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Ravenfood posted:It'd be really nice if the "Lightning Reflexes!" tag popped up when you shot at them instead of your guys just missing without any feedback that makes it look like they're just immune to overwatch. As always, there's a mod for this. http://steamcommunity.com/sharedfiles/filedetails/?id=1137862040
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# ? Sep 27, 2017 17:08 |
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# ? Jun 3, 2024 13:34 |
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Taear posted:I play really heavy melee and it really pisses me off that they're immune to bladestorm. There is no consistency with it. My skirmisher has been able to hit them with bladestorm but my Templar has never been able to do that.
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# ? Sep 27, 2017 17:10 |
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Ravenfood posted:It'd be really nice if the "Lightning Reflexes!" tag popped up when you shot at them instead of your guys just missing without any feedback that makes it look like they're just immune to overwatch. While I didn't know Bladestorm counted as overwatch I agree, they just don't have anything pop up and tell you.
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# ? Sep 27, 2017 17:12 |
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Taear posted:While I didn't know Bladestorm counted as overwatch I agree, they just don't have anything pop up and tell you. Technically it's "reaction fire", any kind if attack that responds to enemy action, which bladestorm counts as.
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# ? Sep 27, 2017 17:14 |
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Also when they do their stupid shadowbind things all my troops act like the person is dead and that annoys me too.
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# ? Sep 27, 2017 17:18 |
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Darkrenown posted:And patching it! https://steamdb.info/app/268500/history/
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# ? Sep 27, 2017 17:24 |
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I really wish resistance members wouldn't pop shots off at my mind controlled dudes Like I have this priest dead to rights in four different ways, taking a hail mary shot at literally anything else and missing would be more helpful than this.
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# ? Sep 27, 2017 17:33 |
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The resistance are proto space marines and shooting mindcontrolled troops is mercy. And they have a shitload of mercy to give.
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# ? Sep 27, 2017 17:36 |
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RBA Starblade posted:Blowing cover to pieces is cool and fun though. With explosives or abilities sure but it's lame when regular gun fire would blow away walls like they're just cardboard sheets laid up against a structure with no fastening
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# ? Sep 27, 2017 17:57 |
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temple posted:The resistance are proto space marines and shooting mindcontrolled troops is mercy. And they have a shitload of mercy to give. Yeah 2 damage worth of mercy
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# ? Sep 27, 2017 17:59 |
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Thin men use plasma pistols or light plasma rifles.
temple fucked around with this message at 18:02 on Sep 27, 2017 |
# ? Sep 27, 2017 17:59 |
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Sandwich Anarchist posted:Yeah 2 damage worth of mercy They do 6 on my commander run.
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# ? Sep 27, 2017 18:08 |
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Sandweed posted:They do 6 on my commander run.
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# ? Sep 27, 2017 18:10 |
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oswald ownenstein posted:With explosives or abilities sure but it's lame when regular gun fire would blow away walls like they're just cardboard sheets laid up against a structure with no fastening More environment destruction is always more better
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# ? Sep 27, 2017 18:14 |
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Hurrah I'm finally done. I guess they are doing terror from the deep next, then? My stats were so much worse than the average, always at least 10 days more for basically everything other than the armours.
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# ? Sep 27, 2017 18:34 |
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If I could design X-Com 3, I would develop different factions with their own classes and they would deploy as groups of soldiers (pods if you will) instead of individuals. So there would be 5 pods instead of 5 soldiers. Like a sniper squad, a demolition squad, shock squad, etc. For the expansion, I'd buy Games Workshop and adapt it to 40k.
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# ? Sep 27, 2017 18:43 |
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temple posted:If I could design X-Com 3, I would develop different factions with their own classes and they would deploy as groups of soldiers (pods if you will) instead of individuals. So there would be 5 pods instead of 5 soldiers. Like a sniper squad, a demolition squad, shock squad, etc. For the expansion, I'd buy Games Workshop and adapt it to 40k. I'd go full Heresy and just make female space marines I can't exactly abide by "Burn the heretic. Kill the mutant. Purge the unclean." when the factions we're working with kind of fall into all three categories. Might as well go all the way.
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# ? Sep 27, 2017 18:50 |
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Taear posted:My stats were so much worse than the average, always at least 10 days more for basically everything other than the armours. Of course, thanks mostly to Betos, the Avatar Project is now at 0 pips and will remain there for the rest of the game.
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# ? Sep 27, 2017 19:03 |
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The hunter has a line about skirmishers changing their name from traitors. Skirmishers are pretty obvious but where do reapers and templar fall in the "burn, kill purge" trinity?
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# ? Sep 27, 2017 19:03 |
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I mean, Templars have purple blood, and I don't think Berserker Teriyaki is clean eating.
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# ? Sep 27, 2017 19:06 |
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I nearly lost to the doomsday clock for the first time. Got hit with back to back avatar progress to fill the bar with no facilities/missions unlocked and a sabotaged scanner. I have already skulljacked the codex and hit the black site to clear previous clocks while trying to dig my way to a facilty. I used a covert op to buy myself enough time to dig my way to the only facility that didn't have an alien ruler guarding it only to have one show up to guard it while I was making contact with the region. So I got to fight the Archon King with magnetics and basic armor. I wound up sending a reaper, my a team sniper, some heavies and 2 extra squadie snipers and just squadsighted the fucker to death. It was like 15 turns of plinking away at all 160 of it's health and the drat thing never even reacted. Cheesy bullshit but it worked. Still not as good as the run where my specialist hit an execution on an overwatch shot the second the fucker got activated but any run where I don't have to deal with that rear end in a top hat is a win. Also reapers are crazy good.
