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Tae posted:What's the early covert options for Reaper and Templar, then? Templar HQ is faster healing, Reaper lets you accrue intel.
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# ? Sep 10, 2017 00:01 |
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# ? Jun 9, 2024 18:35 |
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I might go Skirmisher as my Faction start, then. An extra super soldier is less useful in the early game than straight up saving weeks and gaining extra supplies.
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# ? Sep 10, 2017 00:03 |
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Warlock down. Enemies never even got a shot(or stab) off on any troops. He had a weakness to Templars himself, so my ranger pretty much instagibbed him with the Assassin's shotgun at point blank, had a few rounds of beating up mooks while whittling down the sarcophagus, and then when the warlock finally respawned he popped up right in front of my Templar who one-shot him as he had not fully healed before I broke the sarcophagus.
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# ? Sep 10, 2017 00:15 |
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When were Sectopods buffed to not get stunned by EMP bombs? They still take damage but get full moves now.
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# ? Sep 10, 2017 00:21 |
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I've had some pretty frustrating bugs lately. My campaign's on a knife's edge and, after fending off an avenger assault by the assassin with mag weapons, I want to upgrade to plasma ASAP so that I can go kill the next chosen who achieves full knowledge. Thing is that I'm strapped for elerium, but it's for sale at the black market. No problem, I think, I'll get some intel by capturing the dark VIP in the mission that just popped. So, I run the mission, capture and extract the dark VIP at the cost of two soldiers. The game tells me that I captured him, but then Bradford pipes in saying that we can't extract intel from corpses. I guess the VIP slipped and hit his head somewhere between big sky and the avenger? Whatever happened, no plasma for me, and the warlock is about to launch another assault...
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# ? Sep 10, 2017 00:37 |
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What do the civilians in the resistance contacts sitrep do for you? Also the order to get an extra resistance soldier randomly is great. I've gotten it every mission since I put it on! An extra plasma rifle is insanely good.
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# ? Sep 10, 2017 00:46 |
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RBA Starblade posted:What do the civilians in the resistance contacts sitrep do for you? The ones I've found gave me 33 or so supplies each.
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# ? Sep 10, 2017 00:48 |
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The Chosen fight mechanic is such bullshit. When you kill one in its lair it counts the turn it dies on as the "first" turn of it being in the sarcophagus, so before you can even start lining up shots the game spawns in distractions (as in Andromedons) that even a well-equipped team will be undersupplied to deal with at that point in the fight. I have to time it so the Hunter burns to death on his own turn or dies at the very beginning of mine.
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# ? Sep 10, 2017 01:02 |
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RBA Starblade posted:When were Sectopods buffed to not get stunned by EMP bombs? They still take damage but get full moves now. EMP stun/shutdown has always been random; sometimes it's just the pure dmg without further effect, has always been that.
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# ? Sep 10, 2017 01:04 |
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You can still guess how many pods you will face by the difficulty of a mission right? Is there a set rule for that?
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# ? Sep 10, 2017 01:24 |
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Darkrenown posted:If you want to waste your two blaster bombs on one pod of like 4 aliens out of potentially 30-60 or more, the 2nd of which will be after a scatter and then run into close range risking activating more pods to get your free overwatches I guess you can do that, but Close combat specialist isn't going to kick in until the alien turn and if you are playing well they are not meant to be alive at that point. Besides, by the time you have BBs you're likely in the victory lap so who really cares? You can be opening with Claymore + grenade/rocket with optional remote start or prox mine much earlier too. Or a grenadier with salvo could open with a BB then grenade or sat fire. A Reaper with double claymores could do similar expect over 2 turns but also no be revealed while doing it. It's not really hard to wipe a pod when you have all your items and cooldowns ready in the late game, and you'd likely be better off opening with a single explosive and then using Killzone/Serial/Reaper etc to mop up. You kinda went out of your way to point out that if you use it in the dumbest possible way, then it's not that powerful. Don't use it against a single pod, don't use it as an opener, and don't use it against 60 aliens. It's a clutch play for the times when something went wrong and you need damage NOW and the spark is already really good at that thanks to overdrive, having an extra heavy charge + item slot makes overdrive hilariously overpowered. If things are going normally yeah you can kill a single pod however you want, there's tons of ways to do that. Having a guy who doesn't get tired, is immune to MC/panic and also is capable of more AOE burst damage slash cover destruction than any other class is not in line with the rest of the game.
