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ETPC
Jul 10, 2008

Wheel with it.
who is a bad enough dude to make Brutal Sailor Doom

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Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Rupert Buttermilk posted:

I laughed too hard at this.

Humiliation!



JC Tenton



lol, holy poo poo:



:sbahj: I feel like an rear end for posting those. lol

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
So long as we're posting things tangentially related to first-person shooters, here's something I found today: it's a Coca-Cola ad from the 90s done in a Doom/Marathon-esque style: https://www.youtube.com/watch?v=WmYSuV6-zBQ

There's also this 3D one which sounds like it borrowed some sounds from Doom 3 (I think it might have been posted here in the thread before): https://www.youtube.com/watch?v=UOIs_HHAheo

Max Wilco fucked around with this message at 07:53 on Oct 1, 2017

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Max Wilco posted:

So long as we're posting things tangentially related to first-person shooters, here's something I found today: it's a Coca-Cola ad from the 90s done in a Doom/Marathon-esque style: https://www.youtube.com/watch?v=WmYSuV6-zBQ

There's also this 3D one which sounds like it borrowed some sounds from Doom 3 (I think it might have been posted here in the thread before): https://www.youtube.com/watch?v=UOIs_HHAheo

Oh hey I remember that first one, mostly because of the crazy running animation.

Solaris 2.0
May 14, 2008

So last night I ended up doing what I usually do late on Saturday nights after my fiance has gone to bed. I drink more beer, turned on my computer and began searching the internet for porn random mods for 15+ year old games.

I noticed the "Halo PC Custom Edition" icon on my desktop, which I had re- installed some months ago. It's been years since I checked up on the Halo Custom Edition community, so I did a quick google search to see what I could find, expecting nothing more than 1 or 2 fan made maps or a goofy multiplayer mod. What I found instead made me go :stare:

Apparently, a group of very dedicated Halo PC fans had spent the better part of the last decade re-creating the original Halo campaign ala Deus Ex Revision style. That re-creation is called Halo SPV3.1 and was just finished in August.

http://haloce3.com/downloads/singleplayer/original-singleplayer/spv3-1/

https://www.reddit.com/r/halospv3/ (I know, I know. It's Reddit, but this appears to be the official discussion page for the mod)

This thing is, uh, impressive. They added ALOT. The music has been tweaked, the graphics enhanced (I can run Halo on my monitors native 1920x1200 resolution at 60fps which I've never been able to do before) and the weapons, wow they added a lot.
I only had time to play through Pillar of Autumn and part of the 2nd level, Halo, last night but so far I am impressed. There are different grenade abilities ala Halo 3, new weapons such as SMGs, they tweaked the Assault Rifle so it isn't a complete POS. There are neat new additions. For example on pillar of autumn you can activate defense "turrets" which will make short work of covenant in a specific area. Also Brutes! You get to fight them too.
Speaking of fighting, I played on Legendary (like you are supposed to) and this mod is HARD. I can't quite put my finger on it, but it feels much, much harder than the vanilla game. The enemies seem to have pinpoint accuracy, and they are much more aggressive. It's not necessarily a bad thing, just took some getting used to. There is also a difficulty above legendary called "Noble" but I haven't had the chance to try that yet.

I'm sort of back logged playing another game (and distracted by my new SNES classic) but hopefully I can make some headway into this mod later, as the entire campaign has been re-done.

Good soup!
Nov 2, 2010

Max Wilco posted:

So long as we're posting things tangentially related to first-person shooters, here's something I found today: it's a Coca-Cola ad from the 90s done in a Doom/Marathon-esque style: https://www.youtube.com/watch?v=WmYSuV6-zBQ

Son of a bitch I remember trying to find this for years and then giving up thinking it was just one of those things I either misremembered or was just lost

Negostrike
Aug 15, 2015


Max Wilco posted:


There's also this 3D one which sounds like it borrowed some sounds from Doom 3 (I think it might have been posted here in the thread before): https://www.youtube.com/watch?v=UOIs_HHAheo

Yeah smash your face into that beautiful chest.

Keiya
Aug 22, 2009

Come with me if you want to not die.

Johnny Law posted:

No need to re-do (unless you wanna). The rune only affects whether the final end ramp opens, and you can just noclip into that.

Also if you REALLY just want to have the rune you can use "impulse 11" to get it (cf. http://quake.wikia.com/wiki/Rune ).

Impulse 11 doesn't work for me on mark v. It changed me from having rune 2 to having runes 1 and 3, and then other odd combinations.

And I don't actually know where the final ramp is, I've never beaten quake before :P

JLaw
Feb 10, 2008

- harmless -
Haha hmm.

