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Thats loving gold.
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# ? Sep 23, 2017 22:52 |
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# ? Jun 4, 2024 20:25 |
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It's funny because it's true. I love me some historical Total War, but grogs hating on Warhammer because it's not historical is dumb. This game has revitalized the series.
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# ? Sep 23, 2017 22:53 |
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the grogs know that in ancient times they would have been masterful generals, because people back then had very poor AI and could be tricked by huddling in a square at the corner of the map
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# ? Sep 23, 2017 22:55 |
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lmao that post rules
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# ? Sep 23, 2017 23:04 |
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peer posted:It's harder to point to a sentient tree-monster or an orc riding a boar and say "these are my ancestors and I would still be this badass today if it wasn't for feminism/immigration" HeraTree not Hate "I'll have you know I come from a proud line of conifers that would've dominated the lands if our sap hadn't been watered down by the pointy eared blood of lesser races!"
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# ? Sep 23, 2017 23:07 |
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There's a couple features from the old TW games I wouldn't mind them bringing back, like letting broken units enter "Fight to the Death" instead of "Routing" when there's no escape route available to them, and different archer behavior depending on whether or not they have direct sight of their targets. Warhammer's implementation isn't bad, with archers firing "over" and gunpowder firing "through" but I still feel like my archers give up too easily when faced with a shin-high hill they could easily lob an arrow up and over. Warhammer is the worst Total War game, except for all those other Total War games that have been made from time to time. This is art.
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# ? Sep 23, 2017 23:44 |
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# ? Sep 23, 2017 23:45 |
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I just copy pasted it but it's really good.
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# ? Sep 23, 2017 23:46 |
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Something i would like that's probably a pipe dream is to adapt various castle tiles into regular terrain,ie cliffs that are scaleable with infantry, hastily-built fortifications that can be wrecked by artillery or monstrous creatures, and impassible rivers/chasms/lava flows traversed by destroyable causeways. Right now line of sight and pathing is so wonky I can't help but assume the AI would go full on if presented with this terrain. As is the AI lets units sit to get perforated by tower/missile fire, rarely sends lords with units it could actively support, and never sallies out to engage forces that are hanging back to bombard them.
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# ? Sep 24, 2017 00:03 |
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Speaking of , the Combined Map game is going to have 117 factions in it. I can probably get some efficient gaming time by playing a round of Splatoon 2 between turns.
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# ? Sep 24, 2017 00:42 |
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So if I am reading that correctly, due to the nature of the scale of the New World, the Mortal Empires version of the Old World will probably be a bit more condensed than WH1, but to make up for that, they are expanding the map's boundaries beyond what was in the first game?
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# ? Sep 24, 2017 00:55 |
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They'll probably cut some of the backwater sections of the New World off and condense areas like the Badlands and Norsca to let factions reach each other more easily.
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# ? Sep 24, 2017 01:03 |
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I just wanna quote that too because it's just about my favourite thing ever
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# ? Sep 24, 2017 01:18 |
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That guy sounds like he being sarcastic
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# ? Sep 24, 2017 01:22 |
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Panfilo posted:Too bad Skaven didn't get Jezzails. I was hoping they'd get them and fit Warplock variants. I could totally see them as a slower firing version of the Hellblaster Volley gun, with the Warplock version being really long ranged and slow firing.
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# ? Sep 24, 2017 01:28 |
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Clickbaity title asside, this video really showcases some fantastic animations. I think my favourite one is the Kroxigar death roll.
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# ? Sep 24, 2017 01:34 |
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cheese posted:I think one of the first DLC's is called "A Great Discovery" or something and has skaven background. They can't put Skaven in and not give us Warlock Jezzails and Rattling Guns. Eh, if they want to add Skaven units they can do that with the usual lord pack. I think the experiment will be something else.
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# ? Sep 24, 2017 01:36 |
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ToastyPotato posted:So if I am reading that correctly, due to the nature of the scale of the New World, the Mortal Empires version of the Old World will probably be a bit more condensed than WH1, but to make up for that, they are expanding the map's boundaries beyond what was in the first game? Going off the TW blog post that was linked in the article (and I'll link here because it's way more informative) the phrasing sounds more like we'll be getting the entire Old World map, and then most but not all of the Vortex map added in on that scale. I do, however hope I'm wrong and they'll be condensing The Old World because there's a lot of blank space in that map, especially in the Northen Imperial provinces and Badlands. I also hope they keep the working-name for the trilogy-combined map and call it "The Very Big Campaign." New Butt Order fucked around with this message at 01:41 on Sep 24, 2017 |
# ? Sep 24, 2017 01:37 |
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Mordja posted:Clickbaity title asside, this video really showcases some fantastic animations. I think my favourite one is the Kroxigar death roll. Who are the rocket launcher Skaven with the plague AoE in that? Also really like the Bonecrushers drill-kill. Looks brutal as gently caress.
