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CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

HOOLY BOOLY posted:

Do we ever get an exact timeframe from how long since the last game this takes place? Because man, Graham is RIPPED for sombody that was once on his deathbed.

Well, let's assume that KQ1 has Graham at a young fantasy adventuring age of 17. He slays a dragon and saves a kingdom and becomes king. KQ2 is a year or two later, he rescues a woman who will become his wife and mother of his kids, so by the end of that let's call him 20. KQ3 revolves around his long lost son who is now 10-ish, and at the end of that game you rescue your older sister, who being a fairy tale maiden seems safe to call a teenager, so 15-16ish. So that puts Graham at about 35, maybe. Having his baby boy kidnapped and then having to give up his daughter shortly after did a real number on his health, prematurely aging him by quite a bit. But then, magic fruit, so he's in even better shape than your average adventurer king.

So, probably mid 30's

EDIT: Whoops. You didn't ask for how old he was, you were asking about a timeline. I'm going to stick with my numbers though and assume that it's probably about a year between KQ4 & KQ5.

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McNally
Sep 13, 2007

Ask me about Proposition 305


Do you like muskets?

CzarChasm posted:

KQ3 revolves around his long lost son who is now 10-ish

KQ3 straight up says he's about to turn 18. It's a plot point.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.
I think Graham was an established knight ("Sir Graham" after all) for the gnat-tiny-seeming country, so he was probably mid-20s to early-30s in KQ1. Still on the young side, but not too young. So that plus a year or so for KQ2, then 18-20 years for KQ3, then a year gap after KQ4, and he's pushing 50 or in his early 50s. which seems to line up with the "graying, but still vital" aesthetic they have going on in KQ5.

As for his health, "Magic Fruit" plus vigorous hiking.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
Something I only recently realized - how and why did the crooks in the inn padlock the cellar door on the inside?

BDA
Dec 10, 2007

Extremely grim and evil.
The only possible explanation is that the rat did it.

Snorb
Nov 19, 2010

OAquinas posted:

The King's Quest timeline

I read somewhere that Graham's 38 in King's Quest V.


Nidoking posted:

Something I only recently realized - how and why did the crooks in the inn padlock the cellar door on the inside?

Well, uh...



: That wasn't wise, Nidoking. Logic and King's Quest V should never be combined!

Snorb fucked around with this message at 04:09 on Sep 27, 2017

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
What kind of peasantry doesn't learn how to pick a lock with a bit of short wire? For shame, Young And Excessively Upright Graham.

Bloops Crusts
Aug 14, 2016

Nidoking posted:

Something I only recently realized - how and why did the crooks in the inn padlock the cellar door on the inside?

You know what's funny? I had that exact same thought reading through this update, and It's the first time it ever occurred to me.

Prism
Dec 22, 2007

yospos

McNally posted:

Old age is absolutely an ailment.

Final Fantasy 5 has told me that you can only cure the stat drops from Old by ending the fight.

I guess since he's not in one now he's in the clear.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Bloops Crusts posted:

You know what's funny? I had that exact same thought reading through this update, and It's the first time it ever occurred to me.

A wizard dunit? :downs:

Yeah, I'm a little confused by it as well. And kinda shocked I never noticed this logic blunder before.

MagusofStars
Mar 31, 2012



Snorb posted:

I read somewhere that Graham's 38 in King's Quest V.
Interesting. If you work backwards (unknown gap but probably ~1 year between 3/4 and 5, 19 years between KQ2 and KQ3, unknown gap but again probably ~1 year between KQ1 and KQ2), you get Graham being about age 17 in KQ1. Which seems a little unrealistic for Daventry's best knight, but that's not really out of line for your typical video game protagonist, so meh.

I just searched online real quick and apparently the official hint books for KQ6 and KQ7 included background lore stating that Graham was 19 when he took the throne in KQ1. It was just from an article summarizing that, not an actual copy of the hint books, so take it with some salt, but that's not too far off of the 38 you're mentioning.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...
Keep in mind that "best" in this case could mean "only knight not eaten by a dragon or turned into a fine mist by an ogre."

