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I finally got to be the smug player in a recent game after DMing for a while. Starting the campaign at level 6 and I'm a fiend warlock. The DM doesn't quite grasp the power at play here so most encounters end via "when they get within range I cast fireball on them". I also foil a lot of ambushes (and diplomatic scenes where opponents utilize weak threats) with the "cast darkness and run away" strategy I mentioned before.
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# ? Sep 28, 2017 21:08 |
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# ? May 28, 2024 03:11 |
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gizmojumpjet posted:Here's a fun story. Is it the DM's significant other or best friend? I'm seconding WTF. Tell me more!
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# ? Sep 28, 2017 21:47 |
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Sacrifice a stat point every time you do that and it'd still be pretty silly.
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# ? Sep 28, 2017 21:53 |
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Like I could understand giving him like +2 or 3 to AC but doubling it is silly. 18 to 20 is a high AC in 5e. Assuming the guy has even a lower AC then normal for a front liner like 13 that gives him 26 AC which is higher then any monster in the game right now.
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# ? Sep 28, 2017 22:26 |
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At some point it's gotta start eating into the memories of how he learned to walk? How he learned to speak whatever languages? All those skills should suffer hits as a result if he keeps using it, eventually leaving him just a body with no ability to function at all, right?
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# ? Sep 28, 2017 22:50 |
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I don't know if the player and DM have known each other before the game but I'm sure they're not married. His were-bear form had 30 AC in the fight we closed the last session with. He lost two memories to trick his thing out for that fight, those of his clan and those of his girlfriend that he's trying to smuggle out of the city. I wonder how much session time we'll have to spend getting them back. I dunno, I haven't played this game since, oh, 1992, so I'm just trying to make sure my expectations aren't too out of whack with what modern gaming is. The DM has done things like ask us what magic item we would like, what mount we'd like, etc. (Werebear sentient sword dude seriously suggested a hydra.) I appreciate that he's trying to gauge player expectations but I dunno. I'm only two sessions in and I have time to waste so I'm going to keep at it for a little while longer, but I'm just concerned about the story element he's introduced and the fact that it seems to be just dominating the story like a pitbull on a poodle. In the other game I play, I complain that no monsters ever drop potions of healing. Maybe I'm just a complainer.
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# ? Sep 28, 2017 23:18 |
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Ambi posted:Is your own family a suitable Warlock patron? Playing on themes of lineage, some personal development powers probably. Definitely an ability called "passed down for generations!". The souls of your ancestors forming some sort of gestalt that aids the newer generations, letting them draw from their power and experience? Sure why not. gizmojumpjet posted:In the other game I play, I complain that no monsters ever drop potions of healing. Maybe I'm just a complainer. Why would monsters drop potions of healing? This isn't a videogame.
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# ? Sep 28, 2017 23:18 |
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steal the sentient sword
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# ? Sep 28, 2017 23:24 |
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mastershakeman posted:steal the sentient sword If he loses it it walks back to him somehow. Conspiratiorist posted:Why would monsters drop potions of healing? This isn't a videogame. Well we play it over the internet, so you see, actually...
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# ? Sep 28, 2017 23:26 |
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gizmojumpjet posted:I don't know if the player and DM have known each other before the game but I'm sure they're not married. Hopefully none. If he didn't previously mention any reminders of that objective, then call him on metagaming if he tries to pursue it. quote:I dunno, I haven't played this game since, oh, 1992, so I'm just trying to make sure my expectations aren't too out of whack with what modern gaming is. The DM has done things like ask us what magic item we would like, what mount we'd like, etc. (Werebear sentient sword dude seriously suggested a hydra.) I appreciate that he's trying to gauge player expectations but I dunno. I'm only two sessions in and I have time to waste so I'm going to keep at it for a little while longer, but I'm just concerned about the story element he's introduced and the fact that it seems to be just dominating the story like a pitbull on a poodle. Talk to the DM. They seem well-intentioned, but are getting walked all over.
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# ? Sep 28, 2017 23:27 |
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it'd be pretty funny to just refuse to help the guy get his memories back and then try to get him to forget he owns the sword
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# ? Sep 28, 2017 23:40 |
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I'm a little surprised that it's even possible to recover the memories. That seems to be flying in the face of the tropes the player seems to be trying to evoke.
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# ? Sep 28, 2017 23:46 |
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Has anyone ever been in a Harry Potter themed campaign or know of any resources related to it? I've got an inkling of an idea for a wizards only campaign taking place at Hogwarts and I kinda want to see if anyone's done something similar. Massive wizard boarding school sounds like a fun setting for a campaign.
