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The Vosgian Beast
Aug 13, 2011

Business is slow

Improbable Lobster posted:

They always always live in a giant loft

The lofts are giant because lofts in movies are giant

The reason lofts in movies are giant is because cameras are bulky

This in no way means the lofts in David Cage games have to be giant, or make that decision sensical in a video game, but that's why that is.

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catlord
Mar 22, 2009

What's on your mind, Axa?

King Vidiot posted:

Nah not even close, he's more like the David DeCoteau of video game writers.

Hey now, Creepozoids is... fun. And Sorority Babes in the Slimeball Bowl-O-Rama has Linnea Quigley in it, so it can't be that bad. I haven't seen any of his Puppetmaster movies though. God drat he is prolific, I never knew.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Creepozoids and Sorority Babes is also fun because the music is done by the dude that did the music for Johnny Bravo and Fairly Oddparents: https://en.wikipedia.org/wiki/Guy_Moon

discworld is all I read fucked around with this message at 00:12 on Sep 10, 2017

Chev
Jul 19, 2010
Switchblade Switcharoo

The Vosgian Beast posted:

The reason lofts in movies are giant is because cameras are bulky

This in no way means the lofts in David Cage games have to be giant, or make that decision sensical in a video game, but that's why that is.
Actually, it's standard practice to make oversized rooms in third person videogames, for similar reasons to movies: you need room for the camera to move around without colliding, clipping through things or being obscured.

Switched.on
Apr 25, 2008
I've been streaming Deadly Premonition. I love the game, but even with fan patches, you have to deal with constant crashes from memory leaks. Turn on auto save and make manual saves often, is my advice. Otherwise it's a delightfully weird game with great characters and bad combat. Definitely recommend it so far.

I also played and beat Conarium, a lovecraftian love letter. It's a series of fairly simple puzzles/exploration. The scary parts come from tension and atmosphere, there's no combat and the only real gameplay aside from exploration are a few chase scenes. About 7 hours long, probably worth picking up on sale but I have a hard time recommending it at full price unless you're starved for love craft games. It is pretty good at being a lovecraft game, though.

I did start observer, but the mindhack parts boiling down to "press W, get jumpscared" kinda turned me off as it's a bit boring (on the second mind). It's a shame cuz I like the atmosphere and world they've made. Don't think I'll finish it, tbh.

Darkwood, a top down 2d survival horror game, has its claws in me though. It gives you just enough hints so as to keep you guessing, the the fear of the nights is what really gets me. The survival elements are akin to classic survival horror i.e.scrounging ammo/health, there's no hunger. There's a bit of a base repairing element as well, but it's pretty balanced and I didn't feel like I was farming planks or anything dumb like that. I'm in the second area now, probably also 5 or 6 hours in. This one gets my recommendation so far.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



exquisite tea posted:

I'm kind of surprised there hasn't been a game designed to integrate with streaming so that your viewers could help decide or even vote on a choice.

Indie puzzle game Warlock's Tower does this. And on the same subject, mediocre horror joint Daylight allows Twitch viewers to trigger spooky sounds and hallucinations to screw with the streamer.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Chev posted:

Actually, it's standard practice to make oversized rooms in third person videogames, for similar reasons to movies: you need room for the camera to move around without colliding, clipping through things or being obscured.

These aren't oversized rooms. These are people who are down on their luck living in two story houses with 5 or 6 rooms a floor. Characters who explicitly have little money living in penthouse apartments in big cities.

David Cage literally does not know that people don't always live in huge homes.

The Vosgian Beast
Aug 13, 2011

Business is slow

Improbable Lobster posted:

These aren't oversized rooms. These are people who are down on their luck living in two story houses with 5 or 6 rooms a floor. Characters who explicitly have little money living in penthouse apartments in big cities.

David Cage literally does not know that people don't always live in huge homes.

You know, I was just talking to him last week, and he told me that the reason he does it is that he doesn't like Improbable Lobster as a person, and wants to make him feel sad.

Dandywalken
Feb 11, 2014

That son of a gun...

