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AAAAA! Real Muenster posted:Today's Dev Diary: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-12th-of-september-2017.1043646/ The .5 republican tradition from the Shia school sounds absurd. I wonder if custom nations will get to pick their school or if it will be assigned randomly on spawning... if they get to pick then multiplayer games that allow CNs are probably going to see a *lot* of that. oddium posted:they should canonize the use of "mana" and also "boni/mali" Bonii and malii, surely.
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# ? Sep 13, 2017 13:04 |
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# ? May 28, 2024 16:09 |
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Poil posted:If by that you mean shoot the retards who use it with a cannon I'm all for it. QuarkJets posted:There's still a custom nation exploit that effectively gives you infinite custom nation points, by setting your "spent" point total to a large negative number. So you could just go that route and give yourself a bunch of provinces early on, or a huge starting income to make immediate early mass colonization viable
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# ? Sep 13, 2017 15:03 |
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Needs to be one i, so that we can have a achievement to accumulate a series of improbable boni while playing as Mali.
PittTheElder fucked around with this message at 21:54 on Sep 13, 2017 |
# ? Sep 13, 2017 15:03 |
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What a weird crash that happened in my ironman game right after my ally Poland separate peaced out of this defensive war against Muscowy. I should probably submit a bug report.
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# ? Sep 13, 2017 21:49 |
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Xinder posted:What a weird crash that happened in my ironman game right after my ally Poland separate peaced out of this defensive war against Muscowy. I should probably submit a bug report. Yeah losing wars or having a 6/5/5 heir die tends to make the game suddenly and inexplicably crash
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# ? Sep 13, 2017 21:53 |
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um johan? i think some people are violating the sanctity of iron man mode
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# ? Sep 14, 2017 05:01 |
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Here at Dev Diary number 28 we're really happy to unveil our newest feature: daily, mandatory autosaves.
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# ? Sep 14, 2017 05:09 |
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SAM never cared, lol @ cheevo sanctity.
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# ? Sep 14, 2017 05:30 |
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Arrhythmia posted:Here at Dev Diary number 28 we're really happy to unveil our newest feature: daily, mandatory autosaves. We've been listening to your complaints about the daily autosaves in our beta patch, so we're rolling it back to weekly mandatory autosaves.
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# ? Sep 14, 2017 05:32 |
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Arrhythmia posted:Here at Dev Diary number 28 we're really happy to unveil our newest feature: daily, mandatory autosaves. Some would say that the "wiping your entire hard drive" feature is unnecessary, but that's just what the game really needed.
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# ? Sep 14, 2017 05:33 |
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Boot.ini is enough, can leave the rest untouched. New achievements haven't been presented yet have they? Not got many fun ones left to do except for the Hormuz one which I want to wait a patch.
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# ? Sep 14, 2017 07:16 |
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Tahirovic posted:Boot.ini is enough, can leave the rest untouched. Achievements are usually the last dev diary they do before the patch/DLC drops.
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# ? Sep 14, 2017 07:48 |
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Arrhythmia posted:We've been listening to your complaints about the daily autosaves in our beta patch, so we're rolling it back to weekly mandatory autosaves. After careful consideration of your continued complaints, we're proud to introduce the new, mandatory hourly autosave feature. And to those who disagree with our DLC policy, don't worry; this new feature is part of the free patch.
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# ? Sep 14, 2017 07:55 |
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Don't be silly. Saving to disk every in-game day would be very inconvenient for people with slow HDDs. Which is why next patch is simply converting EU4 to an always-on client/server model.
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# ? Sep 14, 2017 08:29 |
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That was Ironman CK2 at the beginning. Ghastly.
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# ? Sep 14, 2017 08:32 |
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Reading all the above:Playstation 4 posted:SAM never cared, lol @ cheevo sanctity. Seriously, loving Why
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# ? Sep 14, 2017 09:05 |
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I'd usually not like to do stuff like that but sometimes losing a run i've sunk 15 hours into because of a bad ai ally alters my idea of "chievo honor".
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# ? Sep 14, 2017 14:40 |
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Has there been any word on when the new patch/DLC is gonna drop?
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# ? Sep 14, 2017 15:30 |
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Technowolf posted:Has there been any word on when the new patch/DLC is gonna drop?
