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tuo posted:I'm actually perplexed I am not on his ignore list, as I got the last two epic meltdowns out of him (the second with major help from tophat!), and he said he put me in ignore. You didn't attack or berate me. Why would you be on my ignore list?
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# ? Oct 1, 2017 18:23 |
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# ? May 30, 2024 17:24 |
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The Titanic posted:It did. I'm sunk. I'm pretty sure the "tutorial" is in the manual. As in you read the tutorial on paper (or pdf), following the instructions on paper while in the tutorial scenario. Like it was in the early 90s. Oh it is. All 97 pages of it.
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# ? Oct 1, 2017 18:23 |
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lmao this meltdown is the perfect thing to tide us over until citcon. Convention be damned, swapping the gas and brake pedals was intentional! Sheesh maybe next time read the car manual more carefully? btw I am very smart and my brain is enormous and quoting myself makes my dick parp
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# ? Oct 1, 2017 18:24 |
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SomethingJones posted:Derek if you knew anything about game development you'd have a store for selling other people's mods by now, and you'd be taking pre-orders for the sequel, the special edition of the sequel and the goty special edition sequel prequel with bonus unique in game item. I know, right? Unfortunately, seeing as I'm obviously allergic to money, I just released my UCCE modding tools for free instead.
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# ? Oct 1, 2017 18:25 |
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Wiz posted:Derek, I genuinely hope for your own sake that you learn how to handle constructive criticism without puffing up into a ball of defensive arrogance one day. I really don't think you understand how much it inhibits you as a creative person. I think your drive to make games comes from a good place, that you want people to enjoy them, but christ man, people who want to like your game but are put off by the interface are not the enemy. They're people who could be enjoying your game right now if you learned to listen a little to them. quote:Creativity and ego cannot go together. If you free yourself from the comparing and jealous mind, your creativity opens up endlessly. Just as water springs from a fountain, creativity springs from every moment. You must not be your own obstacle. You must not be owned by the environment you are in. You must own the environment, the phenomenal world around you. You must be able to freely move in and out of your mind. This is being free. There is no way you can’t open up your creativity. There is no ego to speak of. That is my belief.
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# ? Oct 1, 2017 18:25 |
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[quote="“D_Smart”" post="“476942099”"] Well I didn’t want those rear end-clowns cluttering the thread with their bullshit. And since the game is too complex for me to focus on it, and the chat, I set the auto-mod, then asked some of my guys and some Goons to moderate. It turned out pretty good. Also, I was running two machines. So during luls in the game, I would swivel to the other machine to read the chat, answer questions. I did this for six hours straight. I’d like to see those rear end-clowns play Star Citizen for that long; and without bugs, crashes etc. I really wanted to do this specifically so that this video is out there that shows what I’ve been saying all along that, regardless of whether or not you like my BC/UC games, there is gently caress-all in Star Citizen that I haven’t done - and which works. And that’s why you build a loving custom engine to power a complex and massive game. I thought it went rather well. [/quote] For all intents and purposes, that you can play your own game for any period of time and answer questions about it knowledgeably is far more than CR can do. Don't get me wrong, I have a great respect for people who know how to code games; even poo poo tier Steam stuff is leagues better than I could do. People may be spoiled by what AAA titles can deliver to the board, hosing the chances for lots of indie guys from making it just because they can't muster the polish necessary to compete. But you have a niche, and that's totally cool and good. You've made more money probably than I'll ever see in a lifetime with it too, and that's super awesome as well. It's kind of like bringing a text based blackjack game to a casino and showing off how much more realistic it is than the stuff they have. Even if it's better, it's just a totally different category that will doubtless bring people mocking it and picking on it. Sometimes it's best just to not try to rub peoples noses in the dos game when it's in that state. Not that SC is any better, it's just different and it may end up just as convoluted in the end. They're well on their way judging by some of the keyboard layouts I've seen.