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# ? Sep 10, 2017 01:33 |
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Darkrenown posted:If you want to waste your two blaster bombs on one pod of like 4 aliens out of potentially 30-60 or more, the 2nd of which will be after a scatter and then run into close range risking activating more pods to get your free overwatches I guess you can do that, but Close combat specialist isn't going to kick in until the alien turn and if you are playing well they are not meant to be alive at that point. Besides, by the time you have BBs you're likely in the victory lap so who really cares? You can be opening with Claymore + grenade/rocket with optional remote start or prox mine much earlier too. Or a grenadier with salvo could open with a BB then grenade or sat fire. A Reaper with double claymores could do similar expect over 2 turns but also no be revealed while doing it. It's not really hard to wipe a pod when you have all your items and cooldowns ready in the late game, and you'd likely be better off opening with a single explosive and then using Killzone/Serial/Reaper etc to mop up. i dunno why you're doubling down on this, that mod is insanely broken
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# ? Sep 10, 2017 01:59 |
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To add to something I said a little earlier in the thread, this is what a plasma blaster looks like with rainmaker: It's really nice to be able to make use of the heavy weapon you normally throw away getting more blaster launchers and shredstorms. Shumagorath posted:The Chosen fight mechanic is such bullshit. When you kill one in its lair it counts the turn it dies on as the "first" turn of it being in the sarcophagus, so before you can even start lining up shots the game spawns in distractions (as in Andromedons) that even a well-equipped team will be undersupplied to deal with at that point in the fight. I have to time it so the Hunter burns to death on his own turn or dies at the very beginning of mine. Bladestorm is your friend.
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# ? Sep 10, 2017 02:03 |
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Hats Wouldnt Fly posted:Bladestorm is your friend. *Don't look at me like that - he was rescued on a VIP mission.
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# ? Sep 10, 2017 02:14 |
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The axe throw counting as a melee attack really does wonders for trivializing Chosen with "brittle". I have a shotgun focused ranger with a +20 Dodge PCS and a spider suit and they are basically unkillable.
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# ? Sep 10, 2017 02:16 |
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This seems like a bit much for the third mission of a campaign, but okay.
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# ? Sep 10, 2017 02:26 |
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turn off the TV posted:
VIP rescue where they manned a turret? Those spawn a swarm every round after you reach them.
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# ? Sep 10, 2017 02:32 |
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Bruceski posted:VIP rescue where they manned a turret? Those spawn a swarm every round after you reach them. I had a swarm spawn on top of the VIP before I reached them.
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# ? Sep 10, 2017 02:33 |
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Just had a pretty XCOM moment - was doing a guerilla operation highly effectively, triggered the last pod which activated a Sectopod, who promptly stepped all over the terminal I needed to hack, crushing it, causing the dark event where the Chosen lose all their weaknesses to occur. Luckily it's only Veteran ironman.
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# ? Sep 10, 2017 02:39 |
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Exodee posted:The Assassin acts pretty much the same every time, so you can prepare for it (and both Reapers and Templars can counter her fairly well) How do the Templars counter the Assassin - I've always seen her with melee immunity, which really hurts my Templars?
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# ? Sep 10, 2017 02:46 |
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Flashbangs are such poo poo in this game I'm up to 9/13 shots with flashbang hitting - you'd think they either don't work at all or apply an aim buff on accident. I bring them early game to disrupt mind control and that's it.
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# ? Sep 10, 2017 02:47 |
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https://www.youtube.com/watch?v=appHBe0ZSOA here's a neat little thing for yall
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# ? Sep 10, 2017 02:51 |
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What class would bob ross be?
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# ? Sep 10, 2017 02:56 |
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temple posted:What class would bob ross be? I find he makes a very, very good spark. "I'd like to thank you all for once again welcoming me into your homes" as you wrecking ball through the walls.
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# ? Sep 10, 2017 02:59 |
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Fabricated posted:The axe throw counting as a melee attack really does wonders for trivializing Chosen with "brittle". Brittle applies to any attack made within 3 tiles, not just melee
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# ? Sep 10, 2017 03:04 |
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So if you think you can be clever with Stasis against the Chosen, make sure they aren't immune to melee first. Apparently XCOM 2 considers Stasis a melee attack, so you can't even target them with it.
