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why can't i recruit Gate Guards with High elves, they are in the garrisons. I'm annoyed. seems like wh1 all over again, smashing defenseless garrisons over and over
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# ? Sep 30, 2017 11:05 |
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# ? Jun 7, 2024 04:19 |
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Third World Reggin posted:This is how the ritual works. Ah, that's great then. I was already contemplating playing the Vortex campaign on Hard instead of VH because I hate time pressure in Total War games, and just saving my VH playthroughs for Mortal Empires.
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# ? Sep 30, 2017 11:05 |
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Third World Reggin posted:The fight is up hill but you have to be really bad to lose this. I let the other two armies run in and I park my group right behind them when they start fighting. Soon as they rout I clean up and their armies usually comes back from routing and finish the fight.
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# ? Sep 30, 2017 11:28 |
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Third World Reggin posted:I am more curious which poison you guys pick up for the heroes The fear one seems a bit redundant, since one of her passives gives her Fear automatically once Murderous Prowess is triggered. And on top of that, just two levels later she gets the Cauldron of Blood as her mount, which has Fear and Terror by default. Sure, you could just opt to not take the mount and have her run on foot for better combat stats, but just look at the drat thing. How could you not take it?
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# ? Sep 30, 2017 11:36 |
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I try to not take the mount option since I would rather have a murder queen and the cauldren tanks her stats
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# ? Sep 30, 2017 11:48 |
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Third World Reggin posted:I try to not take the mount option since I would rather have a murder queen and the cauldren tanks her stats I've always been a bit unsure about this. I know when you hover over a mount unlock the tooltip suggests stat decreases, but do those actually occur? I have a vague recollection of checking once in WH1 and not finding any decrease after actually equipping the mount. I could be completely misremembering though.
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# ? Sep 30, 2017 12:06 |
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for the ritual, once i disrupted their final stage ones, they also never tried again
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# ? Sep 30, 2017 12:09 |
Captain Mediocre posted:I've always been a bit unsure about this. I know when you hover over a mount unlock the tooltip suggests stat decreases, but do those actually occur? I have a vague recollection of checking once in WH1 and not finding any decrease after actually equipping the mount. I could be completely misremembering though. Even if it does, the massive aoe attacks are probably going to make up for it.
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# ? Sep 30, 2017 12:23 |
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toasterwarrior posted:Ah, that's great then. I was already contemplating playing the Vortex campaign on Hard instead of VH because I hate time pressure in Total War games, and just saving my VH playthroughs for Mortal Empires.
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# ? Sep 30, 2017 12:59 |
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Yeah I just finished my first campaign as Queek and I can attest first-hand that it's not really a huge deal. You can care about disrupting the rituals if you want but you shouldn't throw away your entire campaign if you can't, because the game lets you halt defeat pretty easily.Third World Reggin posted:I try to not take the mount option since I would rather have a murder queen and the cauldren tanks her stats I can only speak from having faced them in battle but I had a death hag kill more than 300 of my skaven while mounted on a cauldron of blood, so I don't think it hurts them too much.
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# ? Sep 30, 2017 13:09 |
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I just did the first quest battle with Kroq-gar and nearly booched it. Kroq-gar got wounded by the war hydra but a big clump of rampaging sauruses beat the poo poo out of the enemy lord and won me the battle. Sauruses rock.
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# ? Sep 30, 2017 13:15 |
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So my game had this weird bug where I couldn't load a save game, it just went back to the main menu. So I tried to restart the game and now it won't launch. Tried all of the suggestions on https://support.sega.co.uk/hc/en-us/articles/115005033529-Warhammer-II-If-you-re-having-a-Crash-Black-Screen-on-Startup-Read-here and nothing worked. Any ideas?
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# ? Sep 30, 2017 13:46 |
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JBP posted:I couldn't get the big or whatever in high elves to resolve so I decided to abandon the boring traditional army of game learning and took lizards. I'm very good friends with the conquistadors and bopping rats and orc on the head. Watching a single unit of temple guard get healed and fight thousands of rats in a siege is great. Those guys are definite bros, in my Mazdamundi campaign they keep supporting my garrisons against Dark Elf armies. They've been my only source of battles with allies so far and those are always rad.
