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I also just got reminded about all the complaints that people had, that battles were too fast, and I was kind of in agreement at the time, but now that I'm done with another campaign, I'm realizing I never once thought about battle length during it. Which is usually a sign that things are working out correctly.
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# ? Sep 7, 2017 08:55 |
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# ? Jun 4, 2024 00:33 |
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Whats lightning strike supposed to be? it seems to disable your reinforcements and not the enemy.
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# ? Sep 7, 2017 08:58 |
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Fizzil posted:Whats lightning strike supposed to be? it seems to disable your reinforcements and not the enemy. It's supposed to do both. Lightning Strike lets one army attack another 1v1; no items, final destination, fox only one obvious exception though is attacking an army garrisoned in a city, you'll fight the army and the city's garrison at the same time; but without any other armies (yours or the enemy's) reinforcing.
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# ? Sep 7, 2017 08:59 |
As durthu with armies made mostly of trees, fighting wood elf rebel stacks is goddamn annoying gently caress off with your four melee units, three waywatchers, and 6 ranged cav. just gently caress off forever. on the plus side it feels real good when the waywatchers that have been kiting you for a year get slowed by your lovely awakening of the wood cast and summarily owned by the dudes that finally caught up to them
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# ? Sep 7, 2017 14:18 |
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Very few things in Total War more satisfying than slowing/trapping an enemy horse archer unit and just crushing it with your own cavalry charge.
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# ? Sep 7, 2017 14:49 |
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toasterwarrior posted:Very few things in Total War more satisfying than slowing/trapping an enemy horse archer unit and just crushing it with your own cavalry charge. I fuckin' love it when an army of relatively slow units sends its horse archers forward to skirmish or whatever and I get to smash them with my own ranged units in a single volley.
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# ? Sep 7, 2017 15:52 |
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High Elves Campaign: https://www.youtube.com/watch?v=_mknieWm0P8
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# ? Sep 7, 2017 16:22 |
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I have had an itch to play this game but I just read about Warhammer 2, should I wait for that release?
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# ? Sep 7, 2017 16:34 |
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Sirbloody posted:I have had an itch to play this game but I just read about Warhammer 2, should I wait for that release? in no way, the base game is still insanely good. the expansion is just another few continents and will (in a couple months) merge with the base game for one insane-o huge map play warhams 1 now, it is great and the sequel is horizontal development, not vertical
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# ? Sep 7, 2017 16:35 |
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rockopete posted:How much of a hammer, as in hammer and anvil, should Bretonnian armies have in campaign? I like the thundering charges but it can be a pain to split attention and micro, even with J. In the campaign it doesn't really matter, you can have a full army of cavalry with 1 treb to force the enemy to move to you and break walls and with how many cavalry bonuses you can stack up you'll just run over any army on impact. Just throw a big bag of hammers at the other guys.
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# ? Sep 7, 2017 16:40 |
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Trujillo posted:High Elves Campaign: https://www.youtube.com/watch?v=_mknieWm0P8 Wow, intrigue at court seems much more powerful than I thought it'd be.
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# ? Sep 7, 2017 16:41 |
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think of it this way TWW1 is a mod of atilla, and so is TWW2 but they will combine at some point if you own both of them you are basically paying for what race you want to play as well as what map also some screen caps the items he had were pretty meh, but he chose the one that gave attack, armor and ward over regeneration, poison, and ward.
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# ? Sep 7, 2017 16:42 |
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"The rite cannot be performed: This rite will become available after 30 turn(s)". CA, get your technical writer some more coffee!
