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who is a bad enough dude to make Brutal Sailor Doom
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# ? Oct 1, 2017 06:37 |
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# ? Jun 7, 2024 23:10 |
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Rupert Buttermilk posted:I laughed too hard at this. JC Tenton lol, holy poo poo: I feel like an rear end for posting those. lol
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# ? Oct 1, 2017 07:14 |
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So long as we're posting things tangentially related to first-person shooters, here's something I found today: it's a Coca-Cola ad from the 90s done in a Doom/Marathon-esque style: https://www.youtube.com/watch?v=WmYSuV6-zBQ There's also this 3D one which sounds like it borrowed some sounds from Doom 3 (I think it might have been posted here in the thread before): https://www.youtube.com/watch?v=UOIs_HHAheo Max Wilco fucked around with this message at 07:53 on Oct 1, 2017 |
# ? Oct 1, 2017 07:39 |
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Max Wilco posted:So long as we're posting things tangentially related to first-person shooters, here's something I found today: it's a Coca-Cola ad from the 90s done in a Doom/Marathon-esque style: https://www.youtube.com/watch?v=WmYSuV6-zBQ Oh hey I remember that first one, mostly because of the crazy running animation.
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# ? Oct 1, 2017 07:58 |
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So last night I ended up doing what I usually do late on Saturday nights after my fiance has gone to bed. I drink more beer, turned on my computer and began searching the internet for I noticed the "Halo PC Custom Edition" icon on my desktop, which I had re- installed some months ago. It's been years since I checked up on the Halo Custom Edition community, so I did a quick google search to see what I could find, expecting nothing more than 1 or 2 fan made maps or a goofy multiplayer mod. What I found instead made me go Apparently, a group of very dedicated Halo PC fans had spent the better part of the last decade re-creating the original Halo campaign ala Deus Ex Revision style. That re-creation is called Halo SPV3.1 and was just finished in August. http://haloce3.com/downloads/singleplayer/original-singleplayer/spv3-1/ https://www.reddit.com/r/halospv3/ (I know, I know. It's Reddit, but this appears to be the official discussion page for the mod) This thing is, uh, impressive. They added ALOT. The music has been tweaked, the graphics enhanced (I can run Halo on my monitors native 1920x1200 resolution at 60fps which I've never been able to do before) and the weapons, wow they added a lot. I only had time to play through Pillar of Autumn and part of the 2nd level, Halo, last night but so far I am impressed. There are different grenade abilities ala Halo 3, new weapons such as SMGs, they tweaked the Assault Rifle so it isn't a complete POS. There are neat new additions. For example on pillar of autumn you can activate defense "turrets" which will make short work of covenant in a specific area. Also Brutes! You get to fight them too. Speaking of fighting, I played on Legendary (like you are supposed to) and this mod is HARD. I can't quite put my finger on it, but it feels much, much harder than the vanilla game. The enemies seem to have pinpoint accuracy, and they are much more aggressive. It's not necessarily a bad thing, just took some getting used to. There is also a difficulty above legendary called "Noble" but I haven't had the chance to try that yet. I'm sort of back logged playing another game (and distracted by my new SNES classic) but hopefully I can make some headway into this mod later, as the entire campaign has been re-done.
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# ? Oct 1, 2017 14:42 |
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Max Wilco posted:So long as we're posting things tangentially related to first-person shooters, here's something I found today: it's a Coca-Cola ad from the 90s done in a Doom/Marathon-esque style: https://www.youtube.com/watch?v=WmYSuV6-zBQ Son of a bitch I remember trying to find this for years and then giving up thinking it was just one of those things I either misremembered or was just lost
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# ? Oct 1, 2017 16:02 |
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Max Wilco posted:
Yeah smash your face into that beautiful chest.
