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Avalerion
Oct 19, 2012

Pay, that cart won't drive itself I assume.

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Tiggum
Oct 24, 2007

Your life and your quest end here.


Omnicrom posted:

We may be a crazy murderhobo who jumps out of the blue in front of taxis, but we're civilized crazy murderhobos. We'll Pay.
Good choice. Against all odds, the driver is an expert swordsman who would have killed us easily.

Fire on the Water posted:

‘We’re bound for Ragadorn—due there by noon today,’ he says, his face almost completely hidden by the wide brim of his hat. ‘A seat below will cost you 3 Crowns, but you can ride on the roof for only one.’
Do you want to ride inside, on the roof, or walk? We have 50 Gold Crowns.

Avalerion
Oct 19, 2012

Why does the best option cost less? Roof of course.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Going Inside makes us harder for our numerous enemies to spot us.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Max Money is a burden and we can maybe talk to the other passengers. Inside.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


We landed on the roof and we will ride on the roof.

Comstar
Apr 20, 2007

Are you happy now?
Ride on the roof.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



I feel like this whole "lost" section was suppose to be longer when originally written, but maybe trying to survive and mcguyver your way back to civilization would have made the book to long?

In any case we've got the money to spare and we did kind of scare the guy Pay to ride inside

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
I do believe that on another path from boat to shore, we'd have seen the one legit use for that unique item from the first book that we missed. In case I remember incorrectly, we can get bitten by a snake after we wash ashore. We can open the wound with the Crystal Pendant to suck out the wound, not sure whether the encounter results in death or just an ENDURANCE hit or whether Healing helps here. It's a slightly longer path, but I'm pretty sure it funnels into this one eventually.

Tiggum
Oct 24, 2007

Your life and your quest end here.


HOOLY BOOLY posted:

I feel like this whole "lost" section was suppose to be longer when originally written, but maybe trying to survive and mcguyver your way back to civilization would have made the book to long?
If you flag down the fishing boat you get knocked unconscious and your stuff stolen, which leads to an extra section, but it still takes place in Ragadorn. But if he'd wanted to include more "lost in the wildlands" stuff, he could easily have cut down the previous sections of the book by removing the pointless luck rolls and stuff. I think he just wanted to focus this book more on cities and towns since the last one has been almost entirely "lost in the wilderness" stuff.

Ratatozsk posted:

I do believe that on another path from boat to shore, we'd have seen the one legit use for that unique item from the first book that we missed. In case I remember incorrectly, we can get bitten by a snake after we wash ashore. We can open the wound with the Crystal Pendant to suck out the wound, not sure whether the encounter results in death or just an ENDURANCE hit or whether Healing helps here. It's a slightly longer path, but I'm pretty sure it funnels into this one eventually.
It's just if you head west instead of east, and all that happens differently is you maybe get bitten by a snake. There's a luck roll to see if you even encounter the snake (and whether it just kills you while you sleep), then you have to make the right decision or be bitten, and if you're bitten then only the Crystal Star Pendant can save you.

achtungnight posted:

Max Money is a burden and we can maybe talk to the other passengers. Inside.
We can, but we could get the same information from the driver if we rode on the roof. We do get an illustration this way though. If we chose to walk we'd have died.

Fire on the Water posted:

Inside the coach it is warm and dry. Shaking the rain from your Kai cloak, you notice three other passengers on board: two women and a man who is snoring loudly. One of the women looks up and smiles.



‘We should reach Ragadorn in six hours,’ she says, placing her basket on the floor so that you can sit beside her. You learn that she lives in Ragadorn and she tells you a little about the port.

‘Since Killean the Overlord died three years ago, Ragadorn has been ruled by Lachlan, his evil son. He and his mercenaries are nothing but pirates. They bleed the people dry with their heavy taxes, and if anyone complains, they are quietly disposed of. It’s a sorry state of affairs. If you take my advice you’ll leave Ragadorn as soon as possible.’

During the journey you must eat a Meal or lose 3 ENDURANCE Points.

Then in the distance you hear a bell tolling. You look out of the window to see the city wall of Ragadorn. The coach passes through the west gate and pulls to a halt. As you jump to the ground, you are greeted by the awful smell of this dingy seaport. A rusty sign nailed to a wall says ‘Welcome to Ragadorn’.

The woman tells you that you can board a coach to Port Bax at the coach station near the east gate of the city.
Gary Chalk sure drew some hideous people. And does that guy have a spoon in his hat?

We have no opportunity to hunt for food so we will need to eat one of our meals here (we have two) or lose 3 Endurance Points if you prefer. Following that decision we can either walk north into Westgate Lane, south along West Bank Walk, or east into Axe Lane.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
We walk, we die? Sounds like a money gate! Great.

