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Danaru posted:Man that Archon King is no joke He nearly took down half my squad with that souped up Blazing Pinions. If I hadn't snuck around the map so I could specifically only trigger him and my specialist wasn't packing Restoration, I might have taken my first human casualty. Fun fact: the Muton ability to counter is only because they have rifles with bayonets. Neither Berserkers nor their Queens have bayonetted rifles...or rifles at all.
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# ? Oct 8, 2017 01:03 |
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# ? May 31, 2024 00:28 |
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Alkydere posted:Fun fact: the Muton ability to counter is only because they have rifles with bayonets. Neither Berserkers nor their Queens have bayonetted rifles...or rifles at all. Oh son of a bitch, I never tried slashing a berzerker because I figured they'd just deck my dude when he tried.
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# ? Oct 8, 2017 01:10 |
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Mystic Stylez posted:Is there any rhyme or reason to who the Stun Lancers try to attack and/or their moves? Lots of times it seems completely random to me Stun Lancers try to target whoever has the highest HP.
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# ? Oct 8, 2017 01:53 |
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What, really? I've certainly seem them hit a guy twice to kill him.
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# ? Oct 8, 2017 03:05 |
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Had a guerilla op with Lost and Savage sitreps where all the berserkers beat the poo poo out of their pods from the start and then died to zombies while my dudes just chilled in concealment Uh, guessing berserkers fragging teammates before taking damage is a bug? Thanks Jake
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# ? Oct 8, 2017 03:05 |
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Whoever thought up spectral army should be thrown out of a helicopter.
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# ? Oct 8, 2017 03:32 |
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temple posted:Whoever thought up spectral army should be thrown out of a helicopter. Seriously, I'm considering offing the Warlock not because he's a threat but because he makes every mission he shows up in take like twice as long Also one time he stopped on his turn to monologue a giant wall of text about THE ELDERS GIFTS ARE NOT TO BE SQUANDERED THE ELDERS THE ELDERS just shut up and get shot you jerkass
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# ? Oct 8, 2017 03:50 |
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Yeah I killed the Warlock off because he just got so boring. The other two have much more entertaining dialog.
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# ? Oct 8, 2017 03:59 |
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I knew I should have killed the warlock first but he showed up late in the campaign and already had powerful traits. Mission: late game, low profile, supply raid Warlock: planewalker, kinetic plating, mechlord, shadowstep The corporal squad survived the regular pods and quad zombie pods. 1st round, took warlock down to 6 health no misses. Planewalks to cover, summons 2 heavy mechs, spectral army into 4 stun lancers. Mechs dual overwatch, lancers run into cover. Squad is out of cover because planewalking
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# ? Oct 8, 2017 04:29 |
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Danaru posted:Seriously, I'm considering offing the Warlock not because he's a threat but because he makes every mission he shows up in take like twice as long Also one time he stopped on his turn to monologue a giant wall of text about THE ELDERS GIFTS ARE NOT TO BE SQUANDERED THE ELDERS THE ELDERS just shut up and get shot you jerkass there's a mod for that and it has the best name. The default setting has them only talking about 1/4 of the time they do normally, so you still get some snark and chat but it keeps the Warlock from asking Who Is John Galt. He really is the Elder's special little child though.
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# ? Oct 8, 2017 04:49 |
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This legendary run was going great until I didn't get the GTS done in time for the retaliation mission, it wasn't the one with resistance soldiers, and the Warlock showed up. Did you know that mind controlled soldiers can throw grenades that detonate wood? Also, that wood is explosive at all? RIP my sniper. e: A faceless jumped through a roof with no way for it to get up to kill my skirmisher gently caress this At least I beat the mission. The skirmisher is gravely wounded, I'm down a sniper, and the mind controlled ranger is out of action for a while. The warlock extracted knowledge too. I think I'm going to have to take a loss whenever the Warlock shows up for a bit. It certainly didn't doom my campaign but it's shaky. RBA Starblade fucked around with this message at 05:51 on Oct 8, 2017 |
# ? Oct 8, 2017 05:07 |
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RBA Starblade posted:This legendary run was going great until I didn't get the GTS done in time for the retaliation mission, it wasn't the one with resistance soldiers, and the Warlock showed up. Did you know that mind controlled soldiers can throw grenades that detonate wood? Also, that wood is explosive at all? RIP my sniper. Jump is a special move for faceless, mechs, and chryssalids. You can't block ladders on them. My ranger got mind controlled and threw a lure on my squad during a lost mission.