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# ? Oct 1, 2017 16:07 |
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Johnny Law posted:No need to re-do (unless you wanna). The rune only affects whether the final end ramp opens, and you can just noclip into that. Impulse 11 doesn't work for me on mark v. It changed me from having rune 2 to having runes 1 and 3, and then other odd combinations. And I don't actually know where the final ramp is, I've never beaten quake before :P
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# ? Oct 1, 2017 16:18 |
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Haha hmm. Well it also looks like Mark V supports "give" commands like "give rune1", "give rune2", etc. Should toggle the possession of the rune on/off. I don't have it here with me at the moment to check that tho. May require setting sv_cheats to 1. e: Got curious and checked the Quake C code for impulse 11. That impulse command does "serverflags = serverflags * 2 + 1". So it shifts a sequence of bitflags left and sets the lowest bit. Assuming those are the flags for the runes -- which matches what you observed when it went from rune 2 to rune 1&3 -- it looks like doing that enough times should eventually give you all the runes. (Which granted is not exactly what you want right now.) JLaw fucked around with this message at 16:34 on Oct 1, 2017 |
# ? Oct 1, 2017 16:26 |
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I've played through strange aeons and ancient aliens with high noon drifter, and it was very good. Thanks for reading, God bless.
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# ? Oct 1, 2017 16:46 |
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Solaris 2.0 posted:So last night I ended up doing what I usually do late on Saturday nights after my fiance has gone to bed. I drink more beer, turned on my computer and began searching the internet for SPV3 is indeed pretty impressive. I think I posted my impressions more fully upthread, but basically if you like Halo 1, you should be sure you play it. Every level has some new stuff added, and some have a LOT of new stuff. It takes a kind of kitchen sink approach in a lot of ways and not all the added content is as good as the original game, but it's the most interesting thing to happen to Halo since the original trilogy imo. Once you beat the game you should also go back and play the Silent Cartographer Evolved from the level select screen. Instead of the tweaked version of Silent Cartographer that you play in the regular course of the mod, this is more like a free-form reimagining of the entire level and it's pretty good in its own right. The higher difficulty is a deliberate thing to better deal with the player having mouse aim I think. It is also much less afraid to throw loads and loads of enemies at the player since it's not like modern computers will start making GBS threads themselves over it. Even Heroic is plenty hard.
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# ? Oct 1, 2017 16:56 |
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SPV3 is cool and good even for someone who's only ever played Halo 1, once, on console, and barely remembers it. The Noble difficulty is supposedly less of an "even more harder" and instead tweaks spawns to give you far fewer, but much smarter and stronger enemies.
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# ? Oct 2, 2017 14:14 |
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DatonKallandor posted:SPV3 is cool and good even for someone who's only ever played Halo 1, once, on console, and barely remembers it. My only complain is a complaint I've always had with Halo....the movement speed feels like Master Chief is dragging a loving 747 behind him. It always takes me a good 20 or so minutes playing Halo to get used to how slow Master Chief moves. I wish SPV was able to add some sort of a "sprint" function like there is in Reach, but I also completely understand this might be an engine limitation. That said, it's a minor complaint to what is so far an excellent mod.
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# ? Oct 2, 2017 18:06 |
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Oh man. It’s October. What’s the best way to play Blood these days?
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# ? Oct 2, 2017 18:10 |
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BloodGDX seems pretty drat good so far. Haven't got around to it myself yet, but it's gotten a decent amount of praise in this thread.
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# ? Oct 2, 2017 18:14 |
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Solaris 2.0 posted:My only complain is a complaint I've always had with Halo....the movement speed feels like Master Chief is dragging a loving 747 behind him. It always takes me a good 20 or so minutes playing Halo to get used to how slow Master Chief moves. I wish SPV was able to add some sort of a "sprint" function like there is in Reach, but I also completely understand this might be an engine limitation. Uh, it does. It's one of the power-ups. It's clearly pretty hacky though, gives you a bit of a tendency to fall through the map.
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# ? Oct 2, 2017 18:29 |
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I know Reach is the one praised as the "best" campaign but hell, having to choose between sprint (basic feature) and some other powers is dumb. Being a spartan and being able to sprint without a kit is awful in my opinion.
