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Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Jeffrey of YOSPOS posted:

I found the dragon's phase with the marching flames really hard until the lobber let me stand on the top row of clouds. Then I had enough time to react to them instead of hearing the sound and panic-jumping and I could win.

If it helps you beat the boss, go for it! I love that everyone has different preferences for the guns they use and some of the tactics to beat the bosses, and also different opinions about which bosses are hardest. It feels like the devs succeeded in balancing it so that certain guns don't feel OP for every person. Granted I guess the invisadash is mandatory in all fights but even still for the most part I think they did an awesome job balancing that stuff

Speaking of the dragon, aside from the devil's two final forms, he probably has my favorite boss animations. Very fun looking boss.

One thing I wish they had instead of just a counter of how many times you died, is how many attempts you had on individual bosses, including resets. I reset A LOT on the devil in phase 1 if I got hit at basically any point (i reset a lot)

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Metal Meltdown
Mar 27, 2010

Count me among the folks who didn't realize that you can duck the Devil's goat attack. One of the fun experiences since I beat the game (took me around 6 hours and 136 deaths) has been watching others play it and seeing different tactics. Some phases I had a ton of trouble on others trivialized and vice-versa. King Dice was a real issue, but then I saw that you could simply bounce multiple times on each card to get your bearings and it's far simpler than it first appears. First phase on the bird was the same way, where I somehow blanked on the fact that the eggs don't travel upon a 90 and 270 degree arc, which means you can just hug the back of the screen rather than desperately swerving mid-screen. On the other hand, the combination of charge/lobber let me just walk all over the Dragon. I think he took less than 5 tries.

il serpente cosmico
May 15, 2003

Best five bucks I've ever spend.

Macaluso posted:

Besides the bee, the train and the stack of chips in the King Dice fight (I was lazy and didn't want to keep jumping), I never used anything other than the default gun. It just always felt the best to me.

A lot of people swear by the charge shot, I don't know how people use that garbage poo poo

The charge shot is stupidly powerful. Once I figured out just how much damage a fully charged shot does, I never used anything else except for the standard shot when I occasionally needed crowd control.

I also didn't realize you could duck against the devil. I just jumped a little early and did an air dash, and it didn't give me much trouble.

il serpente cosmico fucked around with this message at 21:18 on Oct 5, 2017

khwarezm
Oct 26, 2010

Deal with it.

AceOfFlames posted:

I think Werner and Sally are where they are because of the urban theme of the island, rather than their difficulty.

Sally is a lot more difficult without the smoke bomb.

I was reading this thread before I got the game and intentionally gave the smoke bomb a miss since it's a crutch. People should try the parry sugar, it makes parrying effortless which can really help build up meter fast and against certain segments like King Dice.

Baku
Aug 20, 2005

by Fluffdaddy
re: weapons that aren't the charged shot, the boomerang seems really good imo - good dps if you can keep a continual stream of backshots, doesn't have the charged shot's problem of making boss adds/trash annoying, allows you to do damage to things while simultaneously running away from them without having the chaser's terrible damage

khwarezm
Oct 26, 2010

Deal with it.

LITERALLY MY FETISH posted:

Something about cuphead was putting me off, and I think it might have been this.

I'm also not a huge fan of having the kinds of RNG that this game has, where you get a branching set of attacks a boss can do and it picks one, so sometimes you fight djimmie and he pulls out the easy as gently caress to dodge swords or he pulls out the scattergun of random garbage that's much harder to deal with if you want the parries. The delta on that split is really big, and there were times at the end I just reset immediately when it was the cats because gently caress those cats. Then you have poo poo like the baroness where you just won't fight like 2 of her dudes, so better hope you get the jawbreaker.

This is a terrible complaint. The RNG means you don't settle into a rut but none of the attacks are noticeably more difficult than the others. I really don't know if you should keep playing if 2 of the baronesses goons are causing you to restart, all of them are simple and predictable and her fight is probably the easiest in world 2.

Jewel Repetition
Dec 24, 2012

Ask me about Briar Rose and Chicken Chaser.
Why do I only have 98% completion?

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Jeb! Repetition posted:

Why do I only have 98% completion?

