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al-azad
May 28, 2009



Zaphod42 posted:

Nah, it has 4 big puzzles with a boss after, not quite the same thing.

The shrines are closer to dungeons than the beasts are, and they're still not quite the same thing. They're too short and self-contained. Dungeons are all about playing on a theme and building lessons or using a tool in consistent and new ways.

Fighting the bosses has nothing to do with beating the puzzles... etc.

I don't know why doing a dungeon in half the time is bad. They even build on lessons, it just doesn't take 20 rooms of doing something you already know how to do.

BotW is pretty obviously derived from the lessons learned in Between Worlds. The items in that game are downplayed for a greater focus on maneuvering and environmental effects. Sometimes you need something specific like with the sand rod but for the most part Dungeon A is differentiated from Dungeon B because it's a platformer or it's always dark or you're escorting someone who can get lost. And also it's a throwback to the first game where navigation is the challenge, not a series of linear actions.

And Breath is all about that, the environment being the puzzle. I've had as much fun finding a dragon, solving a shrine quest, and just navigating the world as I had doing any single dungeon in another game.

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tap my mountain
Jan 1, 2009

I'm the quick and the deadly
It's not like the dungeons are the selling point of Majora's Mask, it's the overworld that makes the game great.

Only two of them are good anyways

Looper
Mar 1, 2012

Zaphod42 posted:

Nah, it has 4 big puzzles with a boss after, not quite the same thing.

The shrines are closer to dungeons than the beasts are, and they're still not quite the same thing. They're too short and self-contained. Dungeons are all about playing on a theme and building lessons or using a tool in consistent and new ways.

Fighting the bosses has nothing to do with beating the puzzles... etc.

Would you have liked it more if like, all the cryo shrines were in one place and connected?

LIVE AMMO COSPLAY
Feb 3, 2006

I liked The Witcher 3 but I can’t replay it because it’s too long so I don’t think it’s that great overall.

On the other hand, Fallout New Vegas is a great length and has lots of gameplay and plot choice it so it’s one of my favourites.

Majora’s Mask has much better pacing than Breath of the Wild.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
Liking BotW a lot is fine and understandable but downplaying how big a part large elaborate dungeons have played in the series and acting like they weren't even that good seems weird

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I think I'm going to buy Shadow of War.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Nothing Was Ever Good.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

exquisite tea posted:

Nothing Was Ever Good.

Actually, Link to the Past was good

The Colonel
Jun 8, 2013


I commute by bike!

exquisite tea posted:

Nothing Was Ever Good.

magical pop'n was pretty good

Raxivace
Sep 9, 2014

I've been told a game called Knack 2 was good.

homeless snail
Mar 14, 2007

pop'n twinbee is pretty good and pop'n music is okay

The Colonel
Jun 8, 2013


I commute by bike!
never forget that the first thing the creator of wild arms made was a video game about a hyper little girl beating up a demon king who keeps bullying her dad

tap my mountain
Jan 1, 2009

I'm the quick and the deadly

glam rock hamhock posted:

Liking BotW a lot is fine and understandable but downplaying how big a part large elaborate dungeons have played in the series and acting like they weren't even that good seems weird

Dungeons are great, it's just there's nothing wrong with a Zelda game taking the focus away from them

LIVE AMMO COSPLAY
Feb 3, 2006

The length of the Breath of the Wild dungeons is fine, the bigger problem is the fact they look similar and have similar looking bosses.

The dungeons being designed around a central puzzle is cool and very Zelda.

The Colonel
Jun 8, 2013


I commute by bike!

homeless snail posted:

pop'n twinbee is pretty good and pop'n music is okay

the twinbee shmups are cool but while rainbow bell adventure is a cool idea, i feel the level design is very annoying in execution and the eu release is hosed up

In Training
Jun 28, 2008

In my tour of weird ps2 horror games im gonna see if i can get Michigan Report from Hell working on a ocmputer bc I don't want to mod my ps2 and spend a lot of money on probably a pretty bad game.

Raxivace
Sep 9, 2014

In Training posted:

In my tour of weird ps2 horror games im gonna see if i can get Michigan Report from Hell working on a ocmputer bc I don't want to mod my ps2 and spend a lot of money on probably a pretty bad game.
Any of those ps2 horror games particularly stand out?

I'm almost through the list of ones I already wanted to play, and could use some recommendations.

al-azad
May 28, 2009



glam rock hamhock posted:

Liking BotW a lot is fine and understandable but downplaying how big a part large elaborate dungeons have played in the series and acting like they weren't even that good seems weird

The large elaborate dungeons are exactly why I fell off the series. A Link Between Worlds was a shot in the arm that got me to pick it back up and part of that was they condensed everything. The dungeons were long enough for you to get the trick then a boss that isn't burdened with having to be defeated by the very item you picked up. And instead of micro-dungeons inbetween larger dungeons like the godawful trading dungeon or egg hunts in Majora the overworld is an extension of the dungeons like a neat stealth sequence or a short and sweet escort mission where you're guiding a hopping bomb.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
I've always wanted to try Michigan, but I never bothered to put in the effort

RealityWarCriminal
Aug 10, 2016

:o:
Doing well the witcher 3 dildo quest.

