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i think cams does
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# ? Sep 26, 2017 04:13 |
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# ? May 21, 2024 20:43 |
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Some nice insight being shared by Doomsaw in this thread.Doomsaw posted:As the person who designed the prestige system about 3 years ago, I will say that it was never intended to be something that felt mandatory.
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# ? Sep 26, 2017 18:54 |
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jazzchamp: The new Gaz is decidedly worse off without those key guys. Doomsaw-Gazillion: There are still a ton of great people at Gazillion in every department (engineering, design, QA, CS, VFX, sound, animation, art, modelling, operations, etc, etc, etc). Some of the leadership at the very top is probably not in touch with the player base as Brevik was, so that does sometimes lead to features that are not player friendly, unfortunately. Also note that having a community chief like Ryan Collins was instrumental to the success of the game. It should not be underestimated.
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# ? Sep 26, 2017 20:54 |
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Also instrumental to the success of the game: actually having upcoming stuff for the CM to talk about rather than doing these farcical loving Friday Summaries.
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# ? Sep 26, 2017 21:55 |
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Friday Summary: We've migrated the PTR to the platonic realm of forms as a best-fit for our design and implementation process
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# ? Sep 26, 2017 21:56 |
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MMAgCh posted:Also instrumental to the success of the game: actually having upcoming stuff for the CM to talk about rather than doing these farcical loving Friday Summaries. Yeah, those things are just sad.
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# ? Sep 26, 2017 22:02 |
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Per doomsaw: quote:Doomsaw-GazillionCreative Director 6 points 21 hours ago Density 2 > Racon. Wow. Sacrilege. But also not sacrilege because Density 2 rules.
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# ? Sep 26, 2017 22:40 |
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it's nice knowing doomsaw is alive thanks doomsaw for reminding us that no matter how bad we thought it was with you and brevik we found out just how good we actually had it
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# ? Sep 27, 2017 00:04 |
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What's the rough player count for pc now? I get sad thinking how much G I have sitting on my account
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# ? Sep 27, 2017 14:30 |
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jujojoh posted:What's the rough player count for pc now? I get sad thinking how much G I have sitting on my account 519 playing 35 min ago 681 24-hour peak 12,491 all-time peak
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# ? Sep 27, 2017 14:40 |
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Chernobyl Peace Prize posted:519 Jesus that's pretty low right? We need a Warframe marvel clone
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# ? Sep 27, 2017 14:57 |
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i wonder how hard it is to get an xdef group these days
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# ? Sep 27, 2017 15:11 |
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With nearly 600 players, think of all the permutations. Wow. Clearly, that shows how easy it is. Your possibilities are endless.
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# ? Sep 27, 2017 15:19 |
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that means that on average there is like 12 of each class playing the game, max, at any one times thats like if diablo had 30 players
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# ? Sep 27, 2017 16:36 |
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Meanwhile, there are 2000 people playing Grim Dawn right now, and that game is theoretically in a pre-expansion lull (the new pack with new classes comes out in October).
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# ? Sep 27, 2017 16:49 |
There's more people playing Tera, CoD MW2, STO, NMS, Secret World, AION, Wakfu, Borderlands 1, Lord of the Rings online, ArcheAge, and DFO Those are some really awful/old rear end games. MH barely beat loving Spore of all things
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# ? Sep 27, 2017 17:02 |
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Drythe posted:There's more people playing Tera, CoD MW2, STO, NMS, Secret World, AION, Wakfu, Borderlands 1, Lord of the Rings online, ArcheAge, and DFO
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# ? Sep 27, 2017 17:18 |
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PEOPLE ARE PLAYING SPORE?!?!?!
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# ? Sep 27, 2017 17:18 |
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punchymcpunch posted:PEOPLE ARE PLAYING SPORE?!?!?! Yea this is not even a mmo. Not even a fair comparison. That being said, I am surprised how Gaz can keep their door open. Ps4 version might be doing ok?
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# ? Sep 27, 2017 19:06 |
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Aren't those numbers only for the Steam version though?
