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StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

RareAcumen posted:

Krauser isn't a playable character you quack!

Krauser was the only character in Mercenaries that I was any good with. And when I say "good" I mean "slightly less bad."

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Byzantine
Sep 1, 2007

1stGear posted:

I played the demo for Tales of Berseria having only ever played Symphonia ages ago. The combat system just layered more and more poo poo on until I got to something called "theronization" and called it quits.

I'm gonna assume it turns your character into Imperator Furiosa

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

StandardVC10 posted:

Krauser was the only character in Mercenaries that I was any good with. And when I say "good" I mean "slightly less bad."

Krauser was rad up until I learned just how hard HUNK's neck break owns.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Playing as Hunk and chain-neck snapping the entire map was a thing of beauty.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


RareAcumen posted:

Krauser isn't a playable character you quack!

Pretty sure he was in mercs you screwball

The Moon Monster
Dec 30, 2005

I've been enjoying Obduction but I'm near the end and there's this "puzzle" that is completely killing my desire to play anymore. It takes about 15 seconds to solve it, but actually doing it seems like 20+ minutes of busy work.

There's a big stone maze on a giant rotating table. The maze is unsolvable when you first come to it. What you have to do is rotate it into a position where the impassible parts are over a teleporter, and teleport them to another dimension where they can be rotated to make the maze solvable. You've done similar puzzles before at this point so there's no real mystery. The problem is between load screens and long animations, rotating one section takes several minutes, and you can't see if you've rotated it into the right position until you teleport it back into place. I spent about 5 minutes getting 1/5 done with and then just stopped and never started up the game again

It's a lot like the final dungeon of Final Fantasy XIII-2, in that it drove me to quit the game rather than spend half an hour watching giant rocks slowly spin around.

RobotDogPolice
Dec 1, 2016
The older I get the less patience I have for games with long tutorials or downtime with tons of cinematics. I have never gotten into an Assassin's Creed game because every one of them starts with 2-4 hours setting up a story I don't care about with tutorial after tutorial even though the games have been out for a decade. I've become increasingly fond of games like Nuclear Throne or Dead Cells where you just press start and jump into the gameplay. I appreciate a tutorial for strategic games with lots of mechanics at play, but most games are very basic and I hate being told how to walk around and jump.

I'd love more Dark Souls esque games where you just get dropped into the game and have to learn things about the lore/gameplay on your own, but everyone wants to be a film director instead and games have to be filled with cinematics and voice acting.

RobotDogPolice has a new favorite as of 21:18 on Sep 17, 2017

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight
Blizzard punishing players for being disconnected during an Overwatch comp match is crap. I'm suddenly booted back to the sign in screen, then I'm unable to rejoin the match resulting in a loss and suspension. I'm quite certain the connection issues aren't on my end, but i can't prove it, and Blizzard support doesn't care. It's just a lazy, arbitrary punishment that's really killing any desire i have to play comp, and I'm pretty bored of the arcade and quick play options.

Jeesis
Mar 4, 2010

I am the second illegitimate son of gawd who resides in hoaven.

oh dope posted:

Blizzard punishing players for being disconnected during an Overwatch comp match is crap. I'm suddenly booted back to the sign in screen, then I'm unable to rejoin the match resulting in a loss and suspension. I'm quite certain the connection issues aren't on my end, but i can't prove it, and Blizzard support doesn't care. It's just a lazy, arbitrary punishment that's really killing any desire i have to play comp, and I'm pretty bored of the arcade and quick play options.

My favorite part of overwatch comp is "IF YOU WANT TO HAVE FUN, GO PLAY QP" :shepface:

Tried to get into KSP again. Was enjoying it until I remembered that no matter what I design and no matter what I do, the loving craft can barely make it into orbit.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


In the new Metroid why is Samus so floaty? Just get on the drat platform!

Also I don't remember her ever looking so hour glassy inside the suit

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

Jeesis posted:

My favorite part of overwatch comp is "IF YOU WANT TO HAVE FUN, GO PLAY QP" :shepface:

Tried to get into KSP again. Was enjoying it until I remembered that no matter what I design and no matter what I do, the loving craft can barely make it into orbit.

Add solid rocket boosters to your first stage. Don't you dare try to steer until they're used up.

Necrothatcher
Mar 26, 2005




Nier Automata has semi-transparent black bars letterboxing its cutscenes and you can't disable them. I can't see an option to turn off subtitles either :(

well why not
Feb 10, 2009




Most Games :

Difficulty Curve

Mario + Rabbids: Kingdom Battle

Difficulty Sine Wave

Deceitful Penguin
Feb 16, 2011

Mr. Flunchy posted:

Nier Automata has semi-transparent black bars letterboxing its cutscenes and you can't disable them. I can't see an option to turn off subtitles either :(
Good. Subtitles should be forced on all games by default and you should be shamed for removing them. :colbert:

well why not posted:

Most Games :

Difficulty Curve

Mario + Rabbids: Kingdom Battle

Difficulty Sine Wave
Yeah, especially because at every point where you get a good gun, 5 min later you get a better one and welp; you just spent all your gold getting that gun so tough luck son

Necrothatcher
Mar 26, 2005




Deceitful Penguin posted:

Good. Subtitles should be forced on all games by default and you should be shamed for removing them. :colbert:

Why? If you have a hearing problem and watch films/TV etc with subtitles than fair enough. Otherwise I don't get it.

Lunchmeat Larry
Nov 3, 2012

1stGear posted:

I played the demo for Tales of Berseria having only ever played Symphonia ages ago. The combat system just layered more and more poo poo on until I got to something called "theronization" and called it quits.
Tales games are specifically designed to make you sound completely, hopelessly insane if you ever try to describe the plot or battle system to anyone

Calaveron
Aug 7, 2006
:negative:

Deceitful Penguin posted:

Good. Subtitles should be forced on all games by default and you should be shamed for removing them. :colbert:
Yeah, especially because at every point where you get a good gun, 5 min later you get a better one and welp; you just spent all your gold getting that gun so tough luck son

That's not so much the problem as welp Rabbid Luigi just soloed this map the next one has an unending wave of ziggies with ink guns that ALWAYS proc and you have to escort toadette haha go gently caress yourself

Jukebox Hero
Dec 27, 2007
stars in his eyes
In my case I like subtitles because most video game companies can't sound mix for dick so if I don't feel like loving around with sound options for awhile I can just turn on subtitles and "*BANG BOOM CRACK SMASH GUITAR SOLO* take the orb of shmandana to the altar of *background music suddenly gets louder for no reason*" gets translated to something I can comprehend

well why not
Feb 10, 2009




Deceitful Penguin posted:

Good. Subtitles should be forced on all games by default and you should be shamed for removing them. :colbert:
Yeah, especially because at every point where you get a good gun, 5 min later you get a better one and welp; you just spent all your gold getting that gun so tough luck son

The way I play is that I don't buy guns until I'm slammed against a difficulty wall. It's a great game, but the balance and difficulty are just not where they could've been.

I'm super dumb, no doubt, but I feel kinda bad for the kids who picked this up and hit a wall. It's definitely harder than it looks.

Deceitful Penguin
Feb 16, 2011

Calaveron posted:

That's not so much the problem as welp Rabbid Luigi just soloed this map the next one has an unending wave of ziggies with ink guns that ALWAYS proc and you have to escort toadette haha go gently caress yourself
The thing is that I don't think they ever explain how to get rid of status effects (you buy a 10 power orb upgrade so that you can just jump a dude and the platform loses the effect) and so it's pretty drat frustrating when you never know if you have some slack to get Perfect

Yeah, and not knowing how much time you have to get Perfect beforehand is really irritating

well why not posted:

The way I play is that I don't buy guns until I'm slammed against a difficulty wall. It's a great game, but the balance and difficulty are just not where they could've been.

I'm super dumb, no doubt, but I feel kinda bad for the kids who picked this up and hit a wall. It's definitely harder than it looks.
The thing is, that there are so many ways to do it if you liberally use the free respec and use the right characters.

Though the problem then becomes having to use a character with a gun that does no damage...

Mr. Flunchy posted:

Why? If you have a hearing problem and watch films/TV etc with subtitles than fair enough. Otherwise I don't get it.
Everytime I play a game, if it doesn't start with subtitles on be default thats -1, right there.

Sally
Jan 9, 2007


Don't post Small Dash!

Jukebox Hero posted:

In my case I like subtitles because most video game companies can't sound mix for dick so if I don't feel like loving around with sound options for awhile I can just turn on subtitles and "*BANG BOOM CRACK SMASH GUITAR SOLO* take the orb of shmandana to the altar of *background music suddenly gets louder for no reason*" gets translated to something I can comprehend

i dont know if this is true of the original release (cant remember), but Turok 2 Remastered's voice audio is terribly unbalanced. i can hardly hear anything even after turning down the sfx and music. they all sound like theyre mumbling. worst was there never WERE subtitles for this game there still arent. Nightdive have been good at patching the game so i hope they get around to subtitlea eventually.

Lunchmeat Larry
Nov 3, 2012

Mr. Flunchy posted:

Why? If you have a hearing problem and watch films/TV etc with subtitles than fair enough. Otherwise I don't get it.

TV and films have audio designers who know exactly which sound effects and music are playing when a line of dialogue plays and can adjust volumes and modulation and all that poo poo accordingly. Games uh don't

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I want to say it was Sands of Time where dialogue in game and cutscenes were on different sliders and by lowering one of them so you could hear in game things you completely removed cutscene dialogue

Owl Inspector
Sep 14, 2011

I left subtitles off in SOMA and it improved the experience

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mr. Flunchy posted:

Why? If you have a hearing problem and watch films/TV etc with subtitles than fair enough. Otherwise I don't get it.
Voiced dialogue in video games is a good indicator of high production values but you don't want to actually have to listen to it. If I can't turn on subtitles, read ahead, and skip through the dialogue then I'm probably not going to play the game.

Away all Goats
Jul 5, 2005

Goose's rebellion

Jeesis posted:

Tried to get into KSP again. Was enjoying it until I remembered that no matter what I design and no matter what I do, the loving craft can barely make it into orbit.

Asparagus staging singlehandedly saved me from giving up on that goal. I learned from Scott Manley's video tutorials but this is a shorter one if you don't want to watch a bunch of 10+ minute tutorial videos:
https://www.youtube.com/watch?v=2nlT7XmfhSw

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Jukebox Hero posted:

In my case I like subtitles because most video game companies can't sound mix for dick so if I don't feel like loving around with sound options for awhile I can just turn on subtitles and "*BANG BOOM CRACK SMASH GUITAR SOLO* take the orb of shmandana to the altar of *background music suddenly gets louder for no reason*" gets translated to something I can comprehend

Also sometimes you miss poo poo without subtitles. Take prey, for example. For the life of me I could not tell what the Phantoms were saying most of the time, it just sounded like garbled gibberish without subtitles to make it clear they were repeating lines NPCs said.

Owl Inspector
Sep 14, 2011

Horizon zero dawn's camera is atrocious. It does not even try to fade out things that get between the character and the camera in a world where there is foliage absolutely everywhere (and there are flying enemies which means there's flat-out no way to aim up at them without getting an eyeful of grass if you're standing on the wrong terrain). You can't switch shoulders when aiming, which is regressive for a third person shooter and also very weird because the game already randomly adjusts the camera offset from right to left on its own when you're not aiming, for reasons unclear. You can't change aiming sensitivity separate from camera sensitivity, so I can't turn the camera fast enough to react to all the poo poo that loves to attack from offscreen without cranking up the sensitivity above the point where I can still shoot accurately.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

Tiggum posted:

Voiced dialogue in video games is a good indicator of high production values but you don't want to actually have to listen to it. If I can't turn on subtitles, read ahead, and skip through the dialogue then I'm probably not going to play the game.

https://www.youtube.com/watch?v=LkaJIisVyyg

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Lunchmeat Larry posted:

TV and films have audio designers who know exactly which sound effects and music are playing when a line of dialogue plays and can adjust volumes and modulation and all that poo poo accordingly. Games uh don't

On top of which, you miss a piece of information in the dialogue for a movie/show you can sometimes pick it up from context, or maybe it was a line that didn't matter too much - but in games you're listening to dialogue for cues as to what you're supposed to be doing, so missing a piece of information can be a bigger problem.

John Murdoch
May 19, 2009

I can tune a fish.
The entire open world gameplay loop in Saints Row 3 is a step backwards from 2. I'm not going to deny that parts of 2's formula could stand to be improved, but 3's way of doing things is just awkward and the economy feels way off. It feels like an attempt to totally streamline the system and fix how money was only sort-of valuable in 2, but I feel like with a few careful tweaks the old setup would be more than fine.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So I started playing Axiom Verge and it's pretty good, I'm having a lot of fun. Then there's this loving scorpion boss. I don't know how to hurt it because it just seems to open its weak point randomly. Only one of my guns is capable of damaging it at all otherwise, and as a result the fight takes loving forever. It's not an interesting battle because it has exactly four attacks. For the first half of the fight it shoots two fireballs forward, neither of them can hurt you if you duck or it'll crouch and fire the same two fireballs forward, neither can hit you if you jump. At what I assume is half health it'll occasionally jump forward but this will never hit you because there's no god drat reason to be that close to the boss, and finally it'll just stop and spew fire from its tail. Which again, will never hit you because you're never going to be close to the thing. All the while you're shooting it with the one weapon that makes it flash like it's taking damage and hoping it opens up its weak point because as far as I can tell there is absolutely no way to trigger its weak point to open. I've died against this more than anything else solely because its the most boring, repetitive thing in a game about exploring a world, finding an item and re-exploring the exact same hallways you just ran through.

RareAcumen
Dec 28, 2012




Okay, so Hyrule Warriors Legends occassionally has weapons drop with locked skills that you have to unlock by beating either 1 2 3 or 5000 enemies.

I found a map that gets you an absurd amount of kills- I mean, you can easily go over 3,000 if you clear out every keep full of enemies- using the fairy's magic blast when you have a full enough magic meter. But they don't actually count for whatever reason.

So, I went from 'Oh poo poo, there's a great place to grind out skills! I can knock them out in one or two visits!' to 'Why the hell is the KO counter on these things not congruent?! Now I have to actually grind this poo poo out!'

RyokoTK
Feb 12, 2012

I am cool.
Dude, Hyrule Warriors is a game that's all about grinding.

rydiafan
Mar 17, 2009



Nuebot posted:

So I started playing Axiom Verge and it's pretty good, I'm having a lot of fun. Then there's this loving scorpion boss.

Every boss in Axiom Verge is the worst thing about Axiom Verge. It's obviously a weak spot in the designer's creativity.

RareAcumen
Dec 28, 2012




RyokoTK posted:

Dude, Hyrule Warriors is a game that's all about grinding.

The less I have to play as Tingle, Cia and Wizzro the better.

Morpheus
Apr 18, 2008

My favourite little monsters

Nuebot posted:

So I started playing Axiom Verge and it's pretty good, I'm having a lot of fun. Then there's this loving scorpion boss. I don't know how to hurt it because it just seems to open its weak point randomly. Only one of my guns is capable of damaging it at all otherwise, and as a result the fight takes loving forever. It's not an interesting battle because it has exactly four attacks. For the first half of the fight it shoots two fireballs forward, neither of them can hurt you if you duck or it'll crouch and fire the same two fireballs forward, neither can hit you if you jump. At what I assume is half health it'll occasionally jump forward but this will never hit you because there's no god drat reason to be that close to the boss, and finally it'll just stop and spew fire from its tail. Which again, will never hit you because you're never going to be close to the thing. All the while you're shooting it with the one weapon that makes it flash like it's taking damage and hoping it opens up its weak point because as far as I can tell there is absolutely no way to trigger its weak point to open. I've died against this more than anything else solely because its the most boring, repetitive thing in a game about exploring a world, finding an item and re-exploring the exact same hallways you just ran through.

That boss sucks. You more or less have to use a weapon that can shoot through it to hit its butt because otherwise its goddamn impossible. Hard-to-reach combined with intermittent weakpoint sucks balls.

Strom Cuzewon
Jul 1, 2010

Nuebot posted:

So I started playing Axiom Verge and it's pretty good, I'm having a lot of fun. Then there's this loving scorpion boss. I don't know how to hurt it because it just seems to open its weak point randomly. Only one of my guns is capable of damaging it at all otherwise, and as a result the fight takes loving forever. It's not an interesting battle because it has exactly four attacks. For the first half of the fight it shoots two fireballs forward, neither of them can hurt you if you duck or it'll crouch and fire the same two fireballs forward, neither can hit you if you jump. At what I assume is half health it'll occasionally jump forward but this will never hit you because there's no god drat reason to be that close to the boss, and finally it'll just stop and spew fire from its tail. Which again, will never hit you because you're never going to be close to the thing. All the while you're shooting it with the one weapon that makes it flash like it's taking damage and hoping it opens up its weak point because as far as I can tell there is absolutely no way to trigger its weak point to open. I've died against this more than anything else solely because its the most boring, repetitive thing in a game about exploring a world, finding an item and re-exploring the exact same hallways you just ran through.

Do you have the Hypo-Atomizer? It shoots splitting projectiles that go up and down and you can shoot under the legs and keep hitting the weakspot. Turned it from controller snappingly hard to a walk int he park when i did it.

Nostradingus
Jul 13, 2009

RareAcumen posted:

The less I have to play as Tingle, Cia and Wizzro the better.

I'm sorry that you hate the three best characters in the game.

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BattleSausage
Aug 14, 2003

I'm butter side up, baby.

Taco Defender

Digirat posted:

I rarely even notice crap like that, but what went too far even for me was this ghoul couple who said they were living in the same house as when the bombs fell. The house looks exactly like every other house (junk everywhere, falling apart, huge holes in the side, etc) and they're just sitting nonchalantly in this junk heap like "what, I'm not cleaning my room"

This would barely be believable if the apocalypse happened 1 year ago, except it happened literally 2 centuries ago and they're still sitting there

What's even better is that you can rescue their son. Their son that has been sheltering from the bombs in a refrigerator ... for over 200 years.

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