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Jagged Jim posted:

Keep in mind that "best" in this case could mean "only knight not eaten by a dragon or turned into a fine mist by an ogre."

could be simply the Bright Noa means of promotion.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I hosed up my toe something bad last week, and over the counter painkillers and rest aren't working anymore. Right now I can't even concentrate enough to type coherent sentences. So until I can either get it looked at professionally, or until I can get something to dull the pain, I'm going to have to put this on hiatus.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...


: The LP has broken down and is in need of a Toe

...Yeah, I got nothin' :effort:

raifield
Feb 21, 2005
"You find yourself without a leg to stand on. Better get hopping, Hero"

Read it in John Rhys-Davies's QFG4 voice, it might be funnier somehow.

Pieuvre
Sep 19, 2010
Get well soon, DoubleNegative!

edit: I think raifield wins the puns.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

raifield posted:

"You find yourself without a leg to stand on. Better get hopping, Hero"

Read it in John Rhys-Davies's QFG4 voice, it might be funnier somehow.

Man....compared to this game QFG4 had amazing VO work. Actually, it had amazing VO work period, with the exception of the fortune teller and that was because she had multiple VOs for some odd reason (one which was great, the other is very much not).

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

mauman posted:

Man....compared to this game QFG4 had amazing VO work. Actually, it had amazing VO work period, with the exception of the fortune teller and that was because she had multiple VOs for some odd reason (one which was great, the other is very much not).

It did, even if the 3 random guys in the bar did go off-script80% of the time (though they were funny breaks). I suspect the fortune teller's voice switch is because they realized they needed to record more lines and the good VA wasn't available and didn't have the time to wait for her to be available.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

mauman posted:

Man....compared to this game QFG4 had amazing VO work. Actually, it had amazing VO work period, with the exception of the fortune teller and that was because she had multiple VOs for some odd reason (one which was great, the other is very much not).

Well, it was released 3 years later. Consider the technical and production quality jump from 87 to 90 for comparison; they may have been learning by stepping on every rake in the field, but they were learning.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

Robindaybird posted:

It did, even if the 3 random guys in the bar did go off-script80% of the time (though they were funny breaks). I suspect the fortune teller's voice switch is because they realized they needed to record more lines and the good VA wasn't available and didn't have the time to wait for her to be available.

You'll find plenty of similar pick-up lines in the Sierra catalog around that time. They often managed to do things like get the narrator to read a character's line, but sometimes, they just faked it and it was incredibly noticeable.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Robindaybird posted:

It did, even if the 3 random guys in the bar did go off-script80% of the time (though they were funny breaks). I suspect the fortune teller's voice switch is because they realized they needed to record more lines and the good VA wasn't available and didn't have the time to wait for her to be available.

Man I loved those guys. They were a hoot.

jaclynhyde
May 28, 2013

Lipstick Apathy
In twenty years you're gonna find out you needed to trade your neighbor's family heirloom for a new pair of shoes to avoid hurting your toe to win the game. Hope you kept multiple save slots.

(Feel better!)

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

DoubleNegative posted:

I hosed up my toe something bad last week, and over the counter painkillers and rest aren't working anymore. Right now I can't even concentrate enough to type coherent sentences. So until I can either get it looked at professionally, or until I can get something to dull the pain, I'm going to have to put this on hiatus.

Yeah, I'd suggest going to see a doctor. Foot pain is maddening, and IMO needs something strong to take the edge off.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

CzarChasm posted:

Yeah, I'd suggest going to see a doctor. Foot pain is maddening, and IMO needs something strong to take the edge off.

Or use something with an edge strongly to take it off. :v:

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Bloops Crust, if you're still following the LP, would you mind answering a question? You said that you helped beta test one of the King's Quest remakes by AGD studios, right? Did the writers have any concrete plans about what would have happened to Morgeilen (AKA The Father) if they'd continued to do more games beyond Kings Quest III Redux? Would he have succeeded in his plan to gain the power of the first king? I enjoyed AGD's take on King's Quest and I'm gutted that we'll most likely never see the conclusion of the Black Cloak Society storyline...