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# ? Sep 30, 2017 13:47 |
Making the jump from hard to very hard with Skrolk is. . .very hard. Hard feels too easy, but Very Hard gets overwhelming.
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# ? Sep 30, 2017 13:51 |
I've got serious choice paralysis with the factions in this game. I want to do Lizards, but Mazda isn't doing it for me and Kroq starts in the most boring place on the planet, it seems. What's up with Dark Elves? Can either of the LLs melee it up? I did the obligatory Tyrion start, and it's been pretty fun. The ritual stacks suck pretty hard, though. Can't wait for Mortal Empires so I don't have to deal with the Vortex BS.
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# ? Sep 30, 2017 13:51 |
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both dark elf LLs can melee pretty well
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# ? Sep 30, 2017 14:01 |
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Devorum posted:I've got serious choice paralysis with the factions in this game. I want to do Lizards, but Mazda isn't doing it for me and Kroq starts in the most boring place on the planet, it seems. Both Malekith and Morathi can become really killy in melee if you spec them that way. Malekith is more of a classic beatstick with more armour, HP, and beefier mount options including a dragon. Morathi is a bit squishier (though she can stack resistances to the point where she's more resilient than you would expect), but she's also ludicrously fast with a great damage output. Generally Malekith seems better suited to getting down and dirty in the frontline melee, while Morathi is better at zipping around and sniping enemy heroes, lords, and ranged units. Perestroika fucked around with this message at 14:05 on Sep 30, 2017 |
# ? Sep 30, 2017 14:03 |
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What are these empire guys eating?
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# ? Sep 30, 2017 14:05 |
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the generic name in the trees for dark elves is really neat and I hate taking the army one since it is always for troops I am not using but I just got 10% weapon strength, frenzy, and regeneration from picking bloodscourge as a last name
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# ? Sep 30, 2017 14:16 |
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Tenzarin posted:What are these empire guys eating? Carrots. Just... carrots.
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# ? Sep 30, 2017 14:17 |
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ZearothK posted:Those guys are definite bros, in my Mazdamundi campaign they keep supporting my garrisons against Dark Elf armies. They've been my only source of battles with allies so far and those are always rad. Speaking of them being a worthwhile investiment, here's photographic evidence of them coming to the rescue of the Mirror Pool garrison. Also kudos to Morathi for bringing the dumbest army I have ever seen i any Total War, and losing her tripe gold chevron Hydra.
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# ? Sep 30, 2017 14:31 |
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Man the campaign map runs so bad for me for some reason. Like 80fps in battles and then 40 on the map.
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# ? Sep 30, 2017 14:46 |
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The southern desert island has the land of the dead. So they are going to add in the tomb kings I take it.
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# ? Sep 30, 2017 14:48 |
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How do Lizardmen deal with Skaven? They route and I can't catch them, and their gutter runners are faster that my skirmish troops.
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# ? Sep 30, 2017 14:51 |
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Tenzarin posted:The southern desert island has the land of the dead. So they are going to add in the tomb kings I take it. There's a lot of speculation they'll also be adding Araby.
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# ? Sep 30, 2017 14:51 |
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You know what is still in the game I absolutely hate? telling your army to bash down a gate, the gate opens while your bashing it and you both can't go through the gate or continue attacking the gate but a couple of your most valuable units will attack animation through the open gate and be unable to get out and get mulched by everything on the other side of it.
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# ? Sep 30, 2017 15:01 |
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If you're planning on playing as Dark Elves, I think I'd recommend starting as Morathi instead of Malekith. I've only started as him so far, but he's really just a generic lord with the Dark spells stapled on. Also, she fights a lot more of the new races and is more centrally positioned, making it easier to actually attack other races when they launch rituals. I haven't tried her, but Malekith in general would also benefit a lot when they port real Norsca over in terms of fun. Taking over Kal Karond looks like it gives you a great port, too, and I wish I'd done it before Morathi beat me to it. Dark elves need the ability to vassalize other dark elves. It'd go a long way to letting you keep a fractured group of individual raiding groups instead of one giant monolithic army.
