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Double Punctuation posted:I've never fully understood the 4GB thing. It just means better textures and shaders for vanilla, right? Can't SE already use 8GB+ of VRAM? I think its only a dx9 thing, yeah, and if you're hitting 4gb vram You Are A Crazy Person
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# ? Sep 20, 2017 18:58 |
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# ? May 31, 2024 12:30 |
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Double Punctuation posted:I've never fully understood the 4GB thing. It just means better textures and shaders for vanilla, right? Can't SE already use 8GB+ of VRAM? On Win8, 8.1 & 10 DirectX 9 applications such as the original Skyrim cannot use more then 4GB of VRAM. There will be a fix for Win10 in the upcoming Fall Creator update. But realistically you need to use crazy unoptimized textures & meshes for you to hit that cap. System RAM usage is not affected by this. Skyrim's executable is a 32-bit application that has the large address aware flag set, so on a 64-bit OS it will be able to use a maximum of 4GB of RAM. You'll need the memory fix incorporated in SKSE for that since as a parting gift Bethesda screwed something up in how the game handles memory. But if you ever find yourself hitting that system RAM cap, then what the hell are you even doing to manage that? The Special Edition is 64bit application & uses DirectX 11and is not affected by either cap.
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# ? Sep 20, 2017 19:19 |
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So it's just not a big deal then. I think some people might be assuming it will give them more than 4 GB of virtual address space, which is practically impossible. How many people actually have video cards with more than 4 GB of VRAM?
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# ? Sep 20, 2017 19:28 |
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Double Punctuation posted:So it's just not a big deal then. I think some people might be assuming it will give them more than 4 GB of virtual address space, which is practically impossible. How many people actually have video cards with more than 4 GB of VRAM? The 6gig 1060 is pretty cheap.
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# ? Sep 20, 2017 19:49 |
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As more people buy Ultra-Widescreen 4K monitors there will definitely be a growing market for >4gb cards.
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# ? Sep 20, 2017 20:00 |
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Nevets posted:As more people buy Ultra-Widescreen 4K monitors there will definitely be a growing market for >4gb cards. If you don't roll ultrawide you are doing wrong imho
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# ? Sep 20, 2017 23:02 |
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any ideas why all the soldiers who used to wear heavy imperial armor are now naked in my game? or how i could fix it?
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# ? Sep 21, 2017 04:19 |
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Is there a non-crap crossbow mod? They all seem phoned-in like they just mash various weapon meshes together and call it a crossbow.
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# ? Sep 23, 2017 08:11 |
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Gonkish posted:Is there a non-crap crossbow mod? They all seem phoned-in like they just mash various weapon meshes together and call it a crossbow. No, and give Cecil a goddamn potion already. Edit: To elaborate, every crossbow mod I've seen uses the same meshes. Agents are GO! fucked around with this message at 12:06 on Sep 23, 2017 |
# ? Sep 23, 2017 11:51 |
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What's weird about this?
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# ? Sep 23, 2017 12:40 |
Tasteful Dickpic posted:What's weird about this? i bet if you showed this picture to the guy who made the "bows that look kinda boring but actually make sense in the real-bow world" mod, you'd annihilate both in a burst of energy
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# ? Sep 23, 2017 13:38 |
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This is a game where viking Jesus yells at the apocalypse and makes it stop. I don't give a gently caress about realism, and neither should you. This isn't a game of Roy.
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# ? Sep 23, 2017 13:41 |
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I would expect filthy elven weapons to be gaudy as possible
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# ? Sep 23, 2017 14:05 |
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Agents are GO! posted:This is a game where viking Jesus yells at the apocalypse and makes it stop. I don't give a gently caress about realism, and neither should you. This isn't a game of Roy. ~my immersion~ realtalk: I'm a sucker for realistic looking items and don't like gaudy effects. That crossbow is terrible.
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# ? Sep 23, 2017 17:49 |
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Agents are GO! posted:This is a game where viking Jesus yells at the apocalypse and makes it stop. I don't give a gently caress about realism, and neither should you. This isn't a game of Roy. Practicality still has a place though. An apocalypse-yelling-away Viking Jesus will still get that goofy crossbow caught on every leather strap on their outfit when trying to pull it off their back, get snagged on every branch and bush they duck under and the thing with be shaking loose sequins like grandmas night on the town outfit from 1975.
