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Aside from the dumb Korn song, Daniel Licht did a pretty good job for the soundtrack for Downpour with a couple of the tracks being the only thing I liked about the entire game. https://www.youtube.com/watch?v=mk9bnJnHMIs https://www.youtube.com/watch?v=pJJcvvnGbKs Of course it doesn't compare to Akira Yamaoka's stuff in the rest of the series, but then, what could?
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# ? Sep 16, 2017 15:10 |
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# ? May 8, 2024 08:58 |
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Fil5000 posted:I think the Suffering games came out recently on GoG, actually. Yeah, here: Does the USAF still own the rights to the franchise? I'd heard rumors years ago that they'd ended up in some ridiculous situation like that.
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# ? Sep 16, 2017 17:01 |
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Marshal Radisic posted:Does the USAF still own the rights to the franchise? I'd heard rumors years ago that they'd ended up in some ridiculous situation like that.
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# ? Sep 16, 2017 17:52 |
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It was a Midway game, so I can only imagine some oddity with Midway being chopped into 800 pieces upon bankruptcy
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# ? Sep 16, 2017 17:58 |
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There's a bunch of great old games that are owned by insurance companies and poo poo that'll never do anything with it.
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# ? Sep 16, 2017 19:30 |
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Xenomrph posted:USAF as in the United States Air Force?
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# ? Sep 16, 2017 19:31 |
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I wonder who bought the rights for Dr Muto...
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# ? Sep 16, 2017 19:35 |
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Night Dive has pulled miracles but settling No One Lives Forever may trigger the rapture. Fox and Activision shrugged their shoulders but WB put their foot down, a game they have nothing to do with but they own Monolith.
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# ? Sep 16, 2017 20:23 |
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al-azad posted:Night Dive has pulled miracles but settling No One Lives Forever may trigger the rapture. Fox and Activision shrugged their shoulders but WB put their foot down, a game they have nothing to do with but they own Monolith. We'll never see a re-release of Aliens vs Predator 2 for PC for the same reason - Fox owns the IP, and WB owns Monolith. Then again the Predator was a DLC character in Mortal Kombat X, so who knows?
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# ? Sep 16, 2017 22:02 |
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How is Oxenfree? It's free on xbox this month.
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# ? Sep 16, 2017 22:40 |
hanales posted:How is Oxenfree? It's free on xbox this month. I love it. The dialogue and tone bears some similarities to Life is Strange, but it goes much deeper into the weird and creepy.
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# ? Sep 16, 2017 22:48 |
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TEW was decent. I'd say I enjoyed a solid 70% of it. If they can hammer out the 30% of dull poo poo I'll get the sequel day 1. Some personal highlights All of chapter 12 All of chapter 9, Ruvik wasn't that difficult to avoid The game actually had a good sewer level with a sweet boss at the end Monster design was great all around The stealth sections that give you enough leeway to gently caress with enemies. I like navigating traps when I can actually see them. It reminded me of my favorite parts of The Last of Us where you're just throwing bottles at dudes then stabbing them. Every arena section. The combat is enjoyable when you're given enough room to actually maneuver Remove some of the awful chases, trial and error gimmick rooms, and loving ENEMY GRABS JESUS CHRIST and you've got a strong sequel. edit: Also, get rid of weapon sway. There's no worse feeling as a player than missing a shot I should've hit because the cursor moved 2 pixels over. This is fine with scoped rifles but every gun should be RE4 laser pointer style. al-azad fucked around with this message at 00:04 on Sep 17, 2017 |
# ? Sep 16, 2017 23:49 |
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hanales posted:How is Oxenfree? It's free on xbox this month. Fantastic. It's only 6ish hours to beat, but that works to it's benefit cause there's some really clever call backs to early cutscenes near the end, and there's new game+ stuff that changes the story. Plus the actual story takes place over a six hour time period so it feels really natural. It's obv a bit of a commitment, but I suggest setting aside six hours one day and just shooting through one playthrough in single session
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# ? Sep 17, 2017 04:24 |
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Lube Enthusiast posted:Fantastic. It's only 6ish hours to beat, but that works to it's benefit cause there's some really clever call backs to early cutscenes near the end, and there's new game+ stuff that changes the story. Plus the actual story takes place over a six hour time period so it feels really natural. I actually did this last night. I guess this would be a walking simulator? I enjoyed it, and the story, I don't know if I find the gameplay style engaging enough to do it again. Neat story though.
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# ? Sep 17, 2017 14:20 |
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hanales posted:I actually did this last night. I guess this would be a walking simulator? It's just a genre distinction, but not at all. Walking Simulators are first-person games with zero puzzles or combat, and typically feature completely minimal player interaction besides walking, if any at all. Dialogue choices alone are enough to take this game out of the walking simulator category. Oxenfree is a nonstandard point and click adventure game. If you thought the gameplay wasn't engaging enough, I think you would hate an actual walking simulator.
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# ? Sep 17, 2017 20:37 |
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the black husserl posted:It's just a genre distinction, but not at all. Walking Simulators are first-person games with zero puzzles or combat, and typically feature completely minimal player interaction besides walking, if any at all. Dialogue choices alone are enough to take this game out of the walking simulator category. Ahh ok good to know. I grew up in the 80s and 90s so point and click adventure means a bit more than this game, which is why I assumed it was something else. I think I would definitely hate an actual walking simulator!
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# ? Sep 17, 2017 20:40 |
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Walking simulator was originally a derisive term to decry a perceived lack of gameplay but has since come to describe any game that involves exploring environments with little to no emphasis on combat or other skill-based mechanics.
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# ? Sep 17, 2017 21:14 |
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Tbf it was originally coined for Dear Esther, a game where literally all you do is walk while someone occasionally reads out a few random diary passages.