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# ? Sep 27, 2017 19:12 |
punchymcpunch posted:PEOPLE ARE PLAYING SPORE?!?!?! I was shocked by this too
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# ? Sep 27, 2017 19:17 |
Fuckin Torchlight 2 is higher
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# ? Sep 27, 2017 19:23 |
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RatHat posted:Aren't those numbers only for the Steam version though? jujojoh posted:What's the rough player count for pc now? I get sad thinking how much G I have sitting on my account And that's just those using Steam. There are probably TENS of people using the stand alone launcher!
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# ? Sep 27, 2017 19:27 |
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Allegedly Steam accounted for 80% of the game's total playtime in 2016.
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# ? Sep 27, 2017 19:32 |
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Well 80% of the time it works every time so 80% could mean 100% in this case. Makes ya think.
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# ? Sep 27, 2017 19:36 |
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Drythe posted:There's more people playing Tera, CoD MW2, STO, NMS, Secret World, AION, Wakfu, Borderlands 1, Lord of the Rings online, ArcheAge, and DFO
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# ? Sep 27, 2017 20:53 |
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I haven't actually played MH in any real way since probably the beginning of the year, but I was willing to let it at least sit on my hard drive and see what happens with the omega update. After it has become crystal clear that the console is their lead version and the only one they are putting any dev time into, the total failure to manifest any of the much needed changes to enemies and bosses that was supposed to be the corollary of the BUE/movement change, the tremendously lovely looking revamp to the prestige system, and now finally the ultimate disappointment of omega items becoming genericized set pieces, I have absolutely zero optimism about the game pulling out of this death spiral. The progressively more pathetic player concurrency numbers and Doomsaw crawling out to give an informal post-mortem on reddit are just more nails in the coffin.
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# ? Sep 27, 2017 21:28 |
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So do all these superhero games share a similar curve (demise) or is this just a trend common amongst F2P games that struggle to survive? Marble Hebrons is really the only superhero game I have played in recent years, I never play City of Heroes and others, so I never saw what went on when those were finally reaching the end of their life.
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# ? Sep 27, 2017 23:50 |
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So, I'll try to explain this one in particular. Plenty of f2p games have healthy lives with strong player bases. Yes, there's probably more that don't actually survive but you don't hear about those often. This one is special as it's approaching its end, trying to revive itself a la Jesus, but probably can't revive itself even if it wanted to because of short-staff and unhealthy design decisions (toward the middle and "end" of its life). I mean, we have to be honest with ourselves that this game gave us thousands of hours. Not many of us can say we have put thousands of hours into a game. The demise happened when they lost everybody because they forgot what made the game special. It's still good and for a newer player, you should get some life in this. But to hold onto folks, you gotta do what many of these f2p continue to do: deliver meaningful, playable content. Think about your favorite single player games with a season pass. You play your favorite game, and you run it a couple times or so and you wait to fire it up again when the next expansion drops. Then you roll through that, have a gangster time and smile a lot and think happy thoughts because you played the latest content in your favorite game. It's life was extended. Then expansion 2 comes out, rinse and repeat. Then the season pass is done and you have beaten your game completely and that's it. The game ruled but you're done with it. Marvel Heroes, god rest its precious soul, finished their season pass a long, long time ago. It's trying to tell you there's more there and keep pulling you in, but hopefully you know better at this point. Realistically, you can say this isn't true until you're blue in the face, but we all wish this game could have done more to have us excited to play in September 2017. But, the direction isn't there, nor is the manpower. All [Marvel Heroes] are is the dust in the wind... I'm in a hotel and bored stiff, so voila--you're TLDR post has arisen!
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# ? Sep 28, 2017 00:06 |
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Cant run around like an unkillable rear end in a top hat juggernaut anymore. Game sucks.
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# ? Sep 28, 2017 00:39 |
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Big dev blog about Omega items and keywords. If anybody is into that kind of thing still.
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# ? Sep 28, 2017 01:13 |
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madcow posted:So do all these superhero games share a similar curve (demise) or is this just a trend common amongst F2P games that struggle to survive?
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# ? Sep 28, 2017 01:33 |
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i am, marvel heroes ps4 good game. i am fairly shocked they are actually doing the work to bring the pc version more in line with the console versions. i thought they would just tell pc players to go eat poo poo cause you don't get game updates any more.
