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Midnightghoul posted:Junkrat Spotlight https://www.youtube.com/watch?v=PoolAOfCPRE oh my god the chattering teeth
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# ? Oct 9, 2017 17:57 |
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# ? Jun 7, 2024 04:22 |
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No Wave posted:Those Nazeebo changes are not enough idgi. The level 16 spider change is enough all by its lonesome.
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# ? Oct 9, 2017 17:58 |
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Power Bottom posted:i just violently outdamaged two master league assassin mains as morales caaaaaaaaalled it
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# ? Oct 9, 2017 17:59 |
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Kurieg posted:They seem. good? Definitely. I don't know why they keep buffing the boneslicer/aa build though. e: yeah he just seems really overtuned, wait and see if the basic AD reduction and the Let the Killing Begin changes are enough to keep him in check Eraflure fucked around with this message at 18:08 on Oct 9, 2017 |
# ? Oct 9, 2017 17:59 |
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Zul'jin changes look interesting. Nazeebo might actually need more nerfs than that given how broken he is. Not really sure any supports needed nerfs, but those hits are fine probably.
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# ? Oct 9, 2017 18:00 |
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Libertine posted:
No mention in the patch notes of fixing the bug that is currently making him broken sooooo If you are referring to just straight Spider build only, loss of Spider Colony severely kills the build. If they fix the bug + these changes, I think they went too far. I'm also really not a fan of them continually nerfing supports when the high level/pro meta is totally cancerous with multiple support comps due to individual supports being nerfed so much Midnightghoul fucked around with this message at 18:07 on Oct 9, 2017 |
# ? Oct 9, 2017 18:04 |
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Dietrich posted:There are heroes that sweep the mines or murder the zerg waves very well, I don't see much of a difference between those heroes interactions with those maps and Rag's interaction with those maps. I think it makes the game more interesting when some heroes are better than others on specific maps. Midnightghoul posted:http://us.battle.net/heroes/en/blog/21072302/heroes-of-the-storm-ptr-notes-october-9-2017-10-9-2017 PTR Notes Junkrat looks like a really fun one trick. Muradin rework looks fine, maybe a slight nerf at worst and removed a lot of trap talents.
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# ? Oct 9, 2017 18:06 |
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Midnightghoul posted:No mention in the patch notes of fixing the bug that is currently making him broken sooooo what is the bug anyway?
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# ? Oct 9, 2017 18:06 |
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Dietrich posted:The level 16 spider change is enough all by its lonesome.
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# ? Oct 9, 2017 18:07 |
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Kerrrrrrr posted:what is the bug anyway? Toads get 100% bonus damage from the level 7 without any hops
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# ? Oct 9, 2017 18:07 |
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What this means: if you are a melee character diving nazeebo who finished pandemic you take 1800 damage x 2 charges before scaling.
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# ? Oct 9, 2017 18:10 |
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Midnightghoul posted:Toads get 100% bonus damage from the level 7 without any hops oh. yeah that'll do it
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# ? Oct 9, 2017 18:10 |
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Midnightghoul posted:Toads get 100% bonus damage from the level 7 without any hops In fixing this bug the toad build goes right back in line. Hitting someone with 5 +100% damage toads is what is stupid broken about the toad build.
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# ? Oct 9, 2017 18:11 |
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I don't really have an opinion on current spider Nazeebo because I haven't seen anything but Toad Nazeebo for like a month in any match.
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# ? Oct 9, 2017 18:13 |
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Midnightghoul posted:No mention in the patch notes of fixing the bug that is currently making him broken sooooo Midnightghoul posted:Toads get 100% bonus damage from the level 7 without any hops
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# ? Oct 9, 2017 18:15 |
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Gobbeldygook posted:What bug are you talking about? Someone in this thread said his toads are doing the max damage with Toads of Hugeness regardless of number of hops, so I went into try mode and tried it on both a dummy and an enemy hero. Toads of Hugeness scaled correctly on both the dummy and an Arthas hero (ie twice as much damage at five hops as at 0). They might have fixed it already. I think the bug just got more people to try the toad build and realize that point blank 10 toads does a SHITLOAD of damage, even without the bug. I've always been a spider boi myself unless the other team has a butcher or illidan or another hero like that that's going to be all up in the team's business on the reg. Thing is if you can hit 5 spider jars reliably and have done a good job of building his trait stacks, his self sustain vs poke damage is insane, and even moreso when you get a spider jar every 3 seconds. That nerf is a straight 50% reduction in his sustain and a huge reduction in his damage with the spider build.
