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Theres a beta version of pack file manager out there for all you who like to do some modding. I've made Kroq buff the hell outta skinks rather than sauruses. Skinks are the new gobbos and Kroq is the new skarsnik.
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# ? Sep 30, 2017 05:21 |
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# ? May 17, 2024 15:57 |
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Only 26 pages late but whoever made that badass Get Out Slaan in the OP is a scholar and a gentleman
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# ? Sep 30, 2017 05:35 |
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Magni posted:I'm having a laugh dealing with some of the Norse factions right now. One of them up north turned into the last inheritors of Surtha Ek's legacy. Won't last once the Norsca DLC hits, but drat is it fun to see some nostalgic sights until then.
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# ? Sep 30, 2017 05:35 |
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cursed image
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# ? Sep 30, 2017 05:40 |
listen man their banner is a picture of a horse, it's kosher
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# ? Sep 30, 2017 05:41 |
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drat you Pirates of Sartosa! I'm trying to conquer the high elves here.
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# ? Sep 30, 2017 05:47 |
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Gonkish posted:Apparently if you confederate to get her while playing as Malekith, she and her army take damage from her own Chaos corruption. There is no way around this. That seems a uniquely Dark Elf way of living. That should be deliberate. To get back what was being discussed a few pages ago - is there a matrix of what each race thinks of each other race? Comstar fucked around with this message at 05:54 on Sep 30, 2017 |
# ? Sep 30, 2017 05:50 |
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I am currently ok with momrathi loving things up for you
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# ? Sep 30, 2017 05:52 |
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I like the Skaven ability to have reinforcements pop up in the middle of battle, but there are a few things I wish you could also do with it: -Get a partial food refund for any of the extra ones you didn't use that battle, assuming you won the battle. -Allow you to charge up multiple uses over time instead of having to wait for the full cooldown each time, so you can save up a whole bunch of them and have like 5 units of clanrats appear when things get really hairy.
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# ? Sep 30, 2017 06:06 |
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Jesus, I allied Morathi and she's started settling all the territories I sacked behind me. She's turning into an absurd powerhouse while I have two lords ravaging the giant fat frog's lands. Which, incidentally, have had several really fun battles. One had what seemed like 10 different dinosaurs all crashing into my tighly packed line. All I'll say is thank god for shadow sorcery, because Okkam's Mindrazor overcast on my corps of Naggorond Black Guards shredded more bastilodons than they had any right to.
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# ? Sep 30, 2017 06:10 |
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lmao
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# ? Sep 30, 2017 06:12 |
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How are people building Malekith? Do people go Tyrant or Warleader? Are the Mounts worth it?
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# ? Sep 30, 2017 06:14 |
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blue line malakith all the way gotta get that +30 ambush chance from blue, +10 from province, and +5 from research Third World Reagan fucked around with this message at 06:21 on Sep 30, 2017 |
# ? Sep 30, 2017 06:17 |
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Xae posted:How are people building Malekith? Shadow is still the best magic choice imo, the buffs, debuffs, and attack spells are all great in it.
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# ? Sep 30, 2017 06:23 |
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I couldn't get the big or whatever in high elves to resolve so I decided to abandon the boring traditional army of game learning and took lizards. I'm very good friends with the conquistadors and bopping rats and orc on the head. Watching a single unit of temple guard get healed and fight thousands of rats in a siege is great.
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# ? Sep 30, 2017 06:27 |
Panfilo posted:I like the Skaven ability to have reinforcements pop up in the middle of battle, but there are a few things I wish you could also do with it: The ability is crazy strong as is, it doesn't need any buffs. It really actually needs to be nerfed on higher difficulty, given skaven artillery. I imagine most things will be nerfed though, they always seem to release new stuff a little OP now, then bring them back down. Pro skaven tip, starving your rats is crazy good.
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# ? Sep 30, 2017 06:31 |
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I am more curious which poison you guys pick up for the heroes like the death hag gets one of these three things +20 charge, +10 leadership, fear +3 melee attack, +10% weapon strength 42 seconds of +26 melee attack, +50% weapon damage, rampage I normally take fear but man do I really want to take that third skill instead at times
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# ? Sep 30, 2017 06:33 |
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I can confirm that dropping an overcast Comet of Cassadora, Ruination of Cities and Maz's vortex aoe bound spell on a tightly packed, Net of Amynok'ed army is as hilarious as it sounds. It basically deleted 6 or 7 entire units of Dreadspears/Bleakswords. Like straight up "Full health and leadership" to "1/4 health and routing" in ~8 seconds.