Did you get all the coins from the people you talk to on the maps? Some of them will reward you for doing stuff

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

wizard on a water slide posted:

re: weapons that aren't the charged shot, the boomerang seems really good imo - good dps if you can keep a continual stream of backshots, doesn't have the charged shot's problem of making boss adds/trash annoying, allows you to do damage to things while simultaneously running away from them without having the chaser's terrible damage

I agree. I didn't like charge shot, it just didn't work for me for the most part and I found boomerang seems to give almost the same DPS with much less thought given to using it so i could focus on platforming/dodging. I was struggling to beat devil with even CS and just was like 'yknow what, i loving love boomerang let me just try that' and beat him on my first try going back to it.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Macaluso posted:

Yeah I take back some of my complaint about, after going through it a few times. Some of the fights just take longer than others (the cymbal monkey) and the whole process just feels a bit tedious to get to the final phase, in a way that doesn't with the other fights in the game. Probably because it breaks it up into multiple fights so it feels different.

The hardest mini bosses in that section I found were the horse jockey skeleton and weirdly enough the very first one, the 3 drinks. The horse jockey just because of the stuff that obscures the camera, and I found it really hard to avoid the drink attack where it spills on the ground?? Like I couldn't time that to save my LIFE.

The easiest ones are by far the stack of chips and the roulette wheel. Especially cause the smoke dash just completely ruins her entire gimmick
Yeah the Cymbal Monkey can go eat a dick, it takes too long for being a relatively simple boss. I never had a problem with horsey, just go into fast-mode when a blue jockey runs along the bottom.

The first one was definitely the hardest if you don't kill off the drink super quick, the ground drink always loving got me. The third one was kind of tedious and I'd sometimes end up loving up and jumping into the cigars occasionally, mostly just felt like a long fight. I'd also chaulk the Rabbit to being hard if you get unlucky with the things falling from the top, for whatever reasaon I cannot loving parry from a bottom-up jump to save my life, I can only parry when hitting them top-down. So whenever he'd send the top-row objects it was basically inevitable I got hit.

The 8-ball is also a total joke.

khwarezm
Oct 26, 2010

Deal with it.
Can I just talk about how cool the backgrounds look in the casino fights.

Ganson
Jul 13, 2007
I know where the electrical tape is!

Dr. Fetus posted:

How would that even be possible with the boss fights?

Shoot only the boss.

Jewel Repetition
Dec 24, 2012

Ask me about Briar Rose and Chicken Chaser.

Macaluso posted:

Did you get all the coins from the people you talk to on the maps? Some of them will reward you for doing stuff

Oh. Where's the fourth barbershop quartet member?

Ganson
Jul 13, 2007
I know where the electrical tape is!

Jeb! Repetition posted:

Oh. Where's the fourth barbershop quartet member?

Behind the tent to the southwest of the birdhouse boss. You have to go pretty far behind it.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

khwarezm posted:

Can I just talk about how cool the backgrounds look in the casino fights.

I love the skeletons playing poker

I am Reverend
Sep 21, 2008

Pheromosa's Special Attack rose!
I just beat the clown boss. It was the only one so far that's actually made me Mad at a Video Game because i never felt like i was adapting to a pattern i was just hoping the roller coaster wouldn't come at a bad time during the donkey section. Granted, I'm also really bad; I have ~400 deaths already but i'm assuming it also counts your partner's deaths in co-op. I definitely bought this game mostly for the art style but i've been having way more fun than I thought I would. I usually just give up with hard games but playing this actually makes me want to get better at it.

AceOfFlames
Oct 9, 2012

khwarezm posted:

Sally is a lot more difficult without the smoke bomb.

I was reading this thread before I got the game and intentionally gave the smoke bomb a miss since it's a crutch. People should try the parry sugar, it makes parrying effortless which can really help build up meter fast and against certain segments like King Dice.

Once I tried autoparry, I never took it out. Definitely the most underrated charm. Tied with the invisible dash for me in terms of sheer usefulness.

Cuphead is currently tied with Prey for my personal GOTY.

Baku
Aug 20, 2005

by Fluffdaddy

khwarezm posted:

Can I just talk about how cool the backgrounds look in the casino fights.

They're awesome and my least favorite art stuff in the game is the weird backgrounds during some of the shooting stages (the genie one stands out)

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


Has anyone figured out the random damage you'll take when the devil stretches across one side of the screen and you go to the other? It's definitely not the helper-demons.

I had no idea you could duck goat-form and I A+'ed the boss on normal. Welp.

wizard on a water slide posted:

They're awesome and my least favorite art stuff in the game is the weird backgrounds during some of the shooting stages (the genie one stands out)

I love the weird genie background because it reminds me a lot of old Disney shows

khwarezm
Oct 26, 2010

Deal with it.

Atoramos posted:

Has anyone figured out the random damage you'll take when the devil stretches across one side of the screen and you go to the other? It's definitely not the helper-demons.

