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It's almost a shame you can only see your own tracers since it makes loving around with understanding the game's physics scale harder. I don't shoot long range IRL so I don't keep the numbers handy but I'm pretty sure that at battle ranges (The 200 to 400 meter distance) the zenith of a bullet is only something like 4ish inches above the direct line between you and your target, which is fairly minute - it's about the size of a numpad measured from the top of numlock to the bottom of 0_insert. Enough to potentially overshoot if you aim at the top of someone's head but not enough if you aim for the jawline or neck. Because of the fucky scale on so many other things in the game I'm inclined to believe that bullet physics aren't modeled as well as they should be. I've never noted bullet drop on shotguns even at relatively long ranges for a shotgun, only travel time, for example. Shima Honnou fucked around with this message at 11:07 on Sep 22, 2017 |
# ? Sep 22, 2017 11:04 |
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# ? May 25, 2024 01:51 |
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Shima Honnou posted:It's almost a shame you can only see your own tracers since it makes loving around with understanding the game's physics scale harder. What I'm saying is I believe there is some sort of lazy fuckery going on with the bullets. For the most part, I don't change my zero-ing so I'm always set to 100m, but if you're saying it archs (like in real life) then I should occasionally shoot over my enemy's head when I'm aiming right at their head, at ranges less than 100m. I've done that in Arma, plenty of times. What I'm thinking they're doing in PUBG looks something like this: It probably flies 100% straight for something like 100 or 150m, then it starts to drop exponentially due to gravity. If you think they have arma-grade trajectories in this game though, you've got to be out of your mind. The bullets 100% do not slow down at all, meaning the time for a bullet to hit a target 900m away is exactly 9 times the time to hit a target 100m away, not longer like it should be. So in short, it's not an arch, but there is a drop, and it drops more the further away it gets. Zeroing still keeps your point of impact true at the appropriate range, and setting your zero too high still makes you shoot over enemy's heads.
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# ? Sep 22, 2017 11:23 |
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I ditched a Vector for a SCAR with scopes and all the upgrades. Then I run into a seemingly empty house and get hozed by a guy with a Vector. If I kept my Vector I may have won
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# ? Sep 22, 2017 11:34 |
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VulgarandStupid posted:So in short, it's not an arch, but there is a drop, and it drops more the further away it gets. Zeroing still keeps your point of impact true at the appropriate range, and setting your zero too high still makes you shoot over enemy's heads. Considering the bullet comes out below the scope, rises up approaching the reticules zeroed distance and continues to drop below the reticule after the zeroing range, sure seems like an arch. In Unreal's Marketplace there are numerous cheap and free ways to do semi-realistic bullet physics; it takes like a day to string together arma style bullet physics following youtube tutorials that literally import data for losses to velocity over time and poo poo. Seems overly complicated for them to have made this magical farce bullet system when they more than likely just bought a pre-packaged one, tweaked the bullets to update the server less and make gunplay more arcadey and enjoyable.
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# ? Sep 22, 2017 12:10 |
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Someone shoot a wall 50 meters away and see where it lands. Pretty sure it hits exactly where it is aiming, not above.
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# ? Sep 22, 2017 12:19 |
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VulgarandStupid posted:What I'm saying is I believe there is some sort of lazy fuckery going on with the bullets. For the most part, I don't change my zero-ing so I'm always set to 100m, but if you're saying it archs (like in real life) then I should occasionally shoot over my enemy's head when I'm aiming right at their head, at ranges less than 100m. No one here is claiming that the bullet drop in pubg is accurate. What you are talking about with the bullet going straight for x meters before it starts to arc could be true but don't see why they would code it like that? In any case it would be a pretty minor difference over, e.g. 100 m. The bolded part of your post is incorrect and maybe that's where the confusion comes from. When zero'ed to 100 m the bullet is rising out to that distance. This means that your shots should actually hit below what your are aiming at if the target is less the 100 m away. See the blue line in the chart below.This is due to the fact the bullet doesn't exit from the scope but from a point below it and the velocity of the bullet. Hulebr00670065006e fucked around with this message at 12:35 on Sep 22, 2017 |
# ? Sep 22, 2017 12:20 |
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Crap. There going to be a quiz on this because I didnt take any notes. Can I just solve for x and take the shot or do I have to show my work
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# ? Sep 22, 2017 12:35 |
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Willfrey posted:Crap. There going to be a quiz on this because I didnt take any notes. Can I just solve for x and take the shot or do I have to show my work Solve for x man. This is about applying math, not learning it. To change the subject, I kinda like fog maps now. Had a great squad game yesterday in the fog where we just ran around the circle looking for people, always running for gun shots. Felt awesome just popping out of the fog and murdering squads before they knew what hit them. Had a silenced ump and it was sick as gently caress in the fog. Ended up winning with 10 kills, 7 with the ump.
