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temple posted:Is anyone have a problem with no turret wrecks for the defense matrix? assaulting facilities should be guaranteed turret wrecks
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# ? Sep 15, 2017 14:37 |
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# ? May 31, 2024 03:41 |
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DeadButDelicious posted:1. Were heavies just universally bad? Kevlar->Carapace->Titan is the generic armor upgrade path, all others are specialized versions. Everyone can use them but I think bonuses on ghost are suited more for assaults, and archangel mostly for snipers. SHIVs are good if you play without Enemy Within, especially alloy shivs, they provide mobile cover and have a ton of HP to absorb shots instead of your meatbag soldiers and are also unaffected by poison or psi tricks. With Enemy Within MEC troopers do everything SHIVs can but twice as good.
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# ? Sep 15, 2017 14:41 |
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Soothing Vapors posted:assaulting facilities should be guaranteed turret wrecks
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# ? Sep 15, 2017 14:54 |
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I think my favorite change in War of the Chosen (unless this could happen in X-COM 2, I'm not sure) is that explosives aren't guaranteed to destroy loot. Before this meant I was always hesitant about using explosive weapons no matter what.
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# ? Sep 15, 2017 15:02 |
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DeadButDelicious posted:I've had Enemy Unknown sat in my Steam games since it was last on sale and went in completely blind, no prior XCOM game experience at all, played on easy like the screaming baby I am because I had heard these games were notorious ball-busters, and it still took 6 restarts to finish. It's been aaages since I've played XCOM1. Do you have the Enemy within Expo? It totally makes it worth a 2nd playthrough on a higher difficulty, tons of new content. Then you can do the same for XCOM2! Huzzah. 1. Heavies tended to be built either as rocket-spammers, or with enough levels, as an AoE suppression&dmg Spammer. It's been so long, but more rockets tended to be the answer to a lot of things, and the supression combo was silly-great. 2. The teir3 armours where meant to have diversity. Most people put snipers in Archangel armour since flying is cool and good for them. 3. Shivs where cute, but expensive and underpowered compared to highlvl guys. There's a great video of two guys taking an all-SHIV squad for a lark into a muton/ethereal landed ufo, with a hilarious ending twist. Can't seem to find it, shame. Oh, and id you get the expansion?! Holy poo poo where punch-MECs outrageously fun.
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# ? Sep 15, 2017 15:03 |
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Grim Horizon is really good for keeping the pressure up lategame. I have Lost, Chrysalids and Faceless on every drat mission. I'm going to try my next run with that and Beta Strike so the aliens get more of a chance to use their fancy Bleed rounds and so on.
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# ? Sep 15, 2017 15:04 |
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temple posted:You don't get corpses from facilities. You don't get corpses from missions that with evac. I think that was the sort of "should" where you are saying they don't but should. There are very few turrets in non-facility missions where you don't evac so it's really hard to scavenge for them and build the facility before you get Avenger Defense.
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# ? Sep 15, 2017 15:06 |
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There are usually turrets on top of trains, so if you really want some you can choose to go for the "hack workstation in advent train" guerrilla ops.
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# ? Sep 15, 2017 15:09 |
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Darkrenown posted:You have like a month to do a Covert action which reduces it by 2 and takes ~6 days Yeah, everyone says WoTC trivialises the doom clock because of this, but that depends on having that covert op available, and it isn't always available. Actually, how ARE available covert ops determined? I imagine that the list gets rerolled every supply drop and the "hunt the chosen" ops are always available, but that might not be 100% correct?
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# ? Sep 15, 2017 15:24 |
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Dallan Invictus posted:Yeah, everyone says WoTC trivialises the doom clock because of this, but that depends on having that covert op available, and it isn't always available. After 80 hours and 1.5 campaigns I'd say this is how it works.
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# ? Sep 15, 2017 15:28 |
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The 6-man squad upgrade has been eluding me like a carrot on a stick all game and when I chase that carrot a lieutenant dies or gets gravely wounded. I feel I'm dangerously deep into the game to not have a single captain. I even have the rookie-to-seargant training bonus and still can't manage it. It's only because of that bonus I'm not irreparably screwed at this point since I have replacements for all these DEAD AND WOUNDED LIEUTENANTS. I love this game.
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# ? Sep 15, 2017 15:38 |
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I'd save a lieutenant and wait for a covert op that guarantees a promotion on completion and send them on that. That's how I power leveled a specialist to Colonel so I would have access to all the mission types.
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# ? Sep 15, 2017 15:43 |
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marshmallow creep posted:I'd save a lieutenant and wait for a covert op that guarantees a promotion on completion and send them on that. That's how I power leveled a specialist to Colonel so I would have access to all the mission types. That's definitely the way to go to get the first captain It takes so long with fatigue and wounds unless you lost farm
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# ? Sep 15, 2017 15:56 |
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Also sparks are just plain good in wotc Immune to fatigue , immune to daze , they're just great for being a meatshield I think they're worth it even if you only bring one - including upgrades.
