Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Tae posted:

What's the early covert options for Reaper and Templar, then?

Templar HQ is faster healing, Reaper lets you accrue intel.

Adbot
ADBOT LOVES YOU

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I might go Skirmisher as my Faction start, then. An extra super soldier is less useful in the early game than straight up saving weeks and gaining extra supplies.

Colapops
Nov 21, 2007



Warlock down. Enemies never even got a shot(or stab) off on any troops. He had a weakness to Templars himself, so my ranger pretty much instagibbed him with the Assassin's shotgun at point blank, had a few rounds of beating up mooks while whittling down the sarcophagus, and then when the warlock finally respawned he popped up right in front of my Templar who one-shot him as he had not fully healed before I broke the sarcophagus.

:clint:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

When were Sectopods buffed to not get stunned by EMP bombs? They still take damage but get full moves now.

Ersatz
Sep 17, 2005

I've had some pretty frustrating bugs lately.

My campaign's on a knife's edge and, after fending off an avenger assault by the assassin with mag weapons, I want to upgrade to plasma ASAP so that I can go kill the next chosen who achieves full knowledge. Thing is that I'm strapped for elerium, but it's for sale at the black market.

No problem, I think, I'll get some intel by capturing the dark VIP in the mission that just popped. So, I run the mission, capture and extract the dark VIP at the cost of two soldiers. The game tells me that I captured him, but then Bradford pipes in saying that we can't extract intel from corpses. I guess the VIP slipped and hit his head somewhere between big sky and the avenger? Whatever happened, no plasma for me, and the warlock is about to launch another assault...

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

What do the civilians in the resistance contacts sitrep do for you?

Also the order to get an extra resistance soldier randomly is great. I've gotten it every mission since I put it on! An extra plasma rifle is insanely good.

malhavok
Jan 18, 2013

RBA Starblade posted:

What do the civilians in the resistance contacts sitrep do for you?

Also the order to get an extra resistance soldier randomly is great. I've gotten it every mission since I put it on! An extra plasma rifle is insanely good.

The ones I've found gave me 33 or so supplies each.

Shumagorath
Jun 6, 2001
The Chosen fight mechanic is such bullshit. When you kill one in its lair it counts the turn it dies on as the "first" turn of it being in the sarcophagus, so before you can even start lining up shots the game spawns in distractions (as in Andromedons) that even a well-equipped team will be undersupplied to deal with at that point in the fight. I have to time it so the Hunter burns to death on his own turn or dies at the very beginning of mine.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

RBA Starblade posted:

When were Sectopods buffed to not get stunned by EMP bombs? They still take damage but get full moves now.

EMP stun/shutdown has always been random; sometimes it's just the pure dmg without further effect, has always been that.

kater
Nov 16, 2010

You can still guess how many pods you will face by the difficulty of a mission right? Is there a set rule for that?

Gadzuko
Feb 14, 2005

Darkrenown posted:

If you want to waste your two blaster bombs on one pod of like 4 aliens out of potentially 30-60 or more, the 2nd of which will be after a scatter and then run into close range risking activating more pods to get your free overwatches I guess you can do that, but Close combat specialist isn't going to kick in until the alien turn and if you are playing well they are not meant to be alive at that point. Besides, by the time you have BBs you're likely in the victory lap so who really cares? You can be opening with Claymore + grenade/rocket with optional remote start or prox mine much earlier too. Or a grenadier with salvo could open with a BB then grenade or sat fire. A Reaper with double claymores could do similar expect over 2 turns but also no be revealed while doing it. It's not really hard to wipe a pod when you have all your items and cooldowns ready in the late game, and you'd likely be better off opening with a single explosive and then using Killzone/Serial/Reaper etc to mop up.

You kinda went out of your way to point out that if you use it in the dumbest possible way, then it's not that powerful. Don't use it against a single pod, don't use it as an opener, and don't use it against 60 aliens. It's a clutch play for the times when something went wrong and you need damage NOW and the spark is already really good at that thanks to overdrive, having an extra heavy charge + item slot makes overdrive hilariously overpowered. If things are going normally yeah you can kill a single pod however you want, there's tons of ways to do that. Having a guy who doesn't get tired, is immune to MC/panic and also is capable of more AOE burst damage slash cover destruction than any other class is not in line with the rest of the game.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Darkrenown posted:

If you want to waste your two blaster bombs on one pod of like 4 aliens out of potentially 30-60 or more, the 2nd of which will be after a scatter and then run into close range risking activating more pods to get your free overwatches I guess you can do that, but Close combat specialist isn't going to kick in until the alien turn and if you are playing well they are not meant to be alive at that point. Besides, by the time you have BBs you're likely in the victory lap so who really cares? You can be opening with Claymore + grenade/rocket with optional remote start or prox mine much earlier too. Or a grenadier with salvo could open with a BB then grenade or sat fire. A Reaper with double claymores could do similar expect over 2 turns but also no be revealed while doing it. It's not really hard to wipe a pod when you have all your items and cooldowns ready in the late game, and you'd likely be better off opening with a single explosive and then using Killzone/Serial/Reaper etc to mop up.