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# ? Oct 1, 2017 18:27 |
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doingitwrong posted:Derek "people buy my game so it must be good" is Citizen Backer thinking. You are meant to be smarter than that. And the fact that your UI decisions are covered in a manual doesn't excuse bad ones. Like, I get that you've found a niche for your games and congratulations on that. But come on, as a creator you really ought to be constantly thinking about how you could make it better. Or, if you are going to do something that deviates from modern UI norms, have the intellectual honesty to admit this is what you're doing, that it's a tradeoff and that it's one that's worth making for (SOME REASON). Instead of telling a boat to read a PDF. Yes, yes it is (except I have hotkeys)
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# ? Oct 1, 2017 18:28 |
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D_Smart posted:I know, right? Unfortunately, seeing as I'm obviously allergic to money, I just released my UCCE modding tools for free instead. Nice. It's always good to see people give away something that nobody would pay for and then act generous about it. Are you writing this off on your taxes?
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# ? Oct 1, 2017 18:29 |
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Asking Derek not to warlord: What next, you going to write to Chris and ask if he can take the day off from being a lying thumb faced coke head?
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# ? Oct 1, 2017 18:30 |
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I loaded up Keep Talking and Nobody Explodes and read the manual for a few hours and when I was done I was all like 'wtf you mean that was the game ? '
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# ? Oct 1, 2017 18:31 |
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tuo posted:
To be clear, it wasn't directed at ANYONE engaged in this discussion. It was a generalized statement about someone who knows nothing about gamedev and why a decision was made for a specific game, thinks they're in a position to tell me what's best for MY game and WHY I made such decisions (good, bad, or ugly).
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# ? Oct 1, 2017 18:33 |
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Derek has ESCAPED his own mind.
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# ? Oct 1, 2017 18:34 |
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Wiz posted:There's a vast difference between constructive criticism like 'I don't think it's a good idea to use a nonstandard keybinding because it will confuse new players' and non-constructive criticism like 'Everything you do is poo poo'. Yes - agreed. But after taking poo poo for so long, one tends not to even bother with rationality. And those fuckers have no desire to help "make the game they like or want to try, better". They just want to poo poo on it because, for the most part, it makes them feel better about their lives less ordinary. Me? I just keep making games that a group of people keep paying me to make. I'm not going to always get it right, but I never - ever - set out to do that. The fact that I started designing a game before I even knew how to program "Hello World", should've been a clue.
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# ? Oct 1, 2017 18:36 |
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D_Smart posted:Yes - agreed. But after taking poo poo for so long, one tends not to even bother with rationality. And those fuckers have no desire to help "make the game they like or want to try, better". They just want to poo poo on it because, for the most part, it makes them feel better about their lives less ordinary. Me? I just keep making games that a group of people keep paying me to make. I'm not going to always get it right, but I never - ever - set out to do that. The fact that I started designing a game before I even knew how to program "Hello World", should've been a clue. I will agree with on you this: there are absolutely a ton of toxic people out there whose only investment in a game is to hate on its creators, and they do wear you down. Still, that's no reason to go nuclear over UI feedback. If you have a reason for doing what you do, be secure in that instead of feeling the need to go claws out if someone criticizes it. I get plenty of feedback that is constructive but otherwise worthless, people trying to redesign your game without any understanding of why the design it as it is, or who don't themselves understand what they want out of the game. I usually ignore it, if I respond I'll typically just explain why I don't think the feedback is a good idea and move on. Wiz fucked around with this message at 18:53 on Oct 1, 2017 |
# ? Oct 1, 2017 18:50 |
Derek trotting out "you just don't understand games development" and complaining about people who just want to poo poo on a game, here, in the Star Citizen thread. We're approaching peak irony.
