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Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

temple posted:

Is anyone have a problem with no turret wrecks for the defense matrix?

assaulting facilities should be guaranteed turret wrecks

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Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

DeadButDelicious posted:

1. Were heavies just universally bad?

2. I found the tier progression of guns very obvious but after Carapace armour I had no clue what was the "best" armour to go with, or if it was a class by class basis. In the end I threw all my Psi's in Psi armour, Snipers in Ghost armour, and everyone else in Titan (seemed to go well with their HP passive). I never bothered with the other armours.

3. Never used SHIVs. Didn't seem worth it. Not sure if they are worth it still. Do they have any notable pros/cons?
The only good thing of the heavies were rockets, their gun skills aren't anything special.
Kevlar->Carapace->Titan is the generic armor upgrade path, all others are specialized versions. Everyone can use them but I think bonuses on ghost are suited more for assaults, and archangel mostly for snipers.
SHIVs are good if you play without Enemy Within, especially alloy shivs, they provide mobile cover and have a ton of HP to absorb shots instead of your meatbag soldiers and are also unaffected by poison or psi tricks. With Enemy Within MEC troopers do everything SHIVs can but twice as good.

temple
Jul 29, 2006

I have actual skeletons in my closet

Soothing Vapors posted:

assaulting facilities should be guaranteed turret wrecks
You don't get corpses from facilities. You don't get corpses from missions that with evac.

Kchama
Jul 25, 2007
I think my favorite change in War of the Chosen (unless this could happen in X-COM 2, I'm not sure) is that explosives aren't guaranteed to destroy loot. Before this meant I was always hesitant about using explosive weapons no matter what.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

DeadButDelicious posted:

I've had Enemy Unknown sat in my Steam games since it was last on sale and went in completely blind, no prior XCOM game experience at all, played on easy like the screaming baby I am because I had heard these games were notorious ball-busters, and it still took 6 restarts to finish.

Wow. What a game. That was an immensely satisfying experience. Just a couple of quick questions for XCOM vets because I am sure I will play again (already waiting for the next XCOM 2 sale);

1. Were heavies just universally bad? I stopped using mine once my Assault and Snipers gained a few ranks and their base accuracy went up, because it was just more efficient to kill with Sniper Headshots or Run and Gun Assaults. Heavy accuracy just seemed to suck and not be worth it even with plasma weapons and scopes. By the end I just ran 2 assaults/snipers/supports with half the team as Psi's.

2. I found the tier progression of guns very obvious but after Carapace armour I had no clue what was the "best" armour to go with, or if it was a class by class basis. In the end I threw all my Psi's in Psi armour, Snipers in Ghost armour, and everyone else in Titan (seemed to go well with their HP passive). I never bothered with the other armours.

3. Never used SHIVs. Didn't seem worth it. Not sure if they are worth it still. Do they have any notable pros/cons?

4. loving INDIA STOP TRYING TO PULL OUT OF THE XCOM PROJECT YOU PRICKS.

It's been aaages since I've played XCOM1. Do you have the Enemy within Expo? It totally makes it worth a 2nd playthrough on a higher difficulty, tons of new content. Then you can do the same for XCOM2! Huzzah.

1. Heavies tended to be built either as rocket-spammers, or with enough levels, as an AoE suppression&dmg Spammer. It's been so long, but more rockets tended to be the answer to a lot of things, and the supression combo was silly-great.

2. The teir3 armours where meant to have diversity. Most people put snipers in Archangel armour since flying is cool and good for them.

3. Shivs where cute, but expensive and underpowered compared to highlvl guys. There's a great video of two guys taking an all-SHIV squad for a lark into a muton/ethereal landed ufo, with a hilarious ending twist. Can't seem to find it, shame. Oh, and id you get the expansion?! Holy poo poo where punch-MECs outrageously fun.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Grim Horizon is really good for keeping the pressure up lategame. I have Lost, Chrysalids and Faceless on every drat mission. I'm going to try my next run with that and Beta Strike so the aliens get more of a chance to use their fancy Bleed rounds and so on.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

temple posted:

You don't get corpses from facilities. You don't get corpses from missions that with evac.