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# ? Sep 14, 2017 15:38 |
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Technowolf posted:Has there been any word on when the new patch/DLC is gonna drop? Please be patient it takes a little time to balance the three new scaling modifiers. Paradox wants to make your bar-filling experience as fun and engaging as possible.
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# ? Sep 14, 2017 15:41 |
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What ideas do you all like for super blobby games? I'm playing as Spain, in the process of annexing my junior partner England and slowly conquering my way (via terrible Press Claim CB) into India and Asia. I already have Administrative, Exploration, Influence, and Quantity and I'm coming up on the tech level 18 idea. I have basically zero money worries because I control a lot of the world's trade nodes and will have even more once I'm done annexing England, the only other colonial power in the game. I'm not really having issues with unrest right now because I have armies in all my highest unrest areas, and the Spanish ideas are giving me enough missionary power to keep up with annexation (for now). Religious is looking mighty tempting just for Deus Vult, but it's so late in the idea group that I'm probably going to be at or near Imperialism by the time I finish it. I'm going to pick up Offensive eventually for when I finally bring the conquest back to the Euro zone but right now I'm just interested in expanding into Asia and India as quickly as possible. Something else that might be worth mentioning is that annexing England has cost ~3000 diplo points, so I'd rather not pick up another Diplo idea just yet until I've had a chance to catch up on tech and ideas. Thanks y'all! This is my first game and it's a lot of fun.
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# ? Sep 14, 2017 15:51 |
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admin + influence i think have an admin policy that reduces diplo annex by a further 20% anyway you can probably ditch exploration now as well and maybe take defensive for less attrition in the india jungles. even if you're not struggling with rebels Humanist can help bring down unrest far enough to start lowering autonomy, which means more money + manpower + absolutism
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# ? Sep 14, 2017 16:12 |
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oddium posted:admin + influence i think have an admin policy that reduces diplo annex by a further 20% Yeah, I'm working my way towards that, but I'll be done annexing England before I have the diplo points for it. Trading in ivory turned out to be a bit of a mixed blessing by raising my diplomatic reputation, sending the amount of diplo points I spend towards annexation in a month way up.
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# ? Sep 14, 2017 16:31 |
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Playstation 4 posted:SAM never cared, lol @ cheevo sanctity. I've always felt blessed that I wasn't born with the achievement gene. I pretty much just play for fun, don't try for achievements in any game, and view all the drama with a bemused confusion.
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# ? Sep 14, 2017 17:24 |
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Fintilgin posted:I've always felt blessed that I wasn't born with the achievement gene. Achievements can be fun to go for.
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# ? Sep 14, 2017 17:27 |
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Fintilgin posted:I've always felt blessed that I wasn't born with the achievement gene. I usually use them to pick goals in campaigns. I usually don't really care about getting the actual achievement itself by the end, though.
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# ? Sep 14, 2017 17:42 |
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Fintilgin posted:I've always felt blessed that I wasn't born with the achievement gene. Do achievement objectives in not-Ironman so you can disable lucky nations and use SAM to give yourself the ones you earn just as a checklist
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# ? Sep 14, 2017 17:46 |
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But achievements don't work when I use a custom nation in a totally randomized world!
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# ? Sep 14, 2017 17:53 |
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After about a billion attempts, my timurids are finally one province away from becoming Mughals! I'm so anxious. Problem is, that province is Central Doab, owned by Jaunpur, who is in a decent spot and allied with a strong Bahmanis, as well as other indian locals. My military is kinda crap from tech lag and lousy rulers, and Ottomans are encroaching. It's 1482. Worse, it seems every ally I get is 400 gold in debt and they never, ever join wars. Part of me wants to just take a crapton of loans and go for it, but since it's been a while since I had a decent Timurids run, I'm loathe to waste a good chance. What is the 'time limit' for forming Mughal before it starts really harming your long-term prospects? Maybe if I wait some years I can break some of his alliances, or wait until a big war has them busy....