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# ? Sep 22, 2017 12:44 |
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PlayerUnknown should send some of these modelers to re-education camps to make them actually coding developers so instead of getting new guns and vehicles every patch it could take less than several months to raise the height of the FPP camera.
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# ? Sep 22, 2017 13:06 |
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https://twitter.com/playerunknown/status/911094272648032258
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# ? Sep 22, 2017 13:51 |
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Whoop, battle bus! Fog is cool. I watched a very funny round where Sacriel and forsen went crossbows only in the fog. They ended up winning with four kills each.
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# ? Sep 22, 2017 13:57 |
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I just got this press release which makes it sound like Bluehole is thinking about going after Fortnite:quote:BLUEHOLE INC. - CREATORS OF PLAYERUNKNOWN’S BATTLEGROUNDS - RESPONDS TO COMMUNITY CONCERN SURROUNDING FORTNITE’S BATTLE ROYALE MODE
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# ? Sep 22, 2017 14:13 |
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Corin Tucker's Stalker posted:I just got this press release which makes it sound like Bluehole is thinking about going after Fortnite: Heh, I kind of thought this was coming. The similarities between the two are pretty obvious for someone who has played both, they even changed Fortnite's UI to look as close to PUBG's as possible.
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# ? Sep 22, 2017 14:41 |
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qkkl posted:PlayerUnknown should send some of these modelers to re-education camps to make them actually coding developers so instead of getting new guns and vehicles every patch it could take less than several months to raise the height of the FPP camera. Should only take 5 minutes.
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# ? Sep 22, 2017 15:04 |
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Tonight I showed PUBG to a friend who'd been in China for a while and had no idea the game even existed, let alone become as popular as it is. I ended up coming 6th with no headphones while driving my UAZ around honking at buildings.
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# ? Sep 22, 2017 15:09 |
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reskin for OCE servers
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# ? Sep 22, 2017 15:10 |
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Also note this picture was taken on the new desert map. Certain (all?) vehicles are apparently supposed to be map-specific
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# ? Sep 22, 2017 15:12 |
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Oooh, do we get different plates for each bus? I don't remember plates on the current vehicles.
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# ? Sep 22, 2017 15:20 |
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I believe they're changing the redzone to spot checks for your tax and vehicle registration being up to date
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# ? Sep 22, 2017 15:32 |
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Maybe we could get a map that's just a huge shopping mall. Then instead of getting guns and killing each other we could go shopping.
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# ? Sep 22, 2017 15:34 |
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odiv posted:Maybe we could get a map that's just a huge shopping mall. May as well throw some zombies in. This can be the background music... https://www.youtube.com/watch?v=2JvGspADtSs
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# ? Sep 22, 2017 15:40 |
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Corin Tucker's Stalker posted:I just got this press release which makes it sound like Bluehole is thinking about going after Fortnite: fornite is such a bad game and shoehorning pubg into was hilarious
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# ? Sep 22, 2017 16:01 |
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Corin Tucker's Stalker posted:I just got this press release which makes it sound like Bluehole is thinking about going after Fortnite: explosivo posted:Heh, I kind of thought this was coming. The similarities between the two are pretty obvious for someone who has played both, they even changed Fortnite's UI to look as close to PUBG's as possible. I've maybe watched 30 minutes of Grimmmz stream the game and I don't see how Bluehole has a claim on anything other than Epic using PUBG's trademark in part of their promotion. Bluehole isn't going to get to far on this I think.
The fact that is free has me interested enough to want to try it out.
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# ? Sep 22, 2017 16:10 |
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Zsinjeh posted:Also note this picture was taken on the new desert map. Certain (all?) vehicles are apparently supposed to be map-specific I could see them keeping the dune buggy and the motorcycles while swapping out the UAZ and Dacia
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# ? Sep 22, 2017 16:11 |
TJChap2840 posted:The fact that is free has me interested enough to want to try it out. It's pretty fun. Fortnite is a game I play because it triggers my ADHD in a very effective way, but the BR-mode is actually kinda good.