I think that was the sort of "should" where you are saying they don't but should.

There are very few turrets in non-facility missions where you don't evac so it's really hard to scavenge for them and build the facility before you get Avenger Defense.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
There are usually turrets on top of trains, so if you really want some you can choose to go for the "hack workstation in advent train" guerrilla ops.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Darkrenown posted:

You have like a month to do a Covert action which reduces it by 2 and takes ~6 days :confused:

Yeah, everyone says WoTC trivialises the doom clock because of this, but that depends on having that covert op available, and it isn't always available.

Actually, how ARE available covert ops determined? I imagine that the list gets rerolled every supply drop and the "hunt the chosen" ops are always available, but that might not be 100% correct?

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Dallan Invictus posted:

Yeah, everyone says WoTC trivialises the doom clock because of this, but that depends on having that covert op available, and it isn't always available.

Actually, how ARE available covert ops determined? I imagine that the list gets rerolled every supply drop and the "hunt the chosen" ops are always available, but that might not be 100% correct?

After 80 hours and 1.5 campaigns I'd say this is how it works.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
The 6-man squad upgrade has been eluding me like a carrot on a stick all game and when I chase that carrot a lieutenant dies or gets gravely wounded. I feel I'm dangerously deep into the game to not have a single captain. I even have the rookie-to-seargant training bonus and still can't manage it. It's only because of that bonus I'm not irreparably screwed at this point since I have replacements for all these DEAD AND WOUNDED LIEUTENANTS.

I love this game.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'd save a lieutenant and wait for a covert op that guarantees a promotion on completion and send them on that. That's how I power leveled a specialist to Colonel so I would have access to all the mission types.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

marshmallow creep posted:

I'd save a lieutenant and wait for a covert op that guarantees a promotion on completion and send them on that. That's how I power leveled a specialist to Colonel so I would have access to all the mission types.

That's definitely the way to go to get the first captain

It takes so long with fatigue and wounds unless you lost farm

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Also sparks are just plain good in wotc

Immune to fatigue , immune to daze , they're just great for being a meatshield

I think they're worth it even if you only bring one - including upgrades.

Shumagorath
Jun 6, 2001

Alchenar posted:

e: it's a sign of how awkward the expansion sits with the base game that you hit your victory lap somewhere between killing the second and third chosen, and then you realise 'oh I should probably build a skulljack'.
It's December and I haven't been threatened with a UFO yet.

MacheteZombie
Feb 4, 2007
The Icarus Armor is loving dope.

temple
Jul 29, 2006

I have actual skeletons in my closet

SulphagneSocialist posted:

I think that was the sort of "should" where you are saying they don't but should.

There are very few turrets in non-facility missions where you don't evac so it's really hard to scavenge for them and build the facility before you get Avenger Defense.

You're right I misread.

I wish
the lab could train low level psi abilities, so it more useful and bridge between nothing and full psi lab
the proving ground wasn't random, maybe require an engineer...2 engineers...whatever
the resistance comm increase scan times instead of contacts
the defense matrix gives controllable turrets on the evac zone with a cooldown :getin:

The contact/region is probably the major area I'd like see overhauled.

babypolis
Nov 4, 2009

Yesterday I learned that you can remote start the artillery battery in the chosen assault. It did 35 damage and instantly deleted a pod including a gatekeeper

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lunchmeat Larry posted:

it definitely seems a bit less... precise with civilians. I never get noticed by enemies unless I'm expecting to but some civilian rear end in a top hat will turn around and scream at me seemingly randomly all the time

I had a mission where a civilian was completely invisible behind some full cover, right next to spawn. The moment someone moved we were out of concealment.

gently caress civilians.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Gerblyn posted:

I actually failed my first run because I was so distracted by the chosen stuff I forgot about the avatar thing entirely. By the time I realized I was in trouble, the bar was only one space from being full and I was nowhere near a blacksite base, or having a proving ground to get a skulljack.

My one good resistance order is it takes a pip off the avatar timer a month so between that and a covert op here or there it's completely a non-issue. It's October and I still haven't done the blacksite. There are five facilities down, and I blew up a sixth early on.