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# ? Sep 30, 2017 06:34 |
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How do Kroxigors compare to minotaurs? I haven't been able to compare stats. Obviously slower and with more armour
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# ? Sep 30, 2017 06:56 |
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When ever I have Malakith fight he gets a minimum of 300 kills he is a hilarious poo poo wrecker.
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# ? Sep 30, 2017 07:09 |
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Empire guys are attacking a small settlement with 19 helstorm rockets!
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# ? Sep 30, 2017 07:15 |
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Grumio posted:How do Kroxigors compare to minotaurs? I haven't been able to compare stats. Obviously slower and with more armour Krox have 3x the armor of Minotaurs, more leadership, but lower Melee Attack and Defense (~20 vs ~30 for each) Great Weapon Minotaurs have slightly more damage across the board and the Kroxigars have an Anti Infantry bonus while the GW Minos have Anti Large. Kroxigars also have about half the charge bonus of Minotaurs. The kicker is Kroxigars are actually cheaper, being only 1000 in mp, where even the cheapest minotaur variant is 1200. GW Minotaurs would probably beat and be cost-effective vs Kroxigars especially if they get the initial charge off well but cost 1500. tldr: Kroxigars are more comfortable being bogged down in endless enemy infantry chaff while minotaurs are best charging into high value armored units and savaging them
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# ? Sep 30, 2017 07:17 |
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The College of Pyrotechnics is pretty true to its name fielding only artillery. Easy win for 10 to 1 achievement. Almost all of the keeps infanty was wiped out while running at the lord. They didn't do so well versus the horses though.
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# ? Sep 30, 2017 07:24 |
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Here we go again....
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# ? Sep 30, 2017 07:26 |
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They are pretty brave. They tried to defend the keep with only artillery and horsemen, couldn't use the towers, and I took the keep with just a dragon. Time for the College too learn about genocide. Tenzarin fucked around with this message at 08:03 on Sep 30, 2017 |
# ? Sep 30, 2017 07:45 |
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I like how they decided to deal with horrible AI gimmick armies by making them a core game play feature instead of a bug.
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# ? Sep 30, 2017 08:39 |
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Tenzarin posted:The College of Pyrotechnics is pretty true to its name fielding only artillery. Easy win for 10 to 1 achievement. Almost all of the keeps infanty was wiped out while running at the lord. They didn't do so well versus the horses though. I see nothing wrong with such an army. I'm disappointed the 1st Imperial Armoured Panzer Iron Steel Steam Tank battalion of 19 Steam Tanks and a lord isn't in game.
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# ? Sep 30, 2017 09:22 |
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Comstar posted:I see nothing wrong with such an army. I'm disappointed the 1st Imperial Armoured Panzer Iron Steel Steam Tank battalion of 19 Steam Tanks and a lord isn't in game. You mean the Franzer Division
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# ? Sep 30, 2017 09:27 |
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I think my game broke, now the College of Pyrotechnics has enlisted a Treeman?