Bloops Crusts
Aug 14, 2016

Eshettar posted:

Bloops Crust, if you're still following the LP, would you mind answering a question? You said that you helped beta test one of the King's Quest remakes by AGD studios, right? Did the writers have any concrete plans about what would have happened to Morgeilen (AKA The Father) if they'd continued to do more games beyond Kings Quest III Redux? Would he have succeeded in his plan to gain the power of the first king? I enjoyed AGD's take on King's Quest and I'm gutted that we'll most likely never see the conclusion of the Black Cloak Society storyline...

The person to ask that question of is Erpy, who's also posted in this thread. Erpy was actually a part of the Tierra/AGDI team, serving as community manager; I was just a guy who volunteered to read the script and check for spelling and grammar mistakes. (Found a lot of missing commas.)

Actually, the REAL person to ask would be Wookie, but he isn't here of course... The fan remakes were a collab between four people, Anonymous Game Developer 1 (programming), Anonymous Game Developer 2 (backgrounds and character art), Wookie (story and writing), and Tom Lewandowski (music). Wookie or AGD1 would know...

I don't know if there ever were plans to go past KQ3. There weren't ever plans to go past KQ2 for the longest time. KQ3 came as a total surprise iirc, like "Oh here's this game we didn't tell anybody we were working on and we've been building in secret all this time, enjoy!"

It's been a long time, but I think the core concept of the games was The Father desired the Crown of Daventry, wasn't it...? Which contained "the power of Legenimore" or something, which would allow him to apotheose and become a god. The Father was secretly Legenimore's brother, or some such thing... I think it was only alluded to in one of the books from the library in KQ2, and in the Cloud Spirit's trial for the Air/Growth Gem. Then The Father curses Graham at the end of the game, and the prophecy is fulfilled by the Sierra games. (Alexander's kidnapping, Grahams heart attack, etc.)

If you're curious about more black cloak shenanigans, I think Phoenix Online did a different King's Quest fangame called Every Cloak Has a Silver Lining... I didn't play it past the first episode, but they recreated the Isle of the Crown from KQ6 in beautiful 3D, it was very impressive.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Bloops Crusts posted:

The person to ask that question of is Erpy, who's also posted in this thread. Erpy was actually a part of the Tierra/AGDI team, serving as community manager; I was just a guy who volunteered to read the script and check for spelling and grammar mistakes. (Found a lot of missing commas.)

Actually, the REAL person to ask would be Wookie, but he isn't here of course... The fan remakes were a collab between four people, Anonymous Game Developer 1 (programming), Anonymous Game Developer 2 (backgrounds and character art), Wookie (story and writing), and Tom Lewandowski (music). Wookie or AGD1 would know...

Really? Then maybe he can shed some light on this! How about it, Erpy?

quote:

I don't know if there ever were plans to go past KQ3. There weren't ever plans to go past KQ2 for the longest time. KQ3 came as a total surprise iirc, like "Oh here's this game we didn't tell anybody we were working on and we've been building in secret all this time, enjoy!"

It really did come out of nowhere, huh? Towards the end of 2011, I stumbled across it and couldn't believe I'd heard nothing about this until then. Let me tell you, that was one magical evening.

quote:

It's been a long time, but I think the core concept of the games was The Father desired the Crown of Daventry, wasn't it...? Which contained "the power of Legenimore" or something, which would allow him to apotheose and become a god. The Father was secretly Legenimore's brother, or some such thing... I think it was only alluded to in one of the books from the library in KQ2, and in the Cloud Spirit's trial for the Air/Growth Gem. Then The Father curses Graham at the end of the game, and the prophecy is fulfilled by the Sierra games. (Alexander's kidnapping, Grahams heart attack, etc.)

(Spoilered for the benefit of anyone who hasn't played the remakes!)

Apparently, the crown is enchanted to lead the rightful king to the item which will release Legenimore's powers from the heavens. The key word being rightful. The crown won't to a thing if The Father kills Graham or just plain steals it. That's why he tries to arrange for Hagatha to murder Graham. Being the chancellor, he'll become the next king if Graham dies without siring any heirs. It's Alexander who eventually discovers that the item is a pair of petrified hands. According to the backstory in the digital manual, these were once the hands of Legenimore himself who was ambushed and turned to stone by Morgeilen after giving up his power.