Eat and go north .

Comstar
Apr 20, 2007

Are you happy now?
Eat and go south along West Bank Walk.

Avalerion
Oct 19, 2012

Eat, axe lane.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


Don't Eat, our healing factor will sustain us.

Go North.

vilkacis
Feb 16, 2011

Man, once upon a time I was all over the Lone Wolf books. Been a while, but I skimmed the old let's play pretty recently so I'm not sure if I should be voting with my totally unfair future knowledge. Still, I made a thing you might need enjoy :v:

Tiggum
Oct 24, 2007

Your life and your quest end here.


vilkacis posted:

Man, once upon a time I was all over the Lone Wolf books. Been a while, but I skimmed the old let's play pretty recently so I'm not sure if I should be voting with my totally unfair future knowledge. Still, I made a thing you might need enjoy :v:

As long as you don't post any spoilers you can vote for whatever reasons you like. There's no rule against people who've read the books before playing.

achtungnight posted:

We walk, we die? Sounds like a money gate! Great.

Eat and go north .
If "money gate" means you have to have money to not die, that's exactly what it is. And it's not the only time that happens. Fortunately we have plenty.

Fire on the Water posted:

This street follows the city wall northwards. On your right you notice a shop with a bright orange door. Unlike all of the other shops in this street, it bears no sign above it. You suddenly remember the tales of a Kai Lord who returned from a visit to Ragadorn about a year ago. He mentioned this orange door in one of his many stories.

Your Kai Sixth Sense warns you that this place harbours evil. You are standing directly outside the orange door when something strikes you.

You suddenly remember what he said about the shop with the orange door. It is the headquarters of the Silent Brotherhood, Lachlan’s notorious secret police. To enter here would be more perilous than entering a roomful of Drakkarim!

You quickly turn away from the orange door and hurry northwards.

You follow the street until it turns abruptly eastwards into Beggar Lane. You can see how this street got its name, for there are scores of ragged men, women, and children huddled in doorways, all holding out their begging bowls.



As you walk towards the junction at the end of the street, you are assailed from all sides with pleas for gold.

Shall we give to the needy? If so, how much? (We have 47 Gold Crowns)

If you don't have Sixth Sense there's a 50/50 chance you remember the story anyway, but if you don't then you have the option to go in, and if you do that then you die. Drakkarim will come up later, but the book offers no explanation of what they are at this point so I will: There's a lot of additional lore in the newsletters, novels, companion books, etc. but basically they're just humans who work for the Darklords. To quote one of the later books, "they are men, but they are evil men, as evil as the Darklords whom they serve."

Oh, and if we hadn't eaten that meal we'd already have healed back up to full health anyway.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I read somewhere that hunger damage should not be recovered through Healing. Good to know we're not playing with that ruling. I'll remember it for the future.

That is indeed what I mean by Money Gate.

In hopes of avoiding future Money Gates, let's avoid giving to the beggars for now.

Avalerion
Oct 19, 2012

Give 2.

Tiggum
Oct 24, 2007

Your life and your quest end here.


achtungnight posted:

I read somewhere that hunger damage should not be recovered through Healing. Good to know we're not playing with that ruling. I'll remember it for the future.

It makes sense, but it's not in the actual rules and it would be a nuisance to keep track of.

Comstar
Apr 20, 2007

Are you happy now?
Give 2 so we have pretty numbers.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

give 30
who knows when you need eyes and ears in strange places

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


Give 2d20 money. Take a handful and toss it into the crowd to keep them busy while we move on.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Give 5 Gold.

Avalerion
Oct 19, 2012

Comstar posted:

so we have pretty numbers.

It's like the rest of you don't care about this one bit. :confused:

vilkacis
Feb 16, 2011

Give seven bucks, 40 is also a pretty number and two is just stingy.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Don't give anything.

The Kai disciplines teach how to take loot, never how to give our hard fought loot away.

Tiggum
Oct 24, 2007

Your life and your quest end here.


vilkacis posted:

Give seven bucks, 40 is also a pretty number and two is just stingy.
All right, 40 remaining.

Fire on the Water posted:

They thank you, but many other beggars have appeared and demand that you give them money as well. You eventually push through the crowd and continue on your way.

You reach a junction where Beggar Lane turns south into Black Knight Street. A few yards along there is another lane called Anchor Street, which heads off towards the east. The rain has become much heavier now.

South along Black Knight Street or east along Anchor Street?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Anchor Street sounds like the harbor. We need outa here.