Well it also looks like Mark V supports "give" commands like "give rune1", "give rune2", etc. Should toggle the possession of the rune on/off. I don't have it here with me at the moment to check that tho.

May require setting sv_cheats to 1.

e: Got curious and checked the Quake C code for impulse 11. That impulse command does "serverflags = serverflags * 2 + 1". So it shifts a sequence of bitflags left and sets the lowest bit. Assuming those are the flags for the runes -- which matches what you observed when it went from rune 2 to rune 1&3 -- it looks like doing that enough times should eventually give you all the runes. (Which granted is not exactly what you want right now.)

JLaw fucked around with this message at 16:34 on Oct 1, 2017

Mogomra
Nov 5, 2005

simply having a wonderful time
I've played through strange aeons and ancient aliens with high noon drifter, and it was very good. :clint:

Thanks for reading, God bless.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Solaris 2.0 posted:

So last night I ended up doing what I usually do late on Saturday nights after my fiance has gone to bed. I drink more beer, turned on my computer and began searching the internet for porn random mods for 15+ year old games.

I noticed the "Halo PC Custom Edition" icon on my desktop, which I had re- installed some months ago. It's been years since I checked up on the Halo Custom Edition community, so I did a quick google search to see what I could find, expecting nothing more than 1 or 2 fan made maps or a goofy multiplayer mod. What I found instead made me go :stare:

Apparently, a group of very dedicated Halo PC fans had spent the better part of the last decade re-creating the original Halo campaign ala Deus Ex Revision style. That re-creation is called Halo SPV3.1 and was just finished in August.

http://haloce3.com/downloads/singleplayer/original-singleplayer/spv3-1/

https://www.reddit.com/r/halospv3/ (I know, I know. It's Reddit, but this appears to be the official discussion page for the mod)

This thing is, uh, impressive. They added ALOT. The music has been tweaked, the graphics enhanced (I can run Halo on my monitors native 1920x1200 resolution at 60fps which I've never been able to do before) and the weapons, wow they added a lot.
I only had time to play through Pillar of Autumn and part of the 2nd level, Halo, last night but so far I am impressed. There are different grenade abilities ala Halo 3, new weapons such as SMGs, they tweaked the Assault Rifle so it isn't a complete POS. There are neat new additions. For example on pillar of autumn you can activate defense "turrets" which will make short work of covenant in a specific area. Also Brutes! You get to fight them too.
Speaking of fighting, I played on Legendary (like you are supposed to) and this mod is HARD. I can't quite put my finger on it, but it feels much, much harder than the vanilla game. The enemies seem to have pinpoint accuracy, and they are much more aggressive. It's not necessarily a bad thing, just took some getting used to. There is also a difficulty above legendary called "Noble" but I haven't had the chance to try that yet.

I'm sort of back logged playing another game (and distracted by my new SNES classic) but hopefully I can make some headway into this mod later, as the entire campaign has been re-done.


SPV3 is indeed pretty impressive. I think I posted my impressions more fully upthread, but basically if you like Halo 1, you should be sure you play it. Every level has some new stuff added, and some have a LOT of new stuff. It takes a kind of kitchen sink approach in a lot of ways and not all the added content is as good as the original game, but it's the most interesting thing to happen to Halo since the original trilogy imo. Once you beat the game you should also go back and play the Silent Cartographer Evolved from the level select screen. Instead of the tweaked version of Silent Cartographer that you play in the regular course of the mod, this is more like a free-form reimagining of the entire level and it's pretty good in its own right.

The higher difficulty is a deliberate thing to better deal with the player having mouse aim I think. It is also much less afraid to throw loads and loads of enemies at the player since it's not like modern computers will start making GBS threads themselves over it. Even Heroic is plenty hard.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
SPV3 is cool and good even for someone who's only ever played Halo 1, once, on console, and barely remembers it.

The Noble difficulty is supposedly less of an "even more harder" and instead tweaks spawns to give you far fewer, but much smarter and stronger enemies.

Solaris 2.0
May 14, 2008

DatonKallandor posted:

SPV3 is cool and good even for someone who's only ever played Halo 1, once, on console, and barely remembers it.

The Noble difficulty is supposedly less of an "even more harder" and instead tweaks spawns to give you far fewer, but much smarter and stronger enemies.

My only complain is a complaint I've always had with Halo....the movement speed feels like Master Chief is dragging a loving 747 behind him. It always takes me a good 20 or so minutes playing Halo to get used to how slow Master Chief moves. I wish SPV was able to add some sort of a "sprint" function like there is in Reach, but I also completely understand this might be an engine limitation.
That said, it's a minor complaint to what is so far an excellent mod.

