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ANGRYGREEK
May 3, 2007

If you meet the Storm Spirit on the lane, gank him.
Do the missiles keep firing if you launch your mech as D.Va? Haven't had a chance to play around more with her.
It definitely is fun keeping M1 pressed down all the way all the time, forever, though.

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ManSedan
May 7, 2006
Seats 4
Can you people please just give me some tips on playing Ana good

dogstile
May 1, 2012

fucking clocks
how do they work?

ManSedan posted:

Can you people please just give me some tips on playing Ana good

In the current meta?

Stop playing her. You have now mastered Ana.

Sockser
Jun 28, 2007

This world only remembers the results!




I maimed Demo in my TF2 days, and Junkrat having a second mine is so loving good and I love playing him so much more now, I'll regularly score 4 golds in Quick play matches

I did a 4v4 deathmatch last night where my team won, I had 26 of our 30 kills.

But I always feel guilty about slam picking Junkrat, I'll usually wait and see what other people pick, but I get miffed when some jagoff picks him and plays like trash and I'm stuck filling in as like a Reaper or something when I could be rocketing around, doing so much more

That's my story.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

ManSedan posted:

Can you people please just give me some tips on playing Ana good

Switch to Mercy

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

Sockser posted:

I maimed Demo in my TF2 days, and Junkrat having a second mine is so loving good and I love playing him so much more now, I'll regularly score 4 golds in Quick play matches

I did a 4v4 deathmatch last night where my team won, I had 26 of our 30 kills.

But I always feel guilty about slam picking Junkrat, I'll usually wait and see what other people pick, but I get miffed when some jagoff picks him and plays like trash and I'm stuck filling in as like a Reaper or something when I could be rocketing around, doing so much more

That's my story.

Junkrat owns

Wrist Watch
Apr 19, 2011

What?

dogstile posted:

In the current meta?

Stop playing her. You have now mastered Ana.

:negative:

This is the real downside of the Mercy buffs

pzy
Feb 20, 2004

Da Boom!

Sockser posted:

I maimed Demo in my TF2 days, and Junkrat having a second mine is so loving good and I love playing him so much more now, I'll regularly score 4 golds in Quick play matches

I did a 4v4 deathmatch last night where my team won, I had 26 of our 30 kills.

But I always feel guilty about slam picking Junkrat, I'll usually wait and see what other people pick, but I get miffed when some jagoff picks him and plays like trash and I'm stuck filling in as like a Reaper or something when I could be rocketing around, doing so much more

That's my story.

Are you me?

JUNKRAT RULES

Sockser
Jun 28, 2007

This world only remembers the results!




Give Junkrat six mines but make them do 1/3 damage, give me back my Demonstration Man

Ersatz
Sep 17, 2005

pzy posted:

Are you me?

JUNKRAT RULES
He's really a blast to play.

Also, tryhard thread stats master Blue Caboose seems to have demonstrated that the post-buff trash mouse is legit powerful, having higher than 50% win rates at every tier of play.

Ersatz fucked around with this message at 20:07 on Sep 28, 2017

turtlecrunch
May 14, 2013

Hesitation is defeat.
I didn't know if I should post this in the whining thread or what. :v:

https://us.battle.net/forums/en/overwatch/topic/20759346970?page=4#post-75
When we launched Overwatch in May of 2016 our team was comprised of 70 developers. When I say developers, I am specifically talking about artists, engineers, producers, sound/music designers and game designers. We're now at just north of 100 developers. We do have a few open roles (you can check our job site for these) but we mostly feel pretty good about the size of the team in regards to the things we'd like to accomplish. One of the things we value as a team is the concept of doing more with less. Even though I wouldn't say we're necessarily a "small" team as modern development standards go, we're certainly not an overly large team either.

We view ourselves as artists and craftspeople and we like to avoid that feeling of being "cogs in a large machine". We like the fact that we own Overwatch together as a unified team with a shared, collective vision. There is not one person -- or select people -- who dictates what we do. We're not peons of some visionary -- just implementing his or her vision -- and we're certainly not beholden to any corporate "overlords" telling us what we can or cannot do. We are 100+ game developers who absolutely love playing and making Overwatch.

