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yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
I still remember Tales of Vesperia as being one of my all time favorite JRPGs, mostly by virtue of playing like Tales of Symphonia, but with characters that were pretty decent and weren't annoying as poo poo. The only downer was that you usually felt like you had to bring the boring vanilla princess healer character since the alternative could only really heal in melee range. I want to play Tales of Beseria, but it's still on the backlog with Prey, Witcher 3, Nier 2, Alien Isolation, MGS: Phantom Pain, Farcry 3...

One thing I really liked about it is that the protagonist never seemed to go through a bullshitty development arc. He starts out as a semi-cynical help people and do the right thing in contrast to the rival who's the same way but optimistically trying to do it within the system as part of the evil empire, but it never really gets resolved or arbitrarily gets a "correct" answer. At one point, the protagonist Yuri straight up murders one of the mass-murdering antagonist assholes by pushing him into a falling sand trap in the middle of the night since he otherwise would have been able to buy his way out of being arrested and the empire was semi-ok with the poo poo he was doing anyway. That never gets a clear conclusion or right/wrong moral answer by the end, it just gets to hang there indefinitely as the clear dividing line between these rival guys and the player gets to be the one sitting on the morally gray side of it this time.

Also, one of the game's playable characters is a pipe smoking dog that fights with a knife.

yook has a new favorite as of 02:15 on Sep 15, 2017

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John Murdoch
May 19, 2009

I can tune a fish.

RagnarokAngel posted:

Actually speaking of voice chat fuckery, I'll always remember when Left 4 Dead 2's story mode would make voice chat harder to hear as the hurricane winds picked up on one level, until evantually you couldn't hear your friends at all.

Any other games do anything like that?

IIRC, that was also originally supposed to apply to Smoker smoke back in L4D1 as well, but like a lot of other random ideas it got scrapped.

I've always had a lot of complaints about L4D2 but fighting through the hurricane was definitely not one of them. I've never found zombies intrinsically scary, but the environment design in both L4D games is still pretty spooky to me.

John Murdoch has a new favorite as of 03:04 on Sep 15, 2017

RyokoTK
Feb 12, 2012

I am cool.
That hurricane level loving ruled.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

yook posted:

I still remember Tales of Vesperia as being one of my all time favorite JRPGs, mostly by virtue of playing like Tales of Symphonia, but with characters that were pretty decent and weren't annoying as poo poo. The only downer was that you usually felt like you had to bring the boring vanilla princess healer character since the alternative could only really heal in melee range. I want to play Tales of Beseria, but it's still on the backlog with Prey, Witcher 3, Nier 2, Alien Isolation, MGS: Phantom Pain, Farcry 3...

One thing I really liked about it is that the protagonist never seemed to go through a bullshitty development arc. He starts out as a semi-cynical help people and do the right thing in contrast to the rival who's the same way but optimistically trying to do it within the system as part of the evil empire, but it never really gets resolved or arbitrarily gets a "correct" answer. At one point, the protagonist Yuri straight up murders one of the mass-murdering antagonist assholes by pushing him into a falling sand trap in the middle of the night since he otherwise would have been able to buy his way out of being arrested and the empire was semi-ok with the poo poo he was doing anyway. That never gets a clear conclusion or right/wrong moral answer by the end, it just gets to hang there indefinitely as the clear dividing line between these rival guys and the player gets to be the one sitting on the morally gray side of it this time.

Also, one of the game's playable characters is a pipe smoking dog that fights with a knife.


Jude also straight-out hunts down a different villain late at night and murders them in cold blood with his sword rather than let them get away with their bullshit.

It also needs to be said that Repede isn't some mascot character that talks and gives wise advise or "comedy". He's just a dog that smokes a pipe :allears:.

Double Punctuation
Dec 30, 2009

Ships were made for sinking;
Whiskey made for drinking;
If we were made of cellophane
We'd all get stinking drunk much faster!

Neddy Seagoon posted:

It also needs to be said that Repede isn't some mascot character that talks and gives wise advise or "comedy". He's just a dog that smokes a pipe :allears:.

And that goes on a mission to pee everywhere in the world.