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


I kinda liked Beyond: Two Souls. It had some great moments, and felt like the least nonsensical of the David Cage games I've played. Which I think is all but Omikron at this point.

My internet claim to fame is starting the Wikipedia article for Hopkins FBI after finding out there wasn't one, something like 10 years ago. drat I feel old. I'm glad to see it's still up and hasn't been flagged as non-notable!

Groovelord Neato
Dec 6, 2014


it was an awful game in both story and gameplay.

GulagDolls
Jun 4, 2011

beyond two souls has the ,most alien writing known to man or alien

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
So I've been sitting on Alien: Isolation since that Humble sale, should I dive in at Hard difficulty for maximum alien AI and spook'ems, or should I play on Normal to actually have a chance to beat the 40+ hour story and save my sanity and blood pressure?

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



al-azad posted:

Omikron has a neat aesthetic and some cyber horror leanings. I still like that game but I'm a sucker for cyberpunk.

Didn't that game within the first hour allows you to, when possessing another man 's body, have sex with his wife? Because that is some non consensual horror going on

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

GulagDolls posted:

beyond two souls has the ,most alien writing known to man or alien

The Underwater Chinese Ghost Base and William Defoe's Hell Teleporter are treated with about the same gravitas and seriousness of that time Ellen Page went to a bar

Sakurazuka
Jan 24, 2004

NANI?

King Vidiot posted:

So I've been sitting on Alien: Isolation since that Humble sale, should I dive in at Hard difficulty for maximum alien AI and spook'ems, or should I play on Normal to actually have a chance to beat the 40+ hour story and save my sanity and blood pressure?

Normal was bad enough I can't imagine the harder difficulties being anything but an utter slog

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Sakurazuka posted:

Normal was bad enough I can't imagine the harder difficulties being anything but an utter slog

Will probably go with Normal then. Was even flirting with the idea of just going with Easy and enjoying an Alien-themed walking simulator, but Normal will probably be fine.

I'm just going in with the assumption that I'll never do more than a single playthrough.

Groovelord Neato
Dec 6, 2014


you won't. it's a five hour game stretched over like 20.

Shnag
Dec 8, 2010

"I'll be whatever I wanna do!"

exquisite tea posted:

I'm kind of surprised there hasn't been a game designed to integrate with streaming so that your viewers could help decide or even vote on a choice.

The jack box games allow for thousands of 'audience members' to participate in party games in the background. So it seems possible. Although many horror games give a small time frame to make a choice, limiting time to take in votes.

King Vidiot posted:

So I've been sitting on Alien: Isolation since that Humble sale, should I dive in at Hard difficulty for maximum alien AI and spook'ems, or should I play on Normal to actually have a chance to beat the 40+ hour story and save my sanity and blood pressure?

The game recommends hard for the most authentic experience, so that should give you your answer. Its play on hard

Sakurazuka
Jan 24, 2004

NANI?

All increasing the difficulty does is reduce the maximum distance the alien can be from you and increase the amount of time you spend hiding in a box.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
I love horror games, but I just picked up Paranormal Activity the Lost Soul for my Vive and I can't do it.

It's too scary. Playing scary games on a screen is one thing, but adding in the VR experience is just too much for me. I got too stressed out and too scared. A scare happened early in the game and I just stood there, too rattled to continue on for several minutes. I turned it off soon after because I just couldn't take it. So uh... well done developers.

al-azad
May 28, 2009



The Saddest Rhino posted:

Didn't that game within the first hour allows you to, when possessing another man 's body, have sex with his wife? Because that is some non consensual horror going on

Yes. She recognizes something is weird with you and you can try to explain your body swapping scenario but she's another short-haired-auburn-woman-in-panties character that has sex with you. One of my favorite things about that game is that it builds up the life of this future cop and he's in all the promotional material but if you try leaving the first city you're murdered and hop into another body.

This was back when Cage made games and Omikron is basically Shenmue with worse action but I still love it.

Professor of Cats
Mar 22, 2009

Master Twig posted:

I love horror games, but I just picked up Paranormal Activity the Lost Soul for my Vive and I can't do it.