I had no idea you could duck goat-form and I A+'ed the boss on normal. Welp.


If you go as far as possible away from him and crouch I think he's completely incapable of hitting you there.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


khwarezm posted:

If you go as far as possible away from him and crouch I think he's completely incapable of hitting you there.

No, sometimes you still take random damage when he pulls away. I've seen others report it and I think it's a bug.

Some fun tips now that people have settled into the game:

-P. Sugar can be pretty useful on the Bee fight
-You can crouch under the large ducks in the funhouse, and dash through the open mouths of the talking walls to insta-kill them.
-You can jump over the mosquito mini-boss and dash to immediately kill him without taking damage
-You can parry the same cards repeatedly in King Dice (this threw me for a loop and learning this makes the fight much easier)
-Apparently you can duck the devil's hoofs
-Bombs seem to do more damage in the airplane, and made the genie wall-phase easier on expert. Similarly, when you fight Hilda Berg after getting the bomb you can use it and it makes the fight easier.

Atoramos fucked around with this message at 00:18 on Oct 6, 2017

khwarezm
Oct 26, 2010

Deal with it.

Atoramos posted:

No, sometimes you still take random damage when he pulls away. I've seen others report it and I think it's a bug.

I had that problem but crouching actually did make a difference, everytime I got hit afterward was due to those drat demons.

Ikari Worrier
Jul 23, 2004


Dinosaur Gum

Atoramos posted:

Has anyone figured out the random damage you'll take when the devil stretches across one side of the screen and you go to the other? It's definitely not the helper-demons.

I had no idea you could duck goat-form and I A+'ed the boss on normal. Welp.


I love the weird genie background because it reminds me a lot of old Disney shows

The background for the genie fight in particular is probably a reference to the neat Tabletop 3D effect that a lot of Fleischer Studios shorts used. In particular it's probably a reference to the effects in this particular Popeye short:

https://www.youtube.com/watch?v=miw_Jw7j2sE

Oxxidation
Jul 22, 2007

Ikari Worrier posted:

The background for the genie fight in particular is probably a reference to the neat Tabletop 3D effect that a lot of Fleischer Studios shorts used. In particular it's probably a reference to the effects in this particular Popeye short:

https://www.youtube.com/watch?v=miw_Jw7j2sE

oh no i'm five years old again

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Is the ghost ultimate ever worth using? I tried to make it work, but it moves around as you do which is kind of incompatible with a game where there are always projectiles you need to be dodging. For the most part I would be able to get it in the same spot as the boss hitbox for maybe a second and then have to move out of the way which would move it as well. It would be much more useful if it just homed in on the nearest enemy.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

NoEyedSquareGuy posted:

Is the ghost ultimate ever worth using? I tried to make it work, but it moves around as you do which is kind of incompatible with a game where there are always projectiles you need to be dodging. For the most part I would be able to get it in the same spot as the boss hitbox for maybe a second and then have to move out of the way which would move it as well. It would be much more useful if it just homed in on the nearest enemy.

Its real bad

Agent Boogeyman
Feb 17, 2005

"This cannot POSSIBLY be good. . ."
Chalk me up for another one who didn't know you could duck the goat attack on the Devil. This game is great and has tons of replayability. So far my favorite bosses are Verner Vermin and Sally Stageplay. My least favorite is probably Kahl's Robot just because it was kind of a slog, but I still enjoyed it. However, if we're counting King Dice's individual bosses, Mr. Chimes is definitely my least favorite in the entire game. I liked how most bosses actually force you to use different loadouts for weapons and charms, so you could experiment and see which combinations worked best for which boss or didn't work at all. My go-to choice was Axe Parry and Charge Shot with Invincibility as my super, but it didn't work for every boss (For example, Axe Parry is worthless against King Dice because they deliberately made it so you couldn't parry his cards with it. They force you to land on the pink ones).

If I had one criticism to this game it's that the Run and Gun stages were the least fun and have little replay value, if any. Once you've grabbed the coins and/or gotten a P ranking there's literally no reason to subject yourself to them again. I was expecting there to be way more coins and a larger variety of items to spend them on, like one time use items that refilled a heart of health or give you an instant super meter charge. As it is, you only get a handful of coins each area, and your choices are locked in forever once you've made them since you can't refund items once you purchase them. Of the six platforming stages, I'd say I only actually enjoyed Perilous Piers and Rugged Ridge. The worst stage was Funhouse Frazzle, even if it had a semi-interesting gimmick, and Funfair Fever is nigh impossible to play on multiplayer because the trampoline freaks out and often refuses to go over and let the other player jump on it if they miss a jump.

