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ZobarStyl posted:I used to hate Berserkers, but now that I wear their god emperor into battle, they just piss themselves and flee screaming. It's the same mechanic in The Long Dark, in which wearing a coat made of four wolf pelts communicates to other wolves that you are at a minimum the fifth wolf to make the mistake of loving with me. The first time I saw serpent women flee from the sight of the snake armor, I legit burst out laughing. What a great touch.
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# ? Sep 8, 2017 15:43 |
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# ? Jun 8, 2024 22:02 |
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RBA Starblade posted:ADVENT was right about everything. XCOM needs an Ollanius Pius
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# ? Sep 8, 2017 15:55 |
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Is it just me, or is Shredder a near-necessity in WotC? ADVENT troops all have armor after a certain point now, and Elite Shieldbearers with 4 armor NEED to have some scrubbed away, and my options are using my precious grenades or shredding it. (I hear tell of legendary "armor-piercing" rounds, but I ain't seen hide nor hair of them in my three games.)
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# ? Sep 8, 2017 15:57 |
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AP rounds go through armor, and there's an Order that makes making them instant in the proving grounds. I always pick shredder, because blast padding always sounded useless outside of gimmick options.
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# ? Sep 8, 2017 16:03 |
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By the time armour becomes a problem I had a volatile mix biggest boom grenadier. Makes everything go bye bye.
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# ? Sep 8, 2017 16:05 |
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Tae posted:AP rounds go through armor, and there's an Order that makes making them instant in the proving grounds. Blast padding is better early on now so you can make an argument for having it early and just buying shredder, but yeah generally i always do shredder b/c it's always useful. Don't need armor if you're shredding/killing everything. But you also don't need shredder if you're blowing everything up with grenades, and a grenadier with 3 grenades has enough to use them when it matters
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# ? Sep 8, 2017 16:07 |
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You can run out of explosives. You have infinite ammo. I can't imagine doing a run without shredder. AP rounds take up an inventory slot, I'll use them on a sniper, maybe. Blast Padding is as bad as it's always been so w/e
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# ? Sep 8, 2017 16:37 |
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John Lee posted:Is it just me, or is Shredder a near-necessity in WotC? ADVENT troops all have armor after a certain point now, and Elite Shieldbearers with 4 armor NEED to have some scrubbed away, and my options are using my precious grenades or shredding it. (I hear tell of legendary "armor-piercing" rounds, but I ain't seen hide nor hair of them in my three games.) Generally speaking yes, armor shredding almost single-handedly justifies the entire grenadier class in the late game (in the early, it's cover destruction.) However, in the case of Shieldbearers in particular, I would be remiss not to point out that psi-ops hard counters the poo poo out of them. Shieldbearers are a pest because they have armor, shields, AND innate defense.... which are all things that Soulfire, one of the most basic psi-op abilities, completely ignores.
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# ? Sep 8, 2017 16:38 |
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So the Hunter is normally pretty trivial...until he rolls Soulstealer, Revenge, Planewalker, and Immunity to Melee. Teleporting every time he takes damage is REAL INCONVENIENT on an enemy who excels at repositioning to shoot your dudes for 11 damage, which heals him for 7, willy nilly. I'm not sure yet it Frost Grenades stop the teleporting but god I hope so.
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# ? Sep 8, 2017 16:42 |
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Does beta strike do anything with ability charges or will you run out of items to use on your first pod?
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# ? Sep 8, 2017 16:43 |
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Captain Oblivious posted:So the Hunter is normally pretty trivial...until he rolls Soulstealer, Revenge, Planewalker, and Immunity to Melee. The teleporting is after an action that does damage, so multi-hit ones will all work off the location he's at at the start, so moves like Banish and rapid fire and dual strike will all be done in their entirety. I used banish to deal with my teleport hunter. It worked very well Banish in general is incredible for dealing with both the chosen and the alien leaders, just make sure superior clip is on the reaper's weapon, because it's direct damage boost. Sloober fucked around with this message at 16:49 on Sep 8, 2017 |
# ? Sep 8, 2017 16:46 |
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The most common tactic I"ve seen people use is indeed just using a Reaper's Banish in the Avatar's face to instant kill him.