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# ? Oct 1, 2017 18:54 |
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Beet Wagon posted:Derek trotting out "you just don't understand games development" and complaining about people who just want to poo poo on a game, here, in the Star Citizen thread. To be fair, there absolutely are a ton of people who just want to poo poo on games and the people who make them, no matter how undeserved that making GBS threads-on is. Gamer culture has a pretty toxic undercurrent to it, most developers I know will refuse to interact with players for this reason. In the case of Star Citizen it's uh, not exactly undeserved though. EDIT: At least insofar as making GBS threads on the game and the CIG management goes. Maybe don't doxx the junior programmer tho. Wiz fucked around with this message at 18:58 on Oct 1, 2017 |
# ? Oct 1, 2017 18:56 |
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Wiz is right and Derek is wrong. Derek you should learn to listen to an actual successful game developer.
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# ? Oct 1, 2017 18:56 |
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Beet Wagon posted:Derek trotting out "you just don't understand games development" and complaining about people who just want to poo poo on a game, here, in the Star Citizen thread. Best part is nobody ever shits on his games here until he insists on streaming them and comparing them to SC.
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# ? Oct 1, 2017 19:03 |
Wiz posted:To be fair, there absolutely are a ton of people who just want to poo poo on games and the people who make them, no matter how undeserved that making GBS threads-on is. Gamer culture has a pretty toxic undercurrent to it, most developers I know will refuse to interact with players for this reason. Oh sure, I don't disagree with you. Gamers are shitpigs and tbh I'd probably never interact with them if I was a dev, which is why it's always a pleasant surprise to see devs "hanging out" with their playerbase on twitter/reddit/here/wherever. The Rainbow Six: Siege guys do a great job of this, as do you and a couple other devs I can think of. I'd simply add that in the case of Derek's games it's not exactly undeserved either - the dude has a pretty long rap sheet when it comes to putting out bizarre games and telling his players to go gently caress themselves. It's just hilariously funny to see him trotting out the same excuses he's excoriated CIG and CIG's fans for using for the last two years, all over the fact that someone felt the need to point out "Uh... you know, not using escape to bring up a game menu is a bad design choice."
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# ? Oct 1, 2017 19:03 |
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The next page buttons have just gone all bigger rounded edges ooer
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# ? Oct 1, 2017 19:04 |
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peter gabriel posted:The next page buttons have just gone all bigger rounded edges ooer That's it, SA just got too mainstream accessible and dumbed-down for me. I'm switching to tumblr.
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# ? Oct 1, 2017 19:07 |
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Wow. That’s a heck of a lot more bezels, drop shadows, and gradients than we had 5 minutes ago. And I see from the title that the save interface has changed too.
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# ? Oct 1, 2017 19:07 |
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If anyone's having trouble with the controls in Derek Smarts games, the trick is to read the manual starting with pages 1-5 followed by pages 96-100 then 6-10 then 90-95, repeat this order until you arrive at the middle. Once you have the jist of it, you're going to need to print it out, relabel the keys on your keyboard, start the tutorial, while taking extensive notes. After a few months you should get the hang of it... you might forget how to play every other game though.
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# ? Oct 1, 2017 19:09 |
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I don't like change
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# ? Oct 1, 2017 19:10 |
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I can't loving handle all these changes this is more confusing than a Derek menu now
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# ? Oct 1, 2017 19:10 |
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Mouseover buttons that SHRINK when moused over? WTF????????????
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# ? Oct 1, 2017 19:10 |
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Wiz posted:That's it, SA just got too mainstream accessible and dumbed-down for me. I'm switching to tumblr. What a horrible night to have a curse.
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# ? Oct 1, 2017 19:12 |
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peter gabriel posted:Mouseover buttons that SHRINK when moused over? I too long for the simpler, happier times
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# ? Oct 1, 2017 19:12 |
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his nibs posted:I too long for the simpler, happier times It's all too much to quickly, I'm used to Star Citizen progress and this feels like a whirling storm of multiple huge changes all at once
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# ? Oct 1, 2017 19:14 |
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peter gabriel posted:It's all too much to quickly, I'm used to Star Citizen progress and this feels like a whirling storm of multiple huge changes all at once Welp, off to the SA_refunds subreddit I go
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# ? Oct 1, 2017 19:17 |
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peter gabriel posted:It's all too much to quickly, I'm used to Star Citizen progress and this feels like a whirling storm of multiple huge changes all at once What if SA added the requirement to get out of your wankpod and glitch through a door before making each post? I feel like that would substantially improve posting fidelity.