It's too scary. Playing scary games on a screen is one thing, but adding in the VR experience is just too much for me. I got too stressed out and too scared. A scare happened early in the game and I just stood there, too rattled to continue on for several minutes. I turned it off soon after because I just couldn't take it. So uh... well done developers.

Please, more trip reports about this game. I'm too much of a pussy to even load it up.

al-azad
May 28, 2009



Professor of Cats posted:

Please, more trip reports about this game. I'm too much of a pussy to even load it up.

John Wolfe didn't like it. Said it was ultimately boring although it definitely delivered on the scares so if you have a headset and are thirsty for your friends to laugh at you crying in a video game there you go. It also seems he reviewed an early, buggy version where he sequence broke several scenes and had to start over 3/4 of the way through so who knows they may have fixed those issues.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



it was a pretty cool showcase of what can be done with vr but beyond the spooky stuff it's not exactly the best at being an actual 'game'. i suppose that may differ depending on what exactly someone wants to get out of it, though.

Chev
Jul 19, 2010
Switchblade Switcharoo

The Saddest Rhino posted:

Didn't that game within the first hour allows you to, when possessing another man 's body, have sex with his wife? Because that is some non consensual horror going on
Sorta, because there's a case to be made that at that point the wife already was an inter-dimensional demon. That being said, even interview from back then showed they were fully aware of the implied nonconsensual horror but that it was very much the point. Like, is it even nonconsensual when it's her dead husband's physical body anyway (notice a pattern?), or when even in-fiction Omikron is a videogame.

al-azad posted:

This was back when Cage made games and Omikron is basically Shenmue with worse action but I still love it.
Yeah, it's super janky but I have a big soft spot for it (at least until it devolves). Also, for all the Shenmue comparisons, Omikron came out first, and had the free roaming city being demoed live before the first footage of Shenmue appeared. The inspiration for it is actually a 16bit era adventure/light RPG hybrid called B.A.T. It's an interesting case of western devs and japanese devs independently arriving at similar kinds of games through different evolutionary paths.

Chev fucked around with this message at 11:35 on Sep 10, 2017

FirstAidKite
Nov 8, 2009

RightClickSaveAs posted:

My internet claim to fame is starting the Wikipedia article for Hopkins FBI after finding out there wasn't one, something like 10 years ago. drat I feel old. I'm glad to see it's still up and hasn't been flagged as non-notable!

Hopkins FBI is just such an amazing trainwreck of a game. The logic behind everything and the utterly random gore-porn is just


:kiss:

It is a game that has to be seen to be believed.

It isn't scary, it isn't horror, but I think the devs intended for it to at least be thrilling and tense. It wasn't.

To everybody here, I highly highly recommend checking out this LP of it if you've never seen Hopkins FBI before. I also suggest checking it out if you HAVE seen Hopkins FBI because it is that good of an LP.

https://lparchive.org/Hopkins-FBI-(Video)/

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Groovelord Neato posted:

you won't. it's a five hour game stretched over like 20.

Nah, more like a 12 hour game stretched to 20

Groovelord Neato
Dec 6, 2014


Johnny Joestar posted:

it was a pretty cool showcase of what can be done with vr but beyond the spooky stuff it's not exactly the best at being an actual 'game'.

this is how i feel about most horror games in general. i don't really know how to fix it but it's something i've mulled over for awhile (considered making my own even). even something i enjoyed as horror like SOMA didn't have enough game to it (just running from things i can't look at that instakill me and maybe one or two puzzles aint cutting it sorry).

Improbable Lobster posted:

Nah, more like a 12 hour game stretched to 20

12 hours seems too long considering there isn't really enough gameplay to justify even that length. it's opening doors and solving trivial puzzles.

Groovelord Neato fucked around with this message at 15:23 on Sep 10, 2017

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Groovelord Neato posted:

this is how i feel about most horror games in general. i don't really know how to fix it but it's something i've mulled over for awhile (considered making my own even). even something i enjoyed as horror like SOMA didn't have enough game to it (just running from things i can't look at that instakill me and maybe one or two puzzles aint cutting it sorry).


