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I did a space monster.
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# ? Sep 12, 2017 17:10 |
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# ? May 30, 2024 00:37 |
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Giant Isopod posted:Long effort post with regard to people losing games that will probably open me up to a shower of criticism: Wow careful you don't burn anyone with that searing hot take of" ultramarines suck".
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# ? Sep 12, 2017 17:20 |
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Artum posted:Wow careful you don't burn anyone with that searing hot take of" ultramarines suck". I know, I'm sorry, I regret that. I completely forgot about grey knights when I was writing that or I would have used them.
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# ? Sep 12, 2017 17:25 |
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Giant Isopod posted:
Wrong.
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# ? Sep 12, 2017 17:33 |
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Giant Isopod posted:I know, I'm sorry, I regret that. I completely forgot about grey knights when I was writing that or I would have used them. Please, tell us your feelings about Matt Ward!
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# ? Sep 12, 2017 17:33 |
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That take is so mild you'd even get laughed out of a Taco Bell for it, but I agree that Primarchs as Lord of War units have shifted the scale in a direction that most other factions can't exactly hit. At 360 points Bobby can comfortable slot into 1000-point lists in ways that a Knight or Magnus can't, while also centralizing the game in ways that aren't healthy at that point range. As fun as it can be to speculate about how each Primarch would operate, they make the game Herohammer in a way most other factions can't participate in comfortably, if only because those factions don't have 9 super units each waiting in the wings. Heck, assuming other primarchs hover around Bobby's cost, you could have him, Dorn, and Vulkan basically 3v3ing another army, and that just seems innately weird.
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# ? Sep 12, 2017 17:35 |
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'Marines are the best and get all the best stuff' cry out a chorus of bads, failing to notice that Marines have not been the best army in literally any edition.
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# ? Sep 12, 2017 17:36 |
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None of my poo poo got wrecked in the hurricane, my garbage marines are safe. It went a lot further west than predicted so we only got 55 to 60 mph winds and light flooding. Most of the county is without power with no dates on it being restored yet. Some businesses have power though, was able to charge my poo poo at kroger, and today I've seen more of the traffic lights come back on.
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# ? Sep 12, 2017 17:37 |
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Corrode posted:'Marines are the best and get all the best stuff' cry out a chorus of bads, failing to notice that Marines have not been the best army in literally any edition. I did not mean to imply that marines good, or overpowered, or anything of the sort. I have no idea what is good. I was just leveraging the well-known fact that marines get a large amount of focus in the game development to point out how annoying it is to be told "Hey, buy a different faction, this one's hot" in response to losing a game, since the subject in question was how to deal with people losing.
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# ? Sep 12, 2017 17:41 |
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Not too impressed with Graia's tactics, it's a pseudo 6+++ that only occurs on death or fleeing. Good for infantry and okay on vehicles for the potential to completely ignore multi damage wounds that would kill it, but you still only have a 1/6 chance of making it in a specific situation. I'd rather have a real 6+++ but that might be too OP considering it would be army wide. Strategem for electro priests to fight twice sounds good until you realize it's 3 CP and only for electro priests. CSMs do that for the same price and it applies to any of their units. Graia definitely seems to be favoring the infantry heavy Ad Mech army but I don't think it beats out Mars and Cawl. Hopefully the other forge worlds have stronger abilities to at least compete with them.
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# ? Sep 12, 2017 17:41 |
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Giant Isopod posted:If someone is losing, at an expensive, unbalanced game, that they joined because they liked the aesthetic of a particular army, the worst possible thing to do is to tell them to just play a different army. That's not only insulting to the time and money they've put in, it directly plays against one of the games strengths: it's aesthetics and tone in the diversity of the different factions and their ability to bring different people to the game. This part of your post was good, and you probably should have started and finished it there.