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# ? Sep 28, 2017 01:36 |
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SUN GOD AVATAR posted:The demise happened when they lost everybody because they forgot what made the game special. It's still good and for a newer player, you should get some life in this. But to hold onto folks, you gotta do what many of these f2p continue to do: deliver meaningful, playable content. For an example of this, look at Path of Exile, which I think started around the same time. It's been around for a few years at least. This past summer, they released an expansion that more than doubled the content of the base game and it feels like the game has a real story now. (You know all that stuff you did before? You just caused the world to start going to hell, and now you've got to fix it. By fighting GODS.) There's talk of another expansion late this year, that may refresh the endgame by building maps based on some of the new areas they've created for Fall of Oriath. What has Marvel Heroes done this summer? Aren't we still waiting on stuff that was promised with the Omega release?
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# ? Sep 28, 2017 02:09 |
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Hi everybody, here are my substantial thoughts on Omega items and keywords. 1. Mayhem talks about how the damage categories were restrictive, their (late) understanding of how to introduce variety into itemisation through keywords such as "Gun" or "Explosive", and their perception that keywords largely obsoleted base damage type. This is okay. There are design benefits to having a generic underlying damage type affinity for a hero's powers as you can encourage people to scale all their 'Physical' skills equally or select 'Claws' and specialise, though, and actually having generic damage types on items broadens a character's choices compared to highly targeted keyword associations which are much more restrictive on choice. 2. Mayhem talks about how the original Omega design was intensely design expensive after they blew out their affixes up to 10-15 per character, and how they lead from there to generic affixes targeting keywords instead of skills, then into Sets which were apparently previously technically impossible. This is a good and understandable progression of ideas. 3. Mayhem talks about how every character will have an individual Omega loot table to prevent unusable Set items cluttering up drops. I see significant issues with this: - His example is Wolverine not seeing items like Dormammu's Embrace, because Wolverine doesn't have Fire abilities and can't use it. Fine. He mentions then that Wolverine will also not see any set with Intelligence, Energy or any stat "he doesn't use". Unfortunately there are no released examples of items meeting these criteria so it's hard to judge, but a set item granting large bursts of Intelligence could still be useful because even though it's not a primary damage stat it's additional Critical Damage Rating on a character with high Critical/Brutal strikes. Also the loot filtering isn't working 4. They've finally discovered Proc-Scaling, which is good, but in traditional fashion only Omega set bonuses will proc-scale. 5. There is currently no crafting for these items. They are looking at options to allow you to farm on one character for another, but no plans. People will finally get their 1,000 hours on a single character achievement. Things not talked about : There are ~30 intended sets, with each character having up to 15 of these in their loot table. The permutations of getting a 'top tier' item are insanely low as it is, now it also has to be of the Set that you want. There are no mitigating options for this 'grind', and there is no content to drive it. It's easy to predict that Set bonuses will be the determining factor in the worth of an item - if you pick up something with perfect stats but it's in a bad set, then it'll be trash because Set powers Distance hybrids look like they're going back to pre-Artifact levels of power. Deadpool, for example, cannot rely on a Physical damage stat to support melee/ranged hybrid play - Mayhem says they're expected to mix and match items with +Melee and +Ranged targeting affixes. Meanwhile, a ranged Doctor Doom can continue to rely on +Ranged keywords to boost all of his 'Magic', 'Tech', and 'Sorcery' abilities. The only solution to this, set bonuses with larger bonuses for switching distance, will end up being be best in slot for every ranged character with a melee dash.
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# ? Sep 28, 2017 02:58 |
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On an unrelated note, apparently you don't actually fight Apocalypse in the Age of Apocalypse terminal.
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# ? Sep 28, 2017 03:27 |
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Doomsaw still going ham on redditDoomsaw posted:Definitely don't judge the company based on the CEO, Dave Dohrmann (that's his actual real name which he had to change for reasons that a simple google will illustrate). http://davedohrmann.blogspot.com/ Maybe you guys already heard about this but wow, there is some bad stuff in there.
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# ? Sep 28, 2017 16:09 |
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that guys a piece of poo poo
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# ? Sep 28, 2017 16:11 |
i remember people in this thread saying staff werent jumping ship and that gazillion was fine
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# ? Sep 28, 2017 16:35 |
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# ? May 21, 2024 20:43 |
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cams is just one dude (i think)
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# ? Sep 28, 2017 16:37 |