Overall though, this game is great and I haven't felt this rewarded by getting good at a game since the 90's. It's kind of a huge slap in the face to how old I am with how many people complain about the difficulty being a "Wall" to enjoying the game because frankly this WAS my gaming childhood. Nearly every game I had growing up was this challenging. Honestly, if I were to rank the game's difficulty, I'd say it's on the same level as Donkey Kong Country or Sonic 2 for Game Gear/Master System. It was definitely on the same level of frustrating as the latter, at least. A perfect parallel would be Clockwork Knight 1&2 on Sega Saturn though. This game is hard, yes, but it reminded me of what a lot of modern games are just plain missing these days: The fantastic feeling of overcoming a difficult challenge, and knowing that it was all because YOU mastered how to do it.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Man if it's one thing I hope gets improved in a hypothetical sequel it's that the game really needs better input feedback.

I don't want a boss to flinch when hit with a peashooter but there's gotta be some compromise when you use a super. Add some heavy hitsparks, go for a hurt animation... literally anything.

I've seen so many people just left unsure if their super did anything because there's no feedback other then some faint white flashing

Cowcaster
Aug 7, 2002



short of adding a health bar, i know a lot of people were shocked to find out that none of the bosses do the "flashing red, faster the closer they are to dead" thing. that seems like kind of a no brainer.

Einwand
Nov 3, 2012

You idiot.
In this world it's pet or BE pet.

I'm currently taking a break just before the phantom express, so far the game's been a lot of fun and pretty fair for the most part, but that magic triangle from the bee's 2nd phase and Cala Maria's everything seemed to have luck play a significant part of actually being able to be able to avoid hits 100% of the time. Outside of Dr. Kahl's Robot, the flying stages have all had way too much health as well. Only other complaint would be some of the bosses having really awful parries if you're an idiot like me who cares about getting perfect scores on every boss.

Baku
Aug 20, 2005

by Fluffdaddy

Cowcaster posted:

short of adding a health bar, i know a lot of people were shocked to find out that none of the bosses do the "flashing red, faster the closer they are to dead" thing. that seems like kind of a no brainer.

Every boss in the game except King Dice (who kinda does if you think of his miniboss gauntlet as them) sorta does this via their phasing. I guess it's just impossible to know what the last phase is.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


Xaris posted:

The 8-ball is also a total joke.

At least it has those chalk guys to make it slightly less of a joke than the boss it's based off of.

https://www.youtube.com/watch?v=bGXmWMw9pOw&t=1190s

Shibawanko
Feb 13, 2013

I just realized this is also out on the xbone and some of my friends are playing it on that. That controller seems like a huge handicap really. Aren't the xbone buttons all mushy? This game was made for a quick draw 2D controller like the SNES or Saturn ones.

I just beat the dragon and died at the same time, so I got 0 hp bonus, still got him though and now I'm on island 3.

Shibawanko fucked around with this message at 10:19 on Oct 6, 2017

Kamikaze Raider
Sep 28, 2001

Shibawanko posted:

I just realized this is also out on the xbone and some of my friends are playing it on that. That controller seems like a huge handicap really. Aren't the xbone buttons all mushy? This game was made for a quick draw 2D controller like the SNES or Saturn ones.

I just beat the dragon and died at the same time, so I got 0 hp bonus, still got him though and now I'm on island 3.

I beat the regular game, and I'm half way through the expert mode fights, using an Xbox one controller on PC with no problems.

Harold Fjord
Jan 3, 2004
Probation
Can't post for 28 hours!

Kamikaze Raider posted:

I beat the regular game, and I'm half way through the expert mode fights, using an Xbox one controller on PC with no problems.

Cowcaster
Aug 7, 2002



what the h*ck is a quick draw controller

Cowcaster
Aug 7, 2002



where the h*ck do you get a sega saturn controller to play pc games with

Cowcaster
Aug 7, 2002



how the h*ck do you wind up with a frame of reference for game controllers that's literally over 20 years out of date

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
[I'm using a ps4 controller on most of the fights but sometimes using an arcade stick on the plane fights because it's fun. Maybe he means "quick draw" as in how easy the buttons are to press sequencially.

Also I bound fire to R1 and dash to L1 which has made things real simple.

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Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Cowcaster posted:

where the h*ck do you get a sega saturn controller to play pc games with

https://www.amazon.com/Retrolink-Saturn-Classic-Controller-Black/dp/B002BFVAV0

amazon, like every other thing.

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