Incidentally, I had one hell of a time with that final puzzle on the island where you discover the hands. The puzzles leading up to it, I managed to solve on my own. But the "Choose each item in the order of its importance." puzzle had me so stumped that I eventually had to just try every possible combination to finish the game. I understood the gist of what I was supposed to do but figuring out the exact order flummoxed me.


quote:

If you're curious about more black cloak shenanigans, I think Phoenix Online did a different King's Quest fangame called Every Cloak Has a Silver Lining... I didn't play it past the first episode, but they recreated the Isle of the Crown from KQ6 in beautiful 3D, it was very impressive.

Ahhh, I've heard of that. Isn't it the game which made it to completion despite getting hit by a Cease And Desist along the way? Yeah, I have to play that sometime!

Eshettar fucked around with this message at 19:14 on Sep 30, 2017

whitehelm
Apr 20, 2008

Eshettar posted:

Ahhh, I've heard of that. Isn't it the game which made it to completion despite getting hit by a Cease And Desist along the way? Yeah, I have to play that sometime!

The last episode has been in development for years and hasn't come out yet, but the website claims it'll come out this year.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

whitehelm posted:

The last episode has been in development for years and hasn't come out yet, but the website claims it'll come out this year.

Seems like the producers are taking their time on it. As hard as it can be to wait for something like that, it's heartening that care and effort is being put channeled into the final product.

What did everyone think of Kings Quest 2015? I played all five chapters and came away with...shall we say...rather mixed feelings about my experience in The Odd Gentlemen's take on Daventry.

SimplyUnknown1
Aug 18, 2017

Cat Cat Cat
My feelings depended on the chapter mostly. I loved the first one, was ambivalent about the second, enjoyed the third, thought the 4th was decent, and the 5th one could have ended better. But I didn't think they were really bad at all. Considering how they were done, it's entirely possible for them all to have actually been in the normal King's Quest Universe. I did enjoy most of the humor and jokes, and who can regret facing off Wallace Shaw in a battle of wits where death was on the line?

gegi
Aug 3, 2004
Butterfly Girl
I saw an LP of only the first episode (on here probably) and it was pretty fun to watch. I'm old and cranky enough to feel that it's not right for a King's Quest game to endorse violent solutions to problems, but it didn't seem like a bad game. It was fun to watch. I heard one of the later episodes was not very good, but then I largely forgot about it and didn't know they'd actually finished the whole thing.

Wasn't there some shenanigans about the ending only being available if you bought the limited edition or something like that?

Pieuvre
Sep 19, 2010

gegi posted:

Wasn't there some shenanigans about the ending only being available if you bought the limited edition or something like that?

If I remember right, that was a Steam issue in which you didn't get access to the final episode unless you bought the whole game up front; buying individual episodes locked you out of it. No idea whether that was intentional or not, though.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

There were other issues with that series, but that's been talked to death elsewhere and still can incite flame wars, I personally chose not to buy it after hearing about it, which is too bad as with the other Classic Adventure Game series revivals in perpetual development, or basically lost to the aether - Monkey Island will never see the light of day now that Disney bought out LucasArts and shut down the game development branch - and the Telltale Series ended on one hell of a reveal.

Erpy
Jan 30, 2015
(insert title here)

Bloops Crusts posted:

The person to ask that question of is Erpy, who's also posted in this thread. Erpy was actually a part of the Tierra/AGDI team, serving as community manager; I was just a guy who volunteered to read the script and check for spelling and grammar mistakes. (Found a lot of missing commas.)

Actually, the REAL person to ask would be Wookie, but he isn't here of course... The fan remakes were a collab between four people, Anonymous Game Developer 1 (programming), Anonymous Game Developer 2 (backgrounds and character art), Wookie (story and writing), and Tom Lewandowski (music). Wookie or AGD1 would know...