(This may or may not be the party making poo poo up.)

flatluigi
Apr 23, 2008

here come the planes
The Homestuck adventure game just came out and is really good, but here's a bit of a mindblowing little thing:

https://twitter.com/skullmandible/status/908495004733075456
https://twitter.com/skullmandible/status/908495354491895808

Getting cute unique reactions from things was my favorite part of older adventure games and one of my favorite parts of Psychonauts (I always go around to show off Mr. Pokeylope to everyone on replays) so this is pretty killer.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'd forgotten how hard the beginning of Anima: Gate of Memories kind of trolls you. You get very few level ups in the game, the game kind of gates the levels behind major encounters, so each room has one big tricky encounter that gives a few hundred experience which will never spawn again, although exp sacks do appear from time to time like an enemy that respawns in an early area that gives 70 exp per fight, which is alright. Generally by the end of the second level your about level 6 or 7 though, then the game throws the hardest fight at you, because the boss of the level is Already dead due to the mysterious villain having killed them first, like Sephiroth killing the Midgar Zolom. The difference is that you didn't have to fight Sephiroth and win the fight. Of the 5 level bosses Nameless is possibly the hardest for the level that you are intended to fight him, and he comes second. When you fight him at the end of the prolog it seems like an enemy that won't be seen until the end of the game so it's kind of a shock to be fighting him already, he has a lot of variety in his attacks and will use all of them together by his final phase, he is better at magic than you comboing spells that you do have but can barely afford to cast once, teleporting like a motherfucker and generally doing a lot of damage if you get caught in the wrong attacks. He also has a lot of health. Feels good to beat him though.

New Butt Order
Jun 20, 2017
For the first time in any game I can remember: if you choose to play an undead in Divinity: Original Sin 2, you actually get to pick which species you're an undead of. Being a undead human is a choice, not a requirement.

rodbeard
Jul 21, 2005

flatluigi posted:

The Homestuck adventure game just came out and is really good, but here's a bit of a mindblowing little thing:

https://twitter.com/skullmandible/status/908495004733075456
https://twitter.com/skullmandible/status/908495354491895808

Getting cute unique reactions from things was my favorite part of older adventure games and one of my favorite parts of Psychonauts (I always go around to show off Mr. Pokeylope to everyone on replays) so this is pretty killer.

I don't know who you are but I'm putting you on ignore for making me thinking of Homestuck. gently caress you and may God have mercy on your soul.

Just Offscreen
Jun 29, 2006

We must hope that our current selves will one day step aside to make room for better versions of us.
That is more than reasonable, really.

RareAcumen
Dec 28, 2012




This kinda goes in both threads for reasons.

Hyrule Warriors Just found out that you get all the materials that drop at the end of a map. The small issue is that the game doesn't mention that in any of the tutorial slides. Stuff like 'tilt the stick to move get mentioned though. :v:

Douche Wolf 89
Dec 9, 2010

🍉🐺8️⃣9️⃣
The weight of the shotgun and grenades in Destiny is so perfect. I feel like I'm actually throwing/shooting something with some damage, and the damage they do match right up with it too.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Ergo's reaction to Malekith the boss of level 4 in Anima: Gate of Memories is pretty great, because they have history - he used to hang with the guy because he was interesting, not really a friend but someone he'd listen to because he found him amusing and respected his ambition. When stuck in a whole level ruled by the guy the conversation goes thus: Mal: "EEeeerrrrrgoooooooo...~" Ergo: "Oh no, not this guy..." :3:

RyokoTK
Feb 12, 2012

I am cool.

RareAcumen posted:

This kinda goes in both threads for reasons.

Hyrule Warriors Just found out that you get all the materials that drop at the end of a map. The small issue is that the game doesn't mention that in any of the tutorial slides. Stuff like 'tilt the stick to move get mentioned though. :v:

iirc you only get the last 20 materials that dropped, or something like that. So you shouldn't completely ignore them.

Alhazred
Feb 16, 2011





The Walking Dead Season 1

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Alhazred posted:


The Walking Dead Season 1

Man I remember that episode. It's a rough one. Like holy poo poo.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
An unusual RTS mechanic in Rise of Legends that I've never seen in another RTS is the use of escalating unit prices. The more of a given unit or structure you make, the more the next one costs - a basic troop squad might cost 50 minerals, for example, but then the second will cost 60, third cost 70, and so on and so forth with no upper limit, though the escalation comes back down when units die.

I'm not sure the implementation is all that good, but it's an interesting encouragement to diversify your army that prevents you from just spamming one or two particular units.

RyokoTK
Feb 12, 2012

I am cool.
The mechanic I liked a little better for abetting troop spamming a little bit was the manpower drain infantry had in Company of Heroes.

