changed in the patch? I've only seen it played a few times against me so I don't remember if it always worked that way. Seems like a Villentretenmerth play where you play it late in R3 since it would attract all the hate in the world. Eskel seems real good. I mean, I've only been on the receiving end but it's a pretty good way to deal with big threats like Trollololo.
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# ? Sep 4, 2017 10:55 |
Kalko posted:Did Succubus get changed in the patch? I've only seen it played a few times against me so I don't remember if it always worked that way. Seems like a Villentretenmerth play where you play it late in R3 since it would attract all the hate in the world. Yeah it got changed, used to be a spy unit. Now it's always at least 4 points. I've found it pretty easy to go into round 3 at least one card up between my carryover and depressing fog / drowner / hailstorm stuff, making it very hard for the opponent to anticipate/respond to the succubus. Tibor's always my favourite steal.
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# ? Sep 4, 2017 12:47 |
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Kalko posted:Yeah Hailstorm was basically my finisher stand-in most games. I've been ranking up with Radovid Armor but I kind of want to try SK boats for my next side project. I've played against it with a few different decks and it feels pretty hard to stop its engine with all the resets, strengthens and priestesses. Yep, back when everyone was playing monsters this was the best way to deal with their Nekkers (3 base strength previously), resetting them down to zero would banish them and not trigger their deathwish to spawn another.
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# ? Sep 4, 2017 20:18 |
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Anyone have some advice to give me to improve my longships/greatswords combo engine deck? It was working great up until my current rank where all I see is drowners and mulligan elves. I was doing really good against some of them despite them moving my units around all the time but I just couldn't edge out some of those games. http://gwentify.com/decks/greatswords-and-longships/
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# ? Sep 4, 2017 23:02 |
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Hotfix is out it seems. Patch notes here: https://www.playgwent.com/en/news/7801/gwent-the-witcher-card-game-hotfix-is-now-live Neutral/General Summoning Circle has gained the following Category tags: Doomed Stammelford's Tremmors will now summon a Lesser Guardian instead of an Earth Elemental. Iris' ability has changed. It is now: Deathwish: Boost 5 random Units on the other side of the Board by 5. Skellige Tuirseach Veteran will now also trigger the Veteran abilities of other Tuirseach Veterans. An Enemy moved by the Whale Harpooner will now be Damaged by the number of all Units, including itself, on the row it moved to. Clan Tuirseach Axeman Power changed from 3 to 4. Herbalist Power changed from 1 to 2. Kambi loyalty changed from Loyal to Disloyal. Kambi will now spawn Hemdall on its side of the Board. Harald the Cripple will now Damage by 2 instead of by 1 on Deploy. Harald the Cripple Power changed from 6 to 5. Scoia'tael Sage will now Banish the card it Resurrects. Farseer will no longer Boost self when Units in your Deck are Boosted. Morenn Power changed from 8 to 7. Dwarven Agitator Power changed from 3 to 2. Elven Wardancer Power changed from 4 to 3. Vrihedd Officer will now Boost self by the base Power of the card from your Hand you Mulligan, not the card you Draw. Vrihedd Officer Power changed from 6 to 4. Electronico6 fucked around with this message at 16:06 on Sep 5, 2017 |
# ? Sep 5, 2017 16:03 |
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CDPR always go completely overboard with their nerfs and buffs.
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# ? Sep 5, 2017 17:15 |
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Which besides tremors is overboard? Most of the others look like 1 point changes. Kambi change is very strange though tbh because you can rain your own kambi now.
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# ? Sep 5, 2017 17:20 |
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Seems pretty even handed to me. This hotfix is mostly just stuff that should have been in the patch before release. Two notable absences though: trololo and hailstorm. Trololo grows too fast and has a super high base strength for how strong his effect is. Hailstorm is just broken now that it hits everything, a good portion of my games come down to which player drew their hailstorm. Maybe they should cap it like bekkers.
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# ? Sep 5, 2017 17:28 |
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Seems like pretty reasonable changes. Poor Kambi though, back to being unplayable. I know a lot of people hate Kambi and all it represents, but eating it with a bear didn't seem that overpowered: it required pretty specific cards to pull off, still left you at a slight point disadvantage after the board reset and could be stopped with a lock.
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# ? Sep 5, 2017 17:52 |
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Subvisual Haze posted:Seems like pretty reasonable changes. Poor Kambi though, back to being unplayable. I know a lot of people hate Kambi and all it represents, but eating it with a bear didn't seem that overpowered: it required pretty specific cards to pull off, still left you at a slight point disadvantage after the board reset and could be stopped with a lock. Am I missing something? It's only a 1 point increase in total power for Kambi+Hemdall, and killing a unit on the other side of the board is, if anything, even easier. Especially if you have a savage bear out.