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# ? Sep 23, 2017 17:56 |
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Tasteful Dickpic posted:What's weird about this? This is art.
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# ? Sep 24, 2017 00:59 |
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Ynglaur posted:~my immersion~ Yeah, it's not so much that it's gaudy and stupid, it's that it's a lazy mishmash of meshes. I'd much prefer decent models that actually pretend to feel functional.
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# ? Sep 24, 2017 02:28 |
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Aethernautics space guns or nothing.
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# ? Sep 24, 2017 03:40 |
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skyblivion http://www.mediafire.com/file/efc7unn5scrkgjz/Skyblivion.7z extra textures for skyblivion http://www.mediafire.com/file/v9tczuzo05fjffv/3AMt.7z console command "cow tes4tamriel 5 10" to visit the worldspace this is the indev build, recent as of a few months ago its REAL WEIRD mbt fucked around with this message at 00:11 on Sep 27, 2017 |
# ? Sep 27, 2017 00:03 |
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Why is it weird? But... Cyrodiil already exists in a newer engine (in TES:O) and it is still boring and bland area just like in the original game!
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# ? Sep 27, 2017 14:35 |
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Dwesa posted:Why is it weird? 'newer engine' is being, perhaps, grossly generous for a decade old engine that barely worked when it was released. Magmarashi fucked around with this message at 15:22 on Sep 27, 2017 |
# ? Sep 27, 2017 15:19 |
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https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon When the gently caress did Chesko sell out? What all did I miss since I closed the old skyrim modding thread???
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# ? Sep 27, 2017 17:12 |
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I didn't see any mention of Chesko anywhere in there, but he was one of the participants in the paid mods fiasco so it wouldn't surprise me.
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# ? Sep 27, 2017 17:28 |
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Like loving clockwork a new update to break the just unveiled SKSE64. Hahaha. I still don't buy into the idea that Bethesda is trying to kill SKSE64, because I don't think they've got their poo poo together enough to follow through on such a plan.Scyantific posted:When the gently caress did Chesko sell out? What all did I miss since I closed the old skyrim modding thread??? Half or more of the features in Fallout 4 began as super-popular mods. This is what Bethesda does.
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# ? Sep 27, 2017 17:33 |
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Yeah it's a thousand times more likely that they'll just update Skyrim SE whenever they feel like it because they want to and don't care if it breaks SKSE64 than that they actively want to kill the whole project. eta: That too. \/\/\/\/ GunnerJ fucked around with this message at 19:36 on Sep 27, 2017 |
# ? Sep 27, 2017 17:43 |
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If Bethesda really wanted to kill SKSE64 they wouldn't gently caress around with passive-aggressively breaking it with updates, they'd sic their lawyers on the folks developing it.
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# ? Sep 27, 2017 17:45 |
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Agents are GO! posted:Like loving clockwork a new update to break the just unveiled SKSE64. Hahaha. I still don't buy into the idea that Bethesda is trying to kill SKSE64, because I don't think they've got their poo poo together enough to follow through on such a plan.
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# ? Sep 27, 2017 17:55 |
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docbeard posted:If Bethesda really wanted to kill SKSE64 they wouldn't gently caress around with passive-aggressively breaking it with updates, they'd sic their lawyers on the folks developing it. and blast their dwindling good will Raygereio posted:Updating the script extenders for a new patch isn't really a big deal. The guys behind xSE have automated tools that handle the bulk of the work for that. oh yeah? then why didnt get do that on day 1 checkmate raygario
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# ? Sep 27, 2017 18:24 |
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docbeard posted:If Bethesda really wanted to kill SKSE64 they wouldn't gently caress around with passive-aggressively breaking it with updates, they'd sic their lawyers on the folks developing it. There weird 'They're trying to kill X!' conspiracy theories always bothered me because of this. They don't have to play fifth dimensional chess to kill something, they have lawyers and enough money to bury anyone in legal process even IF their reasoning is flimsy. If they wanted it dead, they would have pulled the trigger already.