The more infantry squads you had, the less manpower/second (the basic currency) you earned. And there weren't a lot of ways to increase your gain -- each player starts at 270 manpower/second but each additional sector only increases it by like 3? So basically the only direction your income goes is down. And infantry were pretty much a constant strain on your actual manpower reserves because of reinforcement costs, so it was really difficult to field more than three or four rifle squads/grenadiers without hamstringing your ability to get vehicles and upgrades later.

RyokoTK
Feb 12, 2012

I am cool.
The more I play Tales of Berseria, the more surprised I am at how much I'm enjoying not only the fighting, but also the writing and the character interactions.

There are six party members, they're all different from each other and have different attitudes, and even though their motivations are treated seriously there's a lot of levity in how the skits play out. Like, I'm surprised that I'm not mashing through the conversations, but the skits are entertaining and the VA is good enough that I like listening to them play out. Especially this idiot



Magilou, as soon as I saw her I knew I was going to hate her obnoxious Jar-Jar Binks attitude and wackiness, but it's actually contrasted surprisingly carefully against the other characters (especially the utterly humorless revenge-bent murderer Velvet) and as a result there's like genuine humor in her scenes. It's hard to pick a favorite character because they're all pretty good in their own ways.

3D Megadoodoo
Nov 25, 2010

RyokoTK posted:

The more I play Tales of Berseria, the more surprised I am at how much I'm enjoying not only the fighting, but also the writing and the character interactions.

There are six party members, they're all different from each other and have different attitudes, and even though their motivations are treated seriously there's a lot of levity in how the skits play out. Like, I'm surprised that I'm not mashing through the conversations, but the skits are entertaining and the VA is good enough that I like listening to them play out. Especially this idiot



Magilou, as soon as I saw her I knew I was going to hate her obnoxious Jar-Jar Binks attitude and wackiness, but it's actually contrasted surprisingly carefully against the other characters (especially the utterly humorless revenge-bent murderer Velvet) and as a result there's like genuine humor in her scenes. It's hard to pick a favorite character because they're all pretty good in their own ways.

I'm the vagina bones.

RyokoTK
Feb 12, 2012

I am cool.
Yeah, most of the skits feature her from the waist up so at least you don't see much of that. The main character is also a woman and her outfit is quite a lot worse.

The game does have some kind of, uh, uncomfortable ideas about women at times.

RareAcumen
Dec 28, 2012




I like how if you're aiming and you happen to muzzle sweep an ally soldier in Vanquish Sam tells them to move and the immediately duck out of the way.

Punished Chuck
Dec 27, 2010

Got back into playing Titanfall 2 after a few months and noticed a few neat things I hadn't seen before.

There's a map called War Games that I'm assuming was added since the last time I'd played since I hadn't seen it before. The map is a holographic training simulation, complete with intentional graphical glitches. What I thought was neat was that they even made a unique intro for the map: instead of flying in to the map with your teammates and faction leader in a dropship like every other map, there's a cutscene of your character climbing in to the training pod and then a bunch of lights coming on to form the holographic map. It's a neat little bit of extra effort for this one map when they could have just shrugged and had us assume that the usual dropship was part of the sim too.

I also only just now noticed that when you eject from your Titan, you can see all the Titan HUD elements from the game (weapon cooldowns, ammo count, etc) are actually on the screen your character is looking at when piloting the Titan.

Not something I just noticed, but as long as I'm talking about ejecting, there are little messages running across a screen at the bottom of your cockpit when you're ejecting that range from clinical stuff like CORE BREACH IMMINENT or EJECT NOW EJECT down to HAVE JUST A WONDERFUL DAY :)

Leal
Oct 2, 2009

Jerry Cotton posted:

I'm the vagina bones.

I'm going to regret this but



What?

muscles like this!
Jan 17, 2005


Leal posted:

I'm going to regret this but



What?

IIRC it was a quote from someone complaining about a JRPG being brought over to America and they de-sexified a young looking female character by removing some lines on her lower abdomen, among other things.

RareAcumen
Dec 28, 2012




Leal posted:

I'm going to regret this but



What?

People are stupid. But when they're stupid on the internet, we can pass it around and laugh at it!

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Way to give the guy an out on that one, I'm 100% sure that was an unironic usage.