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# ? Sep 30, 2017 09:49 |
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I am very happy to see mixed teams from blood bowl show up in this game
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# ? Sep 30, 2017 09:53 |
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Captain Oblivious posted:This is a really helpful post. What are your feelings on Kroxigor and Temple Guards? It's the only remaining question I have after suvh a comprehensive post. Temple guard are kind of a mixed bag. They are more heavily armored than your other sauruses but do less base damage and aren't affected by the saurus red line lord upgrades (theirs is paired up with the Kroxigors, actually) and the research technology to up their attack and defense is super deep in the tree. They are useful if you're fighting someone who deals in lots of heavy armor and/or large stuff (so mostly chaos and if you choose to feud with the brett colonies), but for my money I think I'd rather just have spear sauruses since I'm basically guaranteed to have the redline buff for them. Kroxigors make excellent wrecking balls but by the time you get far enough into the game to unlock them, you also will have your big dinos at the ready, and they kind of get overshadowed. I found a fun bug with the stegodon artillery. The skinks riding it throw javelins from up top in short range and melee, but if those skinks throw all their javelins in short ranged combat, the stegodon will no longer fire it's artillery gun outside of melee, even though it's listed as still having ammo. I didn't test if "hold fire' keeps the skinks from throwing, but it's something worth considering. Also I'm at mid-late game Krok Gar once all the -upkeep research and levelups start rolling in: My cold one riders in that shot have like 22 upkeep. The reason the army's upkeep as a whole sucks is that my lord and all the heroes are riding their respective giant dinos. It's a neverending pain train and everyone is invited. I got Krok Gar's final ability in his blue line before I called it for the night and now the Sauruses have 0 upkeep. Before too long I'll be king of the desert. DeathSandwich fucked around with this message at 10:02 on Sep 30, 2017 |
# ? Sep 30, 2017 09:55 |
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I got two successive "-50% to saurus recruitment cost" events, giving me zero cost, ~60 upkeep saurus for 8 turns
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# ? Sep 30, 2017 10:03 |
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With the cost of armies, I feel like unifying your respective area takes a LONG time. I'm turn 150 and Ulthuan is pretty much 80% me and 20% dark elf. The issue is I've been power rank 12 ish most of the game and Dark Elf is 1 so I imagine they have about a billion more troops headed over now. Also they're ahead of me in the ritual stuff so I'm basically hosed.
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# ? Sep 30, 2017 10:05 |
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jokes posted:With the cost of armies, I feel like unifying your respective area takes a LONG time. I'm turn 150 and Ulthuan is pretty much 80% me and 20% dark elf. The issue is I've been power rank 12 ish most of the game and Dark Elf is 1 so I imagine they have about a billion more troops headed over now. Also they're ahead of me in the ritual stuff so I'm basically hosed. The game is quite forgiving about giving you opportunities to stop the other factions from winning so don't worry too much about it.
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# ? Sep 30, 2017 10:06 |
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I'm feeling inclined to not start a Delf game until Fun Norsca gets ported over. gently caress dealing with hordes of skirmisher cav again.
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# ? Sep 30, 2017 10:25 |
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your base units are rapid firing armor piercing bolts and spear men you will be fine against hordes of skirmisher cav
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# ? Sep 30, 2017 10:36 |
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Holy poo poo, the last stage of Malekith's ritual had the AI plop down SIX FULL STACKS OF SKAVEN right outside of Naggarond. The dreadlord I had sitting there with her stack ended up getting swarmed by three of them, and the other three hosed my economy up by eventually razing Hag Graef before I could get another army to reinforce (the other places were Ghrond and Kar Khrond or whatever it is, to the east, so they were there, and my other armies were bogged down in the south). The siege at Naggarond was loving amazing. I had a fully upgraded Black Ark nearby to provide fire support, and a doomstack inside the city alongside the garrison, against almost 8000 Skaven. Long story short, they died a lot. It was amazing. Oh, and Bladewind versus a clump of Skaven is just as satisfying as I knew it would be. Malekith got 602 kills during an ambush. It absolutely shreds poo poo. Gonkish fucked around with this message at 10:41 on Sep 30, 2017 |
# ? Sep 30, 2017 10:37 |
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John Charity Spring posted:The game is quite forgiving about giving you opportunities to stop the other factions from winning so don't worry too much about it. This still applies to VH, right? Queek's game is tough enough as it is, having Skaven interventionist forces be total crap in auto-resolve and the AI getting a bonuses to ritual resource production doesn't help. toasterwarrior fucked around with this message at 11:04 on Sep 30, 2017 |
# ? Sep 30, 2017 10:38 |
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I don't care for how they handled the stacks that appear for rituals, but they do keep me on my toes I guess. I'm obviously not a fan of just straight up losing 4-5 settlements because I clicked a button but it's nice feeling slightly vulnerable for a couple turns while I get a full stack of Lothern Sea Guards ready.
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# ? Sep 30, 2017 10:45 |
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# ? May 17, 2024 15:57 |
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This is how the ritual works. If someone gets to stage 5, it takes 20 turns to complete. or 10, what ever. If it completes, you have 5 turns to teleport an army to fight his army. You also get the other two races as allied armies. The fight is up hill but you have to be really bad to lose this. Once I saw this I just hosed off instead of worrying about ever doing rituals and I am now painting maps.
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# ? Sep 30, 2017 10:46 |