Arivia
Mar 17, 2011
Oh man. It’s October. What’s the best way to play Blood these days?

LogicalFallacy
Nov 16, 2015

Wrecking hell's shit since 1993


BloodGDX seems pretty drat good so far. Haven't got around to it myself yet, but it's gotten a decent amount of praise in this thread.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Solaris 2.0 posted:

My only complain is a complaint I've always had with Halo....the movement speed feels like Master Chief is dragging a loving 747 behind him. It always takes me a good 20 or so minutes playing Halo to get used to how slow Master Chief moves. I wish SPV was able to add some sort of a "sprint" function like there is in Reach, but I also completely understand this might be an engine limitation.
That said, it's a minor complaint to what is so far an excellent mod.

Uh, it does. It's one of the power-ups. It's clearly pretty hacky though, gives you a bit of a tendency to fall through the map.

Guillermus
Dec 28, 2009



I know Reach is the one praised as the "best" campaign but hell, having to choose between sprint (basic feature) and some other powers is dumb. Being a spartan and being able to sprint without a kit is awful in my opinion.

haveblue
Aug 15, 2005



Toilet Rascal

skasion posted:

Uh, it does. It's one of the power-ups. It's clearly pretty hacky though, gives you a bit of a tendency to fall through the map.

That might actually be an engine limitation, Halo 1 used slightly wonky in-house physics that allowed for things like being able to drive a car through a door too small to fit if you just shoved it hard enough.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Guillermus posted:

I know Reach is the one praised as the "best" campaign but hell, having to choose between sprint (basic feature) and some other powers is dumb. Being a spartan and being able to sprint without a kit is awful in my opinion.

Who the hell praises Reach's campaign? Reach campaign is almost uniformly terrible.

e: actually this isn't quite fair. The space bit in Long Night of Solace is pretty good. You can almost forget you're playing Reach.

skasion fucked around with this message at 18:50 on Oct 2, 2017

Narcissus1916
Apr 29, 2013

Speaking of Halloween, is the revamped Blood Death Wish mod still on track for a release later this month?

Definitely getting into a mood for some BUILD goodness; I might even try to play the World Tour's new levels.

Guillermus
Dec 28, 2009



skasion posted:

Who the hell praises Reach's campaign? Reach campaign is almost uniformly terrible.

e: actually this isn't quite fair. The space bit in Long Night of Solace is pretty good. You can almost forget you're playing Reach.

Oh, I do think its terrible but like all Halo games. In this very thread, when Reach was a free XBL Gold game there were people saying that it had a good SP. If you ask in more "halo friendly" threads/forums they say that aswell.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Solaris 2.0 posted:

My only complain is a complaint I've always had with Halo....the movement speed feels like Master Chief is dragging a loving 747 behind him. It always takes me a good 20 or so minutes playing Halo to get used to how slow Master Chief moves. I wish SPV was able to add some sort of a "sprint" function like there is in Reach, but I also completely understand this might be an engine limitation.
That said, it's a minor complaint to what is so far an excellent mod.

Yeah the movement is incredibly float and sluggish, something that it shares with Borderlands and Destiny. But the enemy AI and cool weapons make up for a lot of the movement issues.

haveblue
Aug 15, 2005



Toilet Rascal
I'm not sure how anyone can like the other Halo games but hate only Reach, the campaign is basically the same except for minor enemy and weapon tweaks. If you just don't like Halo that's fine but what is it about Reach specifically?

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
The levels suck. Halo's gameplay is nothing special except for vehicles, so Halo campaigns live or die on the strength of the mapping. 1 and 2, and to a lesser extent 3, have some pretty decent maps -- though even by the time of 3 they were basically running out of ideas, the second half is pretty much a chain of references to things in the previous two games. Reach goes for hours at a time without doing a single interesting or original thing with the mapping. Been there, done that. It feels like a "love letter" to the franchise written by people who hated the franchise and were completely sick of it.

CJacobs
Apr 17, 2011

Reach for the moon!
When people say Reach has a good story, they're talking about the final mission.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


halo has never been that great by overall fps standards, it got a big boost in popularity from being the only notable FPS on consoles since goldeneye

Guillermus
Dec 28, 2009



I agree with that. Just look at how popular it was on PC. Sure, it still has a bunch of diehard fans that play the patched version but you can say that with loads of old FPS games. More so in europe where it seems that communities last longer.

FuriousGrey
Jul 11, 2006

Narcissus1916 posted:

Speaking of Halloween, is the revamped Blood Death Wish mod still on track for a release later this month?

