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dwarf74 posted:I think they still have new paths, right? I will lie awake at night forever pondering the cup of coffee that could have been.
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# ? Sep 16, 2017 18:27 |
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# ? Jun 6, 2024 14:16 |
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Sage Genesis posted:Any idea if there'll be an errata document for this stuff? I bought the physical book and I don't really want to purchase the pdf on top of that just to get the updates. Here ya go.
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# ? Sep 16, 2017 19:12 |
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These are slightly more up to date. There's also no more need to fret over having bought Paths of Battle in vain! Robert Schwalb posted:My aim was to provide my customers with the best product I can offer. We will roll back the changes to the paths, but preserve the errata changes. Apologies for the confusion. I have learned a valuable lesson from this move and I will not repeat the same mistake. Thanks.
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# ? Sep 16, 2017 19:38 |
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Glad I already got my copy of the PDF with the improved classes!
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# ? Sep 16, 2017 19:44 |
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Hmmn, so in Godless the radiation levels are measures by amounts of explosure,. Sounds neat, I may have to pick that up.
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# ? Sep 16, 2017 19:50 |
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Jack B Nimble posted:Hmmn, so in Godless the radiation levels are measures by amounts of explosure,. Sounds neat, I may have to pick that up.
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# ? Sep 16, 2017 19:55 |
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MMAgCh posted:There's also no more need to fret over having bought Paths of Battle in vain! That's really daft; including the Paths errata was a good move.
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# ? Sep 16, 2017 20:06 |
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Lemon-Lime posted:That's really daft; including the Paths errata was a good move. Go tell him that on Google +
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# ? Sep 17, 2017 04:45 |
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Lemon-Lime posted:That's really daft; including the Paths errata was a good move. I don't do Google+ though. It's a hellhole.
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# ? Sep 18, 2017 14:29 |
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dwarf74 posted:I don't do Google+ though. It's a hellhole.
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# ? Sep 18, 2017 14:57 |
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What the he'll does a party spend money on after hitting expert tier? Or is the money listed party total rather than person?? Edit: Ahah, it's group....i can fix this going forward.
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# ? Sep 20, 2017 02:52 |
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What would be a good statline for a human warrior as an opponent? My group would be around level 4 at this point. I guess it's dumb to plan encounters that far into the future, but I'd love to hear more of your takes on the crunch.
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# ? Sep 20, 2017 17:18 |
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Tias posted:What would be a good statline for a human warrior as an opponent? My group would be around level 4 at this point. I would take the veteran and add either Novice or Expert Warrior Difficulty 50 or 100, depending on how hard you want the fight to be. I don't have the book in front of me, but this is really equivalent to building a character of the level you're looking for, so if that seems easier go with that.
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# ? Sep 20, 2017 17:23 |
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Allright, I might try that. I considered just rolling up two-three lvl 3 characters of the same fighting path and sic on their lvl 4, but this seems sensible. Thanks!
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# ? Sep 20, 2017 17:39 |
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This has been making the forum rounds, but in case you missed it Abbadon (creator of Kill 6 Billion Demons) wrote a mecha game using SotDL as a mechanical inspiration. https://twitter.com/Orbitaldropkick/status/912412449499889664
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# ? Sep 26, 2017 03:06 |
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Evil Mastermind posted:This has been making the forum rounds, but in case you missed it Abbadon (creator of Kill 6 Billion Demons) wrote a mecha game using SotDL as a mechanical inspiration. This is quite sweet, but definitely a draft.
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# ? Sep 27, 2017 18:52 |
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It's a draft, but a pretty serviceable one. Also manages to be the second best mech RPG I've read, and the best Titanfall RPG I never expected.
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# ? Sep 27, 2017 18:54 |
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Any word on if this LANCER guy has been in touch with Schwalb?