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# ? Sep 7, 2017 16:46 |
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so that's the Teclis gimmick, neat welcome to Diplomacy, Warhammer edition, you are tiny and crushable but can play other factions off each other to stay alive find the concept of a couple of elves walking up to some skinks and saying "hey I heard Mazdamundi's a dick, you probably shouldn't work with him" loving hilarious
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# ? Sep 7, 2017 16:50 |
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I think that is just the high elf gimmick, not teclis
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# ? Sep 7, 2017 16:51 |
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the analogous technique for skaven is "hey I heard those skaven plan to betray you"
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# ? Sep 7, 2017 16:52 |
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Third World Reggin posted:I think that is just the high elf gimmick, not teclis definitely, but Teclis is the one who needs it to stay alive. Tyrion can just play on fortress ulthuan and not give a poo poo, Teclis needs for mazdamundi to not be big enough to roll over and stomp him flat for the crime of being good at vortexes
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# ? Sep 7, 2017 16:53 |
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Sirbloody posted:I have had an itch to play this game but I just read about Warhammer 2, should I wait for that release? Plavski posted:in no way, the base game is still insanely good. the expansion is just another few continents and will (in a couple months) merge with the base game for one insane-o huge map Bundlestars still has the base game on sale for $18 for another day, https://www.bundlestars.com/en/game/total-war-warhammer
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# ? Sep 7, 2017 17:06 |
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Man, I just had a Chain Lightning go completely the opposite loving direction the enemy army was. Twice. So much for vortexes tending to go at least away towards where the Wizard is facing. Even then and even with Cataph's magic mod, Heaven Wizards still feel like complete loving garbage compared to any other Wizard. If I wasn't sperging out about maintaining thematic Legendary Lord army compositions for this playthrough, I'd drop his rear end for a Shadow or Life Wizard ASAP. Also Gejnor, I'm liking Greatswords receiving Honest Steel bonuses. It's not as overpowered as I initially thought it would be, though to be fair I'm playing on VH campaign and facing down massive hordes for most fights. With how SFO redesigns Halberdiers and Spear/Pikemen, Greatswords are a straight upgrade to every State Troop variant now and I think it's a lot more justified considering you pay a lot more upkeep while losing 50 models per unit. toasterwarrior fucked around with this message at 17:15 on Sep 7, 2017 |
# ? Sep 7, 2017 17:09 |
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Ze Pollack posted:so that's the Teclis gimmick, neat Teclis' specific bonus you can see at the beginning of the video. "High Loremaster - Diplomatic relations: +10 with Men and High Elves. Hero recruit rank: +5 for Mages". Which seems pretty good, especially the mages part. Finally a look at the climate system! I like how it looks so far. It's less rigid than TWW1's settlement occupation system. The penalties for merely "unpleasant" climate don't seem that bad. I wonder what they are for "uninhabitable". From their icons, I'm guessing they're: Temperate, Jungle, Island Taiga?, Tundra, Mountain, Enchanted Forest? Badlands?, Chaos Wastes?, Desert
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# ? Sep 7, 2017 17:19 |
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so if they redid that on the combined map, no longer would you need the conquer anywhere mod and I think that would be ok vampires moving into dwarf territory helps out a lot for the action
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# ? Sep 7, 2017 17:23 |
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Can't wait for the Terraform DLC.
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# ? Sep 7, 2017 17:48 |
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BadLlama posted:Can't wait for the Terraform DLC. ...that would actually rule as a feature for 3 Lizardmen readjusting tectonic plates from across the map, dwarves realizing you can build a bunker just about anywhere, Durthu eating armies and making GBS threads forests, there's an angle here
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# ? Sep 7, 2017 18:08 |
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There's something really dumb about the idea of Brettonians settling in a dwarf hold (etc)
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# ? Sep 7, 2017 18:15 |
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yah, those guys are probably building outside of the mountain they should build inside dummy
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# ? Sep 7, 2017 18:28 |
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This is a very age of wonders thing to do and i endorse it.
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# ? Sep 7, 2017 18:31 |
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I reckon how I would Fix Retreating would be to make it a skill your commander can get. Then low level trash armies will not be able to retreat but high tier LLs will have to be carefully cornered. And you will be able to stop an army from being able to retreat by assassinating their Lord.
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# ? Sep 7, 2017 18:38 |
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Ammanas posted:There's something really dumb about the idea of Brettonians settling in a dwarf hold (etc) Bretonnian lord addressing his peasants in a captured dwarf hold: https://www.youtube.com/watch?v=zujD2KQffRE
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# ? Sep 7, 2017 18:39 |
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Isnt the fix for retreating armies to have a good level spy just block army on them so they can barely move? Also what is with chaos armies bieng able to retreat, you attack again and murder them, and then their stack still exist with the lord at 1hp.
