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mbt
Aug 13, 2012

Cant Ride A Bus posted:

I just reinstalled and I'm looking for something just to bring the graphics up to speed a little bit. What mods would you guys recommend? There's a bunch and I don't really want to try each one to find out which is the best

http://www.mediafire.com/file/bi5pjs2j3m11hdv/Morrowind+STEP+visual+overhaul.7z

plus configuring MGEXE

or if you don't want a complete ~overhaul~

https://www.nexusmods.com/morrowind/mods/45056/
https://www.nexusmods.com/morrowind/mods/43423/
https://www.nexusmods.com/morrowind/mods/43420/
https://www.nexusmods.com/morrowind/mods/43418/
https://www.nexusmods.com/morrowind/mods/43416/

plus better bodies + MGEXE

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Cant Ride A Bus
Apr 9, 2012

"Batman, Bruce Wayne. Bruce Wayne, Batman. Or have you met?"

Excellent, thank you!

Proletarian Mango
May 21, 2011

I just wanted to share with this thread the latest update from OpenMW. All the media attention that multiplayer mod got resulted in renewed media attention for OpenMW and as a result they've gotten an influx of new developers, plus a few old-timers returning. The upcoming 0.43 update is already a larger update than 0.42 and will probably include some significant updates to OpenMW-CS too. Shadows are also being worked on, support for different mesh formats besides .nif is being worked on, lots of good stuff :)

http://openmw.org/en/

hannibal
Jul 27, 2001

[img-planes]

Upmarket Mango posted:

I just wanted to share with this thread the latest update from OpenMW. All the media attention that multiplayer mod got resulted in renewed media attention for OpenMW and as a result they've gotten an influx of new developers, plus a few old-timers returning. The upcoming 0.43 update is already a larger update than 0.42 and will probably include some significant updates to OpenMW-CS too. Shadows are also being worked on, support for different mesh formats besides .nif is being worked on, lots of good stuff :)

http://openmw.org/en/

That is great to hear. I wish I had more spare time else I'd try to contribute :( I love their update videos, I wish every game had that level of detail in their changelogs.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Wonderful news.

mbt
Aug 13, 2012

whats the consensus on Patch for Purists?

https://www.nexusmods.com/morrowind/mods/45096/

it's apparently the MPP except heavily documented and includes basically every fix you would want I think?

looking for someone like stuporstar to read through the modlist and find something bad

Atrayonis
Jul 6, 2008

Godspeed, brave canary
I think the idea is good, but I haven't yet looked at what in particular they do different than the MPP.
It really did turn into a Morrowind-like-I-want-it project even when it was ThePal doing it.

My ko criterium is if the PfP does the whole insane "let's replace every single misc item nail that has been put in a wall with a static so people can't pull them out and have whatever's hanging on them float" thing. It was an absurd pain in the rear end to work with when I made Anthology Solstheim and it's just so unnecessary.

The second one would be if they make that rather dubious choice of putting the items you can gain when you kill people in the Vivec Arena in a chest so idiots who don't grab them off the corpses of their enemies don't come crying when the Archmage's corpse despawned after 72 hours and they lost their Necromancer's Amulet. That's not a patch, that's protecting dumbasses from consequences.

Atrayonis fucked around with this message at 21:14 on Sep 20, 2017

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Upmarket Mango posted:

I just wanted to share with this thread the latest update from OpenMW. All the media attention that multiplayer mod got resulted in renewed media attention for OpenMW and as a result they've gotten an influx of new developers, plus a few old-timers returning. The upcoming 0.43 update is already a larger update than 0.42 and will probably include some significant updates to OpenMW-CS too. Shadows are also being worked on, support for different mesh formats besides .nif is being worked on, lots of good stuff :)

http://openmw.org/en/

OpenMW release commentaries on Youtube make my dick hard. I'm not ashamed to admit it.

hannibal
Jul 27, 2001

[img-planes]

Meyers-Briggs Testicle posted:

whats the consensus on Patch for Purists?

https://www.nexusmods.com/morrowind/mods/45096/

it's apparently the MPP except heavily documented and includes basically every fix you would want I think?

looking for someone like stuporstar to read through the modlist and find something bad

In principle I think it's a great idea, I have always modded my games with the intention of not greatly altering the gameplay. He mentions it's not MGSO compatible, but I wonder how it plays with other enhancements. It could make a good baseline for modular modding setups like STEP.

raminasi
Jan 25, 2005

a last drink with no ice

Meyers-Briggs Testicle posted:

whats the consensus on Patch for Purists?

https://www.nexusmods.com/morrowind/mods/45096/

it's apparently the MPP except heavily documented and includes basically every fix you would want I think?

looking for someone like stuporstar to read through the modlist and find something bad

I don't see a back path Wraithguard fix :( Also he declined the Dagoth Ur weakening script fix, which kind of sucks.

mbt
Aug 13, 2012

raminasi posted:

I don't see a back path Wraithguard fix :( Also he declined the Dagoth Ur weakening script fix, which kind of sucks.

wraithguard fix?

there's no good way to implement the dagoth ur script fix. doing it in the simplest way means he dies when you enter the room

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

quote:

The Bagarn-activated Wraithguard does permanent health damage to your character because of a fault in the associated script.