Kchama
Jul 25, 2007

RBA Starblade posted:

My one good resistance order is it takes a pip off the avatar timer a month so between that and a covert op here or there it's completely a non-issue. It's October and I still haven't done the blacksite. There are five facilities down, and I blew up a sixth early on.

Wait, Resistance Orders are randomized? How would I live without half Excavation times, instant Ammo/Heavy Weapons and Armor Proving Grounds, more Resistance Contacts + more Avenger power?

Sapozhnik
Jan 2, 2005

Nap Ghost

babypolis posted:

Yesterday I learned that you can remote start the artillery battery in the chosen assault. It did 35 damage and instantly deleted a pod including a gatekeeper

Remote Start isn't always useful, but when it is it strikes with the fury of a vengeful god. Claymore + Remote Start on a fuel tank next to an Avenger spike erased the heavily armored pod camping it and knocked the spike down to something like 3 HP in one turn.

Iron Crowned
May 6, 2003

by Hand Knit
I rushed North America because my continent bonus makes graduates of the GTS sergeants

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Kchama posted:

Wait, Resistance Orders are randomized? How would I live without half Excavation times, instant Ammo/Heavy Weapons and Armor Proving Grounds, more Resistance Contacts + more Avenger power?

Don't worry, instead you can get slightly decreased will recovery time or Sacvenger

:shepicide:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zore posted:

Don't worry, instead you can get slightly decreased will recovery time or Sacvenger

:shepicide:

The -20% will recovery time one isn't that bad for pulling out of a death spiral, but by the time I had it I already pulled up.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

RBA Starblade posted:

The -20% will recovery time one isn't that bad for pulling out of a death spiral, but by the time I had it I already pulled up.

Its terrible in the early game when you're trying to deepen your bench though. Especially with so many other high impact orders floating around.

Lima
Jun 17, 2012

Scavenger is awesome when you get the avenger power or resistance contacts rumors :v:

Last game I only had one resistance radio building thing and full coverage thanks to it.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Lima posted:

Scavenger is awesome when you get the avenger power or resistance contacts rumors :v:

Last game I only had one resistance radio building thing and full coverage thanks to it.

I like it too, 1 upgraded resistance coms thing and I'm worldwide. :cool:

babypolis
Nov 4, 2009

I had some really crap orders for most of my campaign. 10% more xp gain and 33% less knowledge gain for the chosen, hoo boy. But then I got +2 resistance contacts and instant region contact and made the world my oyster. Still missing on some of the real broken poo poo like double AP gain or true concealment sadly

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Kchama posted:

Wait, Resistance Orders are randomized? How would I live without half Excavation times, instant Ammo/Heavy Weapons and Armor Proving Grounds, more Resistance Contacts + more Avenger power?

Yeah. The seem to share the pool, or just have some overlap with, continent bonuses too. So you might see them there instead.

Emberfox
Jan 15, 2005

~rero rero rero rero rero
Reapers are goddamn ridiculous. Deleting entire pods without revealing if you build them right, and then following that up by flat out deleting a ruler/chosen with Banish once they're high enough rank.

I managed to get one that could get an extra utility item as a bonus skill, which I took and filled that slot with Bluescreen Rounds. Who needs a combat specialist, anyway?

Coolguye
Jul 6, 2011

Required by his programming!

Internet Kraken posted:

I honestly think the thing he enjoys the most about it is making posters of his war dolls.
i keep setting up bonds to just look really loving stupid because of the names

like the first bond i got in my most recent campaign was a guy named Silas Cook and his Ranger homegirl Jessica Cooke

naturally their bond poster is "COOK AND COOKE - ADVENT'S LEADING CAUSE OF DEATH"

there's also a grenadier named Jeremy Black and a sniper named Jack Brown

i of course workshopped the "BLACK AND BROWN, NOW SIT DOWN" tag line pretty much the instant i saw them

Sapozhnik
Jan 2, 2005

Nap Ghost
I wonder why they didn't apply time pressure in XCOM 2 by just constantly airdropping reinforcements instead of a bunch of contrived mission timer mechanics like the Psi Relay.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Is it me btw or is the lab now completely useless? With games going longer research matters less, you're going to be long done probably, I have maybe a month and a half less then the rest of the research is over. I've had constant breakthroughs and inspirations even without it. I built it just for the hell of it but I don't think there's really a reason to.