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# ? Sep 29, 2017 00:03 |
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It is in no way a good fit for dungeons and dragons, at all. I'd probably just take Fate accelerated or something generic, since the only magic school rpgs I can think of are Pigsmoke, which is about academic politicking between professors, and Witch Girls, which is mostly transformation fetish porn.
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# ? Sep 29, 2017 00:26 |
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rumble in the bunghole posted:It is in no way a good fit for dungeons and dragons, at all. Yep, this. rumble in the bunghole posted:I'd probably just take Fate accelerated or something generic, since the only magic school rpgs I can think of are Pigsmoke, which is about academic politicking between professors, and Witch Girls, which is mostly transformation fetish porn. FATE should fit pretty well. Maybe the new version of the Dresden Files FATE game would have enough magic-spell specific stuff to help too? Even the original one wouldn't be awful if everyone was a wizard. Or gently caress it just write a play set for Fiasco. e: "Everyone write wizard on your D&D character sheet" will not produce anything like HP characters. If you gotta do it in D&D at least give the system a working over so it's vaguely suitable. 3 stats - CON/CHA is Grifindor, DEX/INT is Ravenclaw, STR/WIS is Hufflepuff. Your casting stat is whichever of INT/WIS/CHA is associated with your house. Categorise spells to match the in-universe spells, and make how many of each you get and how good you are at them in some way based on your Skills, which you lift from the classes the kids in the books take so your skill list looks like Charms, Potions, Quidditch, History Of Magic or something like that. Material components should be important too. e2: The simplest way to make A D&D game cool in that context (but still not HP-like) might be to make everyone choose a non-wizard class, then give them wizard spellcasting on top of whatever else they do. Might want to disallow Sorcerer and Cleric if you do that, I dunno. Elector_Nerdlingen fucked around with this message at 00:55 on Sep 29, 2017 |
# ? Sep 29, 2017 00:41 |
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the magic system in Harry Potter is god awful
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# ? Sep 29, 2017 00:46 |
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that's because it isn't a magic system, it's just magic, and it was put in to add wonder and whimsy to the world and reflect characterisation and theming, along with the occasional plot device, rather than have an author jerk off about how clever their protagonist is. Magic systems are loving dumb
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# ? Sep 29, 2017 00:57 |
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I'd fit the setting around the 5e framework, using the 5e magic system and more traditional dungeon crawling disguised as field trip/adventure type stuff. It wouldn't be like a school life simulation or anything. Hogwarts would largely just be a hub world, already offering access to a few cool potential dungeon areas to go to (chamber of secrets, the trials from the first one, the forest, the lake which would be fun because it's populated and I've always wanted to do an underwater thing)
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# ? Sep 29, 2017 00:58 |
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rumble in the bunghole posted:that's because it isn't a magic system, it's just magic, and it was put in to add wonder and whimsy to the world and reflect characterisation and theming, along with the occasional plot device, rather than have an author jerk off about how clever their protagonist is. Magic systems are loving dumb it's a bunch of kids routinely out magicking the villains army of experienced seasoned warriors because hey why not , great riveting stuff better off trying to re create redwall mastershakeman fucked around with this message at 01:03 on Sep 29, 2017 |
# ? Sep 29, 2017 01:00 |
rumble in the bunghole posted:that's because it isn't a magic system, it's just magic, and it was put in to add wonder and whimsy to the world and reflect characterisation and theming, along with the occasional plot device, rather than have an author jerk off about how clever their protagonist is. Magic systems are loving dumb I mean there are obvious rules to how it works that are laid out, and those definitely are terrible.
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# ? Sep 29, 2017 01:06 |
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Oh drat redwall would be a pretty sweet setting too.