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# ? Sep 12, 2017 17:45 |
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I agree with Giant Isopod on all counts and this thread is generally informative and fun but is a massive circlejerk at times
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# ? Sep 12, 2017 17:50 |
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How do you feel about telling people to buy different things (for the army they already play). At my store there are a bunch of people who don't have anything that can kill tanks. I like tanks, and tend to bring at least 1 tank/Dread. There are games where that tank runs over their army because they can't do anything to it. I don't like telling people what to buy, but is it unreasonable to cut out a chunk of my army just for them to have a chance at winning?
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# ? Sep 12, 2017 17:51 |
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Giant Isopod posted:I did not mean to imply that marines good, or overpowered, or anything of the sort. I have no idea what is good. I was just leveraging the well-known fact that marines get a large amount of focus in the game development to point out how annoying it is to be told "Hey, buy a different faction, this one's hot" in response to losing a game, since the subject in question was how to deal with people losing. I think that's fair enough and there's definitely been times in the game when some armies have been trap choices from the ground up - Tyranids for about the last decade, Orks quite a lot of the time, Necrons were hilariously bad until their 5th ed book, and so on. I don't think it's because of Marines specifically though so much as GW being terrible at coherent game development - Matt Ward used to get complained about a lot, but the books he wrote were actually really good if you only played them against each other because he had clear ideas about what he was doing, what playstyle/s he thought the book should encourage, etc. The problem was putting that up against books written by guys who were less clear about what they were doing who made strange choices, or older books which obviously weren't written to accommodate changes in the base game. One of the things I like most about 8th is that right now it seems like the majority of armies are at least viable - some of them still have crap internal balance (Orks, Tau) but we're getting closer towards everything being at least usable if not perfect. Booley posted:How do you feel about telling people to buy different things (for the army they already play). At my store there are a bunch of people who don't have anything that can kill tanks. I like tanks, and tend to bring at least 1 tank/Dread. There are games where that tank runs over their army because they can't do anything to it. I don't like telling people what to buy, but is it unreasonable to cut out a chunk of my army just for them to have a chance at winning? Question of degree. There's two extremes which are like "You refuse to acknowledge half the game then complain when you lose, reconsider your choices" and "Your army is only functional with x, y and z, anything else is a trap." I have no sympathy for the former and a lot for the latter, because even in top-tier books the internal balance can be awful and it sucks if deviating even slightly from the One True List is an exercise in frustration. Living Image fucked around with this message at 17:55 on Sep 12, 2017 |
# ? Sep 12, 2017 17:52 |
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Booley posted:How do you feel about telling people to buy different things (for the army they already play). At my store there are a bunch of people who don't have anything that can kill tanks. I like tanks, and tend to bring at least 1 tank/Dread. There are games where that tank runs over their army because they can't do anything to it. I don't like telling people what to buy, but is it unreasonable to cut out a chunk of my army just for them to have a chance at winning? It's a consumerist game - that's going to come up, and I think it's fine. I think there's a strong difference between recommending something additive in what is a game focused around collecting, and telling people to start over, effectively planting the seeds that what they've already done is worthless. It's not just about money, but time and investment - saying "hey, you consider a tank? that'd really have hosed up my dudes" which offers the allure of painting a tank and integrating it with your army is encouraging, in a way, even if it's something you can't do right now.
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# ? Sep 12, 2017 17:57 |
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Can someone give me a quick rundown on the Knight models, why one kit is more expensive, and why I shouldn't get the Errant just because I like one of the faceplates better. It would be a superheavy auxiliary detachment for Space Marines or Tempestus. Not building an all Knight list.
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# ? Sep 12, 2017 17:58 |
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You know what? Let's have a little survey here. Respond to this post with all armies that you officially play with, meaning you can field one in a legal match under current rules.
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# ? Sep 12, 2017 18:04 |
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mango sentinel posted:Can someone give me a quick rundown on the Knight models, why one kit is more expensive, and why I shouldn't get the Errant just because I like one of the faceplates better. The warden kit is literally just the old kit with more sprues since Knights turned out to be super popular. Warden has carapace weapons and more faceplates etc that's why they charge more.