I don't know if there ever were plans to go past KQ3. There weren't ever plans to go past KQ2 for the longest time. KQ3 came as a total surprise iirc, like "Oh here's this game we didn't tell anybody we were working on and we've been building in secret all this time, enjoy!"

It's been a long time, but I think the core concept of the games was The Father desired the Crown of Daventry, wasn't it...? Which contained "the power of Legenimore" or something, which would allow him to apotheose and become a god. The Father was secretly Legenimore's brother, or some such thing... I think it was only alluded to in one of the books from the library in KQ2, and in the Cloud Spirit's trial for the Air/Growth Gem. Then The Father curses Graham at the end of the game, and the prophecy is fulfilled by the Sierra games. (Alexander's kidnapping, Grahams heart attack, etc.)

If you're curious about more black cloak shenanigans, I think Phoenix Online did a different King's Quest fangame called Every Cloak Has a Silver Lining... I didn't play it past the first episode, but they recreated the Isle of the Crown from KQ6 in beautiful 3D, it was very impressive.

Back when AGDI was still called Tierra I faintly recall a rough prologue and a rough ending scene of the whole Morgeilen arc in one of the private forums that I don't think migrated over to the new boards. The prologue essentially stated what was hinted at in KQ2+ and the treasure Island sequence in KQ3 Redux; that Daventry's First King (Legenimor) decided to cast his godly powers aside and appoint his first knight his successor rather than his brother because he believed the country should be ruled by mortal men instead of semi-immortals like himself. That his brother was pissed off at this and killed him, tried to claim Leginimor's power for himself only to fail because of the "Crown must be worn by rightfully appointed heir"-clause.

The second Cloud Test in KQ2+ had Morgeilen state he forsaw that Graham would eventually seek him out. In the ending scene, an aged Graham does just that and essentially tricks him into destroying himself. I'm kind of hesitant to elaborate because even though I think the odds of AGDI/Himalaya officially getting their hands on the KQ franchise and making a sequel are pretty much zero, it's still Wookie's writing. That's pretty much all, I remember. Just one short prologue and ending scene. That's kind of how KQ2+ got started too with Wookie slowly filling stuff in as development came along. (it helped that KQ2 had no real plot to speak of aside from its starting premise) If AGDI had ever taken on KQ4, the extent of the Father arc would probably have been just a small cameo, like the smashed statuette being visible somewhere in Lolotte's castle as indication of Morgeilen calling in a favor to try and have the thing patched up somehow, but nothing beyond that since KQ4 already had a more elaborate plotline. I don't even know if KQ3 Redux' "true ending" was written because the odds of a KQ sequel were already close to zero and Wookie wanted to insert some closure or if that scene was part of his vision all along. I remember asking him once and him being ambigious about it.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone and welcome back to King's Quest V. This update is gonna be the last stuff we'll do in Serenia. After today, we'll be in the second half of the game! Just hold on a second and listen to some tunes while I fast forward.

Herb Alpert & The Tijuana Brass - Spanish Flea















Alright, that's enough fast forwarding. We're going to go about things entirely differently this time. Last time was a result of me trying to be clever and failing miserably.

west





: My heart! You found it!



King's Quest V - The Weeping Willow (Revisited)

: I don't need this old thing anymore! Look at me! I'm a princess again!



: Herbert!
: Alicia!



:unsmith:

: Where have you been all this time, my love?
: Oh, darling. Just take me home. I'll tell you on the way.



harp

: Now why would she toss aside this beautiful harp? Well if she doesn't want it, I'll take it.

: It is a small harp of beautifully carved mahogany.

Yadda yadda, DMW, terminates an hour from now. You get the picture by now without me harping on it.

south



The puzzle here requires some slight meta-series knowledge. Alternatively, it's something you try because you've run out of good ideas and need that marionette.