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# ? Oct 1, 2017 19:18 |
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Wiz posted:What if SA added the requirement to get out of your wankpod and glitch through a door before making each post? I feel like that would substantially improve posting fidelity. This is already part of my postin regime, or it will be once the posting pipelines are finished V
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# ? Oct 1, 2017 19:24 |
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TheAgent posted:I am the quicksave slot that is only written to active memory Which would like me to discuss first? How quick saves work, and why? Or why I have both methods, while outlining 1) the benefits of both 2) why I chose to implement both, instead of one of the other?
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# ? Oct 1, 2017 19:25 |
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D_Smart posted:Which would like me to discuss first? How quick saves work, and why? Or why I have both methods, while outlining 1) the benefits of both 2) why I chose to implement both, instead of one of the other? Yes
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# ? Oct 1, 2017 19:26 |
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peter gabriel posted:Mouseover buttons that SHRINK when moused over? It's real time web development, how exciting! https://www.youtube.com/watch?v=O_HyZ5aW76c&t=64s
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# ? Oct 1, 2017 19:26 |
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http://lodgame.com/ ---------------- D_Smart fucked around with this message at 16:33 on Feb 28, 2018 |
# ? Oct 1, 2017 19:26 |
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Mattjpwns posted:I still love how the good doctor "garbageman" "fool" "Nazis" tried to pull the ad hominem defense It's hilarious that nobody got the "comment Nazi" reference (as in grammar Nazi) yet. Oh well.
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# ? Oct 1, 2017 19:28 |
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peter gabriel posted:The next page buttons have just gone all bigger rounded edges ooer And they jitter up and down a bit when I mouse over. The SC, it is contagious.
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# ? Oct 1, 2017 19:31 |
Wiz posted:Which I think is entirely fair, because ultimately accessibility is a choice the developer makes in where to prioritize their resources. There's certainly limits on how accessible you can make some games (our historical games kind of suffer from throwing you headfirst into the geopolitical shark-tank, while Stellaris has a much calmer opening phase and gradually phases in the complexity) but you certainly can work within the bounds of what you have, and if the developer wasn't willing to put in that effort you certainly have no obligation to either. For a personal example, I like to compare Dwarf Fortress and Rimworld. Both are complex. random-focused and unforgiving games, and Rimworld doesn't exactly have a great interface, but it puts in *some* effort towards making new players not immediately bounce off the game, and has enjoyed real commercial success while DF can never grow beyond being a niche cult classic because it... really does not. having learned DF complexity i think rimword is too simple for my liking, but i can understand why people like it more. Its because it takes less time to learn. now derek's game could easily double its sales by having better UI. There was moment during space battle where UC actually looked fun and hectic. But then you were forced to navigate menus for minutes, that isnt fun. That is equivalent to airlock cycling in SC. in both cases your wasting player's time. Hell even derek was confused for few seconds when his cheat menu was messing up his attempt to beam troops down to planet surface. That could have been avoided by having proper cheat menu somewhere. Hell even having cheats as console commands would have been better. It is fantastic that derek likes to go routes other developers arent going. For example allowing players to spawn anywhere in LOD is pretty novel Idea for fps (someone should copy it). But with UI you should really look at what other developers do, it would multiply your sales.
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# ? Oct 1, 2017 19:31 |
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# ? May 30, 2024 17:24 |
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D_Smart posted:How about no? And gently caress you? Trying to tell me how to I choose to respond to something. Didn't you say, in this very thread, that you would stop calling people Nazis?
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# ? Oct 1, 2017 19:38 |