PC Only This bug is fixed by the Morrowind Patch Project.
http://en.uesp.net/wiki/Morrowind:Wraithguard

Mak0rz
Aug 2, 2008

😎🐗🚬

Okay I beat the main quest and am now checking out some expansion content. Mournhold is boring and I'm getting tired of being mobbed by goblins.

mbt
Aug 13, 2012

Mak0rz posted:

Okay I beat the main quest and am now checking out some expansion content. Mournhold is boring and I'm getting tired of being mobbed by goblins.

the mournhold sewers are maybe not great but the rest of tribunal is good

fill that museum of artifacts

Proletarian Mango
May 21, 2011

Is there a mod that adds in roaming caravans like the Khajiit traders in Skyrim or the traveling merchants in Fallout?

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Upmarket Mango posted:

Is there a mod that adds in roaming caravans like the Khajiit traders in Skyrim or the traveling merchants in Fallout?

Traveling Merchants adds some NPC merchants that walk around, but keep in mind A) in Morrowind when you're too far away it loads out of memory and they will stop moving and B) it has made previous games of mine unstable (this was a long time ago, though).

Proletarian Mango
May 21, 2011

Sky Shadowing posted:

Traveling Merchants adds some NPC merchants that walk around, but keep in mind A) in Morrowind when you're too far away it loads out of memory and they will stop moving and B) it has made previous games of mine unstable (this was a long time ago, though).

Awesome thats just what I'm looking for. I'll risk unstability, I'm practically vanilla as is anyway.

Mak0rz
Aug 2, 2008

😎🐗🚬

Meyers-Briggs Testicle posted:

the mournhold sewers are maybe not great but the rest of tribunal is good

fill that museum of artifacts

Aw but I like my Bow of Shadows and Ice Blade of the Monarch (which I can now replace with the BiPolar Blade, which can also be donated) :(

Drunk Badger
Aug 27, 2012

Trained Drinking Badger
A Faithful Companion

Grimey Drawer
I keep trying to play Morrowind, get about an hour into it, and give up because I've played too much Oblivion and Skyrim and can't handle Morrowind's UI. What are my options for a friendlier UI?

Sandwich Anarchist
Sep 12, 2008

Drunk Badger posted:

I keep trying to play Morrowind, get about an hour into it, and give up because I've played too much Oblivion and Skyrim and can't handle Morrowind's UI. What are my options for a friendlier UI?

Morroblivion

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
I'm obviously insane and think Morrowind's is the best of the three, so help me out: what are you looking for in a UI? What sort of things make a UI friendly to you?

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Vavrek posted:

I'm obviously insane and think Morrowind's is the best of the three, so help me out: what are you looking for in a UI? What sort of things make a UI friendly to you?

The Morrowind UI has some issues but it's way better than the consolfied UIs in the later games, though if he was running mods he probably wasn't using the vanilla UI.

SCheeseman
Apr 23, 2003

My favourite Elder Scrolls UI is, weirdly, the XBOX version of Morrowind's. It let you do stuff real quick, dragging icons around can get tedious.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

SwissCM posted:

My favourite Elder Scrolls UI is, weirdly, the XBOX version of Morrowind's. It let you do stuff real quick, dragging icons around can get tedious.

I meant the UI's in Oblivion and Skyrim were specifically made for consoles. I never played the Xbox version of Morrowind, but isn't it essentially the same as PC?

SCheeseman
Apr 23, 2003

Skwirl posted:

I meant the UI's in Oblivion and Skyrim were specifically made for consoles. I never played the Xbox version of Morrowind, but isn't it essentially the same as PC?

They rejigged the UI to make more sense with a controller. It's tabbed instead of windowed and generally works quite differently despite the similar appearance.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

SwissCM posted:

They rejigged the UI to make more sense with a controller. It's tabbed instead of windowed and generally works quite differently despite the similar appearance.

Here's the most important question, is it significantly more difficult to make a giant tower of pillows you've stolen from every single house in Vvardenfell?

Cat Mattress
Jul 14, 2012

by Cyrano4747
There are mods that replace the icons for the potions and scrolls to make them more readable so that you don't have to hover the mouse cursor on them to know what they do. That's the biggest flaw of Morrowind's UI IMO.
http://mw.modhistory.com/download--2339
https://www.nexusmods.com/morrowind/mods/44374/

SCheeseman
Apr 23, 2003

Skwirl posted:

Here's the most important question, is it significantly more difficult to make a giant tower of pillows you've stolen from every single house in Vvardenfell?

Not really.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Skwirl posted:

Here's the most important question, is it significantly more difficult to make a giant tower of pillows you've stolen from every single house in Vvardenfell?

