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The bad thing about having a SSD is that they expect you to read this in the ~10 seconds it takes for the campaign map to load after beating the final battle:Dongattack posted:After finishing 3 1/2 campaigns i gotta say that i don't really like the Vortex mechanic. It was fineish on my first campaign with the races, but i feel like combined with the layout of the map makes playthroughs so linear and samey. I'm not really seeing this. The structure of the game remains the same but you can play the game just as differently as you did warhammer 1 and go in different directions etc. More even since building tall and not blobbing out actually is a semi legit tactic in this one. I ended up restarting my very hard Morathi campaign after getting pretty far in since I felt that I had hosed up a bit, in the first one I conquered the entirety of Naggaroth after a long hellwar with Malekith and blobbed my way over into Ulthuan while doing rituals as they came up. In the second which I actually completed the game with I just grabbed her first two provinces, went south to snag the mirror pools and then sailed over to Ulthuan to grab the Shrine of Khaine while waiting until I was done and could turtle up in the ritual sites before starting any rituals. Choices! Kainser fucked around with this message at 22:06 on Oct 2, 2017 |
# ? Oct 2, 2017 21:56 |
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# ? Jun 1, 2024 10:07 |
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Ze Pollack posted:the province list came out. old world stays exactly as it was, bottom tip of notafrica and the western coasts of both Naggarond and Lustria get cut off, Hell Pit and Skavenblight become provinces in the old world. You have a link to that?
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# ? Oct 2, 2017 22:00 |
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Almost every battle I play, the AI refuses to form a proper battle line and commit to it. The AI will consistently blob up without fail as soon as they're within charging distance. It makes most battles play out stupidly, because I'll just anchor them in place with my main battle line, and then send units to flank and hit them in the rear. They'll have a somewhat intimidating battle line, but that quickly boils to poo poo. I wanted epic clashes of battle lines but I'm just getting zerg rushes that end horribly for the AI. I was really hoping Warhammer 2 would solve this AI issue, but clearly not. It'd be absolutely brilliant if you had to form battle lines against the AI and they actually stuck with the tactic, it would make it much harder to just flank them and wipe out their morale.
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# ? Oct 2, 2017 22:04 |
I found a fun fact about the chaos armies, actually. So no one will declare war on them, that's a mechanic it's your thing to fight and vice versa when the AI is targeted. But. Your rebels will fight them. One of my provinces broke out into a dinky rebel stack and immediately moved in to suplex a chaos doom stack, somehow won, then suicided their near dead stack into my province the same turn. I'm not sure how a six unit stack actually dunked a twenty one, but it's a thought. Randarkman posted:You have a link to that? https://www.reddit.com/r/totalwar/comments/73t5dg/full_list_of_provinces_of_the_mortals_empire/
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# ? Oct 2, 2017 22:11 |
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Q8ee posted:Almost every battle I play, the AI refuses to form a proper battle line and commit to it. The AI will consistently blob up without fail as soon as they're within charging distance. It makes most battles play out stupidly, because I'll just anchor them in place with my main battle line, and then send units to flank and hit them in the rear. They'll have a somewhat intimidating battle line, but that quickly boils to poo poo. I wanted epic clashes of battle lines but I'm just getting zerg rushes that end horribly for the AI. If so that solves this problem, right?
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# ? Oct 2, 2017 22:20 |
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Deified Data posted:Could someone more well-versed in modding than I tell us if it's possible for the AI to A) group their armies, and B) lock their formations? I doubt anything would be capable of being made to a satisfactory level. If the base game has really idiotic AI behaviour, there's only so much a mod can do to fix that crippled system. I'm just waiting for Total War 2082 when each unit has it's very own artificial intelligence, and our quantum computers are powerful enough to simulate 3,000 separate consciousness' at a time.
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# ? Oct 2, 2017 22:23 |
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Q8ee posted:I doubt anything would be capable of being made to a satisfactory level. If the base game has really idiotic AI behaviour, there's only so much a mod can do to fix that crippled system. I too long for the day when every AI unit is being micro'd and macro'd perfectly..