Comstar
Apr 20, 2007

Are you happy now?
Black Knight Street sounds more interesting.

Avalerion
Oct 19, 2012

Comstar posted:

Black Knight Street sounds more interesting.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Comstar posted:

Black Knight Street sounds more interesting.
They actually both lead to the same outcome, but this is a slightly more interesting way to get there.

Fire on the Water posted:

Through the pouring rain, you can make out the dark shape of a city patrol marching towards you. Rather than risk being stopped and possibly arrested, you dash into a nearby shop.

The shop appears to be empty. You wait and look at the merchandise for nearly five minutes, but still no one appears. You are about to leave when you notice a map hanging inside the door. It is a plan of the Port of Ragadorn. The Ragadorn stables and coach station is clearly marked near the east gate of the city. This is where land transport can be found to take you to Port Bax. You memorize the map route to the east gate and leave the shop. You run back to Axe Lane and turn east into Sage Street. At the end of this winding lane you arrive at the Ragadorn Bridge, the only connection between the east and west sides of the city. You push your way across the crowded bridge and run along the cobblestones of East Trade Lane.

You are standing opposite a large building with a sign on the wall:

RAGADORN STABLES AND COACH STATION

A green-clad coachman is sitting next to a notice board that reads, ‘Port Bax—Journey Time—7 Days’.

‘The fare to Port Bax is 20 Gold Crowns,’ says the coachman in a gruff Ragadornian accent.

You pocket the ticket and the man takes you to a coach that is waiting near the east gate of the seaport. It is empty and you take a seat near one of its circular windows. You are relieved to find that the seat is quite comfortable, for the journey to Port Bax will take seven days.

Stowing your equipment beneath the seat, you settle back in comfort and doze off.

When you awake, there are five other passengers and the journey to Durenor has already begun.

After nearly an hour, the coach stops at the shrine of Kalanane. It is said that this shrine is built upon the grave of King Alin, the first ruler of Durenor, and all around the shrine grow clumps of Laumspur.
We have 20 Gold Crowns left. Do we want to pick some laumspur?

The shop at the start is the only difference between this route and the other, and there's a luck roll near the end that determined we'd stop at the shrine.

vilkacis
Feb 16, 2011

Of course we do. Why would you pass up free laumspur?

...I mean other than the expectation that Joe's going to have hidden a ring wraith or something in the bushes so he can spring an instadeath on you if you do.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Take the Laumspur

If there is a wringwraith in the bushes that instakills us I applaud its dedication.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
:black101: LAAAAUUUUUUUUT![mpsur]

Avalerion
Oct 19, 2012

Never not pick some loot.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


Fill our pockets with weeds.

Comstar
Apr 20, 2007

Are you happy now?
Loot

I am sorry we didn't go to the casino. Playing the game there meant I never ran out of money again.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
I don't know what that is but it sounds like nature is just offering loot for free so go take it.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Let's collect a bit of laumspur.

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Tiggum
Oct 24, 2007

Your life and your quest end here.


Comstar posted:

I am sorry we didn't go to the casino. Playing the game there meant I never ran out of money again.
Technically you only get the option to go there if you don't have enough money for the ticket.

Fire on the Water posted:

Laumspur is a delicious herb, much sought after in the Lastlands for its healing properties. You have picked enough for one Meal. Eating this meal will restore 3 ENDURANCE points to your total. You wrap the herb up, and return to the coach with the other passengers.

During the course of the afternoon’s journey, you chat with your fellow travellers and learn about their backgrounds.



Sitting opposite are two brothers named Ganon and Dorier. They are knights in the Order of the White Mountain, warrior lords of Durenor who have pledged allegiance to protect the country from raids by the bandits of the Wildlands. They own a castle and land near Port Bax. Next to them sits Halvorc the merchant. His nose is swollen and his face is badly bruised thanks to Lachlan, the Overlord of Ragadorn. A little misunderstanding about port taxes lost him his cargo and most of his gold. Seated by the far door is a priest called Parsion. Like you, he is a Sommlending who has journeyed across the Wildlands by coach on his way to Port Bax. Beside you sits a young woman called Viveka. She is a mercenary adventuress who earns her gold by fighting for it, and sells her services to the highest bidder. She is returning to Port Bax having collected payment for a successful adventure in Ragadorn.

Not wishing to reveal your true identity, you have pretended to be a simple peasant. The travellers seem unaware of the war that now rages in Sommerlund.

At dusk the coach stops at an inn on the coast road to Port Bax. The cost of a room for the night is 1 Gold Crown for coach passengers and 3 Gold Crowns for anyone else. As you are about to enter, the coach driver demands to see your ticket.