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# ? Sep 8, 2017 16:51 |
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What do all the Chosen weapons do? I know there's a katana and a super sniper rifle, what else is there?
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# ? Sep 8, 2017 16:54 |
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On legend ironman blast padding is far more important early on just for the point of armor if nothing else - shredder just isn't relevant until later on when you can buy it Sparks are the poo poo because they have shredder automatically, too
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# ? Sep 8, 2017 16:56 |
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RBA Starblade posted:What do all the Chosen weapons do? I know there's a katana and a super sniper rifle, what else is there? Warlock's is an assault rifle with guaranteed crit on psionic enemies Hunter's is an asskicking sniper rifle that has auto-snapshot, and a pistol that ignores 5 points of armor Assassin's is a sweet katana that ignores armor, and a shotgun that just does more damage as far as i can tell. all the weapons come with 4 attachments. (..except the pistol and katana obviously)
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# ? Sep 8, 2017 17:00 |
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Donnerberg posted:That is bad rear end! You've justified the pixel filter that I didn't really 'get' why they included. Sultan Tarquin posted:That's some Pertubator poo poo right there. Here's a different version just for good measure: I'm still waiting for some modders to start adding new options to the photobooth. Nordick fucked around with this message at 17:13 on Sep 8, 2017 |
# ? Sep 8, 2017 17:10 |
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Sloober posted:Blast padding is better early on now so you can make an argument for having it early and just buying shredder, but yeah generally i always do shredder b/c it's always useful. Don't need armor if you're shredding/killing everything. But you also don't need shredder if you're blowing everything up with grenades, and a grenadier with 3 grenades has enough to use them when it matters Shredder is way better than blast padding but with the introduction of the training center, blast padding has gone from a terrible choice to a good one early on. Its essentially bonus health for every heavy. Shredder is amazing but you don't need to take it early on since enemies with armor are rare and you can use explosives on them. Meanwhile that single point of armor could be what saves your heavy from a crit. Tae posted:The most common tactic I"ve seen people use is indeed just using a Reaper's Banish in the Avatar's face to instant kill him. Which is why banish is idiotic. Its rare I see an ability so broken I don't even pick it on my first run. Fortunately Repaers are plenty good without it.
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# ? Sep 8, 2017 17:10 |
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I saw that A Better Advent was ported. With the Chosen now, I can imagine that's absolutely nuts, fighting the increased pod sizes, stronger advent AND them. Also I completed WotC on Commander, and I really enjoyed my time playing it. I'm still a bit nervous about making the jump to Legend though.
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# ? Sep 8, 2017 17:13 |
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Eh, I understand in theory that you can take Blast Padding and round back on Shredder. But there are so many points where grenadier wants both options (Heavy Ordnance and Holo-Targeting, Salvo and Hail of Bullets, Volatile Mix and Chain Shot if they're not just on Frost Bomb duty) that to me Blast Padding is still a hard sell. Grenadier AP is a precious thing.
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# ? Sep 8, 2017 17:15 |
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hito posted:Eh, I understand in theory that you can take Blast Padding and round back on Shredder. But there are so many points where grenadier wants both options (Heavy Ordnance and Holo-Targeting, Salvo and Hail of Bullets, Volatile Mix and Chain Shot if they're not just on Frost Bomb duty) that to me Blast Padding is still a hard sell. Grenadier AP is a precious thing. I paired up my grenadier with my ranger and now my grenadier gets to poo poo three explosives two turns at a time. Advanced Teamwork is hilarious.