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# ? Sep 17, 2017 21:33 |
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Sakurazuka posted:Tbf it was originally coined for Dear Esther, a game where literally all you do is walk while someone occasionally reads out a few random diary passages. I thought Gone Home had that distinction, giving walking simulator the slurred inference for no reason.
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# ? Sep 17, 2017 21:36 |
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No, Gone Home was just the first time people objected to the term's application IIRC. And I understand you had to like locate and inspect objects or something in that so it's not as egregious as some of the other entries in the genre.
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# ? Sep 17, 2017 22:01 |
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Pretty sure it was The Path that started it, a 5 minute game where you literally walk a straight line. Although maybe Dear Esther popularized it.
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# ? Sep 18, 2017 02:27 |
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al-azad posted:Pretty sure it was The Path that started it, a 5 minute game where you literally walk a straight line. Although maybe Dear Esther popularized it. You never went in the forest in The Path?
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# ? Sep 18, 2017 02:29 |
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Gone Home was the first big "mainstream" walking simulator, so its where the term first really took root. It started as a slur, but people outside of 4chan found they liked the style of gameplay so it ended up being a genre descriptor.
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# ? Sep 18, 2017 02:31 |
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the black husserl posted:It's just a genre distinction, but not at all. Walking Simulators are first-person games with zero puzzles or combat, and typically feature completely minimal player interaction besides walking, if any at all. Dialogue choices alone are enough to take this game out of the walking simulator category. so basically Myst
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# ? Sep 18, 2017 02:34 |
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al-azad posted:Pretty sure it was The Path that started it, a 5 minute game where you literally walk a straight line. Although maybe Dear Esther popularized it. That same (bad) dev team made The Graveyard even before that, it was that boring pretentious game where you're an old lady walking around a black and white graveyard until you sit down on a bench and die.
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# ? Sep 18, 2017 02:49 |
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King Vidiot posted:That same (bad) dev team made The Graveyard even before that, it was that boring pretentious game where you're an old lady walking around a black and white graveyard until you sit down on a bench and die. Hey now. She only died if you bought the game instead of playing the freeware version. Even then, it was a random chance whether she'd die or not.
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# ? Sep 18, 2017 02:53 |
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exploded mummy posted:so basically Myst ??? Myst is nothing but puzzles.
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# ? Sep 18, 2017 03:48 |
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The point of The Path, pretentious though it was, was to go off the path and see all the weird poo poo you could see and then get to the hosed up Grandma's house at the end.
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# ? Sep 18, 2017 06:41 |
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Bogart posted:The point of The Path, pretentious though it was, was to go off the path and see all the weird poo poo you could see and then get to the hosed up Grandma's house at the end. Yup, as much of a pain in the rear end as they made it, it could get rather creepy.
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# ? Sep 18, 2017 06:58 |
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It was so Hot Topic it was painful, but it was aight for a dollar.
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# ? Sep 18, 2017 07:23 |
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Echoing the love for Oxenfree. I had to clock the new Dishonoured over the weekend otherwise I would have tried to have cleared Oxenfree in one go. Really looking forward to finishing the story off tonight.
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# ? Sep 18, 2017 09:44 |
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1stGear posted:Gone Home was the first big "mainstream" walking simulator, so its where the term first really took root. It started as a slur, but people outside of 4chan found they liked the style of gameplay so it ended up being a genre descriptor. For whatever reason people are hesitant to consider any type of "thinking about stuff" to equal gameplay, but that's what Gone Home is all about. You inspect objects and text in the environment and try to piece together a story that's scattered out of order. The gameplay comes from the reactions and inferences the player makes in a way that would not be as impactful in any other visual medium. In a sense there's even a hidden skillcheck in place because some people are actually really, really bad at interpreting stuff. For as much as people complained about GH being "not really a game" it uses the interactability of the medium to far greater effect than say pressing F to pay respects.
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# ? Sep 18, 2017 09:47 |
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Gone Home really stuck in my craw because it was always sold to me as a horror game about a stormy night and an abandoned, ransacked house When the game came out and it was absolutely not that(because it's actually a story about one of your family members coming out of the closet) I was a little pissed; I'm not sure what its marketing campaign was originally, how forward were they with "this is not a scary game, this is a game about sad people you never meet"?
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# ? Sep 18, 2017 13:09 |
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Jukebox Hero posted:Gone Home really stuck in my craw because it was always sold to me as a horror game about a stormy night and an abandoned, ransacked house Not to mention that it released at a twenty dollar price point for a 1-2 hour game.
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# ? Sep 18, 2017 13:20 |
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Jukebox Hero posted:Gone Home really stuck in my craw because it was always sold to me as a horror game about a stormy night and an abandoned, ransacked house I thought that it was largely people who thought it was going to be a horror game and that one fake trailer a goon made that advertised it as a horror game.
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# ? Sep 18, 2017 13:21 |
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Kulkasha posted:Not to mention that it released at a twenty dollar price point for a 1-2 hour game. I beat it in under a minute
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# ? Sep 18, 2017 13:22 |
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Jukebox Hero posted:Gone Home really stuck in my craw because it was always sold to me as a horror game about a stormy night and an abandoned, ransacked house Gone Home was never presented as a horror game by the devs so sorry someone lied to you I guess?
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# ? Sep 18, 2017 13:31 |
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Sakurazuka posted:I beat it in under a minute Ok but what about the game?
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# ? Sep 18, 2017 13:40 |
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Gone Home annoyed me because it's about a girl burglarizing her family's home and running off and it's supposed to be heartwarming because ~*~young love~*~ gently caress off, they won't last a year
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# ? Sep 18, 2017 13:42 |
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# ? May 8, 2024 08:58 |
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FirstAidKite posted:Ok but what about the game? That too
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# ? Sep 18, 2017 13:44 |