The day we announced/launched/put OW into Beta, the game belonged to a large community. And we truly do see ourselves as the custodians -- not overlords -- of the game and community. With that said, something that no one can ever take from us is that the 100 or so of us on the team created something together that we truly believe in and stand behind. We have poured our hearts and souls into a game that we believe is special. We've staked our names and our careers on it. We try -- every waking hour -- to show how much love and magic we believe Overwatch can represent.

Since the day we have launched, we've only increased our efforts and dedication. Overwatch is a 24/7, 365 days a year affair for us. Overwatch doesn't stop because it's 5 o'clock on a Friday evening. Overwatch doesn't stop because it's our kids' birthday.

Do we do everything right? Certainly not. The 100 members of the OW team are *far* more critical than most of you of the game on a good day (although we're a little more professional about how we express our criticism). You will never meet one of us who says, "the game is perfect". We have no shortage of ideas of how to make the game better and we are lucky enough to show up to work every day and try to make those things happen.

We've built the team around the people who we consider to be the top developers in the entire industry. And because of that, we view them as amazing, creative individual contributors and not just "mindless implementers" who can be easily multiplied to increase output.

While most players have a few "causes" that they focus on, we - the team - care about *literally* every experience that has anything to do with OW. We care about where a button on the screen goes, what sound it makes, what color it is. We care about what the email says to a player who has just been banned. We care about constantly trying to improve ping times worldwide and server up time. We care about what Mei says when she is sad. We care about the integrity of Top 500 play, the tournament rules for esports, how big the OW logo is on a backpack. We care about all 26 heroes equally.

Each of us wants to be involved and contribute to all of these things plus 10,000 other OW-related things that come up each day. We are the 100 people who created the experience and whether it is good or bad, that's on us. We know we're only as good as our last patch.

Our passion and love is for making and playing Overwatch. Things like posting on the forums -- for many of us -- is not a normal or core part of our job. From Day 1, we felt like we wanted to be a development team that communicated more openly with our player base. We tried to make as many posts on these forums as possible. Our intention -- more than anything -- was show a presence and let you know that we're listening. We're not naive enough to think that we can sufficiently address each player's concerns here. But we do want you to know that we -- the OW development team -- are here with you, listening.

We try to do other things to let you know that we're part of this community as well. We make Developer Update videos so we can talk directly to you and explain what we're doing and why we're making decisions. We do not hide behind online handles or layers of Community Managers and PR Spokespeople.

Developers speak to you directly, using our real names.

And if you'll allow me to speak openly for a moment -- it's scary. Overall, the community is awesome to us. But there are some pretty mean people out there. All of our developers are free to post on these forums. Very few of us actually do because it's extremely intimidating and/or time consuming. It's very easy to post the wrong thing and make a "promise" to the community that no one intended to make. Once we say we're working on something, we're not allowed to "take it back". It's set in stone.

Also, because we are open with you and do not hide behind an anonymous handle (like all of you have the luxury of doing), we often times get personally attacked and threatened.

Most great developers I know just love being head's down making or playing games. The "public speaking/posting" part of the job is downright scary and intimidating. It often feels like there is no winning.

As a result, there are a small few of us who do most of the posting here. Two weeks ago, I was offsite all week without posting access (I cannot make forum posts from my phone for security reasons). The week after that, I came into the office 1 hour later than I normally do (I was feeling extremely fatigued and rather than waking up at 5:40am like I do most days, I woke up at 6:30am). The end result was that for 2 weeks I haven't posted at my normal rate. I apologize that it's been a quiet two weeks but that doesn't mean that we -- the OW team -- haven't been working just as hard as we always do and are not dedicated to making this game great.

Just because there are "a lot of threads" or "a lot of upvotes" about a certain topic, does not mean we're not paying extremely close attention to not only the community feedback -- but more importantly -- the game itself.

Of course the team talks about Mercy. Of course we talk about Ana. But we talk about all of the heroes. If we post, "we're talking about Mercy" immediately there is an expectation that she is going to be radically changed in the next patch when the truth is, we might just leave her how she is for a while. We're not allowed to post that here without our bosses (and I am talking literally here) receiving emails from some of you demanding we be fired. It's not exactly what I would call a safe environment for creative people to openly express their thoughts and feelings.

Anyway, we always appreciate feedback when it is expressed in an open, direct and constructive way. Player feedback is what has made this game great. We will try to communicate as much as we can. We love being a part of the community and we don't ever want to view ourselves or be viewed as being separate or removed from that.