12 hours seems too long considering there isn't really enough gameplay to justify even that length. it's opening doors and solving trivial puzzles.

Opening doors is 70% of all horror games

Groovelord Neato
Dec 6, 2014


i don't think you played alien isolation. you don't just hit E.

plus i said there's a problem with the genre in general right there.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The general "formula" for most modern horror games is, you take a gated-off area full of places to hide and unleash an unkillable monster of some kind to play hide and seek with the player. Then the player has to either initiate the cutscene to unlock the path, find a key or equivalent or activate a generator or something. Then repeat for the next area.

Simiain
Dec 13, 2005

"BAM! The ole fork in the eye!!"

Improbable Lobster posted:

Nah, more like a 12 hour game stretched to 20

Maybe, felt longer to me, regardless....those stretched hours really bloody stretched. To me it was less of an issue of the inherent limitations of the medium, and more the straightforward fact that the game just didnt bloody end, I think I went through 3 or 4 pretend endings before I gave up on it.

Sakurazuka
Jan 24, 2004

NANI?

There were only two pretend endings jeeze

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Groovelord Neato posted:

i don't think you played alien isolation. you don't just hit E.

plus i said there's a problem with the genre in general right there.

I'm pretty sure that fighting creepy androids is more gameplay than opening doors and solving puzzles. Hell, the RE games are just solving bad puzzles and opening doors if you're going to ignore huge parts of the games like you're doing with A:I.

Yancy_Street
Nov 26, 2007

drunk octopus
wants to fight you
I'm a little tipsy on a Sunday, so I thought I'd recommend a few horror games I've enjoyed recently:

Dead Secret - probably my favorite game in a while. Excellent writing and a lot of smart literary metaphors. If you remember that short from the Tales from the Darkside movie about the gargoyles, you'll really enjoy this one.
Kraven Manor - shockingly good short FPS game made by a small team of college students with a fun Tetris-esque room design motif.
Albino Lullaby - best goddamned non-jump scare "weird and disturbing = scary" game I can think of. Can't wait for the next episode.
Darkwood - really drat clever. I love the camera perspective and art style. Way more of an actual game than most horror games these days.
The Count Lucanor - like a weird and funny and creepy Zelda. Amazing game.
Maize - hilariously dumb with creepy moments.
This Strange Realm of Mine - an insane, weird Doom-ish 2.5D game written by a 13 year old who is also insane.

Yancy_Street fucked around with this message at 16:48 on Sep 10, 2017

Groovelord Neato
Dec 6, 2014


Improbable Lobster posted:

I'm pretty sure that fighting creepy androids is more gameplay than opening doors and solving puzzles. Hell, the RE games are just solving bad puzzles and opening doors if you're going to ignore huge parts of the games like you're doing with A:I.

lol i love how you aren't getting the issue with opening doors in alien.

the android poo poo is awful so why would you give that as some defense of the game.

sigher
Apr 22, 2008

My guiding Moonlight...



Shnag posted:

The game recommends hard for the most authentic experience, so that should give you your answer. Its play on hard

As someone who's run through on Hard, don't, it's absolutely miserable and just frustrating.

Dave Angel
Sep 8, 2004

Yeah, I really enjoyed Alien: Isolation and would definitely suggest starting on Normal rather than Hard for a first playthrough. You can also adjust the difficulty on the fly during play through the options menu, if need be.

Another recommendation, there's a mod called Alias Isolation which provides better anti-aliasing than what the game itself offers. Can see a comparison video here.

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Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
Behind the scenes of Isolation, the main affect of difficulty really only determines how short the tether the alien is to Ripley. The game is much more enjoyable on Easy or even the newer Novice setting - you still get all the scares and everything else, but the alien isn't constantly in the next room slowing down the progress and making you hide forever. You'll be far less frustrated, and the "rarer" alien appearances leave you more tense than annoyed that you have to sit in a locker forever.

The opening doors is kind of cool on controller. Man it sucks on m+kb.

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