I don't know about pillow towers, but not being able to drop things with your cursor loving sucked when you were decorating. Biggest problem with the xbox version.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


There's a mod called Skyrim UI, complete with an animated title screen menu (which is the only bit I use anyway). Not sure how much better it is, depends what your problem with the MW UI is.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Cat Mattress posted:

There are mods that replace the icons for the potions and scrolls to make them more readable so that you don't have to hover the mouse cursor on them to know what they do. That's the biggest flaw of Morrowind's UI IMO.
http://mw.modhistory.com/download--2339
https://www.nexusmods.com/morrowind/mods/44374/

The more important mod for me was one that renamed potions so they were sorted by effect instead of magnitude. I want my restore health potions all together, not the Greater Restore Health next to Greater Levitation.

Quick look makes me think I was either using this mod
http://mw.modhistory.com/download-1-15316
Or one very similar to it.

Drunk Badger
Aug 27, 2012

Trained Drinking Badger
A Faithful Companion

Grimey Drawer
I installed it this morning to remind myself what problems I had with it. Don't get me wrong, it's a fun game I enjoyed a lot closer to its release date, but after playing Oblivion and Skyrim, there were things I didn't like about its older UI that always turned me off from playing more than a few hours.


This looks nice. Is it complete enough to use? It seems like they've completed a ton of stuff, but what's causing it not to be 'released'?

Vavrek posted:

I'm obviously insane and think Morrowind's is the best of the three, so help me out: what are you looking for in a UI? What sort of things make a UI friendly to you?

Just from playing on and off today, I'm not a fan of the small windows on an already small window area. I guess that's easy enough to fix if I can find a resolution mod, and moving to a larger monitor seems to help there as well.

Skwirl posted:

The Morrowind UI has some issues but it's way better than the consolfied UIs in the later games, though if he was running mods he probably wasn't using the vanilla UI.

I've never touched the UI with mods, only really have used visual enhancements mods in the past. I'd say I prefer the console-based menus of later games, but maybe that's because they just fill the screen. What do you guys think makes the Morrowind UI better? The fact that everything's there on one screen?

Cat Mattress posted:

There are mods that replace the icons for the potions and scrolls to make them more readable so that you don't have to hover the mouse cursor on them to know what they do. That's the biggest flaw of Morrowind's UI IMO.
http://mw.modhistory.com/download--2339
https://www.nexusmods.com/morrowind/mods/44374/

Also a good point on the UI, I'm not a fan of the icon-only approach for my inventory. This should help that.

Sandwich Anarchist
Sep 12, 2008
Morroblivion is basically done. I played through the entire main quest and a few guilds without issue.

Drunk Badger
Aug 27, 2012

Trained Drinking Badger
A Faithful Companion

Grimey Drawer

Sandwich Anarchist posted:

Morroblivion is basically done. I played through the entire main quest and a few guilds without issue.

Yeah, it looks great, I'm just trying to find what's not done so I can set my expectations. Seems like not a lot is missing.

Sandwich Anarchist
Sep 12, 2008

Drunk Badger posted:

Yeah, it looks great, I'm just trying to find what's not done so I can set my expectations. Seems like not a lot is missing.

As far as I am aware, it is feature complete, and they are just working on textures and poo poo. Might be wrong tho.

Sandwich Anarchist fucked around with this message at 00:46 on Oct 9, 2017

Drunk Badger
Aug 27, 2012

Trained Drinking Badger
A Faithful Companion

Grimey Drawer

Sandwich Anarchist posted:

As far as I am aware, it is feature complete, and they are just working on textures and poo poo. Might be wrong tho.

If that's the case, then I'll give it a try

Drunk Badger
Aug 27, 2012

Trained Drinking Badger
A Faithful Companion

Grimey Drawer
Morroblivion trip report: Very nice. I assume the purple textures are just unfinished textures, and nothing I screwed up? This looks great.

Captain Scandinaiva
Mar 29, 2010



Drunk Badger posted:

Yeah, it looks great, I'm just trying to find what's not done so I can set my expectations. Seems like not a lot is missing.

From the FAQ:

quote:

Morrowind: 100% of the main Morrowind game has been completed, and is fairly well debugged (details here). There is very little that gets in the way of a complete Morrowind experience.
Tribunal: Main quest is 99% complete (with the exception of some creature models) and playable. Sidequests are 100% complete.
Bloodmoon: All quests are complete, including main questline, East Empire Company questline and various sidequests.

I actually had no idea myself it was this finished. May have to check it out.

Edit: Still looks like rear end, though.

Captain Scandinaiva fucked around with this message at 09:33 on Oct 9, 2017

mbt
Aug 13, 2012

why the gently caress would you want to play morrowind in oblivions engine

resize the ui windows you dork

yes morrowind's ui is fantastic because you can see everything from one screen. also if you click the top right corner of any window you can pin it to your active screen. want a minimap? you got it buster.

even if you hated the UI why would you give up the morrowind mechanics and aesthetic that make it worth playing?

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Entropy238
Oct 21, 2010

Fallen Rib
I have to agree - the original Morrowind engine with the tweaks from MCP is the best mouse and keyboard experience you'll get on an elder scrolls game.

That is, until they start adding additional features in to OpenMW.

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