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# ? Sep 7, 2017 18:40 |
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PlushCow posted:Bundlestars still has the base game on sale for $18 for another day, https://www.bundlestars.com/en/game/total-war-warhammer Also Humble Bundle is having a End of Summer Sale and all the TWW DLC is 50% off, much better than the recent sale Steam just had at 33%.
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# ? Sep 7, 2017 18:40 |
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Tree man puts trees outside of a dwarf hold hmm not sure bretonians could figure this one out
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# ? Sep 7, 2017 18:41 |
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Help. I might actually have to play the High Elves, just for the sheer fun of manipulating everyone around me to go to war with each other, while I pick off the stragglers.
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# ? Sep 7, 2017 18:52 |
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SirFozzie posted:Help. I might actually have to play the High Elves, just for the sheer fun of manipulating everyone around me to go to war with each other, while I pick off the stragglers. You can also use it to increase your relations with allies. So Tyrion uses it more to makes tons of allies, while Teclis uses it to make friends and have enemies beat on each other instead of him.
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# ? Sep 7, 2017 18:55 |
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I do not know know how they've done it, but CA have made elves look fun to play. I was sure I'd hate both flavors because I hated the wood elves, but now it looks like dark elves will be my first playthrough,and high elves aren't far behind. I'm kinda shocked to find the race I'm least interested in is Skaven.
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# ? Sep 7, 2017 19:32 |
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NewMars posted:Wow, intrigue at court seems much more powerful than I thought it'd be. Yeah, looks awesome.
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# ? Sep 7, 2017 19:46 |
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poo poo, I guess it's because I just played a Dwarf game but Empire artillery feels insanely anemic to me now. Mortars are still awesome, Helstorm rockets less so, but Great Cannons and Helblasters just feel like they're barely doing anything. It's like I take a single unit just to counter one particularly tough enemy unit and then it can't do anything else after.
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# ? Sep 7, 2017 20:01 |
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Mans posted:This is a very age of wonders thing to do and i endorse it. this is why this is gonna be good they are going outside of the TW comfort zone
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# ? Sep 7, 2017 20:20 |
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I bet High Elves diplomacy won't do poo poo on higher difficulties with all the ai bonuses. They have nice unit cards though.
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# ? Sep 7, 2017 20:28 |
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toasterwarrior posted:poo poo, I guess it's because I just played a Dwarf game but Empire artillery feels insanely anemic to me now. Mortars are still awesome, Helstorm rockets less so, but Great Cannons and Helblasters just feel like they're barely doing anything. It's like I take a single unit just to counter one particularly tough enemy unit and then it can't do anything else after. Great Cannons are all about where you aim them - they're not as accurate as Dwarf cannons but do near as much damage when they hit. Try to manually target the middle ranks of an enemy formation to maximize your chances of a good hit. Don't let them waste shots on lords unless those lords are large units. Helblasters, meanwhile, are possibly the most devastating field gun in the game, but they're not artillery and it's a mistake to treat them as such - rather, they're the unit you hide behind something beefy until the lines meet, and then you wheel it into a flanking position and mulch the entire enemy force in about thirty seconds. Helblasters are insanely good when used well.
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# ? Sep 7, 2017 20:31 |
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# ? Jun 4, 2024 00:33 |
jokes posted:Hate it when you get to a situation where you're strong enough there's a 0% chance of anything actually challenging your supremacy, but you still get your settlements razed here and there by a lucky autoresolve by some nerd rebellion or some beastmen thing or whatever. Then you get a billion popups of things that mean nothing, and you're spending 80 turns chasing down a stack consisting of one chaos beastmen lord and 2 units of ungors that are hidden in the badlands or whatever to end the stupid end times world event. I'm on turn 150 with Empire and only just found out I could put people in offices this whole time.
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# ? Sep 7, 2017 20:47 |