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# ? Sep 10, 2017 03:24 |
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Now I just want to see a muton ganking a Psiop from across the field and countering Stasis
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# ? Sep 10, 2017 03:26 |
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What's the consensus on Alien Rules DLC? I'm going to get WOTC and I really really want a robot so that means Shen's Last Gift. But alien rules just seem like bs.
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# ? Sep 10, 2017 03:41 |
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Is it a bug that soldiers take zero fatigue for successfully raiding a chosen stronghold? They have more than they started it with even. The Assassin beat the poo poo out of my Skirmisher and now he's afraid of the others, though. Also I like how the Assassin thinks that while humans are getting a raw deal it's better than the psychic-eater enemy or whatever eating the universe, but hopes XCOM wins if you beat her. I expected the Chosen to be a lot lamer than they ended up. Zore posted:Now I just want to see a muton ganking a Psiop from across the field and countering Stasis That would be amazing.
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# ? Sep 10, 2017 03:43 |
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I'm on my first play through of vanilla iron man , and holy poo poo it can be frustrating. Avatar project was full, so I was doing a last desperate facility mission. Ended up missing 2 full rounds of shots from my whole crew, then watched as everyone got crit multiple times in full cover. Wiped my team, avatar project completed, and that's that. It doesn't feel fulfilling to have that happen to you. Losing the entire game because of dice rolls sucks.
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# ? Sep 10, 2017 03:50 |
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Does height advantage not continue to stack the higher you are?
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# ? Sep 10, 2017 03:55 |
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Where's the mod to recruit the chosen? The hunter is the best.
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# ? Sep 10, 2017 03:59 |
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The plasma ripjack is straight worse than the magnetic ripjack because it doesn't stun 100% of the time right? Does it burn 100% of the time instead? I still haven't seen Justice miss. Skirmishers rock. I'm the worst with Reapers because I keep forgetting literally anything objective-related pulls them out of Shadow. With the UI never updating what has a chance to or not (the game always says 100% to break now) it just slips my mind. I reloaded a save just because of that (though kept the same action tbf). RBA Starblade fucked around with this message at 04:04 on Sep 10, 2017 |
# ? Sep 10, 2017 04:00 |
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Fabricated posted:The axe throw counting as a melee attack really does wonders for trivializing Chosen with "brittle".
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# ? Sep 10, 2017 04:11 |
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temple posted:What's the consensus on Alien Rules DLC? I'm going to get WOTC and I really really want a robot so that means Shen's Last Gift. But alien rules just seem like bs. RBA Starblade posted:The plasma ripjack is straight worse than the magnetic ripjack because it doesn't stun 100% of the time right? Does it burn 100% of the time instead? I still haven't seen Justice miss. Skirmishers rock.
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# ? Sep 10, 2017 04:15 |
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MarquiseMindfang posted:My first two Resistance Orders in this game were "double XCOM AP earned in the field" and "25% extra AP on promotion". And the first chosen was a Templar-and-Melee weak Assassin. So I get 10 AP every time I stab her. Congrats and my condolences.
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# ? Sep 10, 2017 04:24 |
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One of my guys developed the fear of the chosen negative trait. They have all been dead for a month.
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# ? Sep 10, 2017 04:25 |
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Still worth cleaning it up so it doesn't stop you from clearing another one quickly.
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# ? Sep 10, 2017 04:37 |
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Shumagorath posted:It can miss, and I believe the Plasma ripjack does more damage. Much like the normal sword, burning kills while stun doesn't. Thanks, I may go ahead and upgrade to it then. It just occurred to me that I researched plasma weapons but haven't built plasma rifles yet, but the resistance soldiers I get to use have them. My specialists and psi-ops are still using mag rifles when they don't have the bolt caster.
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# ? Sep 10, 2017 04:45 |
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# ? Jun 9, 2024 18:35 |
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Took a mission to steal some data in a sewer and ended up getting absolutely slammed by heavy mechs and vipers. Finally rush my specialist to the terminal with 1 turn left to hack...and trigger another pod with a loving sectopod. IT'S A SEWER! HOW'D IT EVEN GET DOWN THERE?! Suffice it to say, I've been spending the last two days save-scumming to try and find a way to get my highest-ranked specialist out of this situation alive.
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# ? Sep 10, 2017 04:49 |