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# ? Sep 29, 2017 01:10 |
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You'll also have to cut about 70% of the classes to fit the theme, including the main sources of healing or tankier dudes, fit the adventures into the normal D&D time/rest economy, and give everyone access to a very different style of magic, since Harry Potter is mostly shooting each other and D&D has way more status effect stuff and less counterspell stuff. When the players figure out the worst enemies are going to be wizards with low con/dex every encounter is going to get Greased then stabbed to death. Also people will almost certainly try to get guns, although that's not really a downside. If you want to do a Magic School, that can work easily, but if you want to do Harry Potter specifically, I'd suggest something else or it's not really going to work super well. e:Redwall would work pretty well though, dwarves are badgers or something mastershakeman posted:it's a bunch of kids routinely out magicking the villains army of experienced seasoned warriors because hey why not , great riveting stuff that's because it's a children's story about the power of love, not a documentary. Also the death eaters are mostly just toadies, with the occasional serial killer and terrified underlings looking for an escape. Lurdiak posted:I mean there are obvious rules to how it works that are laid out, and those definitely are terrible. I don't really remember any of those aside from the legal document explaining the deathly hallows rules of ownership, which was a real shift from jk rowling making up plot devices. It's been a while though so maybe I missed something. Wrestlepig fucked around with this message at 01:26 on Sep 29, 2017 |
# ? Sep 29, 2017 01:17 |
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It would be Harry Potter only in the setting sense really, I'm not trying to adapt the magic system or anything crazy like that. It would be less evil wizards and more magical beasts probably. I'd change some things around to work with the non faith based spellcasters only gimmick. Tanking would be an issue to figure out, but healing could easily be remedied since wizards can learn spells through methods other than leveling up, so I could let them learn them a few cleric spells repackaged in wizard flavor from teachers
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# ? Sep 29, 2017 01:31 |
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Actually that sounds kind of like a fun idea. Have each character start off as a level 1 wizard, but with no spells. You might want to set up a custom class for this game that has a higher hit die and more skills or whatever. Anyway make a course catalog and have them choose which classes they want to take, and each time they go to a given class, they learn a new spell in that class. In between classes, they have Potteresque adventures. You could break it up with lots of downtime so that each year of school is a level of spells, so first years all learn cantrips, second years start getting 1st level spells, and so on. So the first year, one guy takes Illusion 101 and learns Minor Image, another guy takes Beginner's Thermal Dynamics and gets Freezing Ray, the next guy takes Probability Magic and gets Guidance, and so on. Then they have to, I don't know, catch the Kobold who broke into the school kitchen before Not-Hagrid gets in trouble. Then it's the next week, classes are working on another spell, this time Illusion guy gets Dancing Lights, Thermal Dynamics guy learns Produce Flame, Probability guy gets True Strike, and so on. Obviously this is off the top of my head, but I think it could work pretty well.
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# ? Sep 29, 2017 01:50 |
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I'm stealing Todd
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# ? Sep 29, 2017 02:17 |
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This continues to be an idea best represented outside of D&D.
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# ? Sep 29, 2017 02:36 |
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Your Lottery posted:Except Execution sounds to good, especially if combined with a crit. execution is not as good as youre making it out to be.
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# ? Sep 29, 2017 03:14 |
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gizmojumpjet posted:I don't know if the player and DM have known each other before the game but I'm sure they're not married. OK so he is a were-bear which allows him to get around the negatives of Lycanthropy. He has 30 AC which is utterly stupid, as nothing at your level can hit that. Not that it would matter as he is a Werebear. His sword causes him to lose memories but he can get them back. Also he is level 4 and his sword has a bunch of powers. gizmojumpjet posted:If he loses it it walks back to him somehow. Also he can't lose the Sword apparently. So the guy is pretty much invincible. What was the last group of enemies you fought. And at this point I would feel to make a point about how stupidly over powered your companion is. Namely the next time we got into a fight I would ask him to handle it on his own and ask of the rest of the party would sit out too. Cause I am fairly certain the Werebear would beat any enemy the party fought on his own that the DM would throw at you guys. Hell he would probably win even if the rest of the party teamed up with the enemies against him. I would also multi class to Cleric if I was not already playing one or another class that eventually remove curse just so I could cast it on him and see his reaction.
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# ? Sep 29, 2017 04:49 |
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I dunno I would probably just stop playing this sixth-grade D&D campaign poo poo and move on, it's not 1995 anymore, you can find another group.
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# ? Sep 29, 2017 05:04 |
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if you wanted to do an HP like setting make it litterally a school for D&D adventurers. there's a practice dungeon under the school
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# ? Sep 29, 2017 05:11 |
Krinkle posted:Well at least you can be whatever you want and you don't have to have been raised on a farm. My favourite character backstory starts with a farm: Growing up we were potatoe farmers, I didn't really like potato farming so when I was fifteen the kings men came to our farm and put a sword in my hand, a cap on my head and a coin in my pocket and said you're in the army now we're at war. And I went and stood on a wall for three years and then the kings men came and said the war was over and gave me my pay. Then one day I woke up and the money was gone and the booze was gone and the ladies were too. I still had my sword and my cap and so I thought 'gently caress potatoe farming!' and became an adventurer. Now I put my sword in monsters and take their treasure to buy shiny trinkets for ladies who will like me for a short while. It's a simple existence but it beats potatoe farming.
