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Cant Ride A Bus posted:I just reinstalled and I'm looking for something just to bring the graphics up to speed a little bit. What mods would you guys recommend? There's a bunch and I don't really want to try each one to find out which is the best http://www.mediafire.com/file/bi5pjs2j3m11hdv/Morrowind+STEP+visual+overhaul.7z plus configuring MGEXE or if you don't want a complete ~overhaul~ https://www.nexusmods.com/morrowind/mods/45056/ https://www.nexusmods.com/morrowind/mods/43423/ https://www.nexusmods.com/morrowind/mods/43420/ https://www.nexusmods.com/morrowind/mods/43418/ https://www.nexusmods.com/morrowind/mods/43416/ plus better bodies + MGEXE
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# ? Sep 18, 2017 16:11 |
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# ? Jun 4, 2024 11:37 |
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Meyers-Briggs Testicle posted:http://www.mediafire.com/file/bi5pjs2j3m11hdv/Morrowind+STEP+visual+overhaul.7z Excellent, thank you!
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# ? Sep 18, 2017 17:36 |
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I just wanted to share with this thread the latest update from OpenMW. All the media attention that multiplayer mod got resulted in renewed media attention for OpenMW and as a result they've gotten an influx of new developers, plus a few old-timers returning. The upcoming 0.43 update is already a larger update than 0.42 and will probably include some significant updates to OpenMW-CS too. Shadows are also being worked on, support for different mesh formats besides .nif is being worked on, lots of good stuff http://openmw.org/en/
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# ? Sep 18, 2017 22:50 |
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Upmarket Mango posted:I just wanted to share with this thread the latest update from OpenMW. All the media attention that multiplayer mod got resulted in renewed media attention for OpenMW and as a result they've gotten an influx of new developers, plus a few old-timers returning. The upcoming 0.43 update is already a larger update than 0.42 and will probably include some significant updates to OpenMW-CS too. Shadows are also being worked on, support for different mesh formats besides .nif is being worked on, lots of good stuff That is great to hear. I wish I had more spare time else I'd try to contribute I love their update videos, I wish every game had that level of detail in their changelogs.
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# ? Sep 19, 2017 01:04 |
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Wonderful news.
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# ? Sep 19, 2017 02:52 |
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whats the consensus on Patch for Purists? https://www.nexusmods.com/morrowind/mods/45096/ it's apparently the MPP except heavily documented and includes basically every fix you would want I think? looking for someone like stuporstar to read through the modlist and find something bad
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# ? Sep 20, 2017 16:55 |
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I think the idea is good, but I haven't yet looked at what in particular they do different than the MPP. It really did turn into a Morrowind-like-I-want-it project even when it was ThePal doing it. My ko criterium is if the PfP does the whole insane "let's replace every single misc item nail that has been put in a wall with a static so people can't pull them out and have whatever's hanging on them float" thing. It was an absurd pain in the rear end to work with when I made Anthology Solstheim and it's just so unnecessary. The second one would be if they make that rather dubious choice of putting the items you can gain when you kill people in the Vivec Arena in a chest so idiots who don't grab them off the corpses of their enemies don't come crying when the Archmage's corpse despawned after 72 hours and they lost their Necromancer's Amulet. That's not a patch, that's protecting dumbasses from consequences. Atrayonis fucked around with this message at 21:14 on Sep 20, 2017 |
# ? Sep 20, 2017 21:12 |
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Upmarket Mango posted:I just wanted to share with this thread the latest update from OpenMW. All the media attention that multiplayer mod got resulted in renewed media attention for OpenMW and as a result they've gotten an influx of new developers, plus a few old-timers returning. The upcoming 0.43 update is already a larger update than 0.42 and will probably include some significant updates to OpenMW-CS too. Shadows are also being worked on, support for different mesh formats besides .nif is being worked on, lots of good stuff OpenMW release commentaries on Youtube make my dick hard. I'm not ashamed to admit it.
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# ? Sep 20, 2017 22:42 |
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Meyers-Briggs Testicle posted:whats the consensus on Patch for Purists? In principle I think it's a great idea, I have always modded my games with the intention of not greatly altering the gameplay. He mentions it's not MGSO compatible, but I wonder how it plays with other enhancements. It could make a good baseline for modular modding setups like STEP.
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# ? Sep 20, 2017 23:01 |
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Meyers-Briggs Testicle posted:whats the consensus on Patch for Purists? I don't see a back path Wraithguard fix Also he declined the Dagoth Ur weakening script fix, which kind of sucks.
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# ? Sep 20, 2017 23:26 |
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raminasi posted:I don't see a back path Wraithguard fix Also he declined the Dagoth Ur weakening script fix, which kind of sucks. wraithguard fix? there's no good way to implement the dagoth ur script fix. doing it in the simplest way means he dies when you enter the room
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# ? Sep 21, 2017 03:26 |
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Meyers-Briggs Testicle posted:wraithguard fix? quote:The Bagarn-activated Wraithguard does permanent health damage to your character because of a fault in the associated script.