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# ? Sep 24, 2017 01:42 |
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I want to see more 1v1 combat animations for infantry and monstrous infantry. I don't care much about dragons doing takedowns on each other in the one time they land the killing blow instead of the four archer units. I want to see a minotaur flying headbutt an ironbreaker and then pummel them into a red smear. Dinosaur wrestling on a smaller scale. Or in the case of heroes with aoe attacks, Ungrim slicing an orc in half and continuing the swing straight into another orc. I relished how soldiers would toss people over their shoulder with their shield, choke someone out with their spear or inexplicably get disarmed in a fight and punch their opponent to death in a Kazuma Kiryu beatdown.
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# ? Sep 24, 2017 01:43 |
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cheese posted:I think one of the first DLC's is called "A Great Discovery" or something and has skaven background. They can't put Skaven in and not give us Warlock Jezzails and Rattling Guns. Having Ratling gunners should be very feasible based on seeing SFOs Nuln Ironsides. Just make the ratlings have worse accuracy defensive stats and leadership and you have a ranged unit that indiscriminately mows down other chaff similar to warp fire throwers. And like I mentioned earlier, Jezzails as a standoff ranged unit. If they are really flimsy then it could be balanced considering the number of flyers, cavalry, and buffed spells that could potentially wreck their poo poo. But in general it would be fun to have an analogue of Dwarves; instead of a hammer and anvil you have a hammer and ablative anvil that holds up via raw numbers vs durability.
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# ? Sep 24, 2017 01:47 |
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Been skimming through the videos released today and the common thread seems to be Skaven as whipping boys. Maybe people haven't figured them out yet, but they seem to have garbage infantry (expected) but nothing to make up for that. All those skirmishing Night/Gutter/Death Runners seem underwhelming and the globe lobbers and green irondrake analogues seem under powered. I'm sure people will figure it out but as it stands, it looks like a HE army of just spearmen and archers would beat any Skaven army with 50% more points spent.
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# ? Sep 24, 2017 01:52 |
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Dandywalken posted:Who are the rocket launcher Skaven with the plague AoE in that? Those are the Warlock Engineer hero units. They're using the Doom Rocket ability in that video which, from what I understand, is actually a wargear choice in TT instead of a clickable. cheese posted:Been skimming through the videos released today and the common thread seems to be Skaven as whipping boys. Maybe people haven't figured them out yet, but they seem to have garbage infantry (expected) but nothing to make up for that. All those skirmishing Night/Gutter/Death Runners seem underwhelming and the globe lobbers and green irondrake analogues seem under powered. I'm sure people will figure it out but as it stands, it looks like a HE army of just spearmen and archers would beat any Skaven army with 50% more points spent. Mordja fucked around with this message at 02:10 on Sep 24, 2017 |
# ? Sep 24, 2017 01:56 |
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I think people just haven't quite nailed them down yet. The CA stream of Queek today did show that, while their infantry is crap, you can use it effectively to tie down more expensive units, and then use artillery, monsters, or poo poo like the doomwheel to really tear them up. Whether or not that ends up being enough is debatable, though. Even Dogbert was having issues with the Lizardmen in Queek's start, so it seems like, at least early on, you're pretty much designed to take a fuckton of casualties. If it's so bad that they're just unusable, CA can, naturally, give them some love. They did with Wood Elves, for example (and arguably too much).
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# ? Sep 24, 2017 02:01 |
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Mordja posted:Those are the Warlock Engineer hero units. They're using the Doom Rocket ability in that video which, from what I understand, is actually a wargear choice in TT instead of a clickable.
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# ? Sep 24, 2017 02:08 |
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People are just using Skaven wrong. Even Stormvermin aren't elite infantry, they're a tarpit that happens to be wearing armor so it lasts longer. If you want to kill something with Skaven, you tie it down with 250 clanrats and either shoot it with warpfire or toss a unit of rat ogres at it. Or you send Queek after it because he's loving terrifying.
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# ? Sep 24, 2017 02:14 |
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I'm also okay with the skaven not having a unit for every situation ever.
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# ? Sep 24, 2017 02:23 |
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How is their replenishment? I'm fine with the idea of flimsy cowardly infantry dying/fleeing in droves but only if it means they can recover equally fast. This makes them a persistent enemy as the AI that isn't easily cowed by a few decisive victories, and as a Skaven player means you can quickly bounce back from setbacks. The idea I had was that Skaven got modifiers to attrition (taking more than other factions) but Conversely got bonuses to replenishment. So if you could avoid getting isolated you could overwhelm your opponents with raw numbers since you'll build up your forces faster than they will.