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# ? Oct 8, 2017 06:07 |
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temple posted:Jump is a special move for faceless, mechs, and chryssalids. You can't block ladders on them. I didn't think they could jump through the ceiling! That's terrifying. quote:My ranger got mind controlled and threw a lure on my squad during a lost mission. That's hilarious though.
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# ? Oct 8, 2017 06:25 |
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I have war of the chosen on my ssd and never want to play base xcom 2 again. I was making some space when I realised there are two giant folders side by side for xcom 2, and for WOTC. I knew people had said 'it's two separate exe files' but it seems to mean it's two separate installs. Can I trash some files from xcom 2 if I don't intend to play it again, I just indend to play WOTC? (making some space for shadow of war)
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# ? Oct 8, 2017 06:25 |
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redreader posted:I have war of the chosen on my ssd and never want to play base xcom 2 again. I was making some space when I realised there are two giant folders side by side for xcom 2, and for WOTC. I knew people had said 'it's two separate exe files' but it seems to mean it's two separate installs. Can I trash some files from xcom 2 if I don't intend to play it again, I just indend to play WOTC? (making some space for shadow of war) do you have literally anything else at all you can uninstall / delete
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# ? Oct 8, 2017 06:53 |
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I've installed a shitload of mods but man I still find myself wanting clothing options that just aren't there. Anyone seen like a karate gi or any kind of extra modern day / business kinda clothing? I keep wanting to make dumb characters in suits and stuff and there's like three torsos I keep using over and over.
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# ? Oct 8, 2017 07:04 |
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Danaru posted:Seriously, I'm considering offing the Warlock not because he's a threat but because he makes every mission he shows up in take like twice as long Also one time he stopped on his turn to monologue a giant wall of text about THE ELDERS GIFTS ARE NOT TO BE SQUANDERED THE ELDERS THE ELDERS just shut up and get shot you jerkass My problem is less with what he's saying than the volume. The sound effects of casting any of his powers is much louder than the rest of the game's noises.
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# ? Oct 8, 2017 07:04 |
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Here's a pro-tip: Priests will try to stasis mimicks, but it doesn't work, and other enemies will still try to take shots at it afterwards.
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# ? Oct 8, 2017 07:05 |
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Captain Foo posted:do you have literally anything else at all you can uninstall / delete No. I've got 93gb free and SOW takes 69, I would just rather have a bit more free space for the health of the 237gb ssd.
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# ? Oct 8, 2017 07:24 |
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I got the same bug twice on the final mission: the game would stop processing the alien's turn when a spectre walked down the stairs from its portal. I had to reload and make sure to kill it first so I could keep going.
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# ? Oct 8, 2017 11:02 |
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temple posted:My ranger got mind controlled and threw a lure on my squad during a lost mission. Did you fire a shot at it, just to make him feel less silly? edit: Oh lure, I read that as mimic beacon, which is much more comedic Serephina fucked around with this message at 14:28 on Oct 8, 2017 |
# ? Oct 8, 2017 12:02 |
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temple posted:My ranger got mind controlled and threw a lure on my squad during a lost mission. this feels like a deliberate behavior. I've never had a mind controlled dude with a lure not use the lure on a lost mission.
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# ? Oct 8, 2017 12:45 |
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Motherfucker posted:this feels like a deliberate behavior. I've never had a mind controlled dude with a lure not use the lure on a lost mission. I have an instinct that all enemy AI have a preference for using special abilities if they can (ie. Mutons will *always* throw a grenade if they can get two soldiers with it) and this is just a reflection of that.
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# ? Oct 8, 2017 14:22 |
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My previously captured soldier was so traumatized that he could no longer move from the starting position. I had a great time waiting for the lost to find and slap him down through armor just so the ambush mission would end.
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# ? Oct 8, 2017 15:06 |
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Well my skirmisher got a negative modifier where he may just hunker down forever now so I get to decide between an infirmary just for him or a PG for everyone else, since I have a supply raid I'll have cores and stuff.
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# ? Oct 8, 2017 15:30 |
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2nd game in a row the warlock has rolled "brutal" as one of his starting traits, only this time he is the first chosen I'm facing and not the last. What a pain in the rear end. Also the dark event that has a chance to spawn psi zombies from every killed Advent is a huge pain early on. At one point I had a mission with Lost zombies, Psi zombies from the dark event, psi zombies from 2 sectoids, and spectral zombies from the warlock...with ballistic weapons. So. Many. Bullets.