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# ? Oct 2, 2017 22:34 |
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does anyone else feel like they made the battle camera worse? even on the highest sensitivity it takes forever to zoom down to ground level
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# ? Oct 2, 2017 22:55 |
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What units do you use for armor piercing melee work for Skaven? They don't have a great weapon version of Stormvermin, only sword+board and Halberds. I suppose censer bearers fit the bill, since they have armor piercing, armor sundering, poison, and frenzy. Though they have like no armor so it seems you need to bog down units with slaves/Clan Rats and attack from behind with the censer bearers.
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# ? Oct 2, 2017 22:59 |
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Panfilo posted:What units do you use for armor piercing melee work for Skaven? They don't have a great weapon version of Stormvermin, only sword+board and Halberds. I suppose censer bearers fit the bill, since they have armor piercing, armor sundering, poison, and frenzy. Though they have like no armor so it seems you need to bog down units with slaves/Clan Rats and attack from behind with the censer bearers. Death runners mixed with whither is like, -90 armour so as long as you point it at a section of armour, you just use literally anything. Skrolk with his dumbass book also works.
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# ? Oct 2, 2017 23:00 |
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Panfilo posted:What units do you use for armor piercing melee work for Skaven? They don't have a great weapon version of Stormvermin, only sword+board and Halberds. I suppose censer bearers fit the bill, since they have armor piercing, armor sundering, poison, and frenzy. Though they have like no armor so it seems you need to bog down units with slaves/Clan Rats and attack from behind with the censer bearers. Censer bearers work pretty well between their debuffs and their AP damage. The most reliable solution I've found though is to use the armor debuff in the plague magic tree and then just bury the target in rats.
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# ? Oct 2, 2017 23:02 |
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Panfilo posted:What units do you use for armor piercing melee work for Skaven? They don't have a great weapon version of Stormvermin, only sword+board and Halberds. I suppose censer bearers fit the bill, since they have armor piercing, armor sundering, poison, and frenzy. Though they have like no armor so it seems you need to bog down units with slaves/Clan Rats and attack from behind with the censer bearers. I've mostly fought against lizards, about to go fight some Bretonnians. But I find that warp-fire throwers, poison-wind globadiers (versus large), death-wind globadiers (versus infantry), rat ogres (pretty sure they are armor-piercing) and the lightning cannons (the raised gun platforms makes them amazing as they can fire over your lines) all work pretty great. That and numbers of course, and judicious use of menace below to disrupt, fix and enable me to envelop enemy forces. I guess fighting dwarfs would be the ultimate test of whether or not your army can deal with armored units or not. Queek in the mega campaign is going to be pretty rad.
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# ? Oct 2, 2017 23:04 |
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Panfilo posted:What units do you use for armor piercing melee work for Skaven? They don't have a great weapon version of Stormvermin, only sword+board and Halberds. I suppose censer bearers fit the bill, since they have armor piercing, armor sundering, poison, and frenzy. Though they have like no armor so it seems you need to bog down units with slaves/Clan Rats and attack from behind with the censer bearers. Rat Ogres are pretty good. Or just bog them with chaff and use Poison Wind Globadiers.
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# ? Oct 2, 2017 23:05 |
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Data-miners have confirmed Skavenblight, Lahmia and Hell Pit for the Mortal Empires campaign.
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# ? Oct 2, 2017 23:06 |
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GuardianOfAsgaard posted:Data-miners have confirmed Skavenblight, Lahmia and Hell Pit for the Mortal Empires campaign. Where's Lahmia and Hell Pit? e: Also I've grown fond of this infantry formation for Queek's Stormvermin-heavy army. S = Stormvermin G = Globadiers W = Warpfire Throwers code:
Randarkman fucked around with this message at 23:13 on Oct 2, 2017 |
# ? Oct 2, 2017 23:06 |
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If you have a lord set to move and end turn is there a way to get it to let you command him further? I so loving many times send a guy on a 3-5 turn journey and his last turn he walks 5 feet and stops.
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# ? Oct 2, 2017 23:08 |
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does it feel like archers have higher firing arcs now compared to the first game
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# ? Oct 2, 2017 23:09 |
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Randarkman posted:Where's Lahmia and Hell Pit? Hell Pit is in Troll Country, Lahmia is just east of the mountains east of the Land of the Dead.