I don't think that's right. If you get like +1 damage to pistols that stacks across all tiers, but if you get +1 damage to mag weapons that's only for the mag weapon tier.

i dunno why you're doubling down on this, that mod is insanely broken

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
To add to something I said a little earlier in the thread, this is what a plasma blaster looks like with rainmaker:



It's really nice to be able to make use of the heavy weapon you normally throw away getting more blaster launchers and shredstorms.

Shumagorath posted:

The Chosen fight mechanic is such bullshit. When you kill one in its lair it counts the turn it dies on as the "first" turn of it being in the sarcophagus, so before you can even start lining up shots the game spawns in distractions (as in Andromedons) that even a well-equipped team will be undersupplied to deal with at that point in the fight. I have to time it so the Hunter burns to death on his own turn or dies at the very beginning of mine.

Bladestorm is your friend.

Shumagorath
Jun 6, 2001

Hats Wouldnt Fly posted:

Bladestorm is your friend.
Hunter had Planewalker so melee wasn't really viable against him. I ended up having to re-run the level with two Skirmishers (adversary), two sharpshooters and my best medic along with his gunner buddy. Everyone maxed out on explosives because that was the Hunter's other weakness but that didn't last very long. It's a miracle no one died; Dr. Feelgood* used all his medkits, revives and the mass-heal no one else has and we still limped out of there.



*Don't look at me like that - he was rescued on a VIP mission.

Fabricated
Apr 9, 2007

Living the Dream
The axe throw counting as a melee attack really does wonders for trivializing Chosen with "brittle".

I have a shotgun focused ranger with a +20 Dodge PCS and a spider suit and they are basically unkillable.

turn off the TV
Aug 4, 2010

moderately annoying



This seems like a bit much for the third mission of a campaign, but okay.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

turn off the TV posted:



This seems like a bit much for the third mission of a campaign, but okay.

VIP rescue where they manned a turret? Those spawn a swarm every round after you reach them.

turn off the TV
Aug 4, 2010

moderately annoying

Bruceski posted:

VIP rescue where they manned a turret? Those spawn a swarm every round after you reach them.

I had a swarm spawn on top of the VIP before I reached them. :downs:

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Just had a pretty XCOM moment - was doing a guerilla operation highly effectively, triggered the last pod which activated a Sectopod, who promptly stepped all over the terminal I needed to hack, crushing it, causing the dark event where the Chosen lose all their weaknesses to occur. Luckily it's only Veteran ironman.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Exodee posted:

The Assassin acts pretty much the same every time, so you can prepare for it (and both Reapers and Templars can counter her fairly well)

How do the Templars counter the Assassin - I've always seen her with melee immunity, which really hurts my Templars?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Flashbangs are such poo poo in this game

I'm up to 9/13 shots with flashbang hitting - you'd think they either don't work at all or apply an aim buff on accident.

I bring them early game to disrupt mind control and that's it.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
https://www.youtube.com/watch?v=appHBe0ZSOA here's a neat little thing for yall

temple
Jul 29, 2006

I have actual skeletons in my closet
What class would bob ross be?

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

temple posted:

What class would bob ross be?

I find he makes a very, very good spark.

"I'd like to thank you all for once again welcoming me into your homes" as you wrecking ball through the walls.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Fabricated posted:

The axe throw counting as a melee attack really does wonders for trivializing Chosen with "brittle".

I have a shotgun focused ranger with a +20 Dodge PCS and a spider suit and they are basically unkillable.

