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Always be lootin'.
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# ? Oct 3, 2017 15:03 |
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# ? Jun 5, 2024 14:56 |
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Listen to the sixth sense (leave it be)
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# ? Oct 3, 2017 15:10 |
Take it, but don't wear it.
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# ? Oct 3, 2017 15:55 |
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achtungnight posted:Tiggum- That line is from a video game. Sadly I’ve forgotten which one. Maybe White Crane remembers. Edit- I just remembered- Metal Gear. Yup. MGS1, I think. Anyway, let's leave the cursed bracelet alone.
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# ? Oct 3, 2017 16:19 |
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LOOT the cursed golden thing.
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# ? Oct 3, 2017 16:20 |
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That bracelet is giving off some bad juju, and the Sixth Sense story isn't making me feel any better about it. I feel really bad about this, but I say briefly break Rule 2 of Kai Guidance and not loot the bracelet.
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# ? Oct 3, 2017 18:24 |
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Materant posted:I feel really bad about this, but I say briefly break Rule 2 of Kai Guidance and not loot the bracelet. "Always trust Sixth Sense, not that it's ever useful"* is Rule 4. not loot the bracelet. *At least 12 times during the series, Sixth Sense / Divination / Detect Evil are completely useless.
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# ? Oct 3, 2017 20:25 |
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Leave the bracelet. It seems not the Lone Wolf style, but blatant trap is TOO blatant sometimes...
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# ? Oct 3, 2017 21:47 |
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ulmont posted:*At least 12 times during the series, Sixth Sense / Divination / Detect Evil are completely useless. I think we had a running counter on that one, didn't we?
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# ? Oct 3, 2017 22:34 |
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ulmont posted:"Always trust Sixth Sense, not that it's ever useful"* is Rule 4. Oh, and Grand Master Sixth Sense is called "Telegnosis". Anyway, the bracelet is a mind control device that would have let Vonotar kill us instantly. Oh, and the book tells you to add the Bracelet to your action chart before telling that, which is really just adding insult to injury. The Caverns of Kalte posted:Turning a corner, you breathe a sigh of relief. Behind you all is silent. But you become aware that the low rumbling sound you detected earlier is much louder in this corridor. A few yards along to your left, a short passage leads to a closed stone door. I think we're sighing with relief because the barbarian isn't following us, because this is also where you end up if you successfully run or hide from him.
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# ? Oct 4, 2017 02:00 |
Investigate!
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# ? Oct 4, 2017 02:45 |
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The thing about it is that if you have Mindshield, you can protect yourself long enough to yank the bracelet off again with no ill effects, so it's essentially just another place for us to heal up. (the death text, though, is genuinely chilling). Investigate
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# ? Oct 4, 2017 02:52 |
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Investigate
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# ? Oct 4, 2017 03:43 |
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Investigate door.
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# ? Oct 4, 2017 06:34 |
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Investigate noise
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# ? Oct 4, 2017 08:24 |
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The Caverns of Kalte posted:There is a lever in the wall and a spy-hole in the centre of the door. Peering through the spy-hole, you see a strange sight. A man in a dark robe is kneeling in the centre of a pentacle chalked on the floor of the chamber. His head is bowed and he seems to be in a trance.
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# ? Oct 4, 2017 12:43 |
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No option to stab away? TalkI guess.
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# ? Oct 4, 2017 13:39 |
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Hello sir. Can you give me a reason to stab you?
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# ? Oct 4, 2017 13:42 |
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Materant posted:I think we had a running counter on that one, didn't we? Yes. If you have archives, it's over here. https://forums.somethingawful.com/showthread.php?threadid=3469040#post400988043 Tiggum posted:Oh, and Grand Master Sixth Sense is called "Telegnosis". Telegnosis is used more for spirit walking and telepathy. There is a Kai-Alchemy spell called "Detect Evil" which almost completely fails to do what it says. Tiggum posted:Investigate the door Investigate the door
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# ? Oct 4, 2017 13:49 |
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Counterpoint: leave the dude alone, he's clearly busy
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# ? Oct 4, 2017 16:20 |
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Avalerion posted:No option to stab away? TalkI guess. The Caverns of Kalte posted:As the stone door grinds open, the man jerks his head back in surprise. ‘Who’s there?’ he whispers, in a thin strangled voice. His eyes glint from beneath the shadow of his ragged hood. Suddenly he seems to recognize you and jumps excitedly to his feet.