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# ? Oct 9, 2017 18:22 |
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Toad build went from 53% win rate to 58% with the september 5th patch so it's possible that the totally unnecessary hop buff accounts for the entirety of his win rate gain. In which case the 10% dps reduction might be meaningful idk.
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# ? Oct 9, 2017 18:24 |
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How playable is this game on a high ping? I'm playing from Argentina, and Blizzard's South American servers are in Brasil which usually give me ~40 ping in Overwatch, but... they're a toxic cesspool, and I'd much rather find a group of regulars to play with and shoot the poo poo than trying to solo q. Thing is, when I group up with goons and go to US servers (same region, mind), my ping shoots up to ~180 which, at least in OW, severely hinders my ability to play anything that requires hitscan aiming. Could someone playing with lovely ping give me a trip report? Cheers.
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# ? Oct 9, 2017 18:31 |
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Junkrat Talents Level 1 Put Some English On It (Q) Increases Frag Launcher's travel distance by 50%, but does not increase its speed. Extra-Wound Timers (Q) Frag Launcher grenades last an additional 2 seconds before automatically detonating. Bouncy Bouncy (Q) Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage. Level 4 Taste For Explosions (!Q) ! Quest: Hitting a Hero with Frag Launcher increase its damage by 0.75, up to 150. Bonzer Hits (!W) ! Quest: Hit enemy Heroes 12 times with Concussion Mine. ! Reward: Concussion Mine deals 30% more damage and knocks enemies back 30% farther. Gotta Trap 'Em All! (!E) ! Quest: Hit 8 Heroes with Steel Trap. ! Reward: Reduce Steel Trap's cooldown by 3 seconds and increase the maximum number of active traps to 3. Level 7 Tricky Shuffles (Q) While Frag Launcher has no charges left, gain 15% Movement Speed. Big As (E) Increase Steel Trap's radius and damage by 50%. Sticky Wicket (E) Steel Trap no longer Roots enemies, and instead Slows them by 90% for 3 seconds. Level 13 Ripper Air (W) Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit. Bogged Down (W) Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing. Chattering Teeth (E) Steel Traps will slowly chase nearby enemy Heroes. Level 16 Burst Fire (Q) Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge. Endless Nades (Q) Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds. Spread Volley (Active) Cooldown: 30 Seconds Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges. Level 20 Extra Oomph (Heroic R) Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit. Puckish Scamp (Heroic R) Reduce Rocket Ride's cooldown by 70 seconds. Cannonball! (Q) Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%. BOOM POW (W) Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
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# ? Oct 9, 2017 18:36 |
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*waits patiently for a Hammer rework*
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# ? Oct 9, 2017 18:38 |
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Edmond Dantes posted:How playable is this game on a high ping? I'm playing from Argentina, and Blizzard's South American servers are in Brasil which usually give me ~40 ping in Overwatch, but... they're a toxic cesspool, and I'd much rather find a group of regulars to play with and shoot the poo poo than trying to solo q. I've been having lovely ping issues since about the Sunday before Ana went live. It sucks. You're almost never going to be able to hit anything with skillshots because by the time you react and hit/release the key, everything's already 2-3 seconds long gone from where you were aiming.
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# ? Oct 9, 2017 18:38 |
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Big rear end
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# ? Oct 9, 2017 18:40 |
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As an Australian some of those talent names are loving painful to read, Bogged Down is excellent though but I'm a child. I mean I shouldn't be surprised American media never portrays us properly (we're not racist enough in your shows) besides the newest Lucioball event in Overwatch, fuckin' nailed Sydney harbour. It's a stupid complaint I know.
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# ? Oct 9, 2017 18:43 |
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Holy gently caress Junkrat looks fun as hell.
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# ? Oct 9, 2017 18:44 |
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Chattering teeth is extremely lol. EDIT: Very curious what the total CD is for rocket ride post-puckish scamp. Could be total cancer on defense if it's not a 100 CD baseline. No Wave fucked around with this message at 18:48 on Oct 9, 2017 |
# ? Oct 9, 2017 18:46 |
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On the topic of Nazeebo, what does a toad build look like? Just toads at 1, 4, and 13? I generally build for zombie wall, taking the following... 1.) Thing of the deep 4.) Blood Ritual 7.) Dead Rush 10.) Usually Gargantuan 13.) Superstition (or Iceblock) 16.) Ring of Poison 20.) Vile Infection Nazeebo is one of my most played characters and this is the build that seemed to really click, so I haven't really deviated at all in some time.