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# ? Oct 2, 2017 23:11 |
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Randarkman posted:Where's Lahmia and Hell Pit? Lahmia is off-map currently, it's further up the coast from Kroq-Gar's start. Its main claim to fame is being the birthplace of Vampires, after which the ancient Nehekharans tore the place down, salted the ruins, and took measures to ensure Vampires would never again blight Nehekhara.
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# ? Oct 2, 2017 23:14 |
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Third World Reggin posted:does it feel like archers have higher firing arcs now compared to the first game They definitely seem to be doing mortar shots like they did back in Rome 1
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# ? Oct 2, 2017 23:15 |
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RentACop posted:They definitely seem to be doing mortar shots like they did back in Rome 1 Yep I noticed earlier playing Helfs that my archer line directly behind my melee-engaged front line was shooting piddly little arcing shots over my guys.
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# ? Oct 2, 2017 23:17 |
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Dartonus posted:Lahmia is off-map currently, it's further up the coast from Kroq-Gar's start. Its main claim to fame is being the birthplace of Vampires, after which the ancient Nehekharans tore the place down, salted the ruins, and took measures to ensure Vampires would never again blight Nehekhara. "do you mean some great sorcerous working, oh great and powerful lords?" "nah, wizards are bullshit. every single military post and piece of armor now has as many holy sigils as we can possibly cram onto it. any son of nehekara who refuses the ceremonial bro-grab on entry can be safely assumed to be a vampire and summarily put to death."
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# ? Oct 2, 2017 23:19 |
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Teclis is being a total dumbass in my Tyrion campaign. He expanded up and down but never bothered defending his home province so Xeti and the Bloodhall Coven (which he never bothered actually finishing and both came back from 1 town to curbstomp him) took everything and now Skrolk is making GBS threads on his northern territory with 4 stacks while a single Grey Seer is sacking all his south stuff. He just kept running forward while everything behind him vanished. I probably can't save him either. Stick to yer book-learnings ya nerd!
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# ? Oct 2, 2017 23:21 |
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Oh man, I just ran into a battle where the 40 unit limit hurt me badly. First game. I'm trying to get my two stacks, Grimgor and Wurzag, back to home turf for a bit of a break and recruitment after sacking the border princes and defending against dwarfs around the badlands. Just as I get there, Grimgor pops a WAAAGH! and the next turn so does Wurzag. So now I've got 4 stacks sitting next to Iron Rock. I decide to seize the moment and we all march up and lay siege to Karaz-a-Karak, Dwarven Super Stronghold. It's got a hell of a garrison, and also the Dwarven King is chilling in there with a full stack. Sure one half of my army is goblins, but I reckon it's doable. Predictive bar gives me slight advantage, even though I'm going into maybe the biggest meatgrinder the game can give me. Battle starts, Grimgor and a goblin army is onscreen, the other 2 stacks coming in as reinforcements. And then they don't actually arrive and I realise I'd forgotten there was a 40 unit limit. Oops.Half my army is trapped off-screen. The battle doesn't go well. One stack of decent orcs and a stack of goblins, versus two stacks of dwarves in a stronghold. Nope. Units from the other stacks unhelpfully trickle in as individual units rout off the map. Went back and autoresolved into a close victory. drat I was really excited to play that battle!
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# ? Oct 2, 2017 23:22 |
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It looks like there's something weird with certain factions on medium difficulty, I've noticed no matter how much Teclis and the other southern elves expand they always have one full stack and one half full stack. I'm going to try pumping money into them and see if that kicks them up
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# ? Oct 2, 2017 23:24 |
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so close!
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# ? Oct 2, 2017 23:42 |
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Which of the two skaven lords is the most fun and challenging start? queeks bonuses seem the most straightforward with 50% off your best mid and top tier infantry, I'm not sure the best way to leverage plague monks.
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# ? Oct 2, 2017 23:49 |
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I wish I started as skrolk because screaming bells are the coolest mount in a game
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# ? Oct 2, 2017 23:50 |
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Ra Ra Rasputin posted:Which of the two skaven lords is the most fun and challenging start? queeks bonuses seem the most straightforward with 50% off your best mid and top tier infantry, I'm not sure the best way to leverage plague monks. Queek, because eventually Krox'gar is going to come down to make you cry.