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# ? Sep 15, 2017 15:59 |
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Alchenar posted:e: it's a sign of how awkward the expansion sits with the base game that you hit your victory lap somewhere between killing the second and third chosen, and then you realise 'oh I should probably build a skulljack'.
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# ? Sep 15, 2017 16:03 |
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The Icarus Armor is loving dope.
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# ? Sep 15, 2017 16:13 |
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SulphagneSocialist posted:I think that was the sort of "should" where you are saying they don't but should. You're right I misread. I wish the lab could train low level psi abilities, so it more useful and bridge between nothing and full psi lab the proving ground wasn't random, maybe require an engineer...2 engineers...whatever the resistance comm increase scan times instead of contacts the defense matrix gives controllable turrets on the evac zone with a cooldown The contact/region is probably the major area I'd like see overhauled.
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# ? Sep 15, 2017 16:18 |
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Yesterday I learned that you can remote start the artillery battery in the chosen assault. It did 35 damage and instantly deleted a pod including a gatekeeper
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# ? Sep 15, 2017 16:19 |
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Lunchmeat Larry posted:it definitely seems a bit less... precise with civilians. I never get noticed by enemies unless I'm expecting to but some civilian rear end in a top hat will turn around and scream at me seemingly randomly all the time I had a mission where a civilian was completely invisible behind some full cover, right next to spawn. The moment someone moved we were out of concealment. gently caress civilians.
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# ? Sep 15, 2017 16:27 |
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Gerblyn posted:I actually failed my first run because I was so distracted by the chosen stuff I forgot about the avatar thing entirely. By the time I realized I was in trouble, the bar was only one space from being full and I was nowhere near a blacksite base, or having a proving ground to get a skulljack. My one good resistance order is it takes a pip off the avatar timer a month so between that and a covert op here or there it's completely a non-issue. It's October and I still haven't done the blacksite. There are five facilities down, and I blew up a sixth early on.
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# ? Sep 15, 2017 16:29 |
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RBA Starblade posted:My one good resistance order is it takes a pip off the avatar timer a month so between that and a covert op here or there it's completely a non-issue. It's October and I still haven't done the blacksite. There are five facilities down, and I blew up a sixth early on. Wait, Resistance Orders are randomized? How would I live without half Excavation times, instant Ammo/Heavy Weapons and Armor Proving Grounds, more Resistance Contacts + more Avenger power?
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# ? Sep 15, 2017 16:33 |
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babypolis posted:Yesterday I learned that you can remote start the artillery battery in the chosen assault. It did 35 damage and instantly deleted a pod including a gatekeeper Remote Start isn't always useful, but when it is it strikes with the fury of a vengeful god. Claymore + Remote Start on a fuel tank next to an Avenger spike erased the heavily armored pod camping it and knocked the spike down to something like 3 HP in one turn.
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# ? Sep 15, 2017 16:34 |
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I rushed North America because my continent bonus makes graduates of the GTS sergeants
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# ? Sep 15, 2017 16:47 |
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Kchama posted:Wait, Resistance Orders are randomized? How would I live without half Excavation times, instant Ammo/Heavy Weapons and Armor Proving Grounds, more Resistance Contacts + more Avenger power? Don't worry, instead you can get slightly decreased will recovery time or Sacvenger
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# ? Sep 15, 2017 17:01 |
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Zore posted:Don't worry, instead you can get slightly decreased will recovery time or Sacvenger The -20% will recovery time one isn't that bad for pulling out of a death spiral, but by the time I had it I already pulled up.
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# ? Sep 15, 2017 17:05 |
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RBA Starblade posted:The -20% will recovery time one isn't that bad for pulling out of a death spiral, but by the time I had it I already pulled up. Its terrible in the early game when you're trying to deepen your bench though. Especially with so many other high impact orders floating around.
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# ? Sep 15, 2017 17:07 |
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Scavenger is awesome when you get the avenger power or resistance contacts rumors Last game I only had one resistance radio building thing and full coverage thanks to it.
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# ? Sep 15, 2017 17:10 |
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Lima posted:Scavenger is awesome when you get the avenger power or resistance contacts rumors I like it too, 1 upgraded resistance coms thing and I'm worldwide.
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# ? Sep 15, 2017 17:22 |
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I had some really crap orders for most of my campaign. 10% more xp gain and 33% less knowledge gain for the chosen, hoo boy. But then I got +2 resistance contacts and instant region contact and made the world my oyster. Still missing on some of the real broken poo poo like double AP gain or true concealment sadly
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# ? Sep 15, 2017 17:23 |
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Kchama posted:Wait, Resistance Orders are randomized? How would I live without half Excavation times, instant Ammo/Heavy Weapons and Armor Proving Grounds, more Resistance Contacts + more Avenger power? Yeah. The seem to share the pool, or just have some overlap with, continent bonuses too. So you might see them there instead.
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# ? Sep 15, 2017 17:28 |
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Reapers are goddamn ridiculous. Deleting entire pods without revealing if you build them right, and then following that up by flat out deleting a ruler/chosen with Banish once they're high enough rank. I managed to get one that could get an extra utility item as a bonus skill, which I took and filled that slot with Bluescreen Rounds. Who needs a combat specialist, anyway?