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# ? Sep 12, 2017 18:05 |
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Artum posted:The warden kit is literally just the old kit with more sprues since Knights turned out to be super popular. Warden has carapace weapons and more faceplates etc that's why they charge more. Oh, so I can just pay $17 for that back mounted rocket launcher?
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# ? Sep 12, 2017 18:08 |
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Booley posted:How do you feel about telling people to buy different things (for the army they already play). At my store there are a bunch of people who don't have anything that can kill tanks. I like tanks, and tend to bring at least 1 tank/Dread. There are games where that tank runs over their army because they can't do anything to it. I don't like telling people what to buy, but is it unreasonable to cut out a chunk of my army just for them to have a chance at winning? Being like "Hey, X unit is really good, have you tried it?" or "Y unit could kill my thing really effectively" is fine. Recommending an army have more anti tank, more close combat, or something additional to what they already have is totally cool. Telling someone their army is bad and they should play a different one isn't.
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# ? Sep 12, 2017 18:08 |
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goose willis posted:I agree with Giant Isopod on all counts and this thread is generally informative and fun but is a massive circlejerk at times People agreeing on mass that you are wrong does not mean that there is a circlejerk going on. It just means that you are wrong.
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# ? Sep 12, 2017 18:10 |
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goose willis posted:You know what? Let's have a little survey here. Space Marines Blood Angels Dark Eldar Imperial Guard Ad Mech (current project) I could get mishmash Chaos on the table but it's not an army I would ever actually play so I'm not including it.
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# ? Sep 12, 2017 18:11 |
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Mr. Funktastic posted:Not too impressed with Graia's tactics, it's a pseudo 6+++ that only occurs on death or fleeing. Good for infantry and okay on vehicles for the potential to completely ignore multi damage wounds that would kill it, but you still only have a 1/6 chance of making it in a specific situation. I'd rather have a real 6+++ but that might be too OP considering it would be army wide. Strategem for electro priests to fight twice sounds good until you realize it's 3 CP and only for electro priests. CSMs do that for the same price and it applies to any of their units. The CSM "fight again" strategem only applies to Khorne units, and only Infantry/Bikers within that group The interesting thing about the Graia tactic is that it helps keep units who would be fleeing, which is the first time I think we've seen something like that in this edition.
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# ? Sep 12, 2017 18:11 |
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goose willis posted:You know what? Let's have a little survey here. I might as well reply to myself: Renegades & Heretics Alpha Legion Death Guard Iron Hands Dark Angels
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# ? Sep 12, 2017 18:14 |
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goose willis posted:You know what? Let's have a little survey here. Just Blood Angels here. I also have a single Knight Paladin and a Vindicare assassin. goose willis posted:I might as well reply to myself: drat. I read that as Iron Warriors at first and was going to make a joke about you not playing any loyalists.
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# ? Sep 12, 2017 18:15 |
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goose willis posted:You know what? Let's have a little survey here. Every flavor of imperium space marine (vanilla, BA, DA, SW) Guard/Scions AdMech Imperium soup (two units sisters of silence in rhinos, celestine, four assassins, a bunch of inquisitors) Tau Demons (with some CSM sorcerers/malefic lords, Maggi) Genestealers (would be garbage though, no actual purestrains) Some eldar, but them not being able to ally with Tau means I don't have the models for a 2k army. Crons, bugs, and orks are boring
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# ? Sep 12, 2017 18:19 |
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goose willis posted:You know what? Let's have a little survey here. Space Marines Chaos Space Marines Chaos Daemons Necrons Tyranid Genestealer Cult Skitarii/Cult Mechanicus Death Guard Edit: Technically Dark Angels as well, which is mostly just 50+ Terminators in a bag and some DV MEq. PierreTheMime fucked around with this message at 18:21 on Sep 12, 2017 |
# ? Sep 12, 2017 18:19 |
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goose willis posted:You know what? Let's have a little survey here. First time I've had the time and money to maintain the hobby and I've just got my primaris ultras.
