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embrasures will be op unless AI is reworked to better deal with them or if tynan adds reusable rocket launchers/field artillery other than mortars or something
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# ? Sep 12, 2017 03:14 |
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# ? May 22, 2024 08:53 |
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If you use the medieval times ones they work quite well with the AI because the AI will just try to storm them most of the time, rather than milling about. The AI only fucks up if you have no actual way into the base because embrasures are completely impassable, if they're just very slow to cross they work fine.
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# ? Sep 12, 2017 03:18 |
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picked this game up last night and gave it a try On my second day I decided I didn't like where I put my stockpile, so I gave an order to deconstruct the pillars holding the roof up so I could rebuild there. The roof caved in and crushed one of my dudes to death. I think I set a new record for failure or something. game is good.
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# ? Sep 12, 2017 11:53 |
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Renegret posted:I think I set a new record for failure or something.
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# ? Sep 12, 2017 17:18 |
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Yeah I picked it up a week ago and am having fun with it as well. I eagerly await the next update.
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# ? Sep 12, 2017 17:40 |
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569 unmodded hours
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# ? Sep 12, 2017 17:41 |
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Just watched a streamer lose her whole colony to a pack of man hunting snow hares because she forgot to build a door, rimworld at it's finest.
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# ? Sep 12, 2017 17:48 |
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Boomrat man hunter packs also suck, especially when they start deviating over terrain so they don't fratricide on explosion. I lost a rich explorer game on the first day because I thought I could kill the panther lingering near my shack and I didn't want it to go after my Labrador. Yeah, it ate my dude after he missed all but one of his first shots until panther got into melee range.
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# ? Sep 12, 2017 19:37 |
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Got bored of hunting uranium, getting enough for even a few colonists into space was getting far too tedious. Probably going to put this down for a while now.
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# ? Sep 12, 2017 19:55 |
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Yeah, the uranium requirement is a bit much. Obviously it's meant to prolong the end game until something better is instituted. Personally, I'd prefer to see a better ship designer.
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# ? Sep 12, 2017 21:03 |
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Space stations would be cool.
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# ? Sep 12, 2017 21:27 |
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Or: Once you launch enough colonists into space, you magically appear back on your home world (or a random new world if you're tribal). You land again but this time there are way less lovely events but way more factions and built up bases that you can potentially ally or annihilate. You'd get to go back home and start annihilating the people that you once loved because your space tribe is now a psycopathic cult set on consuming human hearts for juju.
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# ? Sep 12, 2017 22:03 |
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I'd adore being able to build a space station. As much as I liked the Mars mod there was too much tedium and not enough the-stuff-that-makes-Rimworld-fun. Plus I want to worship Dagon in space.
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# ? Sep 12, 2017 22:11 |
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Actually, here's my dumb mod idea I'd work on if I had any idea how to start and was dedicated enough to even imagine I might finish it: World Police. Once you reach the point where your colony is self sufficient and can start gaming the market anyway, you get the ability to build satellites that you launch over parts of the map, and which will tell you about whatever's going on. In addition to the caravan requests, you get alerts about pirates/tribals/mechanoids/etc. raiding other factions, and you can intervene, gaining faction rep. Eventually they start paying you to keep them safe via a tribute system.
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# ? Sep 12, 2017 22:44 |
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Those things would have to happen to others for you to be informed and be able to intervene in the first place. If I understand properly, I think what you want is an expanded version of the Recon mod, which has a similar premise with it's "please get these loving bandits off my poo poo" missions that the factions can give you.
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# ? Sep 13, 2017 02:19 |
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Trivia posted:Yeah, the uranium requirement is a bit much. Obviously it's meant to prolong the end game until something better is instituted. I'd like for the ship designer to actually allow you to build a full ship that you can move around the map and live in and decorate.
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# ? Sep 13, 2017 02:34 |
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If I don't care about getting into space and escaping the planet, and just want to build forever then I'm guessing Randy would be the best storyteller once I'm up and running?
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# ? Sep 13, 2017 02:39 |
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Yes, but also Randy is the best from the start regardless of your goals.
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# ? Sep 13, 2017 02:54 |
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I used to use the Deep Core Drill mod that gave you a huge version of the vanilla drill which could mine whatever substance you wanted. But, you had to complete a round (couldn't leave a %), it took awhile (each pawn might get 3-5 rounds per work day) and it took 2000 kWh to run. It felt okay to me... but I moved away from it to the quarry mod. I agree that starting with Randy is a good thing. I used to go Cassandra first year then Randy, then I stopped being so nit picky.
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# ? Sep 13, 2017 03:34 |
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What machining workstation guns do you guys prefer? Obviously different guns for different situations but I mean overall. The wiki seems to think the heavy SMG is the best short/close range gun, but it seems like the chain shotgun or the assault rifle would be better.
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# ? Sep 13, 2017 03:50 |
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I usually go assault rifles -> charge rifles for average pawns, then anyone with like 10+ shooting gets a sniper rifle or two to make sure I have some long ranged support.
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# ? Sep 13, 2017 04:07 |
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bird food bathtub posted:I usually go assault rifles -> charge rifles for average pawns, then anyone with like 10+ shooting gets a sniper rifle or two to make sure I have some long ranged support. Pretty much this. Charge rifles for average shooters, sniper rifles for 12+, plasteel longswords for everyone else.
