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Shima Honnou posted:Red zone needs either beefed way the gently caress up or removed, there's whole videos out there of people actively seeking to die in red zone and it being too weak to hit them. As it is you can safely walk straight through one if you wanted. It's a little more tenuous if you are driving something like a UAV through them, but in general I agree. Would like to see more of a messy line of guaranteed/dense bomb drops anchored somewhere in the red circle, similar to how crate drops always anchor to the playable circle. Something that would be more a realistic profile for bombs coming out of a bomber, and you could see the bombs in the distance and still get a chance to dodge left or right if you started running right away.
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# ? Sep 19, 2017 14:17 |
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# ? May 10, 2024 07:21 |
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Actually being killed by the red zone would be incredibly tedious and the game already has an effective mechanism for getting players to move from fixed positions, the blue circle.
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# ? Sep 19, 2017 14:24 |
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qkkl posted:What is it with game devs not making obvious quality-of-life improvements that would take 5 minutes to implement? My guess is it's there way of saying "this is OUR game, not yours, and we will do work on things WE choose." Lots of other people already commented with the right answers, but I'll chime in as someone who does the art/QA for indie 3D games (not in Unreal like this game, but in Unity). We've got a bug with our current game that is both months old and really annoying and also SEEMS simple enough to fix, but we can't loving reproduce it consistently so we haven't been able to fix it. I finally recorded a series of events that might give the devs some clue, but gently caress if I know. It has nothing to do with working on what we WANT, we just can't fix it yet because games are huge complex beasts and once we do fix it for all we know it'll introduce some other obtuse bug. Shayl fucked around with this message at 14:28 on Sep 19, 2017 |
# ? Sep 19, 2017 14:24 |
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Someone post these AHK scripts so I can do stuff and win me some dinners
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# ? Sep 19, 2017 14:38 |
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i played like 350 games before i got hit by red, then it killed me inside of a building
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# ? Sep 19, 2017 14:41 |
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The one time I've been killed by the red zone all it really did was put me and my friend out of our misery of being on the opposite end of the island and not finding a car.
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# ? Sep 19, 2017 15:26 |
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I've been killed by the red twice. The first time I was running through a field. The second time I was in a house behind a closed door. The explosion right outside blew up the door and killed me. Coincidentally both of these deaths were right after I started playing so for a while I thought the red zone was much more dangerous than it actually is.
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# ? Sep 19, 2017 15:32 |
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The Wonder Weapon posted:Nobody likes the red zone, which I get in its current iteration. I don't think it needs to be removed entirely though. If the goal of the red is force players out of a spot on the map, a few tweaks would accomplish that. I think a better solution would be to have the size of the explosions be much larger without each hit being as lethal, turn it into something that more consistently is able to actually hit players instead of being that ridiculous diceroll instakill. And have the rate of explosions ramp up, so people caught in the center have a reasonable chance of getting away while punishing people that linger or don't take cover. underage at the vape shop posted:i played like 350 games before i got hit by red, then it killed me inside of a building I think they hosed something up a couple of patches ago because until then I hadn't seen red zone killing people through the roof of buildings, before that one would have to get you through a window/door. hawowanlawow posted:It's random and unlikely, that is what makes it funny interesting https://www.youtube.com/watch?v=sjTKdQ5JPSU
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# ? Sep 19, 2017 15:40 |
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How do you even hear footsteps in all that audio mess? No wonder why I'm so bad at this game
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# ? Sep 19, 2017 15:43 |
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Bhodi posted:How do you even hear footsteps in all that audio mess? No wonder why I'm so bad at this game Red Zones and Planes are more like opportunities to break for buildings unheard. Because it's too loving smothering to hear anything else.
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# ? Sep 19, 2017 15:47 |
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Bhodi posted:How do you even hear footsteps in all that audio mess? No wonder why I'm so bad at this game Some people use the Loudness Equalisation setting in Windows which is like turning on that Batman sonar from TDK
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# ? Sep 19, 2017 15:56 |
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qkkl posted:What is it with game devs not making obvious quality-of-life improvements that would take 5 minutes to implement? My guess is it's there way of saying "this is OUR game, not yours, and we will do work on things WE choose." "Five minutes to implement" or "just a few lines of code" is a sure sign of someone who has never programmed anything. Even if it is just a few lines of code, it's hours of testing. And it's never a few lines of code.
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# ? Sep 19, 2017 15:57 |
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22 Eargesplitten posted:"Five minutes to implement" or "just a few lines of code" is a sure sign of someone who has never programmed anything. Even if it is just a few lines of code, it's hours of testing. And it's never a few lines of code. Uh you just go "Game.QualityOfLife = true", okay? They're just doing it to personally spite players.
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# ? Sep 19, 2017 16:18 |
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Bhodi posted:How do you even hear footsteps in all that audio mess? No wonder why I'm so bad at this game Pretty much what other people said. Turn loudness equalization on, be extra sharp during red zone/airplane if you're defending, take the opportunity to invade if you're attacking. Turn around a lot to get a directional sense from where the shooting is coming from.
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# ? Sep 19, 2017 16:19 |
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just got headshot in a single shot from 100 to dead while driving a car from a kar98 w/ level 2 helmet. wtf, gently caress this game sometimes
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# ? Sep 19, 2017 16:28 |
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Hit in the face
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# ? Sep 19, 2017 16:39 |
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Bhodi posted:just got headshot in a single shot from 100 to dead while driving a car from a kar98 w/ level 2 helmet. wtf, gently caress this game sometimes The only thing surviving a headshot from a Kar98 is a a level 3 helmet. With full health. That's why you see streamers get all giddy when they find it.