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# ? Sep 27, 2017 19:05 |
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Lemon-Lime posted:It's a draft, but a pretty serviceable one. What's the first best mech RPG you've read? Because this one honestly looks like it might take the top spot for me, rough as it is. At the moment it's entirely serviceable and better put together than some ostensibly finished RPGs I've read, I just meant it's at the "note the inconsistencies and ambiguities that need to get resolved" stage of feedback rather than the "fix mechanical imbalances" stage (because what those might be depends a lot on the ambiguities). And yeah, it's Titanfall as hell! Though speaking of inspirational mech francishes, they absolutely need to add rules for putting wheels in your feet without becoming a tracked vehicle because it super seems like the GMS mechs should basically be VOTOMS/Heavy Gear style (not that it's not insanely easy to homebrew such a system).
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# ? Sep 27, 2017 19:10 |
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LGD posted:What's the first best mech RPG you've read? Battle Century G, which is basically the Super Robot Wars tabletop RPG (as in it supports having both the RX-78-2 and Gunbuster side by side and balanced with each other) with really robust mech creation and tactical combat rules. LGD posted:Though speaking of inspirational mech francishes, they absolutely need to add rules for putting wheels in your feet without becoming a tracked vehicle because it super seems like the GMS mechs should basically be VOTOMS/Heavy Gear style (not that it's not insanely easy to homebrew such a system). Gliding Wheels (GMS mod, 1IP): your mech has wheels built into its feet, and you can use them to "skate" along the ground at high speeds. When you Boost, you may move twice your Speed, but you make Dangerous Terrain tests with 1 Difficulty when you do so. Lemon-Lime fucked around with this message at 20:07 on Sep 27, 2017 |
# ? Sep 27, 2017 20:00 |
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Lemon-Lime posted:Battle Century G, which is basically the Super Robot Wars tabletop RPG (as in it supports having both the RX-78-2 and Gunbuster side by side and balanced with each other) with really robust mech creation and tactical combat rules. quote:Gliding Wheels (GMS mod, 1IP): your mech has wheels built into its feet, and you can use them to "skate" along the ground at high speeds. When you Boost, you may move twice your Speed, but you make Dangerous Terrain tests with 1 Difficulty when you do so. A little different than what I was imagining, but not bad. Incidentally, for those interested, the next version of the public beta is up here: https://drive.google.com/drive/folders/0B2mQ7IPn-PsqNE9uYkp4Yjh6VUE Substantial revisions/proofreading (tables and text for mech systems now appear to match!), the EP/IP system has changed significantly (an extra point vs. the last version, and completing a level 3 cert gives you +1EP/+1IP so you're given incentive to finish stuff out and you've got more build flexibility), and the first stats for NPC infantry and mechs
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# ? Oct 1, 2017 02:11 |
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A brief plug, if I may: I am now recruiting for a SotDL play-by-post game on this very forum. The last time I tried to get into a SotDL game I was literally the only applicant (though this admittedly was on a different website), so I have my doubts whether this is going to get off the ground…but hope springs eternal, right?
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# ? Oct 6, 2017 02:13 |
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Running a one-shot for a couple of friends in the city of Dis. Current idea is that they're slaves, maybe gladiators( a slave city's gotta have some fighting pits, right?). Any ideas for conflict here? Are there any sourcebooks that go into the nine city-states?
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# ? Oct 6, 2017 16:08 |
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Tias posted:Running a one-shot for a couple of friends in the city of Dis. Current idea is that they're slaves, maybe gladiators( a slave city's gotta have some fighting pits, right?). Any ideas for conflict here? Are there any sourcebooks that go into the nine city-states? City of Chains is the supplement covering Dis, and One Perfect Moment, is set there I think.
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# ? Oct 6, 2017 16:10 |
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How many level 0 PCs is survival of the fittest designed for?
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# ? Oct 8, 2017 04:30 |
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First game went well, I think. My friends created a gang of goblinoid scum and rejects with characteristical efficiency, and went on a mushroom ale bender trying to locate some kidnapped missionaries of the new God.