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# ? Oct 4, 2017 23:51 |
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This sounds fishy, but we have a magic sword and are itching to stab. Free him, then attack.
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# ? Oct 4, 2017 23:55 |
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Ruler's name could be common knowledge outside the realm, tavern sounds too specific if they aren't local to that district, ask the river name as that's something someone who lives in the country is likely to know.
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# ? Oct 5, 2017 00:12 |
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A merchant should know goings on a the public house. Tavern name
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# ? Oct 5, 2017 00:37 |
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Broken Box posted:Ruler's name could be common knowledge outside the realm, tavern sounds too specific if they aren't local to that district.
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# ? Oct 5, 2017 00:57 |
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Ask about the tavern
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# ? Oct 5, 2017 00:58 |
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Kanthulhu posted:Ask about the tavern The Caverns of Kalte posted:The man hesitates and then answers. ‘Why, the Rusty Anchor Inn, of course.’ There's no option to free him and immediately attack, so we'll just go with freeing him and seeing what happens (if we take that option). The book also doesn't allow you to ask more than one question, so hopefully that answer was enough to base your decision on.
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# ? Oct 5, 2017 11:07 |
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Wasting a circle of binding on merchant is fishy. If we can't go stabbity, stabbity, leave him.
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# ? Oct 5, 2017 12:13 |
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Kanthulhu posted:Ask about the tavern This would have been a much better plan if we had visited the tavern in Ragadorn in Book 2. You have to get rescued and robbed by fisherman, and then track them down at the North Star Tavern to learn that name.
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# ? Oct 5, 2017 15:21 |
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Free him.
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# ? Oct 5, 2017 15:48 |
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Do not free the lying tricky person. Maybe we can come back for him after we find Vonotar, but until we deal with our target he could be a liability.
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# ? Oct 5, 2017 15:52 |
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A simple merchant, held prisoner by powerful magic? Sounds legit. Let's free him.
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# ? Oct 5, 2017 16:14 |
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achtungnight posted:Do not free the lying tricky person. Maybe we can come back for him after we find Vonotar, but until we deal with our target he could be a liability. The Caverns of Kalte posted:On the west wall of the corridor you see another stone door, with a small spy-hole cut into the centre revealing a cell on the other side. An old man is huddled in the far corner of the cell, his face and hair matted with blood and dirt. His blue robes are so filthy that the crescents and stars embroidered on them are almost totally obscured.
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# ? Oct 5, 2017 22:54 |
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*Opens door* Hey dude, how's the whole "being a prisoner in a horrible monster jail" thing working out for you?
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# ? Oct 5, 2017 23:00 |
Open the door. Wanna peep that robe.
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# ? Oct 5, 2017 23:19 |
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Wizards have no sense of right and wrong, so best to have one on our side. Open the door
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# ? Oct 5, 2017 23:48 |
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Free this prisoner. The fact that he's not in a mystic circle is proof that he is human where the last one probably wasn't.
