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Cooked Auto
Aug 4, 2007

Trizzdog posted:

Something definitely existed in 4e, because I used it to make our party temporarily astral for a special mission. It's always a good joke to describe the barely metahuman cyber-troll with shite mental stats when they're astral.

Yeah there is a drug in SR that lets you go astral, based on a previous discussion within my group but the name eludes me. It lasts Essence+1D6 hours but you need to return to your body before the duration runs out or you will die.
But going by RAW you can't end astral projection unless you're a mage.
:v:

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Blockhouse
Sep 7, 2014

You Win!
Tempo. It was a whole plot thing in 4e, sort of getting hinted at in the start and coming to a head in Ghost Cartels.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


Cooked Auto posted:

Yeah there is a drug in SR that lets you go astral, based on a previous discussion within my group but the name eludes me. It lasts Essence+1D6 hours but you need to return to your body before the duration runs out or you will die.
But going by RAW you can't end astral projection unless you're a mage.
:v:

Easy, you just get back to your body and sit on it until it wears off completely

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Cooked Auto posted:

Yeah there is a drug in SR that lets you go astral, based on a previous discussion within my group but the name eludes me. It lasts Essence+1D6 hours but you need to return to your body before the duration runs out or you will die.
But going by RAW you can't end astral projection unless you're a mage.
:v:
Not the same drug, but Deepweed forces Astral Perception in a similar manner. This was used by the group to get an edge on security spiders in a building by remotely delivering (via rigged drone) a Deepweed gas grenade to get the spiders high and interfere with Matrix actions due to seeing Astral.

Cooked Auto
Aug 4, 2007

40 Proof Listerine posted:

Not the same drug, but Deepweed forces Astral Perception in a similar manner. This was used by the group to get an edge on security spiders in a building by remotely delivering (via rigged drone) a Deepweed gas grenade to get the spiders high and interfere with Matrix actions due to seeing Astral.

Ah ok.

jagadaishio
Jun 25, 2013

I don't care if it's ethical; I want a Mammoth Steak.

40 Proof Listerine posted:

Not the same drug, but Deepweed forces Astral Perception in a similar manner. This was used by the group to get an edge on security spiders in a building by remotely delivering (via rigged drone) a Deepweed gas grenade to get the spiders high and interfere with Matrix actions due to seeing Astral.

Another useful application of forcing people to Astrally perceive is that it makes them Dual Natured for the duration. That opens them up to bring torn to shreds by a Projecting mage with a weapon focus.

MuscaDomestica
Apr 27, 2017

Mystic Mongol posted:

So all this chatter has got me reading through the 5E splatbooks I never really took a look at before.

Mundane characters can physically travel to metaplanes now? How long has that been a thing?

I think some powerful free spirits can do it. That is what my GM did when we did a group Astral Quest.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Astral Gateway. There are astral rifts. Basically normal folks can do most magic things [Including calling spirits], they just have to jump through a few more hoops.

e: I mean....technically I think a robot could call a spirit. You can use Arcana instead of Ritual Spellcasting in Calling, and the random magic crap you setup is what powers the ritual. There's technically nothing saying a robot can't call a spirit.

Mulva fucked around with this message at 16:35 on Sep 23, 2017

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
Has anyone considered doing the McMansion Hell of guns because gently caress me the gun heaven book illustrations

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках
It'It'd get boring pretty quick. IIRC some of them are even badly photoshopped images lifted from Wikipedia.

Cooked Auto
Aug 4, 2007

The pictures in Gun Heaven 3 is pretty good all around because that book was made when the SR5 designs had entered.
Now 1 and 2 on other hand, now those have some really bad illustrations. But then again it felt like that was the case for even the core SR4 book as well. The SR4 XM30 design looking really awful for instance.

Speaking of something completely different I wish that they had actually released the 30 Rides book because that was supposed to have a bunch of German exclusive vehicles in it.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Basically every single SR5 gun is just "Random gun" or "Random with random part of other random gun photoshopped on". They are hilariously badly designed.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
A single gun in Dragonfall had more character then basically every other gun in Shadowrun combined. Then again, it also had two absolutely hilarious mechanical niches.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

ProfessorCirno posted:

A single gun in Dragonfall had more character then basically every other gun in Shadowrun combined. Then again, it also had two absolutely hilarious mechanical niches.

SSC guns were cool and good :colbert:

Cooked Auto
Aug 4, 2007

Mulva posted:

Basically every single SR5 gun is just "Random gun" or "Random with random part of other random gun photoshopped on". They are hilariously badly designed.

I still think they look better than most SR4 guns. :colbert:

LGD
Sep 25, 2004

Cooked Auto posted:

I still think they look better than most SR4 guns. :colbert:




e: (in all seriousness 4E had some really bad gun art too, just bad in a different way)

LGD fucked around with this message at 10:38 on Sep 29, 2017

ShineDog
May 21, 2007
It is inevitable!
Jesus what's the perspective there

Cooked Auto
Aug 4, 2007

LGD posted:




e: (in all seriousness 4E had some really bad gun art too, just bad in a different way)

:stare:
Okay. You got me there at least.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Goa Tse-tung posted:

SSC guns were cool and good :colbert:

alright, I rescind my comment after going through it after nostalgia hit me, 12 year old me thought they were cool and good


they're bland trash

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Goa Tse-tung posted:

SSC guns were cool and good :colbert:

children overboard
Apr 3, 2009
^^ Pretty good if drawn on a graphing calculator

Poil
Mar 17, 2007

I just discovered the Imbue Item ritual. Holy flaming teabagging troll balls that's some seriously awesome poo poo. :stare:

5 karma to learn the ritual
6 karma for the actual ritual
+1force karma cost for binding the focus to you
And for that you get to add your initiation rank to your weapon focus' accuracy (if you pick the Alliance trait)! No more rolling 20-30 dice to hit but only able to use five successes. :woop:

Obviously you need to initiate some too. But that's the price you have to pay for proper decapitation.

children overboard posted:

^^ Pretty good if drawn on a graphing calculator
:lol:

Let me just photoshop this pistol handle to this shotgun stock with a zoomed in sniper barrel and it's another HMG done.

Poil fucked around with this message at 21:36 on Sep 29, 2017

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
"Do you have Exotic Weapon: Church Pew?"

"No?"

"Take a penalty"

Ronwayne fucked around with this message at 02:25 on Oct 1, 2017

Trizzdog
May 5, 2014
Original Proprietor of Space Dank



For a game that supports serious gun porn, they have some seriously ugly guns (the previous cursed image of the p90 aborted fetus with a harpoon shoved in it is a prime example). That said, I can't wait to buy the next gun splat that comes out, even if they keep up the low standard of "art". Still waiting for a truly badass breach loading double barrelled shotgun that's also somehow futuristic.

Ice Phisherman
Apr 12, 2007

Swimming upstream
into the sunset



Okay, so I'm currently writing a CYOA in shadowrun called Blake Island School of Magic. Some of you might like to read it. I'm a former professional writer and I'm currently over 50k words in which is the size of a small novel. The thread dictates emotional and moral choices of people who aren't Shadowrunners, but could one day be powerful. Imagine Shadowrun if the main character is not a high functioning sociopath but a normal person with the potential for some power. I delve pretty deeply into the lore because Shadowrun lore is fantastic and I've been reading the books, playing the games and messing with the tabletop stuff since about 1996. I'm a former Seattle native so I'm pretty sure I've got the flavor of the city right.

As a writer I specialize in character driven stories along with heavy emotional content. If you have any feelings and you allow me to I will wail on them like a speed bag. While there is a plot the thread has only been having brushes with it which is good because I'm slowly creeping up on it. Besides, I've been busy establishing the characters. The plan is to have four distinct arcs and I just finished with arc one, 50k words, in about ten days. So you could say that I'm a prolific writer and I take pride in my craft. Also even if your idea gets shot down if I like a piece of it and it fits with the narrative I'll work a piece of it in while sticking to thread choice.

https://forums.somethingawful.com/showthread.php?threadid=3835049

Go check it out. It's probably the best thing I've ever written.

Ice Phisherman fucked around with this message at 15:38 on Oct 1, 2017

Hexenritter
May 20, 2001



This drek is arctic, chummer.

Well written updates with locations that feel alive, characters that don't feel like cardboard cutouts, emotional nuance that doesn't come across as forced.

A++ would read/vote again. Come on by and say hoi

CourValant
Feb 25, 2016

Do You Remember Love?

Ice Phisherman posted:

Go check it out. It's probably the best thing I've ever written.

Hexenritter posted:

A++ would read/vote again. Come on by and say hoi

If you enjoy a Shadowrun story that isn't all pink mohawks and murder, then please come give this CYOA a try:

1) Very well written; author takes pride in his work and the effort shows.

2) Multiple 'Chapter Length' Updates daily.

3) A true CYOA where the thread's vote means something.

4) Plot evolves organically and realistically; characters are well developed and driven by real, underlying motivations.

5) The Feels. Good Grief, the Feels.

Swing by and give it a try!

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

mp5
Jan 1, 2005

Stroke of luck!

I ran over some corporate security with a backhoe and superman-punched a cybered-up street sam who was busy being spooked by a gigantic ghost, then jumped up 10 meters to a freight elevator that was the only escape out of a basement about to explode and grabbed a teammate who couldn't quite jump as high

Being an adept is pretty neat, but I already want to initiate and get that third level of improved reaction. :getin:

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

mp5 posted:

I ran over some corporate security with a backhoe and superman-punched a cybered-up street sam who was busy being spooked by a gigantic ghost, then jumped up 10 meters to a freight elevator that was the only escape out of a basement about to explode and grabbed a teammate who couldn't quite jump as high

Being an adept is pretty neat, but I already want to initiate and get that third level of improved reaction. :getin:

It's always pleasant to see someone playing the game correctly.

mp5
Jan 1, 2005

Stroke of luck!

I like roleplay quite a lot (I spent two of my six power points on Voice Control and Facial Sculpt stuff to be an effective party Face. I used that stuff in the session to turn myself into looking and sounding like a drunk upset at Urban Brawl games to distract front door guards) but I also really really like tangibly progressing and growing my character to kill things real good with my bare stupid hands.

So yeah, I'm a little torn between getting Killing Hands S or Improved Reaction 3, but leaning towards Reaction.

(this is SR3)

mp5 fucked around with this message at 23:20 on Oct 2, 2017

Poil
Mar 17, 2007

Is 28 dice for melee with 11 accuracy good enough if you're expecting to run into spirits with force in the two digits, and other magical stuff? :ohdear:

Also:

Solid Poopsnake posted:

It's always pleasant to see someone playing the game correctly.

jagadaishio
Jun 25, 2013

I don't care if it's ethical; I want a Mammoth Steak.

Poil posted:

Is 28 dice for melee with 11 accuracy good enough if you're expecting to run into spirits with force in the two digits, and other magical stuff? :ohdear:

Also:

Are your weapons magical and/or have absurdly high AP?

Trizzdog
May 5, 2014
Original Proprietor of Space Dank



I'm going to assume the 28 dice and especially 11 accuracy come from a melee adept, so I'm going to bet there's a weapon foci too, which means that question was rhetorical. Anything within literal Reach in physical space that isn't a Force 12+ Spirit of Air / Fire with an absurd dodge pool or a gat dawm greater dragon is going to explode.

Meanwhile, in the game I'm running, a few hostiles with guns and average skill can easily cause a TPK.

Nomadic Scholar
Feb 6, 2013


So we may have completely murdered a red samurai this session on complete accident.

Poil
Mar 17, 2007

Did it involve accidental lead poisoning?

jagadaishio posted:

Are your weapons magical and/or have absurdly high AP?
Magical. Non-magical attacks are about as effective as throwing plastic forks at a brick wall. Is there even a melee weapon with enough AP to be the slightest bit relevant against strong spirits? A troll with a claymore or anyone with a whip can injury a force 10 spirit slightly but it's going to take quite a few attacks to drop it and it's not going to just stand there and take it.

Trizzdog posted:

I'm going to assume the 28 dice and especially 11 accuracy come from a melee adept, so I'm going to bet there's a weapon foci too, which means that question was rhetorical. Anything within literal Reach in physical space that isn't a Force 12+ Spirit of Air / Fire with an absurd dodge pool or a gat dawm greater dragon is going to explode.

Meanwhile, in the game I'm running, a few hostiles with guns and average skill can easily cause a TPK.
Sweet. But high force spirits are scary as hell, have you seen how insane their powers get at 10+? Also I don't have any actual play experience at those dice levels so I'm just guessing based on the numbers. My math can of course be wrong too.

That's fun too. I got invited to a high level campaign so I need to be strong enough to be able to do anything. Just don't ask about my dodge dice.

jagadaishio
Jun 25, 2013

I don't care if it's ethical; I want a Mammoth Steak.
If you have a dice pool and accuracy the size you mentioned, a monowhip or maybe a stun baton can get some hits in.

Poil
Mar 17, 2007

Stun baton is not a bad idea either. Not great but definitely better than nothing. But getting that accuracy as a non-adept/mage is extremely difficult unless a mage is willing to sustain a limit increasing spell on it.

I spoke with the guy who was supposed to GM but he had half changed his mind about playing the campaign at all. :sigh: Why do I even bother trying to make characters to actually play instead of just masturbatory builds for my own enjoyment of creating characters?

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках
Honestly, he's probably not wrong. SR doesn't run really well at that scale. Lots of save or die.

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Poil
Mar 17, 2007

Liquid Communism posted:

Honestly, he's probably not wrong. SR doesn't run really well at that scale. Lots of save or die.
I totally agree. But it's less because of game balance and more that he doesn't feel like coming up with stories or adventures/runs based on the concept of a high level occult campaign. I mean GM'ing is difficult and I don't claim it's easy to come up with stuff and I really appreciate the effort and hard work a GM has to put in but it's super disappointing as I was looking forward to it. It seemed like a lot of fun and it opened up a lot more character options than normally. Playing it on a more sane level would be fine too.

edit
When I was out walking I realized he never said anything about the game balance and it's likely it could have made it too frustrating to balance encounters and challenges and stuff.

Poil fucked around with this message at 21:14 on Oct 3, 2017

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