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# ? Oct 8, 2017 20:59 |
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How would this game work for a hexcrawly kind of game, with exploration and resource management being key components? Thinking about an "explore the new world" kind of game, with the campaign starting with a shipwreck and level 0 being about finding the colony. We've been playing a lot of Fellowship, which rules, but I'm itching to try something a little more old school and have always wanted to do a hexcrawl with forgotten civilizations and jungles and diplomacy and looting and running away from monsters.
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# ? Oct 10, 2017 13:56 |
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Hollandia posted:How many level 0 PCs is survival of the fittest designed for? As many as you're comfortable running, IMO. That adventure is a bit... over-tuned, the first time I ran it we had a TPK to the first fight. FishFood posted:How would this game work for a hexcrawly kind of game, with exploration and resource management being key components? Thinking about an "explore the new world" kind of game, with the campaign starting with a shipwreck and level 0 being about finding the colony. We've been playing a lot of Fellowship, which rules, but I'm itching to try something a little more old school and have always wanted to do a hexcrawl with forgotten civilizations and jungles and diplomacy and looting and running away from monsters. I've been ruminating on a West Marches game using SotDL, and hexcrawls should be well doable, yeah. Survival of the Fittest contains some hexcrawling, and has some fairly basic rules for it that you could expand if necessary. I haven't looked too much into how resource management combines with the slot-based inventory system, there might be some curveballs there.
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# ? Oct 10, 2017 14:59 |
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So I saw Companion 2 is out now? What's this one about? Any good?
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# ? Oct 20, 2017 18:19 |
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dwarf74 posted:So I saw Companion 2 is out now? What's this one about? Any good? A little bit shorter than DLC1, but still good. 6 new ancestries: Ferren (humans who can turn into cats), Hamadryad (trees who can turn into humanoids), Molekin (molemen), Naga (snake-people), Sylph (air-elemental humanoids), Yerath (humanoid bugs). New story complications: Engraved (anti-magic tattoos), Hunted (powerful nemesis), Inbred (monstrous), Trusted (someone you must look after), Rivalry (with another PC), Spellscarred (strong vs. one tradition but weak vs rest), Splintered (multiple personalities). Group themes lets the PC's choose what kind of group they are (Bold Explorers, Cunning Merchants, Daring Scoundrels) and they gain a small thematic benefit (merchant gives a bit of coin at the start of adventures + minimum lifestyle, entertainers can become recognized and get bonus to social attacks as well as a minimum lifestyle). New Expert Paths: Auspex (Divination specialist), Silhouette (Shadow specialist), Wangateur (Curse/Spiritualism specialist) and Wardscribe (Protection/Rune specialist). New Master Paths: Cenobite (Soul master), Fencer (swift weapon master), Halberdier (polearm master), Invoker (Invocation master), Legalist (Order master), Metallurgist (Metal master), Sleuth (perception master) and Tormentor (intimidation/fear master). New Magic Traditions: Invocation (summon aspects of stereotypes (the brute, the betrayer, the deceiver) to buff yourself), Metal (metal-manipulation/Magneto-lite), Order (anti-Chaos/set dice results) and Soul (self-buff).
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# ? Oct 20, 2017 19:32 |
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Any interesting details on fencer? I had a matador-type character in mind for an upcoming campaign and swashbuckler into duelist struck me as kind of technically redundant in a lot of aspects.
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# ? Oct 20, 2017 19:43 |
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FunkMonkey posted:Any interesting details on fencer? I had a matador-type character in mind for an upcoming campaign and swashbuckler into duelist struck me as kind of technically redundant in a lot of aspects. They get a defence increase, decent health bonus, a boost to attacks with swift weapons, and swift riposte (when someone misses you you can use a triggered action to counterattack).
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# ? Oct 20, 2017 19:48 |
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Second session of my game(set in Dis, City of Chains) done tonight. I'm floundering a bit, GM-wise, and would like your help: The players are a proud orc chieftain taken slave who is now a gladiator, a goblin mystic who minds the sewers around the circle of Iron and Blood, an orc rogue who plays strings as a half-time act in the same place, and a human wizard, who apart from being the only free man of the bunch is an agitator who shares the other characters belief that slavery is poo poo and should be abolished. The primary objective for them is to wage a hidden war against the slave regime of the autarch, but they've latched on to an introductory quest that was meant to be a dead end: They were approached by a member of the New God cult, who had his mates kidnapped from outside a restaurant while they were having a smoke before going to talks at the palace about opening a mission. The characters used a goblin "bloodhound"( magic nose!) to sniff up a hidden cellar, where two moon-calf orcs ambushed them. Killing one and interrogating the others, they learned how to operate a portal hidden at the back of the room. However, they refused to use the portal to check out the other side, where I had the priests tied up in the hands of Tartarus slave-raiders somewhere on the plains of Blötheim. They opted to gently caress it, dissassembled and hid the portal, before pursuing the main quest, mediating the surrender of a slave rebellion, and smuggling out weapons and ringleaders in the meantime. That done, they wanted to re-try the priest grab, and cajoled a Jotun gladiator into taking the goblin through, to see if they could find another portal on the other side( they, actually correctly, assume that the raiders are from some other dimension or world, and that the Blötheim portal is just a waypoint). At this point, it was night time in-game, and the session was drawing to a close IRL as well, so I sort of panicked and described how the other place was night-black, with snow taller than the goblin and huge wolves howling in the distance. The jotun explained, in broken common, that he couldn't find other portals, and the terrified gobbo asked to be sent back. The jotun slam-dunked him into the portal, and he's now back at the colosseum feeling sorry for himself. They clearly want to find the kidnappers, who by now ought to have gotten to Tarterus, but they're "only" at the expert path and I have a hard time working out a solid adventure of the current situation. The kicker is that they are more interested in leaving town safely than actually leading the insurrection, which means that any portal not leading to the moon or an equally inhospitable hellhole will be used as an escape ticket instead..
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# ? Oct 22, 2017 21:06 |
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Is there a master list of all supplements for this somewhere?
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# ? Oct 23, 2017 12:23 |
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wiki gotchu, though more may have come out already: https://en.wikipedia.org/wiki/Shadow_of_the_Demon_Lord#Game_Products_Sortable_Lists
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# ? Oct 23, 2017 12:55 |
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Tias posted:Second session of my game(set in Dis, City of Chains) done tonight. I'm floundering a bit, GM-wise, and would like your help: It seems like they could kill two birds with one stone by rescuing the priests, returning them to Dis and then hightailing it out using the same portal. Asehujiko posted:Is there a master list of all supplements for this somewhere? In addition to the Wikipedia link above, there is a more detailed list available but it is also a few months old and doesn't have the newest stuff.
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# ? Oct 23, 2017 13:47 |
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Serf posted:It seems like they could kill two birds with one stone by rescuing the priests, returning them to Dis and then hightailing it out using the same portal. Only it goes deep inside Blötheim, which is not only a master-level zone but really inhospitable.
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# ? Oct 23, 2017 15:15 |
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Tias posted:Only it goes deep inside Blötheim, which is not only a master-level zone but really inhospitable. If they don't want to make a go of it there, then they're back to square 1. They can still rescue the priests (or at least get some form of closure on that front), but they'll have to find another way to get out of town.
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# ? Oct 23, 2017 15:27 |
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The 5e thread has been casting the usual, totally reasonable aspersions on that game, and SotDL keeps coming up as an alternative. Which is cool! There’s reference to homebrewing out some/all of the grimdark, and I’m interested in learning more about how people have done that. I have a 10-year-old, and even just the character creation tables skirted the edge of reasonable. How are people choosing to tone down things like those tables or the adventures? Would I have to start from just pure mechanics and build up? One of the appealing parts of SotDL is the incredible amount of support material, so I’m hoping not.
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# ? Oct 24, 2017 10:39 |
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# ? Jun 6, 2024 14:16 |
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The adventures are a lot trickier to fix but mostly you just ignore insanity and the fear effect some monsters have, skip level 0 and avoid using the more Dark Fantasy stuff like Forbidden Magic or a bunch of the monsters. The rest is just gm style.
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# ? Oct 24, 2017 10:48 |