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# ? Sep 30, 2017 15:03 |
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Comstar posted:How do Lizardmen deal with Skaven? They route and I can't catch them, and their gutter runners are faster that my skirmish troops. You don't have cav yet? Let their crap units run and reform, you'll just beat them again the second time, and the third. Once the melee core goes, the ranged units tend to break as well. It's irritating, but if you ignore their ranged stuff and focus on beating the rest they can't really stop you. Still going on with my initial Mazdamundi campaign. I've got three stacks holding back the eternal dark elf hordes, while the other three evict the high elves from Lustria. I guess afterwards I'll cross over to the southlands to help out the Last Defenders, who are hanging in there against the HElf blob. One of the final lizard techs DOUBLES income from their main econ building, it's a lifesaver. The skaven died off around turn 80, everywhere, completely, I kind of miss them. I get the feeling they're going to be this game's greenskins: competitive in multiplayer, but useless in the hands of the campaign AI. I hated doing it, but I cancelled the alliance and killed off the New World Colonists. They were amazingly successful and managed to conquer the entire western half of Lustria while I was occupied with securing the isthmus and beating up the DElves. They just had so much land, and it was so easy to take it...
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# ? Sep 30, 2017 15:17 |
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Man Teclis is so much fun. I lucked out and picked up a ring that gives Arcane Unforging as a bound spell on like turn 5, filling the only hole in his spell selection. (Single Target damage). He really does feel like a one-man army of endless magic, and then you get the sword and potion and he can switch to melee mode in a pinch. Really all the Caster lords are amazing in game 2, I have to give CA credit for managing a complete turn-around from Vanilla Game 1.
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# ? Sep 30, 2017 15:20 |
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Stacking all those passives on as well is awesome, whole army getting multiple buffs when he casts. I think he's my favorite lord
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# ? Sep 30, 2017 15:28 |
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Krazyface posted:I hated doing it, but I cancelled the alliance and killed off the New World Colonists. They were amazingly successful and managed to conquer the entire western half of Lustria while I was occupied with securing the isthmus and beating up the DElves. They just had so much land, and it was so easy to take it... The Great Purpose does not allow for Mercy
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# ? Sep 30, 2017 15:40 |
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Comstar posted:How do Lizardmen deal with Skaven? They route and I can't catch them, and their gutter runners are faster that my skirmish troops. Terradons and Cold Ones working in tandem. The Skink riders throw poisoned javelins, poison slows the skirmishers, angry dinosaurs catch up and murder the rats.
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# ? Sep 30, 2017 15:40 |
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Rogue armies are something you gotta really be careful with. I think any race can start as a horde rogue army and they will raid and build up to take a settlement.
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# ? Sep 30, 2017 15:44 |
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Yvonmukluk posted:There's a lot of speculation they'll also be adding Araby. Gonna guess the DLC/FLC races will be Khemri, Vampire Coast, Southern Realms (Tilea and Estalia based on Dogs of War stuff mostly, focused on the mega campaign and maybe game 1, with possibly New World Colonies being playable in the vortex campaign, though I can't really see how they would do vortex stuff) and Araby. Also hoping for some new lords and such for the game 1 races in the mega campaign. Middenland/Ulrican units (Ulrican warrior priest, knights of the white wolf, huntsmen) for empire led by Boris Todbringer, Kurt Helborg as an Empire legendary lord. A Bretonnian crusader start. That kind of stuff. Randarkman fucked around with this message at 15:52 on Sep 30, 2017 |
# ? Sep 30, 2017 15:47 |
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The Southlands and Norsca are probably the location for most of the DLCs/updates, right? So I should hold off on the Queek/Kroq-gar campaigns if I don't really have the time to do multiple playthroughs? Also, in general is there a good way to get more ritual currency? I feel like its just on a slow up-tick because most of them tend to be so far apart that getting extra ritual sites means having a huge border which doesn't go as well with the general Dark Elf "raid their poo poo" plan. I took the one in Grond and the one over north of Ulthuan (which gets a pretty sweet Shrine of Khaine boost and garrison), but didn't move on Morathi fast enough and don't really want to start another huge war with my only ally while I'm moving towards the final