Brittle applies to any attack made within 3 tiles, not just melee

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

So if you think you can be clever with Stasis against the Chosen, make sure they aren't immune to melee first. Apparently XCOM 2 considers Stasis a melee attack, so you can't even target them with it.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Now I just want to see a muton ganking a Psiop from across the field and countering Stasis

temple
Jul 29, 2006

I have actual skeletons in my closet
What's the consensus on Alien Rules DLC? I'm going to get WOTC and I really really want a robot so that means Shen's Last Gift. But alien rules just seem like bs.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Is it a bug that soldiers take zero fatigue for successfully raiding a chosen stronghold? They have more than they started it with even. The Assassin beat the poo poo out of my Skirmisher and now he's afraid of the others, though. :v:

Also I like how the Assassin thinks that while humans are getting a raw deal it's better than the psychic-eater enemy or whatever eating the universe, but hopes XCOM wins if you beat her. I expected the Chosen to be a lot lamer than they ended up.

Zore posted:

Now I just want to see a muton ganking a Psiop from across the field and countering Stasis

That would be amazing.

Sandwich Anarchist
Sep 12, 2008
I'm on my first play through of vanilla iron man , and holy poo poo it can be frustrating.

Avatar project was full, so I was doing a last desperate facility mission. Ended up missing 2 full rounds of shots from my whole crew, then watched as everyone got crit multiple times in full cover.

Wiped my team, avatar project completed, and that's that. It doesn't feel fulfilling to have that happen to you. Losing the entire game because of dice rolls sucks.

:xcom:

Internet Kraken
Apr 24, 2010

slightly amused
Does height advantage not continue to stack the higher you are?

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi
Where's the mod to recruit the chosen? The hunter is the best.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The plasma ripjack is straight worse than the magnetic ripjack because it doesn't stun 100% of the time right? Does it burn 100% of the time instead? I still haven't seen Justice miss. Skirmishers rock.

I'm the worst with Reapers because I keep forgetting literally anything objective-related pulls them out of Shadow. With the UI never updating what has a chance to or not (the game always says 100% to break now) it just slips my mind. I reloaded a save just because of that (though kept the same action tbf).

RBA Starblade fucked around with this message at 04:04 on Sep 10, 2017

Shumagorath
Jun 6, 2001

Fabricated posted:

The axe throw counting as a melee attack really does wonders for trivializing Chosen with "brittle".

I have a shotgun focused ranger with a +20 Dodge PCS and a spider suit and they are basically unkillable.
Mine has the Serpent Suit and 30 innate Dodge from covert ops. Following the RPS example I could probably have a double-digit number of actions per turn sans Lost too as she has the Assassin sword.

Shumagorath
Jun 6, 2001

temple posted:

What's the consensus on Alien Rules DLC? I'm going to get WOTC and I really really want a robot so that means Shen's Last Gift. But alien rules just seem like bs.
It's tough getting used to LoS reactions initially but once you get the hang of it they're easier to handle than Chosen. Some people are just babies.

RBA Starblade posted:

The plasma ripjack is straight worse than the magnetic ripjack because it doesn't stun 100% of the time right? Does it burn 100% of the time instead? I still haven't seen Justice miss. Skirmishers rock.
It can miss, and I believe the Plasma ripjack does more damage. Much like the normal sword, burning kills while stun doesn't.

MadJackal
Apr 30, 2004

MarquiseMindfang posted:

My first two Resistance Orders in this game were "double XCOM AP earned in the field" and "25% extra AP on promotion". And the first chosen was a Templar-and-Melee weak Assassin. So I get 10 AP every time I stab her.

But I'm also playing with permanent Dark Events, and the second one was "bye bye Black Market"

I'm not sure how to feel now.

Congrats and my condolences.

slev
Apr 6, 2009

One of my guys developed the fear of the chosen negative trait. They have all been dead for a month.

Shumagorath
Jun 6, 2001
Still worth cleaning it up so it doesn't stop you from clearing another one quickly.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Shumagorath posted:

It can miss, and I believe the Plasma ripjack does more damage. Much like the normal sword, burning kills while stun doesn't.

Thanks, I may go ahead and upgrade to it then.

It just occurred to me that I researched plasma weapons but haven't built plasma rifles yet, but the resistance soldiers I get to use have them. My specialists and psi-ops are still using mag rifles when they don't have the bolt caster.

Adbot
ADBOT LOVES YOU

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Took a mission to steal some data in a sewer and ended up getting absolutely slammed by heavy mechs and vipers. Finally rush my specialist to the terminal with 1 turn left to hack...and trigger another pod with a loving sectopod.

IT'S A SEWER! HOW'D IT EVEN GET DOWN THERE?!

Suffice it to say, I've been spending the last two days save-scumming to try and find a way to get my highest-ranked specialist out of this situation alive.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply