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For people interested in my 4e Remix project, check your PMs or discord. edit: vvv Oh, yeah, this is typed up in monospaced UTF-8 with unix-style line ending (LF) if that helps. fog boar fucked around with this message at 04:02 on Sep 22, 2017 |
# ? Sep 22, 2017 03:14 |
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# ? Jun 3, 2024 22:05 |
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Thanks for this! I'm starting to have a look through it now. Was about to be all "this is hosed up" then realised using notepad is dumb and doesn't keep any formatting. Notepad++ is the way to go
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# ? Sep 22, 2017 03:55 |
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I'm 100% behind being PMd this 4e remix project
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# ? Sep 22, 2017 04:19 |
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Same. I feel like at this point, you might as well link a Google Doc in the thread.
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# ? Sep 22, 2017 04:33 |
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Mendrian posted:I mean if it were me I'd just play a melee-ranged sorcerer, take all fire attacks, and describe all my Flame Spirals as a whirling dervish of burning blades. But it can be real hard for a new player to wrap their head around that. To be fair, a more narrative thought approach to character creation (that is to say, start with fluff and find appropriate mechanics), while fantastic for any game, is something D&D typically tends to try to viciously stamp out as hard as possible. If they have only played 5e, they probably immediately settled on "I want to be a capital F Fighter" before even knowing how the classes play because they're so used to so much mandated fluff. Simulationism is a disease.
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# ? Sep 22, 2017 04:45 |
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ProfessorCirno posted:Simulationism is a disease. so if i inject simulationism into my blood in minute quantities i can protect myself against it?
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# ? Sep 22, 2017 07:16 |
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Could an infernal hexblade not do a fiery fighter pretty well (if boringly)? Retheme it to be alchemical, give him the temp hp as a result of getting high on high own supply of jet fuel, etc etc.
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# ? Sep 22, 2017 08:47 |
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NachtSieger posted:so if i inject simulationism into my blood in minute quantities i can protect myself against it? That would depend on whether you have an adaptive immune system. Are you considered a mammal?
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# ? Sep 22, 2017 09:21 |
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ProfessorCirno posted:To be fair, a more narrative thought approach to character creation (that is to say, start with fluff and find appropriate mechanics), while fantastic for any game, is something D&D typically tends to try to viciously stamp out as hard as possible. If they have only played 5e, they probably immediately settled on "I want to be a capital F Fighter" before even knowing how the classes play because they're so used to so much mandated fluff. Simulationism is a disease.
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# ? Sep 22, 2017 18:41 |
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Halloween Jack posted:I once got into a lengthy argument with a guy who wanted to play a lightly armored two-weapon fighter and was super mad that 4e would not let him do this.
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# ? Sep 22, 2017 19:18 |
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Halloween Jack posted:I once got into a lengthy argument with a guy who wanted to play a lightly armored two-weapon fighter and was super mad that 4e would not let him do this. Isn't that just a Ranger?
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# ? Sep 22, 2017 19:30 |
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No it's a FIGHTER, it needs to say "Fighter" on my sheet or it doesn't count. I can't believe how inflexible this system is.
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# ? Sep 22, 2017 19:33 |
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Countblanc posted:No it's a FIGHTER, it needs to say "Fighter" on my sheet or it doesn't count. I can't believe how inflexible this system is. Then write fighter on your sheet, see look, put a comma after your character name, Emo-man Darkbladier, and write, "the Fighter," next to it. Now you are "Emo-man Darkbladier, the Fighter" Now it says fighter on your character sheet Madmarker fucked around with this message at 19:42 on Sep 22, 2017 |
# ? Sep 22, 2017 19:39 |
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Yeah, there's, like... four or five different classes/archetypes that do "lightly armoured two-weapon fighter", two of which are part of the fighter class. Admittedly, the ranger was the only one that existed when the game launched.
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# ? Sep 22, 2017 19:45 |
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The Crotch posted:Yeah, there's, like... four or five different classes/archetypes that do "lightly armoured two-weapon fighter", two of which are part of the fighter class. Admittedly, the ranger was the only one that existed when the game launched. Yeah.......its one of those things that always bugs me.....and from his response bugs Countblanc as well, the fact that some people, who play a game of make believe with dice have such poo poo imaginations that if the words on the a page that is there pretty much to tell you what dice to roll doesn't literally spell out what a person is they can't pretend to be that thing.
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# ? Sep 22, 2017 20:00 |
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Imagination is no match for pure unfiltered
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# ? Sep 22, 2017 20:22 |
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i had hoped that it was clear my post was parody
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# ? Sep 22, 2017 20:37 |
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Countblanc posted:i had hoped that it was clear my post was parody Humor....on the Internet!?!?!?
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# ? Sep 22, 2017 20:39 |
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Halloween Jack posted:I once got into a lengthy argument with a guy who wanted to play a lightly armored two-weapon fighter and was super mad that 4e would not let him do this. 4e does let him do this right out of the corebook, though. You just make a fighter, give them two weapons, and give them light armor. Oh, are you complaining about your AC now? What are you, a powergamer?
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# ? Sep 22, 2017 21:05 |
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Ferrinus posted:4e does let him do this right out of the corebook, though. You just make a fighter, give them two weapons, and give them light armor. Roleplaying a lovely character means you're better than people playing "optimized" characters, so you are the moral victor.
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# ? Sep 22, 2017 21:34 |
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So on Wednesday we had what is probably the fourth to last "big" fight of the Zeitgeist campaign. It was one of those ones that eats up the whole session because it's 30th level and there's all kinds of complex bad guys for me to track. And I was pretty sure we were on a direct road to a TPK. But it was a blast. Tense, not a wasted turn, and a constant sense of danger. Even two would-be deaths if they weren't 30th level. Anyway. Sometimes 3 hour combats can be awesome, is what I'm saying.
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# ? Sep 22, 2017 21:37 |
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NachtSieger posted:so if i inject simulationism into my blood in minute quantities i can protect myself against it? I hate it as an approach to game design probably even more than Cirno does, but a roleplaying game with no resemblance to reality and zero reliance on players' understanding of how real things work would be pretty bizarre. A little bit of "fire burns, swords cut, gravity makes you fall" goes an extremely long way towards making what would otherwise be pure game mechanics ("if you make this decision, this number goes down, and that number goes up") much easier to learn. So, ironically, yes -- sort of.
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# ? Sep 23, 2017 02:18 |
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So we had an interesting thing come up during game today, and I'm needing to make a decision on how we deal with it. A creature did a closeburst attack, critting two of three targets, and normally hitting the third. One of the targets that was Crit used "Firedeath" As that's worded, would you consider the critical to deal maximum damage still, as per the Critical Hit rules "Maximum Damage: When an attack scores a critical hit against a target, the target takes the maximum damage possible from the attack. Don't make a damage roll." Or would you make it deal 1 for each dice + modifier damage? The second question, is would you consider the damage to reduce all targets damage to the same reduced level? Or just all the crits? Halp
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# ? Sep 23, 2017 02:49 |
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The crit rules say that you don't make a damage roll, so by RAW the player still takes full damage. If there's extra crit dice being rolled I'd say those get reduced to 1s though. Whether the power should reduce damage for other players in the attack depends a little on how you roll damage, some groups roll separately per target and others roll once for everyone to save time. I'd allow players to reduce damage for others if it keeps things consistent, and promoting cooperation is always a good thing. In your case, I would rule that Firedeath reduces damage for the non-crit player, but the others take full crit damage. You're allowed to bend things as you see fit, of course.
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# ? Sep 23, 2017 04:19 |
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A crit is still considered a damage roll, I'd say, because you still get all the damage bonuses you normally only get on damage rolls - weapon focus, etc. Saying that a crit isn't a damage roll has a bunch of weird downstream effects. The rules are literally just saying don't bother rolling the dice. I'd just reduce the damage on all targets. It's an AoE (close burst), so all targets share one roll. With that said, I could see it the other way around just about as well (reduce damage on everyone but the person crit), so I'd say pick one and stick with it.