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# ? Sep 13, 2017 04:08 |
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I do half my average shooters with assault rifles, a quarter with charge rifles, and the remainder bolt action unless trigger happy, then minigun or LMG. I try to have out of a group of 10 colonists 3 snipers. Usually what happens is that there is 1 or 2 melee (plasteel long swords eventually) in that ratio. Depending on situation, 1-3 EMP grenadiers and 1-2 frag grenadiers. Does shooting skill help mortar accuracy or is it just a crap shoot for everyone?
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# ? Sep 13, 2017 04:28 |
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It's completely random so put your crappy combat folks on them.
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# ? Sep 13, 2017 04:30 |
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Hey, you with one leg, one arm, one eye, and brain trauma! Man this explosive projectile device! *shoots as accurately as the bionic soldier*
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# ? Sep 13, 2017 04:32 |
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Danaru posted:I'd adore being able to build a space station. As much as I liked the Mars mod there was too much tedium and not enough the-stuff-that-makes-Rimworld-fun. Plus I want to worship Dagon in space. with a low orbit ion cannon?
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# ? Sep 13, 2017 04:54 |
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clone on the phone posted:If I don't care about getting into space and escaping the planet, and just want to build forever then I'm guessing Randy would be the best storyteller once I'm up and running? A handy guide to selecting your storyteller Q: Do you--? A: Yes, Randy. Q: I'm new and-- A: Yes, Randy.
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# ? Sep 13, 2017 06:51 |
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Machining weapons? Stick around long enough and you can kit everyone out in miniguns salvaged from centipedes. METAL STORM.
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# ? Sep 13, 2017 12:11 |
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Heavy SMGs are quite nice as a niche option if you end up fighting in closer quarters. They're rubbish outside of very short ranges but close in a single volley can rip a dude to shreds.
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# ? Sep 13, 2017 13:12 |
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New Butt Order posted:A handy guide to selecting your storyteller Cass/Phoebe give you free colonists, free wealth (clockwork raids are a good thing until their size gets too big), and has a check against random loving you in the first several years. Its worth starting there and switching unless you really like dealing with the food sapping events very early.
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# ? Sep 13, 2017 13:45 |
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If you get that unlucky just restart, you're in month 1 with 10 minutes invested. Randy for life imo because if you are looking to game the system like that you are already good enough at the game to weather some early bad events
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# ? Sep 13, 2017 14:03 |
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The Doom mod is hilarious and OP. I just took out a mech raid with a handful of BFG9000s (and flattened everything else within 20 tiles) I really want to try the minigun shooting gallery but need to redesign my kill box to support that.
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# ? Sep 13, 2017 14:48 |
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Bhodi posted:If you get that unlucky just restart, you're in month 1 with 10 minutes invested. But it's like Randy is so pervasive in thread recommendations you get people poking their head in like "I can't believe Randy did XY and Z and I had to restart/save scum" and it's like you know there's a setting to avoid that and save your 10 minutes for things that matter right?
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# ? Sep 13, 2017 14:57 |
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zedprime posted:Working through bad events with peanuts is cool and good and how Randy should be played. Randy's so widely used because it's not actively trying to gently caress you. It rolls a dice and sometimes you're hosed, but other storytellers just gently caress you without even rolling the dice.
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# ? Sep 13, 2017 15:06 |
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Slime posted:Randy's so widely used because it's not actively trying to gently caress you. It rolls a dice and sometimes you're hosed, but other storytellers just gently caress you without even rolling the dice. Cass and Phoebe will start turbofucking you on purpose somewhere around year 4 or 5 when the algorithm hits an inflection where you always get multiple bad events in a row, the soft population cap never goes up to keep getting freeby colonists, and the raids get so big that the clockwork nature is annoying. Everyone should switch to Randy by then if you haven't made a ship or are otherwise playing a long game. If you want a ramped start with active help from the storyteller, Cass and Phoebe make the first couple years a breeze compared to crossing your fingers Randy doesn't hate you this time or playing conservatively to handle the out of depth moments.
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# ? Sep 13, 2017 15:31 |
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zedprime posted:You get like 2 years where Cass and Phoebe are actively helping you: bonus chance to recruit or recruit events to hit the population soft cap, no turbofucking back to back events for several years, clockwork raids providing a steady income. New Butt Order fucked around with this message at 02:36 on Sep 14, 2017 |
# ? Sep 14, 2017 01:48 |
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Okay buddy, we get it. You're the big boy of the playground and you get to make the rules of whats pussy and what's not.
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# ? Sep 14, 2017 02:08 |
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Sage Grimm posted:Okay buddy, we get it. You're the big boy of the playground and you get to make the rules of whats pussy and what's not.
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# ? Sep 14, 2017 02:35 |
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I pick Phoebe because she's cute with a cute mammal pet.
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# ? Sep 14, 2017 03:18 |
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# ? May 22, 2024 08:53 |
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you morons know you can always adjust the difficulty and even story tellers mid game if you get your poo poo slapped too hard. right?
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# ? Sep 14, 2017 03:44 |