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# ? Oct 9, 2017 18:48 |
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Looking through the shop right now, items that are from Events like the new Halloween stuff and the summer stuff from earlier this year now have icons denoting that they're from event chests. Also, they added a Junkrat announcer pack, Legendary quality.
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# ? Oct 9, 2017 18:50 |
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No Wave posted:Chattering teeth is extremely lol. If it didn't have the sound effects and animations, it'd be whatever, but the sound absolutely loving sells it. poo poo's hilarious.
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# ? Oct 9, 2017 18:50 |
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No Wave posted:Chattering teeth is extremely lol. It's 100 seconds normally, 30 seconds with the level 20 upgrade. Takes about 3 Rocket Rides to blow up the fort in the Test Map at level 20 with no other damage on it. Also, the increased mount speed after you respawn lasts until you dismount, either by your own actions or getting hit by the enemy team. W.T. Fits fucked around with this message at 19:01 on Oct 9, 2017 |
# ? Oct 9, 2017 18:53 |
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I'm a tiny bit disappointed that Junkrat's Q is just a better version of Zarya's Q. It's kind of a bummer when two heroes have very similar skills and the general tendency of Overwatch heroes to be very similar kind of compounds it. Maybe that is being unfair just because they are from the same universe.
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# ? Oct 9, 2017 18:54 |
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You can bodyblock Junkrat's Q.
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# ? Oct 9, 2017 18:57 |
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bamhand posted:You can bodyblock Junkrat's Q. Only after the initial arc, though. It's actually better than Zarya's Q because if you miss the initial arc by .01 meters, then it just rolls into a hit anyway.
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# ? Oct 9, 2017 18:59 |
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Voodoo Shuffle is so much better than Troll's Blood it's crazy. They really did not need to tack it on Regeneration passives to make it useful.
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# ? Oct 9, 2017 18:59 |
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The Demon Junkrat skin gets a specially themed rocket and it's rad as hell.
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# ? Oct 9, 2017 19:01 |
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Too bad about the event-specific loot boxes. Time to get heroes close, but not beyond, leveling I guess! PTR loading screen is neat artwork. e: here: The worst part about Nazeebo's new "Spider Colony" talent is that it doesn't really affect Zombie wall 90% of the time, since you want to wall and THEN spider, and the CD on wall isn't active until the wall is done. BrianBoitano fucked around with this message at 19:50 on Oct 9, 2017 |
# ? Oct 9, 2017 19:25 |
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BrianBoitano posted:Too bad about the event-specific loot boxes. Time to get heroes close, but not beyond, leveling I guess! At least this time you're guaranteed at least one event item in every box, though.
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# ? Oct 9, 2017 19:27 |
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Am I being dumb or is there no reason you'd want to turn Junkrat's root into a 90% slow? I don't get that talent.
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# ? Oct 9, 2017 19:33 |
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Kai Tave posted:Am I being dumb or is there no reason you'd want to turn Junkrat's root into a 90% slow? I don't get that talent. It increases the duration from 2 to 3 seconds as well. Still seems like a meh talent for that tier, though.
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# ? Oct 9, 2017 19:34 |
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Leon Trotsky 2012 posted:It increases the duration from 2 to 3 seconds as well. Oh okay. Ehnnnn, that seems like a pretty questionable talent, yeah. I guess maybe if you combo it with the talent that lets you place three traps at once you could create a pretty heinous tarpit for people to stumble through, otherwise I don't know that it's worth it over, say, 50% bigger traps. Something the video wasn't clear on but in Overwatch when Junkrat tosses a trap he and his team can clearly see it but the enemy team sees it sunk into the ground with only the points of the teeth sticking out, does it work that way in HotS as well?
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# ? Oct 9, 2017 19:39 |
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# ? Jun 7, 2024 04:22 |
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Really sad trip report: Junkrat's "Gotta Trap 'Em All!" lets you lay 3 traps, but they have a spacing limitation similar to Zagara's Nydus Worms. I was hoping to put all 3 in a bush, wait for a rotation, and Rocket Ride to glory.Kai Tave posted:Am I being dumb or is there no reason you'd want to turn Junkrat's root into a 90% slow? I don't get that talent. Might help you land Rocket Ride + the Total Mayhem "death" bombs after, if 2 seconds isn't enough.
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# ? Oct 9, 2017 19:41 |