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# ? Sep 15, 2017 17:30 |
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Internet Kraken posted:I honestly think the thing he enjoys the most about it is making posters of his war dolls. like the first bond i got in my most recent campaign was a guy named Silas Cook and his Ranger homegirl Jessica Cooke naturally their bond poster is "COOK AND COOKE - ADVENT'S LEADING CAUSE OF DEATH" there's also a grenadier named Jeremy Black and a sniper named Jack Brown i of course workshopped the "BLACK AND BROWN, NOW SIT DOWN" tag line pretty much the instant i saw them
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# ? Sep 15, 2017 17:31 |
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I wonder why they didn't apply time pressure in XCOM 2 by just constantly airdropping reinforcements instead of a bunch of contrived mission timer mechanics like the Psi Relay.
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# ? Sep 15, 2017 17:32 |
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Is it me btw or is the lab now completely useless? With games going longer research matters less, you're going to be long done probably, I have maybe a month and a half less then the rest of the research is over. I've had constant breakthroughs and inspirations even without it. I built it just for the hell of it but I don't think there's really a reason to.
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# ? Sep 15, 2017 17:34 |
RBA Starblade posted:Is it me btw or is the lab now completely useless? With games going longer research matters less, you're going to be long done probably, I have maybe a month and a half less then the rest of the research is over. I've had constant breakthroughs and inspirations even without it. I built it just for the hell of it but I don't think there's really a reason to. There's a pretty surprising amount of breakthroughs. Like, I'm well into the second year of my current campaign and I'm still getting breakthroughs.
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# ? Sep 15, 2017 17:36 |
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RBA Starblade posted:Is it me btw or is the lab now completely useless? With games going longer research matters less, you're going to be long done probably, I have maybe a month and a half less then the rest of the research is over. I've had constant breakthroughs and inspirations even without it. I built it just for the hell of it but I don't think there's really a reason to. I built one early on just to have quicker research and honestly felt like it was probably a waste of resources. Colgate posted:Reapers are goddamn ridiculous. Deleting entire pods without revealing if you build them right, and then following that up by flat out deleting a ruler/chosen with Banish once they're high enough rank. I slapped a Superior Repeater onto my Reaper and it straight up deleted two of the rulers. It also killed half the remaining enemies with each ruler. Owns
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# ? Sep 15, 2017 17:37 |
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Ornamented Death posted:There's a pretty surprising amount of breakthroughs. Like, I'm well into the second year of my current campaign and I'm still getting breakthroughs. Can you keep getting breakthroughs if you're out of research? That's interesting.
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# ? Sep 15, 2017 17:40 |
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i find the lab MORE useful now. 1) there's a lot of extra pressure in the early game from the Chosen now. the second they show up, you're kind of on a timer to get rid of them because they will constantly gently caress everything up and make missions a LOT more complicated until you get rid of them. also avenger assaults are a pure losing proposition outside of XP, there's not really anything to gain from those situations. 2) with the addition of breakthroughs, you absolutely must expect that your science team will be distracted from time to time because at some point during the tech tree, they are GOING to draw a good breakthrough card or two (for me it was +1 damage to assault rifles and +1 damage to cannons). having a lab to make up the time you spend loving around is very important. 3) it's not like it absolutely must stay in the avenger forever. research is insanely valuable until the instant you don't need it, and once you finish out the tech tree you can just delete it. with the refund you get at the end of cycle, a fully upgraded lab costs you what, like 150 supplies? for what adds up to probably a month to a month and a half of saved time if you build it relatively early? yes. very worth it imo. if you've already got like 7 scientists on board or whatever then yeah okay don't bother with one, but if you build one reasonably early when you only have 2 or 3 scientists, your research team hits way above its size and you can spend your time chasing other priorities on the geoscape.
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# ? Sep 15, 2017 17:43 |
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I think, if I could change one fundamental thing about WotC, I'd find a way to delay the Chosen until midgame. Maybe even the different resistance factions, too. As it is, the first few weeks of a campaign are exhilarating as you try to balance all the threats and demands coming at you, but once you take out a Chosen you're pretty much guaranteed to win. Maybe the first faction contacts you after the blacksite, and the first Chosen after the facility? Plus maybe it takes covert actions to get to the rulers, so you're choosing between taking them out while the Chosen are weak or letting them mess up your missions while you hunt the Chosen. Or maybe lock Chosen lairs behind Avatar progress. Something to keep you focused on the alien plot more than the Chosen. Ultimately it's a great expansion and I'm going to play a lot more of it, I just wish it'd pushed the difficulty curve more to the end game.
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# ? Sep 15, 2017 17:46 |
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# ? May 31, 2024 03:41 |
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How are you guys using your reapers to max effectiveness, I feel like i get a couple of great situational shots then they're just kind of lovely snipers wandering around doing 7 damage per turn
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# ? Sep 15, 2017 17:47 |