King's Quest V - The Gnomes Pt 2

: Where did you get this? I thought I had lost it.
: Oh, is it yours? I found it in the old witch's house in the Dark Forest.
: So that's where it got to... the old hag took it, eh? You know, this ain't no ordinary spinning wheel.
: It's not? What's so special about it?
: Why, this spinning wheel can spin straw into gold, that's what! Except... you gotta know how to use it. I doubt even the witch could figure that out. Thank you for bringin' it back to me.
: Wait! Not so fast! How about that marionette? Don't you think the price of the spinning wheel is worth at least twice that of the puppet? I'd love to have it.
: Yeah... I guess so. Boy! Give that there marionette to the man here. I'll make ya a new one. Come on, boy. Let's go gather up some wood for a new puppet.



: As the gnome and his grandson walk off, Graham raises his hand in farewell and calls out.
: Goodbye, Ifnkovhgroghprm!
: The gnome flinches at hearing Graham say his name yet again but keeps on walking, trying to pretend he didn't hear it.


: The craftsmanship of the marionette is superb.

west, north



: A tambourine lies on the ground near the abandoned gypsy encampment.

: Ohhhh I thought they'd NEVER leave, Graham. You have to watch out for their...
: Cedric what the hell is wrong with you? Shut up.
: But...
: No. You don't get to talk anymore. Not until you stop being so hateful.


tambourine

: Not seeing the tambourine's owner, Graham bends down and rescues it from the ground.

The tambourine, believe it or not, is actually the key to escaping from Serenia. Now that we have it, we're free to leave at any time.

: It is an ordinary tambourine.

south x2, east

Back, again, to the inn.



I've typed like four different ways to start this sentence and just deleted them. There's nothing I can say that will serve as adequate introduction to this. So just enjoy, I guess?

haystack



: Graham watches with surprise as a contingent of ants marches into the haystack and begins to swarm through it.

This is not my video, but click here to watch (and listen) to this.

: (singing) We're the ants of our King Antony, we're coming to help King Graham!

: I'm glad to see there was a way that we could be of help to you. Look here... we found a golden needle in the haystack. I'd like to present it to you. Perhaps you can find a use for it.
: Why, thank you, King Antony. I'm honored.
: Good luck in your travels, King Graham. And be careful.

: This is a large golden needle.

We've now got all the major quest items for the first part of the game. So now we just need to engage in the trading game some. So to that end...

east



Saving a rat for later.

east x2



Back in town. Let's just start on the left again and work our way across town.



First, the tailor's shop. The game described this fellow as an "aristocratic" man, so he probably owns a golden needle. Let's take a chance...



: My golden needle! Wherever did you find it?
: It was found in a haystack by the inn.
: By the inn? Oh, yes. I remember visiting there not long ago. Vulgar man, that innkeeper! He has no scruples at all.
: Well, I'm glad to see you've got your golden needle back. I wonder... could you possibly see fit to give me that wonderful cloak in exchange for it?
: The cloak? Well, why not. It's yours...for the price of a golden needle!
: Thank you, kind sir. I'm sure it will help me in my travels.
: I'm sure it will. Good luck... au revoir.

It's worth pointing out that in certain versions of the game, you can apparently swap the gold coin and golden needle in the trade sequence and come out fine. So that's a small mercy from the developers, at least.

Also, we now own that cloak! :toot:

: This fine cloak is thick and warm.



This man was a toymaker if you recall, and I bet he would be professionally interested in this marionette.



As an aside, this sort of trading is exactly what my great uncle did for a living. He's still got a garage full of stuff he's bought and traded for over the years. It's fascinating to look at, and he loves to tell about all the trades he made for whatever items. He's also the sort of person who doesn't let the truth of matters get in the way of telling a good story. :v:

: Where did you get this wonderful marionette? The craftmanship is excellent!
: Well, I don't know if you'll believe me or not, but I got it from a little gnome.
: I must have it! Can I buy it from you?
: Actually, you may have it... if you'll give me the sled in trade.
: Why, of course! But I must tell you... I think I'm getting the better deal. I can always make another sled, but finding another marionette of this quality... I don't know.
: So, I can have the sled?
: Yes, yes! Take it. It's yours.
: Thank you very much. I think I'll find this sled very useful.
: Well, you enjoy it. And thank YOU for the marionette.

: This is a small, well-crafted sled.