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# ? Sep 27, 2017 20:50 |
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temple posted:Did someone shoot at it first because that would be a bug in lighting reflexes. I've killed specters with overwatch but it was on the 2nd shot. First turn move after I activated the pod.
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# ? Sep 27, 2017 21:09 |
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Wizard Styles posted:I don't think Berserker Teriyaki is clean eating. Chrysalids are the tastiest aliens for sure. Or maybe a gatekeeper, because it's a squid with giant brain. Snakes are just snakes, mutons and berserkers have a lot of meat but probably too tough from lifting all the time, archons have too many metal bits in them, advent and new sectoids look far too human - let reapers eat those and they'll start considering to take a bite out of you in no time.
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# ? Sep 27, 2017 21:37 |
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The one time I managed to get a 100% on a hack, it's to control a Sectopod It then proceeded to unconceal my squad and activate every single pod on the map including the lost, and Tactical Analysis every single one. It was the most glorious Concealment to FULL CHAOS turn I've ever done. Every enemy had to pick whether they wanted to move to cover or take a shot, and the only enemy they could get a clear shot on were Lost or the Sectopod
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# ? Sep 27, 2017 21:39 |
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SmallpoxJenkins posted:First turn move after I activated the pod.
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# ? Sep 27, 2017 21:42 |
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I'm still getting a lot of use out of the poster creator, especially in the late game. It really kills me just how much better dumping Battlefield 4 or COD:Remastered assets into XCOM2 looks than the standard human stuff, there's just no style or flair to them. My crazy green & red tacticool Robin is an absolute beast.
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# ? Sep 27, 2017 22:00 |
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I really want to use the Resistance Firearms pack, but man do I not like the late game being near-unplayable in terms of framerate with it on thanks to how the game handles gamestates. (Well ok I'm exaggerating a bit but I just don't find it really worth it to deal with the FPS loss from the game having to track 60+ guns and their item states when I know I just really want to use like, two.) Exposure fucked around with this message at 22:24 on Sep 27, 2017 |
# ? Sep 27, 2017 22:21 |
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It is only on my second campaign with 60 hours played that I realized that Archons are supposed to be the updated Floaters
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# ? Sep 27, 2017 22:39 |
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sometimes, random comes up with.. uhh.. winterwerefox fucked around with this message at 22:59 on Sep 27, 2017 |
# ? Sep 27, 2017 22:52 |
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A mec shot my templar so hard he died and crashed the game and killed the save.
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# ? Sep 27, 2017 23:01 |
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winterwerefox posted:
Tag your spoilers for the Avatar sequel, please.
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# ? Sep 27, 2017 23:07 |
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Taear posted:Yea, it hasn't added a full game worth of content for me. Hell it's £5 more than a normal full game in fact. I regret spending the money when it hasn't changed the game enough for me. War Of The Chosen is 40 euro. Cod is 75 euro. Where are you pulling these numbers from?
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# ? Sep 27, 2017 23:12 |
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Seedge posted:War Of The Chosen is 40 euro. Cod is 75 euro. Where are you pulling these numbers from? ...that said, XCOM 2's launch price there was 35 pounds (about 46 USD) when competing large budget titles seemed to be around 45 pounds (60 USD), and that doesn't seem to have changed by WotC's release, so this doesn't actually help that much.
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# ? Sep 28, 2017 01:47 |
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Is there a flooded ground tileset in WoTC? Haven't seen this before so I'm not sure if from it's a map pack I downloaded but I had a resistance mission that made it drat near impossible to see movement range
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# ? Sep 28, 2017 04:55 |
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Just had an alien turn take so long it timed out. #blessed
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# ? Sep 28, 2017 05:04 |
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I may just start my next campaign now instead of playing out the Commander one; short of a total squad wipe (twice) I can't lose now.
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# ? Sep 28, 2017 05:30 |
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Taear posted:Also when they do their stupid shadowbind things all my troops act like the person is dead and that annoys me too. yeah that part was annoying "tell my kids I..." bitch you are fine just taking a lil nap babypolis fucked around with this message at 05:35 on Sep 28, 2017 |
# ? Sep 28, 2017 05:30 |
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POLICE CAR AUCTION posted:Is there a flooded ground tileset in WoTC? Haven't seen this before so I'm not sure if from it's a map pack I downloaded but I had a resistance mission that made it drat near impossible to see movement range Its definitely not a vanilla thing. From what I've seen the map packs are really bad. I saw a streamer playing with one and it generated a map with a huge river in the middle that could only be crossed via two extremely narrow bridges. It created a bottleneck that was pretty much impossible to cross without getting murdered by the aliens on the other side.
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# ? Sep 28, 2017 05:30 |
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Internet Kraken posted:Its definitely not a vanilla thing. From what I've seen the map packs are really bad. I saw a streamer playing with one and it generated a map with a huge river in the middle that could only be crossed via two extremely narrow bridges. It created a bottleneck that was pretty much impossible to cross without getting murdered by the aliens on the other side. The Forge mission has been like that literally since launch though.
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# ? Sep 28, 2017 06:00 |
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# ? Jun 3, 2024 13:34 |
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Could be that the mod takes that tile and adds it to regular maps or something. At least on the forge mission you clear one side and can usually dictate the terms of engaging the other.
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# ? Sep 28, 2017 06:08 |