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# ? Oct 8, 2017 16:41 |
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Radio posted:My previously captured soldier was so traumatized that he could no longer move from the starting position. I had a great time waiting for the lost to find and slap him down through armor just so the ambush mission would end. Go to launch options in Steam and add "-allowconsole" without the quotation marks. It's drat near essential, and it doesn't disable achievements. RBA Starblade posted:Well my skirmisher got a negative modifier where he may just hunker down forever now so I get to decide between an infirmary just for him or a PG for everyone else, since I have a supply raid I'll have cores and stuff. Just give him a Mindshield.
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# ? Oct 8, 2017 16:44 |
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wuffles posted:2nd game in a row the warlock has rolled "brutal" as one of his starting traits, only this time he is the first chosen I'm facing and not the last. What a pain in the rear end. I hope like hell you installed the Brutal Fix mod, because, if not, Brutal will literally shrink the MAXIMUM WILL STAT PERMANENTLY on anyone who witnesses his attacks.
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# ? Oct 8, 2017 17:54 |
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is that why half my squad was shaken for weeks after killing him wtf
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# ? Oct 8, 2017 18:22 |
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Vengarr posted:Go to launch options in Steam and add "-allowconsole" without the quotation marks. It's drat near essential, and it doesn't disable achievements. That's a much less stupid idea, good call.
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# ? Oct 8, 2017 18:35 |
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4 inch cut no femmes posted:is that why half my squad was shaken for weeks after killing him wtf Yes. Install the mod that fixes it
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# ? Oct 8, 2017 18:52 |
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Seriously why hasn't there been a quick patch yet to fix all the minor obvious stuff?
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# ? Oct 8, 2017 18:55 |
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Alchenar posted:Seriously why hasn't there been a quick patch yet to fix all the minor obvious stuff? For whatever reason, Firaxis as a company just does not feel like hotfix releases are appropriate. It's always been maddening.
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# ? Oct 8, 2017 19:44 |
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Apoplexy posted:I hope like hell you installed the Brutal Fix mod, because, if not, Brutal will literally shrink the MAXIMUM WILL STAT PERMANENTLY on anyone who witnesses his attacks. Nah, I'm just trying to roll with it. I'm aware of the issue, and it is bullshit, but you can play around it somewhat with LoS and rotating soldiers. It's definitely worst case to get that on your first chosen so I'm just seeing how bad it is--he took like 6 Will from 4 soldiers last game because he was the 2nd chosen I encountered and could kill him really quickly. This time I just got mag weapons and I'm doing the covert op to do his base assault asap. Brutal is forcing me to rush him, so it's at least interesting from that perspective.
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# ? Oct 8, 2017 19:44 |
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I just recovered 2 out of 12 crates on this legendary supply raid because the game kept saying I was hearing sectoids juuuuust out of my field of vision and one guy from a pod escaped and survived. They were on the complete other edge of the map. My reward was 16 bucks. Fulton levels suck. e: It's pretty cool how on Lost levels if you get detected in concealment it spawns two lost swarms and auto-activates every single unit on the map, including ones you've never seen. Turns out it's really hard to fight six lancers, two sectoids, and thirty lost with squaddies! RBA Starblade fucked around with this message at 21:34 on Oct 8, 2017 |
# ? Oct 8, 2017 20:55 |
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I'm really trying to get back into the first game since I only beat it before the expansion came out. But it is SO loving hard to play it now over XCOM2. I didn't even realize how refined this game is over the first.
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# ? Oct 8, 2017 22:18 |
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chaosapiant posted:I'm really trying to get back into the first game since I only beat it before the expansion came out. But it is SO loving hard to play it now over XCOM2. I didn't even realize how refined this game is over the first. Reloads being turn ending are just after playing XCOM 2.
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# ? Oct 8, 2017 22:26 |
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Welp, between the LOS breaking and activating everything on that lost mission and the LOS breaking and not allowing me to hack through a window on THIS mission, I lost this campaign. Literally nobody ever doing more than minimal damage didn't help things though. Please fix your game Jake.
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# ? Oct 8, 2017 22:37 |
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xcom is good
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# ? Oct 8, 2017 22:37 |
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# ? May 31, 2024 00:28 |
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RBA Starblade posted:Welp, between the LOS breaking and activating everything on that lost mission and the LOS breaking and not allowing me to hack through a window on THIS mission, I lost this campaign. I always enjoy reading your spooky trip reports, I like to think it helps keep my own games problem-free!
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# ? Oct 8, 2017 22:39 |