Still on track. I've been taking another spin through the harder difficulty settings to try and keep it challenging through enemy type and placement rather than just overwhelming numbers. I replayed a few of the original Blood's maps on Extra Crispy and some are nearly impossible from pitchfork-start (which is a design choice that I don't want to replicate).

epic Kingdom Hearts LP
Feb 17, 2006

What a shame
I'm having trouble installing BloodGDX. Could someone please walk me through the steps? I'm dumb.

Danger - Octopus!
Apr 20, 2008


Nap Ghost

juggalo baby coffin posted:

halo has never been that great by overall fps standards, it got a big boost in popularity from being the only notable FPS on consoles since goldeneye

Perfect Dark and Timesplitters 2/3 will always be incredible through my nostalgia filter.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
If you use the 60fps emu build you will find perfect dark is still incredible

catlord
Mar 22, 2009

What's on your mind, Axa?

epic Kingdom Hearts LP posted:

I'm having trouble installing BloodGDX. Could someone please walk me through the steps? I'm dumb.

What's the issue you're having? If you have the game installed, say through GOG already or whatever, you should be able to just drop in BloodGDX.jar and run it like that. If you want it separate for whatever reason (like I did), in the new folder you need to place the following files:

blood.ini
blood.rff
sounds.rff
tables.dat
tiles000.art through tiles017.art
surfaces.dat
voxels.dat

and then add in BloodGDX.jar and run it.

I'm actually having a slight problem with BloodGDX, if I try to play the regular episodes it'll try to find the maps in one of my mod folders, be unable to, and restart out of fullscreen and with no sound. I can play them by moving all my mod folders away, but I have a few of them and it's a bit of a pain to do that every time I want to play the classic levels. Anybody have the same issue? I'm using the latest version, it's been a thing for the last couple, but I don't know when it started.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


timesplitters was good but didn't really capture a big audience for some reason. halo wasn't a terrible game but it also felt like one hamstrung by being an fps built for dual stick controllers. pc fps games were getting faster and more agility intensive so going from q3 or UT to trying to play halo was like suddenly stepping in treacle. it also introduced some of the most reviled trends in fps games, the two weapon limit, regenerating health, etc. which kind of work in context, but now its more or less standard in everything.

Good soup!
Nov 2, 2010

site posted:

If you use the 60fps emu build you will find perfect dark is still incredible

Yeah, I recently beat it with the 60fps+m/kb build and Perfect Dark is still a drat good shooter.

epic Kingdom Hearts LP
Feb 17, 2006

What a shame

catlord posted:

What's the issue you're having? If you have the game installed, say through GOG already or whatever, you should be able to just drop in BloodGDX.jar and run it like that. If you want it separate for whatever reason (like I did), in the new folder you need to place the following files:

blood.ini
blood.rff
sounds.rff
tables.dat
tiles000.art through tiles017.art
surfaces.dat
voxels.dat

and then add in BloodGDX.jar and run it.

I'm actually having a slight problem with BloodGDX, if I try to play the regular episodes it'll try to find the maps in one of my mod folders, be unable to, and restart out of fullscreen and with no sound. I can play them by moving all my mod folders away, but I have a few of them and it's a bit of a pain to do that every time I want to play the classic levels. Anybody have the same issue? I'm using the latest version, it's been a thing for the last couple, but I don't know when it started.

I think I did that but when I went to open the jar file it opened with winrar? I'll have to look at it again. Thanks.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


epic Kingdom Hearts LP posted:

I think I did that but when I went to open the jar file it opened with winrar? I'll have to look at it again. Thanks.

you need to download the java runtime environment thing otherwise yeah the jar will try and open with winrar

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

juggalo baby coffin posted:

halo has never been that great by overall fps standards, it got a big boost in popularity from being the only notable FPS on consoles since goldeneye

Back when Halo was at the peak of its popularity, I was on the bandwagon of people that thought that Halo was overrated, and that it was the reason why the Doom/Quake style of FPS games disappeared. In the last couple of years though, I've taken an interest in playing them, maybe partially due to reading about the Marathon games and how they related to Halo. I downloaded Halo SPV3, but I haven't installed it yet.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
If anyone was still on the fence about trying StrAfe its €10 on Steam atm

edit: STRAFE

Shoehead fucked around with this message at 13:39 on Oct 3, 2017

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
That's Strafe, the proc-gen pseudo-retro quake-ish game and not Strife the doom-engine rpg-ish one you're referring to I think?

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Keiya
Aug 22, 2009

Come with me if you want to not die.
It's a little after our usual games, but apparently Star Wars Battlefront 2 - the original one from 2005 - was updated to have working internet multiplayer again.

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