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# ? Sep 22, 2017 16:14 |
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well someone tell bluehole that they just did hella advertising for this game they don't like - I would never have heard of it but I'm gonna try it now
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# ? Sep 22, 2017 16:17 |
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underage at the vape shop posted:Its built on unreal Whoa holy poo poo. I did not know this.
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# ? Sep 22, 2017 16:20 |
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Ashmole posted:Whoa holy poo poo. I did not know this. A lot of people seem to think that it's an ARMA engine game, mostly based on the fact that you can turn your head I suspect
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# ? Sep 22, 2017 16:26 |
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Bohemian Nights posted:A lot of people seem to think that it's an ARMA engine game, mostly based on the fact that you can turn your head I suspect Don't forget the jank.
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# ? Sep 22, 2017 16:28 |
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Jeffrey of YOSPOS posted:well someone tell bluehole that they just did hella advertising for this game they don't like - I would never have heard of it but I'm gonna try it now fortnite is a bad, bad game that instead of the devs listening to feedback from the people who purchased the early access version of the game decided to just shoehorn in a whole different game to make it not poo poo.
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# ? Sep 22, 2017 16:40 |
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TJChap2840 posted:I've maybe watched 30 minutes of Grimmmz stream the game and I don't see how Bluehole has a claim on anything other than Epic using PUBG's trademark in part of their promotion. Bluehole isn't going to get to far on this I think. I'm with you, honestly. There's not an original bone in PUBG's body but Fortnite's is different enough and is surprisingly fun, but the first match I played I definitely did have a number of "whoa.." moments when seeing the similarities between it and PUBG.
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# ? Sep 22, 2017 16:53 |
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Corin Tucker's Stalker posted:I just got this press release which makes it sound like Bluehole is thinking about going after Fortnite: I'm guessing that PUBG never asked to use Battle Royale in their promotions and publications, so that complaint falls a little flat for me.
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# ? Sep 22, 2017 16:58 |
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If I buy this game and haven't played an FPS in 5 years am I going to hate myself because I'll get owned by 75 ex-counterstrike professionals?
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# ? Sep 22, 2017 17:01 |
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quote:Bluehole, Inc., developers of PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), the first standalone Battle Royale survival shooter game How quickly everyone forgets about The Culling.
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# ? Sep 22, 2017 17:07 |
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daslog posted:If I buy this game and haven't played an FPS in 5 years am I going to hate myself because I'll get owned by 75 ex-counterstrike professionals?
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# ? Sep 22, 2017 17:07 |
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When your go-to description of a game is the title of the movie that "inspired" the game, you don't have a leg to stand on when it comes to "copycats".
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# ? Sep 22, 2017 17:10 |
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Modus Pwnens posted:I'm guessing that PUBG never asked to use Battle Royale in their promotions and publications, so that complaint falls a little flat for me. Not just using the name Battle Royale they've outright cloned outfits from the movie.
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# ? Sep 22, 2017 17:12 |
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Do the culling and H1Z1 have a plane flying over the map that you jump out and pull the chute on? I honestly don't know, I can only think of that weird af "Isle of Nyne" game and their drop pods. That feels pretty similar. And it's pretty funny that Epic are paying top pubg streamers to promote Fortnite
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# ? Sep 22, 2017 17:14 |
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daslog posted:If I buy this game and haven't played an FPS in 5 years am I going to hate myself because I'll get owned by 75 ex-counterstrike professionals? I have a 0.2 KDR across my last 10 games, a 40ms latency screen, a really hosed up vision and got to top 0.1% in 4 different modes. If I can do it, so can you.
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# ? Sep 22, 2017 17:17 |
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# ? May 25, 2024 01:51 |
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Penpal posted:Do the culling and H1Z1 have a plane flying over the map that you jump out and pull the chute on? I honestly don't know, I can only think of that weird af "Isle of Nyne" game and their drop pods. That feels pretty similar. And it's pretty funny that Epic are paying top pubg streamers to promote Fortnite These days the Culling ain't got nothing because that game died hard but if I remember right you fall out of the sky in a random predetermined location in a metal crate that explodes open.
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# ? Sep 22, 2017 17:19 |