Thanks for being patient with us.

SKULL.GIF
Jan 20, 2017


I think it's really unfair to characterize that as whining (even jokingly), or for people to make fun of Jeff for the video where he explains how much work they're doing to control toxic players instead of implementing the poo poo they really want to implement. He's being very sincere here, and opening for many people a window into game development that most players never ever get to see or appreciate at all.

TheRationalRedditor
Jul 17, 2000

WHO ABUSED HIM. WHO ABUSED THE BOY.
Jeff's post is bravely honest and he's completely right about what an unnecessary risk it is for him or any other unmasked staff to put their actual identities out as a visible figurehead with how many lovely, worthless entitled nobodies there are online

TheRationalRedditor fucked around with this message at 19:47 on Sep 29, 2017

headcase
Sep 28, 2001

There is no way that message gets through to the people that need to hear it.

Also, dino should make a video that actually says it word for word.

headcase fucked around with this message at 21:00 on Sep 29, 2017

Ersatz
Sep 17, 2005

headcase posted:

There is no way that message gets through to the people that need to hear it.

Also, dino should make a video that actually says it word for word.
Yeah - that's an impressive and important post, but it does strike me as unlikely that the kind of idiot who emails Jeff's boss demanding that he be fired is going to be persuaded to behave in a decent way.

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

turtlecrunch posted:

. "We care about all 26 heroes equally."


26 heroes you say

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I wish Overwatch were overseen by one person with a distinct vision, it'd probably help.

an actual frog
Mar 1, 2007


HEH, HEH, HEH!

turtlecrunch posted:

We're not allowed to post that here without our bosses (and I am talking literally here) receiving emails from some of you demanding we be fired. It's not exactly what I would call a safe environment for creative people to openly express their thoughts and feelings.

"Modern Gamer culture" sucks and I'm continuously surprised when Jeff et al. post as frankly as they do on the Blizzard forums

Charles Randal said it well in this twitter thread (click through for the rest, in 140 character bites)
https://twitter.com/charlesrandall/status/911987526541430784

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Not Overwatch, but it drives me crazy that Twitter is the way we are now communicating so any reasonable thought gets hacked into fortune-cookie segments you have to parse through like you were reading semaphore.

resistentialism
Aug 13, 2007

Don't worry then, they're changing twitter so it'll be more like getting two fortunes packed into the same cookie. Which is to say: bizarre.

Leal
Oct 2, 2009
Maybe they should build twitter on a better engine, you know it would be so easy. I bet they refuse to do it cause they're just lazy and greedy.
:goonsay:

GimmickMan
Dec 27, 2011

Twitter's creator has abandoned twitter and regrets creating it.

Makes u think. :thunk:

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Leal posted:

Maybe they should build twitter on a better engine, you know it would be so easy. I bet they refuse to do it cause they're just lazy and greedy.
:goonsay:

I don't know about the engine, but the multiplayer mode is garbage and they should be ashamed to have released it in the current state.

Bust Rodd
Oct 21, 2008

by VideoGames
The sad thing is that people don't get in any trouble.

Like I've said it before but I'd love to see the fall out of just making it so typing the N-word or 'rape' in chat was just instantly a week long ban applied to your account. They could apply that to their chat engine and the resulting flood of bans would be amazing because then you'd have thousands of people crying and the devs could just say "yeah but youre a racist/sexist piece of poo poo and we don't want that type of person playing our game and ruining it for the rest of us. Here's 10 free loot crates for everyone who isn't banned for racism, keep up not being racist!"

Obviously there are infinite work arounds (G G E-Z) but I feel like the Devs hands are tied by corporate masters, because as we've seen many of these issues come from a vocal minor toy of assholes and many games wouldn't be affected...

Overwatch, I believe could get away with this, but Activision/Blizzard would never risk alienating the FPS crowd now.

As an aside, I wonder how many people have angrily posted Jeff's own mean internet rants at him, and I wonder if/when that stopped being funny to him.

Defenestrategy
Oct 24, 2010

If blizzard basically was like "We're gonna give a 48hr ban for any one being toxic in text chat" I bet they wouldn't lose anyone but the most toxic of the toxic, gamers be addicted to this stuff like crack.