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# ? Sep 23, 2017 05:09 |
isndl posted:Whether the power should reduce damage for other players in the attack depends a little on how you roll damage, some groups roll separately per target and others roll once for everyone to save time.
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# ? Sep 23, 2017 06:07 |
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dwarf74 posted:A crit is still considered a damage roll, I'd say, because you still get all the damage bonuses you normally only get on damage rolls - weapon focus, etc. Saying that a crit isn't a damage roll has a bunch of weird downstream effects. The rules are literally just saying don't bother rolling the dice. I think it's pretty clear. Targets A and B get critted, target C is hit. Target A uses Firedeath. All damage dice rolled for the attack are now 1, but no dice are actually rolled for A and B, only for C. A and B take maximum damage, C takes minimum damage. If there are any crit dice involved (like with a Balor's 72+3d10 on a crit), those do also get minimized.
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# ? Sep 23, 2017 07:13 |
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ImpactVector posted:dwarf74 mentioned it, but just to be clear: Burst/blast attacks have multiple attack rolls, but only ever one damage roll. Yeah, when I say 'some groups' I mean 'some tables'. It's like taking enemy turns as groups, it's a convenience thing and some tables play it the slower way for more granularity.
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# ? Sep 23, 2017 07:26 |
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What'd be a good class for a super mobile spear/lance character? thinking kinda like a dragoon from FF
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# ? Sep 23, 2017 08:36 |
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Spiteski posted:So we had an interesting thing come up during game today, and I'm needing to make a decision on how we deal with it. Damage for the guy who got critted isn't reduced unless there are crit dice in there, which are. Damage for everyone else is. Nalesh posted:What'd be a good class for a super mobile spear/lance character? thinking kinda like a dragoon from FF Slayer with Gouge Proficiency and Draeven Marauder.
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# ? Sep 23, 2017 09:53 |
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Nalesh posted:What'd be a good class for a super mobile spear/lance character? thinking kinda like a dragoon from FF I feel like my first instinct would be some flavor of Fighter, but I could see Avenger or even Barbarian working reasonably well.
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# ? Sep 23, 2017 09:55 |
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Either of those would do too.
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# ? Sep 23, 2017 10:16 |
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Or a monk. Hard to beat them for mobility, and they get spears as implements.
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# ? Sep 23, 2017 10:56 |
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thespaceinvader posted:Damage for the guy who got critted isn't reduced unless there are crit dice in there, which are. Yea we discussed it as a group after the session and have settled on this interpretation too. Thanks evryone who gave feedback though.
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# ? Sep 23, 2017 11:20 |
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thespaceinvader posted:Slayer with Gouge Proficiency and Draeven Marauder. Slayer is boring as all gently caress. Do a Rageblood Barbarian with the Gouge and then MC Fighter for Draeven Marauder.
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# ? Sep 23, 2017 11:43 |
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It's loving hell when you find some character art you want but forgot to save It was a pixie in some heavy rear end armor(At least plate, looked almost carapacy), with a rod skirt(pretty much a couple of rods hinged onto the armor to protect the legs slightly I guess?) wielding an energy tipped spear, legit starting to think I dreamt it up
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# ? Sep 23, 2017 15:40 |
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Nalesh posted:It's loving hell when you find some character art you want but forgot to save
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# ? Sep 23, 2017 15:42 |
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What's the best way to get Zeitgeist stuff into the Offline Character builder?
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# ? Sep 23, 2017 21:16 |
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There's a thread here thatin the last couple pages has a file that you can chuck in the documents>ddi folder and it'll work.
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# ? Sep 23, 2017 23:14 |
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# ? Jun 3, 2024 22:05 |
Apropos of nothing, I just want to say again how much I like the Ruthless Ruffian rogue class feature from Martial Power, and every power created for said build. It's one of the most interesting and fun twists on a core class I've ever seen.
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# ? Sep 24, 2017 05:21 |