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# ? Sep 24, 2017 02:45 |
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wiegieman posted:People are just using Skaven wrong. Even Stormvermin aren't elite infantry, they're a tarpit that happens to be wearing armor so it lasts longer. If you want to kill something with Skaven, you tie it down with 250 clanrats and either shoot it with warpfire or toss a unit of rat ogres at it.
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# ? Sep 24, 2017 03:04 |
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Warpfire throwers have a similar morale effect to Irondrakes (in that they cause huge damage and morale hits), except they seem to effective against armor. Dogbert used it on a blob of Chaos waeriors on today's stream and it essentially caused a chain rout. (Though they had been in melee a while and taken casualties, so it wasn't solely getting roasted that caused the rout.)
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# ? Sep 24, 2017 03:28 |
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Jum-Jum posted:I don't understand the point of playing on legendary and then playing cheesy broken strategies that the AI can't handle. Places his army at the very corner of the siege battle. Manually fired his siege weapon on one tower for like 3 minutes, then he moved his artillery in front to kill one unit behind the walls. Then he moved all his archers one at the time until they exhausted all their ammo and killed units on the wall. All the while playing at 3 times speed and no time limit. This took him 15 minutes. Why even play the game? Christ what a fuckwit this guy is. So much wrong opinion in that video.
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# ? Sep 24, 2017 03:31 |
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I need someone to photoshop Mazdamundi as the baby from that old Dinosaurs sitcom.
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# ? Sep 24, 2017 03:48 |
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cheese posted:Been skimming through the videos released today and the common thread seems to be Skaven as whipping boys. Maybe people haven't figured them out yet, but they seem to have garbage infantry (expected) but nothing to make up for that. All those skirmishing Night/Gutter/Death Runners seem underwhelming and the globe lobbers and green irondrake analogues seem under powered. I'm sure people will figure it out but as it stands, it looks like a HE army of just spearmen and archers would beat any Skaven army with 50% more points spent. Early skaven infantry is total garbage, yeah- that looks like it'll need adjustment
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# ? Sep 24, 2017 03:59 |
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So I don't have any of the DLCs for game 1 (not counting Chaos Warriors and whatever else I was given for free, like Brets and some wizards, etc.), if you guys had to recommend 1 of the 3 armies, which would it be? Humble Bundle has a sale on DLC and I was thinking of picking up 1 of them for the hell of it. Mostly just wondering what would be the best value of the three, and perhaps which would be the most fun in a "not too difficult to learn and play" sort of way.
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# ? Sep 24, 2017 04:04 |
norsca edit: unless u got it for preordering game 2
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# ? Sep 24, 2017 04:07 |
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SSJ_naruto_2003 posted:norsca Nope. Was kind of waiting for a sale for game 2 since I not super itching for a new game just yet anyway.
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# ? Sep 24, 2017 04:11 |
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I am a big fan of the goblin / dwarf dlc and pretty much hate any horde based dlc although beastmen can be fun at times
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# ? Sep 24, 2017 04:17 |
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How big is the doomwheel in game I just looked at some miniatures for some idea and it doesn't seem too big
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# ? Sep 24, 2017 04:19 |
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Welp, just bit the bullet and put in my preorder. Incredibly excited to murder some elves with angry rat people. Pendent fucked around with this message at 04:27 on Sep 24, 2017 |
# ? Sep 24, 2017 04:23 |
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# ? Jun 4, 2024 20:25 |
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ToastyPotato posted:So I don't have any of the DLCs for game 1 (not counting Chaos Warriors and whatever else I was given for free, like Brets and some wizards, etc.), if you guys had to recommend 1 of the 3 armies, which would it be? Humble Bundle has a sale on DLC and I was thinking of picking up 1 of them for the hell of it. Mostly just wondering what would be the best value of the three, and perhaps which would be the most fun in a "not too difficult to learn and play" sort of way. King and the Warlord is tops, imo. Playing the race to Karak Eight Peaks quest makes it feel like an entirely new game. Plus both Belegar and Skarsnik's factions are fun to play in their own right due to a more-challenging starting position. I preferred Beastmen to Wood Elves because a rolling ninja army of Minotaurs just happens to be my fetish. Norsca is probably better than both of them but I'm very sentimentally attached to Beastmen. I like the 'gently caress it I'll sneak my way over to the other side of the map and then start the game' approach for Beastmen, personally, but monster hunts and other stuff make the Norscans really fun for me too. I'd rate the Empire and VC one as my least favorite because while it added some units and RoR it felt pretty barebones compared to King and the Warlord.
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# ? Sep 24, 2017 04:46 |