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# ? Oct 2, 2017 18:39 |
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skasion posted:Uh, it does. It's one of the power-ups. It's clearly pretty hacky though, gives you a bit of a tendency to fall through the map. That might actually be an engine limitation, Halo 1 used slightly wonky in-house physics that allowed for things like being able to drive a car through a door too small to fit if you just shoved it hard enough.
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# ? Oct 2, 2017 18:42 |
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Guillermus posted:I know Reach is the one praised as the "best" campaign but hell, having to choose between sprint (basic feature) and some other powers is dumb. Being a spartan and being able to sprint without a kit is awful in my opinion. Who the hell praises Reach's campaign? Reach campaign is almost uniformly terrible. e: actually this isn't quite fair. The space bit in Long Night of Solace is pretty good. You can almost forget you're playing Reach. skasion fucked around with this message at 18:50 on Oct 2, 2017 |
# ? Oct 2, 2017 18:48 |
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Speaking of Halloween, is the revamped Blood Death Wish mod still on track for a release later this month? Definitely getting into a mood for some BUILD goodness; I might even try to play the World Tour's new levels.
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# ? Oct 2, 2017 19:30 |
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skasion posted:Who the hell praises Reach's campaign? Reach campaign is almost uniformly terrible. Oh, I do think its terrible but like all Halo games. In this very thread, when Reach was a free XBL Gold game there were people saying that it had a good SP. If you ask in more "halo friendly" threads/forums they say that aswell.
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# ? Oct 2, 2017 19:35 |
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Solaris 2.0 posted:My only complain is a complaint I've always had with Halo....the movement speed feels like Master Chief is dragging a loving 747 behind him. It always takes me a good 20 or so minutes playing Halo to get used to how slow Master Chief moves. I wish SPV was able to add some sort of a "sprint" function like there is in Reach, but I also completely understand this might be an engine limitation. Yeah the movement is incredibly float and sluggish, something that it shares with Borderlands and Destiny. But the enemy AI and cool weapons make up for a lot of the movement issues.
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# ? Oct 2, 2017 19:52 |
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I'm not sure how anyone can like the other Halo games but hate only Reach, the campaign is basically the same except for minor enemy and weapon tweaks. If you just don't like Halo that's fine but what is it about Reach specifically?
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# ? Oct 2, 2017 19:54 |
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The levels suck. Halo's gameplay is nothing special except for vehicles, so Halo campaigns live or die on the strength of the mapping. 1 and 2, and to a lesser extent 3, have some pretty decent maps -- though even by the time of 3 they were basically running out of ideas, the second half is pretty much a chain of references to things in the previous two games. Reach goes for hours at a time without doing a single interesting or original thing with the mapping. Been there, done that. It feels like a "love letter" to the franchise written by people who hated the franchise and were completely sick of it.
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# ? Oct 2, 2017 20:07 |
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When people say Reach has a good story, they're talking about the final mission.
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# ? Oct 2, 2017 20:10 |
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halo has never been that great by overall fps standards, it got a big boost in popularity from being the only notable FPS on consoles since goldeneye
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# ? Oct 2, 2017 21:43 |
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I agree with that. Just look at how popular it was on PC. Sure, it still has a bunch of diehard fans that play the patched version but you can say that with loads of old FPS games. More so in europe where it seems that communities last longer.
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# ? Oct 2, 2017 21:49 |
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Narcissus1916 posted:Speaking of Halloween, is the revamped Blood Death Wish mod still on track for a release later this month? Still on track. I've been taking another spin through the harder difficulty settings to try and keep it challenging through enemy type and placement rather than just overwhelming numbers. I replayed a few of the original Blood's maps on Extra Crispy and some are nearly impossible from pitchfork-start (which is a design choice that I don't want to replicate).
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# ? Oct 2, 2017 21:56 |
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I'm having trouble installing BloodGDX. Could someone please walk me through the steps? I'm dumb.