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# ? Oct 6, 2017 00:02 |
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The Caverns of Kalte posted:‘Upon my soul, a Kai Lord!’ he exclaims, his eyes now wide with astonishment. Also, if he's been a captive for over a year, I feel like we should have known about it. That should have been major news and a possible secondary objective for our own mission. Oh, one more thing; bypassing Loi-Kymar puts you into a dead-man walking scenario because we're not done with those yet. The Caverns of Kalte posted:‘Follow me,’ says Loi-Kymar. ‘I’ve listened to the sounds of Ikaya for over a year, and the secret sliding doors and the hidden routes here are no mystery to me. I have learnt more about these corridors and passages from the confines of my cell than Vonotar has discovered with all of his cunning.’ Lone Wolf: COMBAT SKILL 29 ENDURANCE 30 Ice Barbarian: COMBAT SKILL 14 ENDURANCE 25 Combat Ratio: 11+ We roll: 3 Lone Wolf: COMBAT SKILL 29 ENDURANCE 28 Ice Barbarian: COMBAT SKILL 14 ENDURANCE 14 We roll: 5 Lone Wolf: COMBAT SKILL 29 ENDURANCE 27 Ice Barbarian: COMBAT SKILL 14 ENDURANCE 0 The Caverns of Kalte posted:You drag the bodies out of the kitchen and prop them behind the secret door. When you return, Loi-Kymar is busy examining the bottles of herbs that line the kitchen shelves. He pockets several jars and mixes the contents of two others in a small stone bowl. He offers you a handful of the dry leaves and urges you to eat them. ‘They will restore your strength, Lone Wolf.’ You eat the sweet tasting herbs and feel a warm glow radiating throughout your body. Restore 6 ENDURANCE points to your current total. Lone Wolf: COMBAT SKILL 29 ENDURANCE 30 Akraa’Neonor: COMBAT SKILL 23 ENDURANCE 50 Combat Ratio: 6 We roll: 6 Lone Wolf: COMBAT SKILL 29 ENDURANCE 29 Akraa’Neonor: COMBAT SKILL 23 ENDURANCE 28 We roll: 8 Lone Wolf: COMBAT SKILL 29 ENDURANCE 29 Akraa’Neonor: COMBAT SKILL 23 ENDURANCE 0 If the fight had taken us more than five rounds to finish - - then Vonotar would have escaped. This is the one and only time in the entire series you can fail your mission without dying, and the later books just do not account for it at all. I guess Dever assumed that you'd always go back and retry it if you got the bad ending. And remember how I said we missed out on a useful item earlier? It was an effigy of the Akraa’Neonor that would have allowed us to skip this fight entirely. If you don't have the Sommerswerd or the effigy then the Akraa’Neonor has only 22 Combat Skill instead of 23 and gives you seven rounds to win instead of five. The Caverns of Kalte posted:As the vile Akraa’Neonor quivers and dies, Vonotar breaks off mind combat and runs back towards the Brumalmarc throne. The Project Aon footnote for this section helpfully points out that the Daziarn is the name of the place the portal goes to, not the portal itself, which is a Shadow Gate. And that's it! Yeah, everything happens pretty fast at the end there.
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# ? Oct 6, 2017 11:44 |
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Final stats for book three: Action Chart
Combat Skill: 29 (17) Endurance Points: 30/30 (26) Kai Disciplines
Special Items: Total deaths so far: 2
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# ? Oct 6, 2017 11:47 |
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# ? Jun 5, 2024 14:56 |
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For me, this is a pretty average book in the series. It's got some bits I like and some I'm not so keen on. I would probably have preferred to spend more time inside Ikaya rather than getting there, and even so there are better journeys in later books. There are at least a couple of things we missed that could have been pretty interesting. One is the Silver Helm. Say what you will about the Firesphere, I feel like the helm is the big treasure in this book. Unlike a regular helmet, this one gives you +2 CS instead of +2 EP. Doesn't seem like a huge advantage, but if you want to be truly overpowered then you need every CS boost you can get. The other is the bad item I mentioned we could have gotten earlier for smashing the demon statue. It's treated really casually in this book, but the "glowing crystal" (that will kill you if you hang onto it) is actually a Doomstone, an ancient evil artefact created by a being known as Agarash the Damned. We'll encounter others later and they're going to be much more significant. Otherwise I don't think we missed anything particularly significant, so we may as well get on to book four.
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# ? Oct 6, 2017 11:56 |