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# ? Sep 5, 2017 18:08 |
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The Iron Rose posted:Am I missing something? It's only a 1 point increase in total power for Kambi+Hemdall, and killing a unit on the other side of the board is, if anything, even easier. Especially if you have a savage bear out. The old/new combo was to use a Bloodcurdling Roar on Kambi (since it was on your side of the board). This would give you an 11 strength bear from eating the Kambi after the board reset. It was still less value than Hemdall, but it was very close.
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# ? Sep 5, 2017 18:13 |
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oh CDPR, the Hotfix notes in game are from the July 5 hotfix.
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# ? Sep 5, 2017 18:13 |
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But in this case you can play and kill Kambi with savage bear/rain without even giving a chance to lock and then play any card behind it. Idk this seems a lot better in every case when you swap bear out for any high str card.
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# ? Sep 5, 2017 18:14 |
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Electronico6 posted:
Whale harpooners are going to be ridiculous calling it now.
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# ? Sep 5, 2017 18:19 |
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Unless I'm totally misunderstanding the change, this is essentially +1 damage to the enemy moved by Whale Harpooner. Previously it was damaged by the number of other units on the row it moved to.
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# ? Sep 5, 2017 18:21 |
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Comp-U-poo poo posted:Whale harpooners are going to be ridiculous calling it now. EDIT: Oh I didn't realize this is almost what harpooners did already my b. Should play more skellige.
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# ? Sep 5, 2017 18:22 |
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No Wave posted:But in this case you can play and kill Kambi with savage bear/rain without even giving a chance to lock and then play any card behind it. Idk this seems a lot better in every case when you swap bear out for any high str card. You're still left with a board where you're down 15 points though. That's a huge gap to make up.
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# ? Sep 5, 2017 18:25 |
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FlyFishinInnuendo posted:Unless I'm totally misunderstanding the change, this is essentially +1 damage to the enemy moved by Whale Harpooner. Previously it was damaged by the number of other units on the row it moved to. The way I'm reading the change is that it counting the units on both sides of the board, where as before it was only your opponent. If it's just the +1 strength boost that's still a pretty good buff for them. Edit: Just tested it. Its only a +1 buff, but now they're not strictly worse than drowners at least. Comp-U-Shit fucked around with this message at 18:42 on Sep 5, 2017 |
# ? Sep 5, 2017 18:33 |
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That makes sense. Guess I'll have to test it!
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# ? Sep 5, 2017 18:36 |
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With the death of ST's extreme tempo openers, SK should fare better, especially with the buffs. Time to play some double gold weather axemen harpooners Problem is now of course that NR is probably gonna rule the meta. Also surprised they didn't hit Hailstorm with a nerf or cap it at -25 points, like they did with so many other silvers recently.
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# ? Sep 5, 2017 22:49 |
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SK can still Zoltan Chivay your biggest units into a god-tier Marigold's Hailstorm, so I wouldn't write them off quite yet.
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# ? Sep 6, 2017 00:29 |
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Subvisual Haze posted:SK can still Zoltan Chivay your biggest units into a god-tier Marigold's Hailstorm, so I wouldn't write them off quite yet. I started running the dude the kills ambush units and it's worked so well against ST because they only run 2 or 3. I throw out a raging berserker to get out Moreen then gain a 12 for getting hit lol. Then whip him out to kill off that stupid finisher card when they pass to beat them.
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# ? Sep 6, 2017 03:04 |
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Meta looks much better after the hotfix, we'll see what happens when it's stable.
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# ? Sep 6, 2017 16:35 |
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dagon consume is real dang popular all of a sudden. I guess petrify/lifecoach/swim are to blame?
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# ? Sep 6, 2017 18:53 |
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My copy of the Gwent art book arrived today and there's a bunch of future designs/rejected designs in here that look amazing.
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# ? Sep 7, 2017 18:05 |
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Flipswitch posted:My copy of the Gwent art book arrived today and there's a bunch of future designs/rejected designs in here that look amazing. well don't leave us hanging!!!!
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# ? Sep 7, 2017 18:33 |
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# ? Sep 7, 2017 20:39 |
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Sick. That's dope
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# ? Sep 7, 2017 21:20 |
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# ? May 15, 2024 02:03 |
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I'll take some better pics at some point but the detail on the print is quality, theres a poo poo ton of stuff on these that don't quite show up on the cards
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# ? Sep 7, 2017 23:05 |