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# ? Sep 14, 2017 17:57 |
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just call me chester chievo causes trophs/achies rule e: cheev marin
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# ? Sep 14, 2017 17:58 |
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Sephyr posted:After about a billion attempts, my timurids are finally one province away from becoming Mughals! I'm so anxious. ASAP, it's never too early to form Mughals and they take a little while to become particularly strong. As Timurids you know you've left it too long when your nation loving explodes -- it might be okay till 1500, and there's always a pretty good chance of alliances getting broken in India, but the longer you leave it the more risk you run of encountering a deadly combination of any number of debt, corruption, low manpower, low religious unity, close-fought war and low horde unity that sends you over the edge. If you have a chance of mercing up and taking them in a straight fight, I'd recommend luring their armies into a mountain ambush or two and seeing if you can get enough of an edge from that to snag the province. You don't need to conclusively defeat them right away after all, there's the whole rest of the game for that.
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# ? Sep 14, 2017 18:08 |
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oddium posted:you can ditch exploration No, I don't have hundreds of hours on this game, certainly not.
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# ? Sep 14, 2017 18:28 |
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skasion posted:ASAP, it's never too early to form Mughals and they take a little while to become particularly strong. As Timurids you know you've left it too long when your nation loving explodes -- it might be okay till 1500, and there's always a pretty good chance of alliances getting broken in India, but the longer you leave it the more risk you run of encountering a deadly combination of any number of debt, corruption, low manpower, low religious unity, close-fought war and low horde unity that sends you over the edge. If you have a chance of mercing up and taking them in a straight fight, I'd recommend luring their armies into a mountain ambush or two and seeing if you can get enough of an edge from that to snag the province. You don't need to conclusively defeat them right away after all, there's the whole rest of the game for that. Definitely don't lure anyone into a mountain ambush with horde armies since they get huge penalties for fighting in non-flat terrain, that's how I hosed up my first few Timurid attempts from not know that mechanic. Fight them as an attacker in the plains with lots of cav to take advantage of that horde bonus and you can take on an army twice as big as your own
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# ? Sep 14, 2017 18:46 |
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It's a bit of a cruel jokes on Timurids to get good bonuses on flat terrain when their turf is basically one massive mountain range. I can't wait to be able to focus on Mamluks and all that sweet, sweet flatland....
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# ? Sep 14, 2017 18:53 |
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IIRC even with the horde terrain shock penalty nomadic units still have better shock damage than low tech Indian units, and will still benefit from the standard penalty to attackers. It definitely works, if you can chase down individual armies in the North Indian farmlands that would probably work too.
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# ? Sep 14, 2017 18:53 |
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Fintilgin posted:But achievements don't work when I use a custom nation in a totally randomized world! Quoting myself to point out that the randomized nations function needs a button you can push that will assign you a random 200 point nation somewhere in the world with random ideas and size and such. Just push that button and the game boots up and dumps you in a surprise nation in a surprise world.
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# ? Sep 14, 2017 19:08 |
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Sephyr posted:It's a bit of a cruel jokes on Timurids to get good bonuses on flat terrain when their turf is basically one massive mountain range. I can't wait to be able to focus on Mamluks and all that sweet, sweet flatland.... Luckily they fixed that next patch! (Timurids, QQ and AQ are all no longer hordes, thank gently caress - this has always been a huge annoyance from a historical perspective)
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# ? Sep 14, 2017 19:54 |
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RabidWeasel posted:Luckily they fixed that next patch! (Timurids, QQ and AQ are all no longer hordes, thank gently caress - this has always been a huge annoyance from a historical perspective)
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# ? Sep 14, 2017 21:18 |
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After my own attempts at playing QQ I can only think of them as .
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# ? Sep 14, 2017 21:27 |
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# ? May 28, 2024 16:09 |
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Sephyr posted:After about a billion attempts, my timurids are finally one province away from becoming Mughals! I'm so anxious. If you're having trouble I reco.mend trying it out in a non-ironman game or two first. Admittedly I don't have much to go on but it looks like you're losing a lot of manpower in your wars and aren't razing provinces you capture. Definitely raze, as you need the mp for techs and the reduced admin costs for coring. As far as fighting goes you want to avoid doing it in your own lands and fight on the flat Northern Indian terrain. Also don't forget to outflank(aka have more units in your armies) because that can easily cause stackwipes in the early years.
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# ? Sep 15, 2017 00:20 |