The driver nods and hands back the ticket. The inn is warm but poorly furnished. You must eat a Meal here which will cost you 1 Gold Crown unless you have a Meal in your Backpack.

The Kai Discipline of Hunting cannot be used when instructed to eat a Meal on your journey through the Wildlands, as it is a barren wasteland inhabited only by creatures called Szalls, a weak and cowardly breed of Giak.

You sleep deeply without being disturbed before rising at dawn, gathering your equipment, and joining the others as they board the coach.

For two days and nights, the coach follows the trade route across the flat, treeless Wildlands. It stops only to allow the driver to sleep. But on the morning of the ninth day of your quest, there is an unfortunate accident.

You are travelling along a narrow section of coast road which follows a dizzy course beneath high, overhanging cliffs. A rockfall has blocked the road ahead and you must stop to clear it. You are helping the driver to lever a large rock from the path of the carriage, when you hear the sound of falling rocks. A boulder crashes down from the overhanging cliff, killing the driver before you can make any attempt to save him. He was standing less than six feet away from you at the time of his death.

You sense that someone is on the cliff above and that you were the intended victim of their attack. Someone is trying to kill you!

Slowly, one by one, the other travellers appear and stare in shock at the dead coachman. ‘We must bury him,’ says the priest.

You silently nod your agreement and prepare a grave in which to lay the corpse. As you all walk back to the coach, you discuss what should be done.

‘I know the road to Port Bax. I had better drive the coach,’ volunteers Halvorc.

‘I do hope we’re not blamed for his death,’ says the priest nervously.

‘It was an act of the gods,’ says Dorier.

‘I shall testify to that,’ says Ganon. ‘Lies are never spoken by Knights of the White Mountain.’

It is true that in Durenor, a true knight will speak only the truth whether for his own good or ill. His words seem to reassure the priest and you are all soon once more on the road heading towards the eastern horizon. It is late in the afternoon when you arrive at a coach station in a small coastal village known as Gorn Cove, which is mainly populated by outcasts, thieves, and Szalls.

The death of the coachman is met by the villagers with great suspicion, but Dorier’s words convince them that it was accidental.

There is only one inn at the village, a tavern known as the Forlorn Hope. Its state of disrepair is typical of all the other hovels in this poor sea village. A room for the night costs 1 Gold Crown.

The innkeeper is a thin old man with only one eye. He hands you a key and points to a balcony opposite. ‘Number two, the red door,’ he says.

The other travellers each pay their one Crown, collect a key, and make their way across the crowded tavern floor towards the stairs.

‘We must make plans for tomorrow,’ says Dorier. The others all nod in agreement. ‘I suggest we meet here in the bar in one hour to decide what to do.’

As you close the red door of your room, for some unknown reason you recall the words of Captain Kelman when you left Holmgard harbour: ‘There is evil treachery at work and the enemy already has plans afoot to thwart your quest.’

An hour has nearly passed when your thoughts are disturbed by a knock at the door. It is the innkeeper and he is carrying a tray of hot food.



‘With the compliments of one of your friends,’ he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points.

The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

-3 Endurance for skipping a meal (25).

By the time you reach the bar, the others are all seated at a large table awaiting your appearance. Drawing closer to the table, you realize you have found your would-be assassin. You will have to attack without giving any warning to your enemy, so study your fellow travellers carefully and then make your decision.



Healing: +1 EP (26)

OK, we're down two Gold Crowns for the rooms (18 remaining). For the first meal we can either eat the one from our backpack, pay an additional Gold Crown or just use Healing to ignore it. For the second, since we rushed out without eating we automatically took the damage. The meal of laumspur can be used as a regular meal but can also be eaten at any time (other than during combat) to regain lost Endurance. For example, we could eat it now to get back to full health before deciding who to attack.

Speaking of which, who should we attack? Parsion, Halvorc, Dorier, Ganon, or Viveka? (There's no option to attack no one).

As Comstar alluded to, there's a casino you can visit if you don't have enough money for the ticket where you can easily get as much cash as you can carry. If you have absolutely no money though then you sneak onto the coach and die when the driver asks to see your ticket. If you had exactly enough for the ticket and no more then you die at the first inn. If you had the one gold left for the inn but no more then you can earn some cash at the second inn.

The "accident" that kills the driver always happens, but there's a luck roll to see exactly how it goes down and you can take a small amount of damage. We'd have healed it back already anyway though. We detected the person on the cliff trying to kill us with Sixth Sense and the poison with Hunting. If you don't have Hunting then you get the option to eat the food or go hungry - there's no way to survive and not take the 3 damage from hunger, even if you have a meal in your backpack.

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