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# ? Sep 19, 2017 16:48 |
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Make the red zone a deployed UAV that marks the map with player locations inside it's borders. Or Make the red zone damage over time players caught in it at a constant rate till they leave it's borders. Now everyone hates the red zone and runs from it.
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# ? Sep 19, 2017 16:51 |
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pocket pool posted:Uh you just go "Game.QualityOfLife = true", okay? Editing ini's is considered cheating now.
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# ? Sep 19, 2017 16:53 |
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Elentor posted:Pretty much what other people said. Turn loudness equalization on, be extra sharp during red zone/airplane if you're defending, take the opportunity to invade if you're attacking. Turn around a lot to get a directional sense from where the shooting is coming from. One thing that gets me a lot is figuring out which floor someone is on a building. The hospital is really bad for this, I've been killed by someone coming from the middle catwalk because I thought they were a floor above me and I was watching the stairs.
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# ? Sep 19, 2017 17:13 |
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I feel like the redzones should either not exist or just outright kill anyone not in shelter. They are too random to be part of competitive game play. Also I have said it before but the mini-14 should not come with a stock and then you have to find the wire stock to make it close to how it currently is. The wire stock is only used on a single weapon and it would be nice to change that.
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# ? Sep 19, 2017 18:10 |
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gently caress competitive gameplay
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# ? Sep 19, 2017 18:12 |
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I'm in favor of either removing red zones entirely or buffing them. Right now they're just boring.
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# ? Sep 19, 2017 18:13 |
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the future of pubg streamers https://www.youtube.com/watch?v=8i-4ZFl8P5U
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# ? Sep 19, 2017 18:15 |
Expand redzones. Minezones: permanent airdropped mines outside the final circle Gas-zones: lose health at constant tick unless you have a gas mask, though that would be weird with the gas masks being cosmetic options Firebombs: smoke reduces visibility, fire burns for some time Redzone: buffed redzones Fogzone: thick fog covers large area (way thicker than weather fog) Blazezone: Hallucinogenic mist covers area 420 blaze it Also add zones concurrent with some drops, enticing people to brave the zone for loot.
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# ? Sep 19, 2017 18:25 |
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Black Griffon posted:Expand redzones. epilepsy-zone: constantly flashing lights to weed out the weak
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# ? Sep 19, 2017 18:41 |
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I certainly wish the map was more dynamic than...not at all. Destructible buildings would help certainly though overall, things that move would go a long way into it not feeling like, well, a flat game map. Maybe the banks of the river would overflow during the rain. Maybe water would pool in certain places, especially the underground bunkers. Maybe fires could break out. It'd be cool if it weren't just "foggy " or not, some areas that are more susceptible to fog could have it more often.
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# ? Sep 19, 2017 18:45 |
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Jeffrey of YOSPOS posted:I certainly wish the map was more dynamic than...not at all. Destructible buildings would help certainly though overall, things that move would go a long way into it not feeling like, well, a flat game map. Maybe the banks of the river would overflow during the rain. Maybe water would pool in certain places, especially the underground bunkers. Maybe fires could break out. It'd be cool if it weren't just "foggy " or not, some areas that are more susceptible to fog could have it more often. Weather condition and time changes. Like I said before, rip off BF1 and bring on the sandstorms and fog rolling in from a sunny day.
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# ? Sep 19, 2017 18:47 |
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Doing true nighttime would require some equipment updates but it'd be cool for sure.
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# ? Sep 19, 2017 18:49 |
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Stealthgerbil posted:I feel like the redzones should either not exist or just outright kill anyone not in shelter. They are too random to be part of competitive game play. This is one of the few games I've bought in the past decade that hasn't been heavily marketed as an e-sport straight from the beta. It's a real breath of fresh air, so: hawowanlawow posted:gently caress competitive gameplay
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# ? Sep 19, 2017 18:52 |
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Black Griffon posted:Expand redzones. Red Zone: Same as redzone but also plays this: https://www.youtube.com/watch?v=9g1QcfQ7kos
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# ? Sep 19, 2017 18:55 |
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I just want to suicide a UAZ through the side of a house.
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# ? Sep 19, 2017 18:57 |
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something that shows the direction to nearest enemy would be neat, i wonder how that'd affect gameplay. more shootouts i guess
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# ? Sep 19, 2017 19:09 |
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The red zone griping seems odd to me. I don't let it affect how I'm playing as far as fear of being hit by it, but I think it's great for attacking campers. I think it adds an interesting wrinkle to combat, without being obnoxiously dangerous. I don't want it to be more dangerous.
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# ? Sep 19, 2017 19:27 |
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A friend had a good idea suggestion, mannequins. Just like the guns and ammo, have 10-20 mannequins spawn all over the place. Have them peeking out of windows or walking up and down windows every 30 seconds or so. If you hit one, it announces where you are loudly.
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# ? Sep 19, 2017 19:30 |
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That is not even remotely close to a good idea suggestion.
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# ? Sep 19, 2017 19:36 |
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Banana peels that you can set on the ground as a slippery trap for other players!
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# ? Sep 19, 2017 19:40 |
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grenades that are red that seek out nearby enemies or blue grenades that aggressively track whoever has the most kills
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# ? Sep 19, 2017 19:43 |
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I'd like to see a new map that's much flatter and without all the visual clutter. Something that's just you, the enemy, and the gun. Maybe not even guns; you could get rid of items entirely. Also everyone looks like a fox.
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# ? Sep 19, 2017 19:47 |
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# ? May 10, 2024 07:21 |
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good idea suggestion
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# ? Sep 19, 2017 19:54 |