Ornamented Death
Jan 25, 2006

Pew pew!

RBA Starblade posted:

Is it me btw or is the lab now completely useless? With games going longer research matters less, you're going to be long done probably, I have maybe a month and a half less then the rest of the research is over. I've had constant breakthroughs and inspirations even without it. I built it just for the hell of it but I don't think there's really a reason to.

There's a pretty surprising amount of breakthroughs. Like, I'm well into the second year of my current campaign and I'm still getting breakthroughs.

MacheteZombie
Feb 4, 2007

RBA Starblade posted:

Is it me btw or is the lab now completely useless? With games going longer research matters less, you're going to be long done probably, I have maybe a month and a half less then the rest of the research is over. I've had constant breakthroughs and inspirations even without it. I built it just for the hell of it but I don't think there's really a reason to.

I built one early on just to have quicker research and honestly felt like it was probably a waste of resources.


Colgate posted:

Reapers are goddamn ridiculous. Deleting entire pods without revealing if you build them right, and then following that up by flat out deleting a ruler/chosen with Banish once they're high enough rank.

I managed to get one that could get an extra utility item as a bonus skill, which I took and filled that slot with Bluescreen Rounds. Who needs a combat specialist, anyway?

I slapped a Superior Repeater onto my Reaper and it straight up deleted two of the rulers. It also killed half the remaining enemies with each ruler. Owns

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ornamented Death posted:

There's a pretty surprising amount of breakthroughs. Like, I'm well into the second year of my current campaign and I'm still getting breakthroughs.

Can you keep getting breakthroughs if you're out of research? That's interesting.

Coolguye
Jul 6, 2011

Required by his programming!
i find the lab MORE useful now.

1) there's a lot of extra pressure in the early game from the Chosen now. the second they show up, you're kind of on a timer to get rid of them because they will constantly gently caress everything up and make missions a LOT more complicated until you get rid of them. also avenger assaults are a pure losing proposition outside of XP, there's not really anything to gain from those situations.
2) with the addition of breakthroughs, you absolutely must expect that your science team will be distracted from time to time because at some point during the tech tree, they are GOING to draw a good breakthrough card or two (for me it was +1 damage to assault rifles and +1 damage to cannons). having a lab to make up the time you spend loving around is very important.
3) it's not like it absolutely must stay in the avenger forever. research is insanely valuable until the instant you don't need it, and once you finish out the tech tree you can just delete it. with the refund you get at the end of cycle, a fully upgraded lab costs you what, like 150 supplies? for what adds up to probably a month to a month and a half of saved time if you build it relatively early? yes. very worth it imo.

if you've already got like 7 scientists on board or whatever then yeah okay don't bother with one, but if you build one reasonably early when you only have 2 or 3 scientists, your research team hits way above its size and you can spend your time chasing other priorities on the geoscape.

Tricky Ed
Aug 18, 2010

It is important to avoid confusion. This is the one that's okay to lick.


I think, if I could change one fundamental thing about WotC, I'd find a way to delay the Chosen until midgame. Maybe even the different resistance factions, too.

As it is, the first few weeks of a campaign are exhilarating as you try to balance all the threats and demands coming at you, but once you take out a Chosen you're pretty much guaranteed to win.

Maybe the first faction contacts you after the blacksite, and the first Chosen after the facility? Plus maybe it takes covert actions to get to the rulers, so you're choosing between taking them out while the Chosen are weak or letting them mess up your missions while you hunt the Chosen. Or maybe lock Chosen lairs behind Avatar progress. Something to keep you focused on the alien plot more than the Chosen.

Ultimately it's a great expansion and I'm going to play a lot more of it, I just wish it'd pushed the difficulty curve more to the end game.

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Lunchmeat Larry
Nov 3, 2012

How are you guys using your reapers to max effectiveness, I feel like i get a couple of great situational shots then they're just kind of lovely snipers wandering around doing 7 damage per turn

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