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# ? Oct 2, 2017 22:08 |
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juggalo baby coffin posted:halo has never been that great by overall fps standards, it got a big boost in popularity from being the only notable FPS on consoles since goldeneye Perfect Dark and Timesplitters 2/3 will always be incredible through my nostalgia filter.
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# ? Oct 2, 2017 22:11 |
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If you use the 60fps emu build you will find perfect dark is still incredible
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# ? Oct 2, 2017 22:16 |
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epic Kingdom Hearts LP posted:I'm having trouble installing BloodGDX. Could someone please walk me through the steps? I'm dumb. What's the issue you're having? If you have the game installed, say through GOG already or whatever, you should be able to just drop in BloodGDX.jar and run it like that. If you want it separate for whatever reason (like I did), in the new folder you need to place the following files: blood.ini blood.rff sounds.rff tables.dat tiles000.art through tiles017.art surfaces.dat voxels.dat and then add in BloodGDX.jar and run it. I'm actually having a slight problem with BloodGDX, if I try to play the regular episodes it'll try to find the maps in one of my mod folders, be unable to, and restart out of fullscreen and with no sound. I can play them by moving all my mod folders away, but I have a few of them and it's a bit of a pain to do that every time I want to play the classic levels. Anybody have the same issue? I'm using the latest version, it's been a thing for the last couple, but I don't know when it started.
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# ? Oct 2, 2017 22:26 |
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timesplitters was good but didn't really capture a big audience for some reason. halo wasn't a terrible game but it also felt like one hamstrung by being an fps built for dual stick controllers. pc fps games were getting faster and more agility intensive so going from q3 or UT to trying to play halo was like suddenly stepping in treacle. it also introduced some of the most reviled trends in fps games, the two weapon limit, regenerating health, etc. which kind of work in context, but now its more or less standard in everything.
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# ? Oct 2, 2017 22:32 |
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site posted:If you use the 60fps emu build you will find perfect dark is still incredible Yeah, I recently beat it with the 60fps+m/kb build and Perfect Dark is still a drat good shooter.
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# ? Oct 2, 2017 22:33 |
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catlord posted:What's the issue you're having? If you have the game installed, say through GOG already or whatever, you should be able to just drop in BloodGDX.jar and run it like that. If you want it separate for whatever reason (like I did), in the new folder you need to place the following files: I think I did that but when I went to open the jar file it opened with winrar? I'll have to look at it again. Thanks.
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# ? Oct 2, 2017 22:57 |
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epic Kingdom Hearts LP posted:I think I did that but when I went to open the jar file it opened with winrar? I'll have to look at it again. Thanks. you need to download the java runtime environment thing otherwise yeah the jar will try and open with winrar
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# ? Oct 3, 2017 07:59 |
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juggalo baby coffin posted:halo has never been that great by overall fps standards, it got a big boost in popularity from being the only notable FPS on consoles since goldeneye Back when Halo was at the peak of its popularity, I was on the bandwagon of people that thought that Halo was overrated, and that it was the reason why the Doom/Quake style of FPS games disappeared. In the last couple of years though, I've taken an interest in playing them, maybe partially due to reading about the Marathon games and how they related to Halo. I downloaded Halo SPV3, but I haven't installed it yet.
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# ? Oct 3, 2017 10:29 |
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If anyone was still on the fence about trying StrAfe its €10 on Steam atm edit: STRAFE Shoehead fucked around with this message at 13:39 on Oct 3, 2017 |
# ? Oct 3, 2017 10:31 |
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That's Strafe, the proc-gen pseudo-retro quake-ish game and not Strife the doom-engine rpg-ish one you're referring to I think?
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# ? Oct 3, 2017 13:28 |
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# ? Jun 7, 2024 23:10 |
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It's a little after our usual games, but apparently Star Wars Battlefront 2 - the original one from 2005 - was updated to have working internet multiplayer again.
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# ? Oct 3, 2017 13:38 |