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# ? Sep 8, 2017 17:17 |
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Internet Kraken posted:I love that the ruler armors are just skinning the aliens and wearing them as flesh suits. headcanon for my current game is that my pistol sharpshooter had a mental break and only responds by his callsign now and never takes off the costume Ben Nerevarine fucked around with this message at 17:44 on Sep 8, 2017 |
# ? Sep 8, 2017 17:40 |
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Started a new campaign last night; started w/ a reaper, in assassin territory (does this change or do you always start in assassin's?), assassin is not only the adversary for the reapers, but is also weak to explosions. Hello 14 damage claymores. My first WotC it was reaper/3+ hits in a turn. this is so much easier. But she's also got brutal and shadowstep. Not a fan of brutal. E. on that note is there a fix to the possibly bugged permanent will reduction from brutal? Sloober fucked around with this message at 17:58 on Sep 8, 2017 |
# ? Sep 8, 2017 17:54 |
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I managed to get shredder on a bunch of guys through training. Rules. I basically ignore armor now.Nordick posted:Yeah it's one of those "rarely works, but when it does, it really works" things. I remember some other poster from some pages back that made pretty great use out of it. Fintilgin fucked around with this message at 18:59 on Sep 8, 2017 |
# ? Sep 8, 2017 17:58 |
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Hats Wouldnt Fly posted:So... if the skirmishers are supposed to be advent, what's up with their faces? IIRC all Skirmishers/Advent look exactly alike so they scar themselves to tell each other apart
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# ? Sep 8, 2017 18:02 |
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I actually think that grenadiers are under-powered now, although that might be due to me changing how I play. Yes shredding armor is more important than ever but you have more tools to get through it -- a lot of my other soldiers had shredder offered in the training center and between AP rounds, psi attacks, piercing chosen weapons, and templars (and reapers) not giving a poo poo about armor its not nearly as important to bring them along later in the game. In addition since melee has been buffed cover destruction isn't as important either. So at the moment you have a class with the worst aim skill in the game and doesn't do anything that other classes can't do better (if they don't outright steal the good grenadier skills through the new system).
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# ? Sep 8, 2017 18:05 |
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Nordick posted:Yeah it's one of those "rarely works, but when it does, it really works" things. I remember some other poster from some pages back that made pretty great use out of it. is that clothing from the anarchy dlc or a mod
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# ? Sep 8, 2017 18:06 |
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Princeps32 posted:is that clothing from the anarchy dlc or a mod Anarchy's Children. There are also hot pants available.
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# ? Sep 8, 2017 18:08 |
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Captain Oblivious posted:So the Hunter is normally pretty trivial...until he rolls Soulstealer, Revenge, Planewalker, and Immunity to Melee. It does! This is also true for Avatars, by-the-by.
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# ? Sep 8, 2017 18:09 |
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Feldegast42 posted:I actually think that grenadiers are under-powered now, although that might be due to me changing how I play. Yes shredding armor is more important than ever but you have more tools to get through it -- a lot of my other soldiers had shredder offered in the training center and between AP rounds, psi attacks, piercing chosen weapons, and templars (and reapers) not giving a poo poo about armor its not nearly as important to bring them along later in the game. In addition since melee has been buffed cover destruction isn't as important either. So at the moment you have a class with the worst aim skill in the game and doesn't do anything that other classes can't do better (if they don't outright steal the good grenadier skills through the new system). Something tells me you're not embracing the explosive power of copious explosions.
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# ? Sep 8, 2017 18:13 |
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Sloober posted:E. on that note is there a fix to the possibly bugged permanent will reduction from brutal? Yeah there's a mod that fixes it. Just search for brutal fix on the workshop.
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# ? Sep 8, 2017 18:16 |
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Speaking of armor: Oi, I'm watching a buddy play WotC, and his ADVENT dudes do not have as much armor as mine do. Like, I'm looking at his end-game Priest, and the dude has no armor at all. Neither do his Stun Lancers, and I'm PRETTY sure all the Elite Lancers I've seen have been armored. What's the deal? edit: his Superheavy Turrets only have 3 armor, too. John Lee fucked around with this message at 18:39 on Sep 8, 2017 |
# ? Sep 8, 2017 18:31 |
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John Lee posted:Speaking of armor: Oi, I'm watching a buddy play WotC, and his ADVENT dudes do not have as much armor as mine do. Like, I'm looking at his end-game Priest, and the dude has no armor at all. Neither do his Stun Lancers, and I'm PRETTY sure all the Elite Lancers I've seen have been armored. What's the deal? What difficulties are you two on and did you get a dark event?