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# ? Sep 12, 2017 18:19 |
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My Dark Angels and Iron Hands are just the loyalists from the Dark Vengeance and Dark Imperium boxes, the Renegades are my current project and I've been making conversions out of various Mantic/Warzone/Tehnolog figures
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# ? Sep 12, 2017 18:19 |
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Naramyth posted:Every flavor of imperium space marine (vanilla, BA, DA, SW) You are the goddamn worst
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# ? Sep 12, 2017 18:21 |
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goose willis posted:You know what? Let's have a little survey here. Only Ad Mech at the moment, considering Alpha Legion or Tyranids as a second army though. TheChirurgeon posted:The CSM "fight again" strategem only applies to Khorne units, and only Infantry/Bikers within that group True, but for CSM it's way more than just two units as you can give almost any CSM infantry and bikers the mark of Khorne. I'd like it more if it applied to Infiltrators and Ruststalkers as well, but it's still quite pricey. Mr. Funktastic fucked around with this message at 18:36 on Sep 12, 2017 |
# ? Sep 12, 2017 18:23 |
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Giant Isopod posted:And also the next patch might not include rules for your faction because gently caress you. When was the last time this actually happened?
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# ? Sep 12, 2017 18:26 |
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JoshTheStampede posted:When was the last time this actually happened? No armies have been outright squatted since Squats, but there's plenty of examples where a faction didn't get a book all the way through an edition - Dark Eldar/Necrons in 4th, Eldar/Orks/Black Templars/Chaos in 5th, Chaos Daemons in 7th, and so on.
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# ? Sep 12, 2017 18:29 |
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Corrode posted:You are the goddamn worst Army hopping meta chasing whore I hate myself as much as you do
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# ? Sep 12, 2017 18:31 |
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goose willis posted:You know what? Let's have a little survey here. Right now, only Space Marines. When last I played in 5th, I also played Chaos Marines and Orks, but I sold those off in the intervening years.
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# ? Sep 12, 2017 18:33 |
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goose willis posted:You know what? Let's have a little survey here. Night Lords Black Legion World Eaters Thousand Sons Iron Warriors White Panthers (basic bitch space marines) Deathwatch Chaos Daemons
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# ? Sep 12, 2017 18:33 |
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goose willis posted:You know what? Let's have a little survey here. Blood Angels Tau Maybe dark angels, but they're mostly unpainted so don't count.
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# ? Sep 12, 2017 18:49 |
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goose willis posted:You know what? Let's have a little survey here. Post 'em if you got 'em. Adeptus Mechanicus Space Marines - Howling Griffons, pure Primaris Space Marines - Deathwatch (Next in line) [no photos, still on sprue] Imperium - A mix of a Knight, Adeptus Custodes, Sisters of Silence, Inquisitors, Adeptus Ministorum and Officio Assassinorum. (Current project, all WIP shots)
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# ? Sep 12, 2017 18:52 |
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Giant Isopod posted:The community's inability to handle criticism of the game. The game is not fine because space marines are fine. We know there will be no change to the game because the core audience does not get upset when non-spare-marine parts of the game take a poo poo. And so that part thrives because the other parts quit. Don't get me started on 40k podcasts, it's like you can hear them slurping on [insert favored chapter here]'s dick. I don't know, my anecdote against yours, I've never known the WH40K community to have any problem with criticizing the game. We're a little overeager sometimes, if anything. Do you maybe mean inability to handle criticism of rules and mechanics that benefit our individual play experience?
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# ? Sep 12, 2017 18:54 |
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# ? May 30, 2024 00:37 |
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What are those purple banners from? I like 'em and could use some more decorative bits
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# ? Sep 12, 2017 18:56 |