Bust Rodd
Oct 21, 2008

by VideoGames
And if that happened then it would mean people who would otherwise use slurs not using them because getting to play the game is more important to them than being toxic and like wouldn't the system be a success then?

The goal is not (and can't ever be) solve the toxicity issue because games can't do that. It's gonna have to be "how do we best keep toxicity out of our games" because that's the only control the devs have.

Kai Tave
Jul 2, 2012
Fallen Rib

Bust Rodd posted:

And if that happened then it would mean people who would otherwise use slurs not using them because getting to play the game is more important to them than being toxic and like wouldn't the system be a success then?

The goal is not (and can't ever be) solve the toxicity issue because games can't do that. It's gonna have to be "how do we best keep toxicity out of our games" because that's the only control the devs have.

I don't think Blizzard's hands are really being tied by corporate masters here. They've never been shy about banning waves of hackers before and those wind up with thousands of accounts permanently suspended.

I just think that Blizzard didn't want to start out with policies that people would view as draconian, but the thing is that effective moderation of online communities requires you to make make an active, ongoing effort to throw the toxic elements out or else they start to take over. You see it with social media, with internet forums, and with video games. I believe Jeff is 100% sincere about wanting everyone to be excellent to each other but large online communities can't just be left to self-police themselves. Even from the most cynical of corporate perspectives, this sort of "community infrastructure maintenance" means the game is healthier in the long run because unchecked toxicity will inevitably result in a slow bleed of non-toxic, lootbox-buying customers and chase away prospective new customers.

Kai Tave fucked around with this message at 19:04 on Sep 30, 2017

SKULL.GIF
Jan 20, 2017


So why can't I first-person spectate my teammates anymore while I'm dead?

Illuminado
Mar 26, 2008

The Path Ahead is Dark
https://www.youtube.com/watch?v=zO1Szfjt1nE

I really like FFA.

flatluigi
Apr 23, 2008

here come the planes
I used to love FFA but then they broadened it to more maps than Chateau and even with them cutting out the worst ones recently I still haven't played on Chateau even once since.

Sensual Simian
Jun 7, 2004

summer jorts
Jeff Kaplan accidentally dropped a hot dog into the server infrastructure.

Mymla
Aug 12, 2010

Sensual Simian posted:

Jeff Kaplan accidentally dropped a hot dog into the server infrastructure.

thanks, jeff

mcbexx
Jul 4, 2004

British dentistry is
not on trial here!



Why does it no longer say which sub-map is up during the loading screen?
It's just "Ilios" or "Nepal" now. I like to hover over my slampicks for each map before we get to the selection screen.

Although that's probably why they chose to omit the information ...

Ah wait, I got it wrong, it doesn't even tell you in the character selection screen.
That's way worse.

mcbexx fucked around with this message at 20:26 on Oct 2, 2017

Manatee Cannon
Aug 26, 2010



yea I noticed that myself and it's lame

Kerrzhe
Nov 5, 2008

doesn't the background change based on which map it is? like its blurry but you can still tell if you're on well vs ruins or w/e

Manatee Cannon
Aug 26, 2010



Kerrrrrrr posted:

doesn't the background change based on which map it is? like its blurry but you can still tell if you're on well vs ruins or w/e

when I noticed they'd removed the name, I tried using that to predict where we were going but unfortunately the background while you load in has nothing to do with which map you're gonna play in koth

mcbexx
Jul 4, 2004

British dentistry is
not on trial here!



Question:

Do you keep M1 pressed when playing McCree, Road or Reaper and track or do you track and single press when you feel you got a shot?

Snazzy Frocks
Mar 31, 2003

Scratchmo
i click for every shot - my flick accuracy is a bit better than my track accuracy for whatever reason

kumba
Nov 8, 2003

I posted my food for USPOL Thanksgiving!

enjoy the ride

Lipstick Apathy
Reaper I hold m1, McCree I do both depending on who I'm shooting at - generally smaller heroes I wait to click and fatter heroes I hold

Road I don't play enough to comment

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Kerrzhe
Nov 5, 2008

Manatee Cannon posted:

when I noticed they'd removed the name, I tried using that to predict where we were going but unfortunately the background while you load in has nothing to do with which map you're gonna play in koth

that's lame. i know it used to, but i think i started noticing it being sometimes random when Oasis came out.

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