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# ? Oct 2, 2017 23:52 |
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He can't ride any mounts, so nothing stopping you from getting lords with the bell as queek I guess.
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# ? Oct 2, 2017 23:53 |
Ra Ra Rasputin posted:Which of the two skaven lords is the most fun and challenging start? queeks bonuses seem the most straightforward with 50% off your best mid and top tier infantry, I'm not sure the best way to leverage plague monks. Plague monks are just swole melee from traditional factions, but the differences in the lords are more what they get up to; Queek goes in ham against a bunch of islander elves (autoresolve seabattles go) and the Last Defenders, one of the Lizard LLs, from the word go. This is rough as the Skaven weapon stuff comes in at tier four and five, so you have to hold on until then. Once you beat them you then have the placeholder factions in the Southlands that will be Araby and the Tomb Kings one day, but that does mean you get to dunk Empire, Dwarves and Brettonia in the meantime. Skolk is on Lustria, by Teclis. You get to fight all three other factions, as well as some dwarves and orcs. I'd recommend playing him.
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# ? Oct 2, 2017 23:55 |
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Someone made a video of the various sync attacks in the game. https://www.youtube.com/watch?v=MZFiuwrGiSI I really like the Legendary Lord dueling ones, especially Queek V Kroq.
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# ? Oct 2, 2017 23:56 |
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Queek is probably harder. You're surrounded by lizardmen, who are almost invincible to most of your units. You can outnumber Krox'gar by like 2 stacks and STILL lose autoresolve. In fact, I'm pretty frustrated. Everyone I fight seems to never break and lizardmen saurus just get better instead of breaking. I've had high elf units of like 10 rally repeatedly against me with no general. On normal difficultly.
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# ? Oct 2, 2017 23:57 |
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Ra Ra Rasputin posted:He can't ride any mounts, so nothing stopping you from getting lords with the bell as queek I guess. Grey seers have big loyalty penalties if you're playing Queek, though the loyalty mechanic hasn't really affected my game so far but it feels bad if a number is low
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# ? Oct 2, 2017 23:57 |
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Mordja posted:Someone made a video of the various sync attacks in the game. https://www.youtube.com/watch?v=MZFiuwrGiSI my fav is the kroxigor biting someone and rolling around
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# ? Oct 2, 2017 23:58 |
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Ahahaha, chokepoint battle vs Vampires as Lizards. I had a full line of silver-gold Sauri with some revivifaction crystals. The fairly high tier (ghosts, crypt fiends, lots of knights and big beasties) vampires charged, charged some more, then charged even more and lost the entirety of their 3 stacks. I lost like 90 dudes, and most of them were Skinks whem a bunch of Vargheist flyers went for my backline. Regenerating temple guard does not give a gently caress. If you use Bastiladons with crystals, bring 2 and use them in tandem. They can heal each other as well.
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# ? Oct 2, 2017 23:59 |
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Flavahbeast posted:Grey seers have big loyalty penalties if you're playing Queek, though Losing an entire army and then having them split off into their own faction seems like a really scary prospect if you're not prepared for it, but I've never had to deal with it either.
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# ? Oct 3, 2017 00:00 |
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also I broke Krok'gars original army as Queek by ambushing them, having night runners peel some of them off and double back from across the map, killing Krok and then using the remnants of my army to kite his berserk saurus around while my one unit of warp fire rats got them low enough to break. It was still really close and I probably would have lost if I was playing on a higher difficulty than Hard, Krok+19 saurus units was way tougher than any other stack I've fought at turn ~50
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# ? Oct 3, 2017 00:03 |
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Mordja posted:Someone made a video of the various sync attacks in the game. https://www.youtube.com/watch?v=MZFiuwrGiSI I love the Mazdamundi Monster Dunks.
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# ? Oct 3, 2017 00:04 |
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# ? Jun 1, 2024 10:07 |
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Finally got enough free time to play this. Made the boring choice and started as Tyrion. Holy poo poo do the high elves like arrows. Can someone explain to me what exactly rituals do? Should I be funding intervention armies? Should I be worried someone is past the 2nd 'tier' and I just reached the 1st one?
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# ? Oct 3, 2017 00:09 |