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# ? Sep 21, 2017 03:51 |
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Okay I beat the main quest and am now checking out some expansion content. Mournhold is boring and I'm getting tired of being mobbed by goblins.
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# ? Sep 24, 2017 19:26 |
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Mak0rz posted:Okay I beat the main quest and am now checking out some expansion content. Mournhold is boring and I'm getting tired of being mobbed by goblins. the mournhold sewers are maybe not great but the rest of tribunal is good fill that museum of artifacts
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# ? Sep 24, 2017 19:51 |
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Is there a mod that adds in roaming caravans like the Khajiit traders in Skyrim or the traveling merchants in Fallout?
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# ? Sep 24, 2017 21:37 |
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Upmarket Mango posted:Is there a mod that adds in roaming caravans like the Khajiit traders in Skyrim or the traveling merchants in Fallout? Traveling Merchants adds some NPC merchants that walk around, but keep in mind A) in Morrowind when you're too far away it loads out of memory and they will stop moving and B) it has made previous games of mine unstable (this was a long time ago, though).
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# ? Sep 24, 2017 22:33 |
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Sky Shadowing posted:Traveling Merchants adds some NPC merchants that walk around, but keep in mind A) in Morrowind when you're too far away it loads out of memory and they will stop moving and B) it has made previous games of mine unstable (this was a long time ago, though). Awesome thats just what I'm looking for. I'll risk unstability, I'm practically vanilla as is anyway.
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# ? Sep 25, 2017 03:12 |
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Meyers-Briggs Testicle posted:the mournhold sewers are maybe not great but the rest of tribunal is good Aw but I like my Bow of Shadows and Ice Blade of the Monarch (which I can now replace with the BiPolar Blade, which can also be donated)
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# ? Sep 26, 2017 14:40 |
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I keep trying to play Morrowind, get about an hour into it, and give up because I've played too much Oblivion and Skyrim and can't handle Morrowind's UI. What are my options for a friendlier UI?
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# ? Oct 8, 2017 04:15 |
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Drunk Badger posted:I keep trying to play Morrowind, get about an hour into it, and give up because I've played too much Oblivion and Skyrim and can't handle Morrowind's UI. What are my options for a friendlier UI? Morroblivion
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# ? Oct 8, 2017 06:30 |
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I'm obviously insane and think Morrowind's is the best of the three, so help me out: what are you looking for in a UI? What sort of things make a UI friendly to you?
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# ? Oct 8, 2017 08:42 |
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Vavrek posted:I'm obviously insane and think Morrowind's is the best of the three, so help me out: what are you looking for in a UI? What sort of things make a UI friendly to you? The Morrowind UI has some issues but it's way better than the consolfied UIs in the later games, though if he was running mods he probably wasn't using the vanilla UI.
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# ? Oct 8, 2017 08:45 |
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My favourite Elder Scrolls UI is, weirdly, the XBOX version of Morrowind's. It let you do stuff real quick, dragging icons around can get tedious.
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# ? Oct 8, 2017 08:57 |
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SwissCM posted:My favourite Elder Scrolls UI is, weirdly, the XBOX version of Morrowind's. It let you do stuff real quick, dragging icons around can get tedious. I meant the UI's in Oblivion and Skyrim were specifically made for consoles. I never played the Xbox version of Morrowind, but isn't it essentially the same as PC?
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# ? Oct 8, 2017 09:08 |
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Skwirl posted:I meant the UI's in Oblivion and Skyrim were specifically made for consoles. I never played the Xbox version of Morrowind, but isn't it essentially the same as PC? They rejigged the UI to make more sense with a controller. It's tabbed instead of windowed and generally works quite differently despite the similar appearance.
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# ? Oct 8, 2017 09:10 |
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SwissCM posted:They rejigged the UI to make more sense with a controller. It's tabbed instead of windowed and generally works quite differently despite the similar appearance. Here's the most important question, is it significantly more difficult to make a giant tower of pillows you've stolen from every single house in Vvardenfell?
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# ? Oct 8, 2017 09:20 |
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There are mods that replace the icons for the potions and scrolls to make them more readable so that you don't have to hover the mouse cursor on them to know what they do. That's the biggest flaw of Morrowind's UI IMO. http://mw.modhistory.com/download--2339 https://www.nexusmods.com/morrowind/mods/44374/
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# ? Oct 8, 2017 09:51 |
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Skwirl posted:Here's the most important question, is it significantly more difficult to make a giant tower of pillows you've stolen from every single house in Vvardenfell? Not really.