: What have we here? Mama, take those shoes from the young man. Let me see them.



: The craftmanship of the shoes are superb. And, Mama, look at the solid gold buckle! Why, I could retire with the sale of these shoes!
: Then the shoes are yours. I don't think I could find any use for them.
: You're a godsend, young man! How can we ever repay you?
: You don't need to repay me. Just knowing I helped you is enough for me.
: Well, it ain't much, but it's all I've got to give. Here, take my cobbler's hammer. Perhaps you can find a use for it. Since I'll be retirin' I won't need it anymore... thanks to you.
: Why...thank you. A hammer could come in mighty useful on my journey.
: Take care, young man. We'll never forget this.
: That's right, son. We'll finally be able to retire in comfort. You'll be in our hearts from now on.
: Come on, Mama. Let's go home. Let's celebrate our good fortune!

: A cobbler would normally use this small hammer to make shoes.

The hammer is the item that caused our game over last time, or specifically the lack of hammer.

Time for more fast forwarding. Need to pick up the pie and get abducted... for the third time.

Monty Python and the Holy Grail - Intermission



















That covers all the catching up.

rope

: Graham stoops down and picks up the sturdy rope from the stone floor.

: A good strong rope is a handy item to have!

This cellar is padlocked from the inside, which raises all sorts of questions. What we want to do is...

door

: Using the cobbler's hammer, Graham pounds on the rusty padlock until it breaks apart.



door



cabinet

: Inside the cupboard, Graham sees a large, juicy leg of lamb.



lamb

: This is a large, mouth-watering leg of lamb.

This is part of an utterly infuriating puzzle in a little bit. Aside from the rat, it's the puzzle most people have heard about regarding the game. We'll get to that in an update or two, though.

Until then... show of hands. Who wants to see a dumb death? I thought so.

east



: We gotta plan our next job, you guys. Hey! How did you get outta da cellar?



: Dis time... rub 'im out for good!



I love image 03-012, aka: graham_gets_blackjacked.gif. :allears:



: That wasn't a very smart move.



Anyway, we just need to leave by the side door.

west

: Finding the kitchen door locked, Graham unlocks it before going outside.

north, east x2





We've got all the items we can get from Serenia, and we have 110 points. That's all that we can possibly do here, so let's blow this joint. I don't know why we still have the golden key or the pouch, as we have no further use for either as far as I'm aware.



: Begone you slithery varmint! Scat!



: Jerk...

And that marks the end of the first half of King's Quest V. There's going to be quite a lot less bumbling and wandering from here on, as the second half of the game is incredibly linear. It's also where most of the Dead Man Walking scenarios from the first half come to terminate.

NEXT TIME: The Serenian border mountains

List of Points

+4 - Returned the heart
+2 - Got the harp
+4 - Spinning wheel for a marionette
+2 - Antony's golden needle
+4 - Needle for cloak
+4 - Marionette for sled
+4 - Shoes for hammer
+2 - Chewed up rope
+4 - Broke out of the impossible room
+2 - Stole from the innkeeper
+3 - Scared the snake off

Total

113/260

Register of Deaths

Thanking the innkeeper for his hospitality

Jagged Jim
Sep 26, 2013

I... I can only look though the window...
The King has returned! :toot:


You know looking at the items I'm almost surprised they didn't do a Dead Man Walking situation with someone accidentally used the pie on the snake considering how similar they look in your inventory.

Then again I guess they already fulfilled their rear end in a top hat quota with that item already.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Aren't you missing a couple of screenshots with the gnomes?

Specifically, using honey on the floor before tossing gems so the gnome gets stuck

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Welcome back :toot:

Growing up I was more of a fan of Lucasarts adventure games than Sierra, so it still amazes me just how many "Nope, you're dead now. Because gently caress you, that's why" gotchas these games have :allears:

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OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Fat Samurai posted:

Aren't you missing a couple of screenshots with the gnomes?

Specifically, using honey on the floor before tossing gems so the gnome gets stuck

He showed that last update, then got himself DMW later in the update and had to reload. The gnomes kicked off the "replay montage"

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