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# ? Sep 29, 2017 05:19 |
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Elfgames posted:if you wanted to do an HP like setting make it litterally a school for D&D adventurers. there's a practice dungeon under the school Yeah, do that instead. And then during a test the PCs stumble onto a part of the practice dungeon that's not supposed to be there and suddenly it's a for-real fight. Then afterwards their teacher Badguy Evilman gives them all detention for lying and takes 100 points from Hippocampador, each. Later it turns out Badguy Evilman really is a dick but is also doing his best to help.
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# ? Sep 29, 2017 05:58 |
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AlphaDog posted:Yeah, do that instead. well i always thought the worst part of harry potter was the plot so i'd play it mostly straight like the school stocks the dungeon with monsters and fake gold peices redeemable at the school store( you can buy magic items crafted by older students) and after a few sessions your year end exam is to go into a real dungeon and find the artifact hidden in it.
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# ? Sep 29, 2017 06:13 |
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Your Lottery posted:These are really good and flavorful. Except Execution sounds to good, especially if combined with a crit. NachtSieger posted:execution is not as good as youre making it out to be. My general inclination is that since Execution basically boils down to "more damage" I'm okay with it being how it is, as there's more than one "if" statement to clear before the second part kicks in (which is the specific reason for the extra "oomph" with the maxed WD dice). With that said it's one maneuver I've done a lot of tinkering with based on feedback and personal flip-flopping so I may do more. Thanks for having a look at them.
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# ? Sep 29, 2017 15:51 |
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MonsterEnvy posted:OK so he is a were-bear which allows him to get around the negatives of Lycanthropy. He has 30 AC which is utterly stupid, as nothing at your level can hit that. Not that it would matter as he is a Werebear. His sword causes him to lose memories but he can get them back. Also he is level 4 and his sword has a bunch of powers. The last group of enemies we fought was two black puddings, and some dude who summoned two skeletons. He didn't get to throw any other dakka our way other than the skeletons because I hold-person'ed him like a champ while everyone else dogpiled him. I mentioned in our discord chat last night that I think the uberweapon needs to be shown the door ASAP and pretty much everyone agreed so hopefully we can put it to bed soon.
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# ? Sep 29, 2017 16:10 |
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I still can't get over that he has 30 AC. In comparison, the deadliest thing out of Tomb of Annihilation, a thing the adventure thinks you can't defeat without narrative help, has 21 AC. I think a defense oriented paladin can only hope to get like 25 or 26 with favorable magic items?
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# ? Sep 29, 2017 16:29 |
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gizmojumpjet posted:I mentioned in our discord chat last night that I think the uberweapon needs to be shown the door ASAP and pretty much everyone agreed so hopefully we can put it to bed soon.
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# ? Sep 29, 2017 16:33 |
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SettingSun posted:I still can't get over that he has 30 AC. In comparison, the deadliest thing out of Tomb of Annihilation, a thing the adventure thinks you can't defeat without narrative help, has 21 AC. I think a defense oriented paladin can only hope to get like 25 or 26 with favorable magic items? Eldritch Knight 18 Plate 2 Shield 1 Defense Fighting Style 2 Shield of Faith (Magic Initiate) 5 Shield spell = 28 Though Defense FS trashes your damage in a Sword&Board setup, and on the other hand is pretty nice with 2h weapons, so usually you'll see 27 + whatever magic items.
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# ? Sep 29, 2017 16:41 |
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Bladesinger: 16 dex 16 int AC: 13 + 3 (Mage Armor) + 3 Bladesong + 2 Shield of Faith + 5 Shield 26 AC at level Shield of faith does take someone's concentration slot though, so 24 is more realistic, and it's only 1 round before you go down to 19, but it's still pretty funny that wizard has the highest armor at level 2. You also get to add your con modifier to concentration checks so maybe you want to decide whether increasing that for hp + concentration is better than raising AC. Jeffrey of YOSPOS fucked around with this message at 16:52 on Sep 29, 2017 |
# ? Sep 29, 2017 16:46 |
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# ? May 28, 2024 03:11 |
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Thumbtacks posted:my first saving throw was a nat 1, and then our only healer rolled such a low initiative that they somehow weren't able to do anything before i rolled again, and then i rolled a 2 and immediately died Glad you are having fun, but this is not how initiative works.
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# ? Sep 30, 2017 00:16 |