ritual. e: Also, Dark Elves for me have been surprisingly non-mobile and tanky. I expected them to be huge glass cannons with fast raider cavalry, but (maybe because I started against Norsca and so went spears/crossbows heavily) I've had the most success so far with one ballista, 2-4 darkshards, 1-3 shades, and a line consisting of varying degrees of infantry and maybe 1-3 units of Cold Ones. I'm currently running about a 4/2/1 halberd/greatsword/witch elf, and roughly the same ratios for my early game armies of spear/sword+shield/dualsword with a hydra on the side for support. I could probably have made a corsair/dark rider army earlier, but late-game that just seems like it'd be shot to poo poo by the High Elves and smashed by the lizardmen front lines once they caught up. I frankly didn't build the cav building anywhere until I already had access to my heavier cavalry, are they actually good? Ravenfood fucked around with this message at 16:05 on Sep 30, 2017 |
# ? Sep 30, 2017 15:50 |
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Krazyface posted:You don't have cav yet? Let their crap units run and reform, you'll just beat them again the second time, and the third. Once the melee core goes, the ranged units tend to break as well. It's irritating, but if you ignore their ranged stuff and focus on beating the rest they can't really stop you. Also, I found Temple Guard a little meh. They are just sooo slow and your main line doesn't really need a ton of them between all of the amazing dinos and Maz's insane spellcasting. Maz's first elite stack had like 15 of them but I quickly cut that down to 8 temple guard as they are not all that interesting to play with compared to Stegadons, Terradons, Horned ones, etc. cheese fucked around with this message at 16:27 on Sep 30, 2017 |
# ? Sep 30, 2017 16:18 |
I'm loving my HE campaign. Tyrion is total elfy bullshit if you max out his yellow chain, special yellow chain and the red bow powers.
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# ? Sep 30, 2017 16:18 |
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Randarkman posted:Gonna guess the DLC/FLC races will be Khemri, Vampire Coast, Southern Realms (Tilea and Estalia based on Dogs of War stuff mostly, focused on the mega campaign and maybe game 1, with possibly New World Colonies being playable in the vortex campaign, though I can't really see how they would do vortex stuff) and Araby. What could be a fun is of the Dogs of War content would be adventuring armies. Travel the map like a horde but instead of the goal of burning everything down you're just looking for plunder, trying to bully the natives, finding fountains if youth and other dumb conquistador poo poo. Could tie it into the vortex campaign by being the spoiler. Everybody's working to get a big pile of fancy magical macguffin together and you're just running around ruining everything and dooming the world for some swag.
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# ? Sep 30, 2017 16:25 |
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Beefeater1980 posted:I'm loving my HE campaign. Tyrion is total elfy bullshit if you max out his yellow chain, special yellow chain and the red bow powers. I'd say Teclis dips much more into the elf bullshit when you're playing singleplayer. The AI has gotten into a tendency of blobbing up, particularly if you do something like try to tie them up with a single unit such as the frostheart phoenix. If you are lucky then you can net almost the entire army and then shoot them to bits, also overcasting regrowth on an elite unit you send into melee (such as swordmasters) so that they can cut through the enemy while talking minimal casualties. Facing a ritual-spawned chaos army, I used this (caused the blobbing kind of accidentally as I really wanted to tie up their hellcannon, and didn't excect them to completely gently caress up) to destroy them utterly whilst taking 0 casualties. It was just sickening and embarassing Elf Bullshit. e: I've got to say, having taken a look at all the races, that I really appreciate that their tech trees are laid out in matter that's very flavorful for the race. Particularly Skaven and Lizardmen. Randarkman fucked around with this message at 16:38 on Sep 30, 2017 |
# ? Sep 30, 2017 16:27 |
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# ? Jun 7, 2024 04:19 |
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Krazyface posted:I hated doing it, but I cancelled the alliance and killed off the New World Colonists. They were amazingly successful and managed to conquer the entire western half of Lustria while I was occupied with securing the isthmus and beating up the DElves. They just had so much land, and it was so easy to take it... I know what you mean. I thought to myself "Yea yea, you can keep your two provinces for now, I have to go deal with these uppity Skaven and Dark Elves. Just keep the Orcs busy until I can get around to them" By the time I deal with the Skaven and Dark Elves, the Colonists have routed the Orcs and are getting stuck into some Skaven of their own. Which means that if I want to expend south, I have to go through them Sorry warmbloods, but all's fair in the Great Plan.
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# ? Sep 30, 2017 16:41 |