People bad at anatomy have thrown it around here and there even before that one guy's tweet, which indeed was a complaint about the removal of the cleavage and pelvic bones from a character's model in Tokyo Mirage Sessions. (E: Beaten on that front)

Leal
Oct 2, 2009
I regret everything

MiddleOne
Feb 17, 2011

A crappy b-budget horror movie will be made to commemorate your story

SomeJazzyRat
Nov 2, 2012

Hmmm...
This Summer

"Dozens have been killed in a mysterious rampage.."

Nothing is Safe

Do we have an MO?

Nothing is Sacred

You're not going to believe this

With Nothing Left

Eyewitnesses, autopsy, everything is leading to the same thing-

They Will Take it All Back

-They were all killed with a sharpened Vagina Bone

DECENSORED

Coming this fall to Crackle

3D Megadoodoo
Nov 25, 2010

Ring ring ring ring ring ring ring
Vagina bones
Ding dong ding dong ding dong ding
Vagine bones

NonzeroCircle
Apr 12, 2010

El Camino
I'm currently doing a quest in Witcher 3 where the bad thing's initials are DRM and the abbreviation for the maguffin to sort it is GOG. They are in no way subtle about this. Also "A portal... poo poo".

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

RyokoTK posted:

Yeah, most of the skits feature her from the waist up so at least you don't see much of that. The main character is also a woman and her outfit is quite a lot worse.

The game does have some kind of, uh, uncomfortable ideas about women at times.

I've never seen any anime-inspired game that didn't have lovely ideas about women, the more text-based or relationship-based the worse they tend to be.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Chuck Buried Treasure posted:

Not something I just noticed, but as long as I'm talking about ejecting, there are little messages running across a screen at the bottom of your cockpit when you're ejecting that range from clinical stuff like CORE BREACH IMMINENT or EJECT NOW EJECT down to HAVE JUST A WONDERFUL DAY :)

What amazed me is there's a Farscape reference of all things in one of them; "Wait for the Wheel".

Guy Mann
Mar 28, 2016

by Lowtax

Cythereal posted:

I've never seen any anime-inspired game that didn't have lovely ideas about women, the more text-based or relationship-based the worse they tend to be.

Including ones made by actual women, if the works of Christine Love is anything to go by.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Guy Mann posted:

Including ones made by actual women, if the works of Christine Love is anything to go by.

I used to be acquainted with the Baldur's Gate/Neverwinter Nights modding scene. One of the most infamous mods about that kind of thing, a rather extensive mod that involved all sorts of nonstop sexual violence and exploitation, was written by a woman.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

Guy Mann posted:

Including ones made by actual women, if the works of Christine Love is anything to go by.

she is making fetish porno though, I think that's in a seperate category.

bewilderment
Nov 22, 2007
man what



Cythereal posted:

I used to be acquainted with the Baldur's Gate/Neverwinter Nights modding scene. One of the most infamous mods about that kind of thing, a rather extensive mod that involved all sorts of nonstop sexual violence and exploitation, was written by a woman.

That was A Dance With Rogues, right?

I've never played the mod and barely got into NWN mods and I heard of it, that's how infamous it was.

It's basically fanfiction but... in game mod form.The kind of thing a teen writes as "my really serious mature work" as a metaphor for growing up.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

bewilderment posted:

That was A Dance With Rogues, right?

I've never played the mod and barely got into NWN mods and I heard of it, that's how infamous it was.

It's basically fanfiction but... in game mod form.The kind of thing a teen writes as "my really serious mature work" as a metaphor for growing up.

Yup. The nubile 15 year old aasimar paladin romance mod? Also written by a woman.

The gender of a writer has no bearing on a game or mod having good or awful views on gender and sex.

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RyokoTK
Feb 12, 2012

I am cool.

Cythereal posted:

I've never seen any anime-inspired game that didn't have lovely ideas about women, the more text-based or relationship-based the worse they tend to be.

I guess I'm not used to it then because I don't play many anime-inspired games, but conversations that just casually fold in how women are duplicitous liars and men are simple idiots is startling to me, in 2017.

Also how the male antagonist raises a religious super army based around cold calculating reason and logic whereas the female protagonist wants to kill him because she's emotional and reckless and can't see the greater good, which of course is why her brother had to be sacrificed. :stare:

Not a lot of game time is spent on this stuff so it's fairly easy to look past, but when it comes up, it's a little gross.

Surprisingly, blatantly sexualizing women has pretty much never come up, except for Velvet's extremely bad primary outfit (which you can change out of in-game, but the skits still have her main outfit shown).

RyokoTK has a new favorite as of 04:38 on Sep 18, 2017

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