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# ? Sep 27, 2017 19:16 |
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Meyers-Briggs Testicle posted:and blast their dwindling good will Because they need a base set of info (which needed to be rebuilt entirely in the first place because 64bit), then use automated tools to check differences between patches.
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# ? Sep 27, 2017 20:03 |
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Maybe its just sour grapes on my part, but reading through the description of survival mode, it only takes a couple console commands and a few Chesko-like mods like Hypothermia and iNeed or Realistic Needs & Diseases to get all of those features. It'd be nice to have them integrated into the game because that would presumably make them more stable and mod compatible, but I'd think a decent SKSE64 would be way more important. SKSE has no substitute and Bethesda is never going to make one. A quick and dirty survival challenge is to use the console to join the Forsworn faction and go feral. Might want to wait 'till after the shout quest though, unless you're using a clothing-as-disguise mod too. Tons of fun on top of survival mods and a food removal mod like You Hunger. It's weird feeling ignoring almost all loot because the only things you want are things you can eat, drink, or wear.
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# ? Sep 27, 2017 20:43 |
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Syd Midnight posted:Maybe its just sour grapes on my part, but reading through the description of survival mode, it only takes a couple console commands and a few Chesko-like mods like Hypothermia and iNeed or Realistic Needs & Diseases to get all of those features. It'd be nice to have them integrated into the game because that would presumably make them more stable and mod compatible, but I'd think a decent SKSE64 would be way more important. SKSE has no substitute and Bethesda is never going to make one.
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# ? Sep 27, 2017 21:01 |
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I've been playing the Special Edition with a decently sized modlist (63 installed at the moment) and it's been surprisingly stable. I suspect I'm going to change that if I install some of the stuff I'm looking at. At the moment, I've got the EnaiSiaion mods, iNeed, Campfire/Frostfall/Wet and Cold, Hunterborn, Interesting NPCs, and Deadly Combat + Combat Evolved as my "big mods". I'm considering adding Warzones (because the Civil War is way too boring as it stands), Jobs of Skyrim/The Notice Board (for more sidequests to do), and Thieves Guild For Good Guys to my save. How bad of an idea is this? Also, has anyone used AFT for SSE? Does it actually work well or should I stay away from it?
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# ? Oct 1, 2017 07:39 |
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Kenlon posted:Also, has anyone used AFT for SSE? Does it actually work well or should I stay away from it? I use it and doubt I would ever play without it. The Notice Board is okay, it's the same radiant quests over and over in different locations. Fetch this, kill that, rescue so & so, etc. Also, probably everyone already knows but CBBE SSE dropped today. https://www.nexusmods.com/skyrimspecialedition/mods/198/
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# ? Oct 1, 2017 07:57 |
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Is there no Mod organizer for special edition? It says he's disbanded it on the Nexus page. What do you guys use to manage SE mods?
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# ? Oct 1, 2017 14:39 |
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MSDOS command line commands. Get on our level. (I use Wrye Bash. Apparently MO2 works for SE, but I didn't feel like redoing my whole setup.)
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# ? Oct 1, 2017 15:16 |
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I'm about to start a fresh mod-and-maybe-play using SkyrimSE and MO2. I'll post how it goes, though no promises on timing.
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# ? Oct 1, 2017 15:30 |
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Ynglaur posted:I'm about to start a fresh mod-and-maybe-play using SkyrimSE and MO2. I'll post how it goes, though no promises on timing. If SKSE:SE drops out of alpha soon and MO2 has stabilized then I'm good to go.
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# ? Oct 1, 2017 17:01 |
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Is there a good crafting mod (like CACO) for SSE yet? I haven't found anything that looked like it would work and play well with Ordinator.
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# ? Oct 2, 2017 00:08 |
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# ? May 31, 2024 12:30 |
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I use the popular better vampires mod. Is there a way to make sneak feeding on someone awake never fail? I hate biting them and instead of them dying they run off screaming and now the whole town is attacking me.
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# ? Oct 2, 2017 00:42 |