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# ? Oct 8, 2017 10:52 |
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Skwirl posted:Here's the most important question, is it significantly more difficult to make a giant tower of pillows you've stolen from every single house in Vvardenfell? I don't know about pillow towers, but not being able to drop things with your cursor loving sucked when you were decorating. Biggest problem with the xbox version.
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# ? Oct 8, 2017 11:32 |
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There's a mod called Skyrim UI, complete with an animated title screen menu (which is the only bit I use anyway). Not sure how much better it is, depends what your problem with the MW UI is.
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# ? Oct 8, 2017 12:17 |
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Cat Mattress posted:There are mods that replace the icons for the potions and scrolls to make them more readable so that you don't have to hover the mouse cursor on them to know what they do. That's the biggest flaw of Morrowind's UI IMO. The more important mod for me was one that renamed potions so they were sorted by effect instead of magnitude. I want my restore health potions all together, not the Greater Restore Health next to Greater Levitation. Quick look makes me think I was either using this mod http://mw.modhistory.com/download-1-15316 Or one very similar to it.
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# ? Oct 8, 2017 20:17 |
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I installed it this morning to remind myself what problems I had with it. Don't get me wrong, it's a fun game I enjoyed a lot closer to its release date, but after playing Oblivion and Skyrim, there were things I didn't like about its older UI that always turned me off from playing more than a few hours.Sandwich Anarchist posted:Morroblivion This looks nice. Is it complete enough to use? It seems like they've completed a ton of stuff, but what's causing it not to be 'released'? Vavrek posted:I'm obviously insane and think Morrowind's is the best of the three, so help me out: what are you looking for in a UI? What sort of things make a UI friendly to you? Just from playing on and off today, I'm not a fan of the small windows on an already small window area. I guess that's easy enough to fix if I can find a resolution mod, and moving to a larger monitor seems to help there as well. Skwirl posted:The Morrowind UI has some issues but it's way better than the consolfied UIs in the later games, though if he was running mods he probably wasn't using the vanilla UI. I've never touched the UI with mods, only really have used visual enhancements mods in the past. I'd say I prefer the console-based menus of later games, but maybe that's because they just fill the screen. What do you guys think makes the Morrowind UI better? The fact that everything's there on one screen? Cat Mattress posted:There are mods that replace the icons for the potions and scrolls to make them more readable so that you don't have to hover the mouse cursor on them to know what they do. That's the biggest flaw of Morrowind's UI IMO. Also a good point on the UI, I'm not a fan of the icon-only approach for my inventory. This should help that.
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# ? Oct 8, 2017 22:07 |
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Morroblivion is basically done. I played through the entire main quest and a few guilds without issue.
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# ? Oct 8, 2017 22:14 |
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Sandwich Anarchist posted:Morroblivion is basically done. I played through the entire main quest and a few guilds without issue. Yeah, it looks great, I'm just trying to find what's not done so I can set my expectations. Seems like not a lot is missing.
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# ? Oct 8, 2017 22:51 |
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Drunk Badger posted:Yeah, it looks great, I'm just trying to find what's not done so I can set my expectations. Seems like not a lot is missing. As far as I am aware, it is feature complete, and they are just working on textures and poo poo. Might be wrong tho. Sandwich Anarchist fucked around with this message at 00:46 on Oct 9, 2017 |
# ? Oct 9, 2017 00:32 |
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Sandwich Anarchist posted:As far as I am aware, it is feature complete, and they are just working on textures and poo poo. Might be wrong tho. If that's the case, then I'll give it a try
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# ? Oct 9, 2017 02:31 |
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Morroblivion trip report: Very nice. I assume the purple textures are just unfinished textures, and nothing I screwed up? This looks great.
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# ? Oct 9, 2017 03:50 |
Drunk Badger posted:Yeah, it looks great, I'm just trying to find what's not done so I can set my expectations. Seems like not a lot is missing. From the FAQ: quote:Morrowind: 100% of the main Morrowind game has been completed, and is fairly well debugged (details here). There is very little that gets in the way of a complete Morrowind experience. I actually had no idea myself it was this finished. May have to check it out. Edit: Still looks like rear end, though. Captain Scandinaiva fucked around with this message at 09:33 on Oct 9, 2017 |
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# ? Oct 9, 2017 08:07 |
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why the gently caress would you want to play morrowind in oblivions engine resize the ui windows you dork yes morrowind's ui is fantastic because you can see everything from one screen. also if you click the top right corner of any window you can pin it to your active screen. want a minimap? you got it buster. even if you hated the UI why would you give up the morrowind mechanics and aesthetic that make it worth playing?
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# ? Oct 10, 2017 06:33 |
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# ? Jun 4, 2024 11:37 |
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I have to agree - the original Morrowind engine with the tweaks from MCP is the best mouse and keyboard experience you'll get on an elder scrolls game. That is, until they start adding additional features in to OpenMW.
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# ? Oct 10, 2017 07:52 |