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# ? Sep 8, 2017 18:44 |
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John Lee posted:Speaking of armor: Oi, I'm watching a buddy play WotC, and his ADVENT dudes do not have as much armor as mine do. Like, I'm looking at his end-game Priest, and the dude has no armor at all. Neither do his Stun Lancers, and I'm PRETTY sure all the Elite Lancers I've seen have been armored. What's the deal? A common dark event adds armor to advent troops. It seems to almost always be in the dark event queue if it is not active, but so is bleed rounds for me, anyway
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# ? Sep 8, 2017 18:52 |
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CharlestonJew posted:IIRC all Skirmishers/Advent look exactly alike so they scar themselves to tell each other apart Oh poo poo, that makes sense. Like... Weird alien sense. Explains why they don't have face options too.
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# ? Sep 8, 2017 18:54 |
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We're both on the normal difficulty (Veteran?), and no armor-increasing Dark Events are currently active for either of us. I had one earlier, but it's long expired by now, and I don't have the Permanent Dark Events option on.
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# ? Sep 8, 2017 18:54 |
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Vengarr posted:Assassin is really, really drat hard to do with mag weapons. You simply can't put out enough damage to stay on top of the Assassin, the Sarcophagus, and the summons, you'll fall behind quickly and start taking losses. I'm not playing commander so disregard if you are, but on veteran at least I did the assassin with mag weapons and no psi. Since I wasn't prepared for the extra summons I used my banish reaper skill on the assassin the first time I saw her, which was dumb. It would have been better to use it on the sarcophagus. A gunslinger sniper, heavy, reaper, 2 rangers and a hack+ med genius specialist, all or most at max level, were fine. Nobody died but I had probably 2 wounded.
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# ? Sep 8, 2017 19:16 |
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anyone having issues running the game? Took me like 40 minutes just to get the drat thing to boot up. I ran the vanilla Xcom 2 with mods just fine, and WOTC i'm using less mods but the game gets pretty choppy at times. I turned down the graphics plenty and saw some improvement but there's still times where it hangs for a scary amount of time. It crashed right after I merc'd the Viper King last night and when I reloaded I didn't kill it before it escaped, breaking my heart.
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# ? Sep 8, 2017 19:19 |
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hito posted:Eh, I understand in theory that you can take Blast Padding and round back on Shredder. But there are so many points where grenadier wants both options (Heavy Ordnance and Holo-Targeting, Salvo and Hail of Bullets, Volatile Mix and Chain Shot if they're not just on Frost Bomb duty) that to me Blast Padding is still a hard sell. Grenadier AP is a precious thing. This is exactly my issue with it. You want so much stuff from both sides of the grenadier tree that I wouldn't want to waste AP on having to get shredder because I took Blast Padding first. You could always just respec them out of it, but that is not new with WotC. It doesn't help that 1 tick of poison can still put a soldier out of commission longer than laying on the ground bleeding to death. Edit: add to it, that without shredder, a freshly minted squaddie grenadier from the GTS is almost as good as a Sergeant. You get holo/heavy ord. at Lt. so if you lose a grenadier before that point, you won't notice much difference with a squaddie. wuffles fucked around with this message at 19:57 on Sep 8, 2017 |
# ? Sep 8, 2017 19:50 |
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With some actual effort, you could get a fairly Duke looking dude for this.
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# ? Sep 8, 2017 19:59 |
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# ? Jun 8, 2024 22:02 |
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MacheteZombie posted:anyone having issues running the game? I haven't been having any problems with starting up or getting the game to run, but I have had three crashes, one of which locked my computer. I also hang when my dudes are jumping out of the Skyranger, but other than that the game runs very smoothly for me. I hope that helps, now why do enemies have more friggin' armor pips in my game than my friend's
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# ? Sep 8, 2017 20:03 |