In Training
Jun 28, 2008

Raxivace posted:

Any of those ps2 horror games particularly stand out?

I'm almost through the list of ones I already wanted to play, and could use some recommendations.

Siren seems really rad, is all I've kinda played recently that you probably haven't already played or heard about. Like, I can recommend the Silent Hill series but if you googled "good horror games" you'd probably hear that same thign.

In Training
Jun 28, 2008

ALso holy crap HG101 doesn't look like a geocities page anymore and Im kinda bummed about it http://www.hardcoregaming101.net/

The Colonel
Jun 8, 2013


I commute by bike!
the new layout is ugly and it fucks up google links to old articles. bah!

psychoJ
Feb 24, 2011

Smart and cool, handsome, wealthy and so sexy

TF2 HAT MINING RIG posted:

I liked The Witcher 3 but I can’t replay it because it’s too long so I don’t think it’s that great overall.
What are you talking about, I'm replaying The Witcher 3 right now. For the third time.

Yes I have a lot of time on my hands, why do you ask

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Zaphod42 posted:

The problem is the game is basically half-done. There's no dungeons. There's no getting key items to complete dungeons. That's... not a Zelda game. The framework in BOTW is so great it would make for the best Zelda game of all time hands down... but they just didn't finish it. Its a big cool game as-is, but its really not a Zelda game as we know it. That's not inherently bad, but... eh. Its missing things.

As for does a game lose value if you can't go back, I would say the key example is another zelda, Ocarina of Time. For me it was always the game that was so amazing and breathtaking the first time through, as a kid it was so huge, but after I beat it I didn't really feel like going back all that much. I moved on to Majora's and other games. That said, I've since gone back and beaten it many times, but it was a few years before I could re-play it again. Contrary to say, more multi-player focused games where you can really burn on them non-stop for months.

That itself isn't a dealbreaker, as long as the first experience is plenty long and amazing.

Dark Souls will never be as good as the first time I played it, but I do go back and play other characters and get lots of replay from it and co-oping with friends, so its kinda the best of both worlds with that regard.

I disagree with this. BotW is lacking when it comes to dungeons (and not just dungeons, but well-crafted, aesthetically unique puzzle areas in general) but I don't think that makes it any less of a Zelda game. I think they had an idea of the aspects of Zelda that they wanted to hit on, specifically the sense of mystery and discovery that are prominent in entries like Link to the Past and Wind Waker (Great Sea) and pushed in that direction instead. For me the fascination and driving force that I used to get from trying to work my way through dungeons instead came in exploring the world. Digging into the nooks and crannies and seeing what they hid. There's so much to see in Breath of the Wild, but the accomplishment is going to come more from discovering a little shrine deep in the jungle, or plunging into a massive crevasse in the ground to see what's at the bottom. In the end you know it will be 1: an orb or 2: a piece of gear but the journey to getting there and a greater understanding of the world you're in makes it feel more meaningful.

That said, once you've seen all there is to see, I don't know that you can really have that same experience again.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

PantsBandit posted:

I disagree with this. BotW is lacking when it comes to dungeons (and not just dungeons, but well-crafted, aesthetically unique puzzle areas in general) but I don't think that makes it any less of a Zelda game. I think they had an idea of the aspects of Zelda that they wanted to hit on, specifically the sense of mystery and discovery that are prominent in entries like Link to the Past and Wind Waker (Great Sea) and pushed in that direction instead. For me the fascination and driving force that I used to get from trying to work my way through dungeons instead came in exploring the world. Digging into the nooks and crannies and seeing what they hid. There's so much to see in Breath of the Wild, but the accomplishment is going to come more from discovering a little shrine deep in the jungle, or plunging into a massive crevasse in the ground to see what's at the bottom. In the end you know it will be 1: an orb or 2: a piece of gear but the journey to getting there and a greater understanding of the world you're in makes it feel more meaningful.

That said, once you've seen all there is to see, I don't know that you can really have that same experience again.

Its just for me the quintessential "Zelda" thing is getting key items that you then use in a dungeon that focuses on that key item. Some are more focused on this than others, (Link between worlds was AMAZING for this) but they all have it to some degree, almost making them into like metroidvanias, but they're different.

You could have a new Metroid game that isn't a metroidvania and it could still be all about Samus and could be fun, but if its not a metroidvania then its not a "metroid" as most people understand it. I already said its not necessarily a bad thing, sometimes change is good. But I can't help but want more of the traditional key items -> dungeons thing in BOTW.

That's what I'm saying, you only get orbs and side-grade gear. What if you could actually get key items, and then new temples would be available because you found a key item! It would be so much more meaningful, although obviously asking for a lot of additional content; that's not free stuff. It takes time and I get that. Hopefully that's what they're building right now, using the same engine. I wouldn't even mind them using the same world! Ideally for me we'd just get a "temples expansion pack" and then BOTW would be GOAT.

The Zelda that the "Zelda-type" thing I was describing least applies to is probably original NES Zelda since it had fewer key items with fewer uses (but still key!) and indeed BOTW feels most like the original Zelda in many ways. Simpler but also grander, bigger, and a better adventure. More free-form. But... missing content.

nachos
Jun 27, 2004

Wario Chalmers! WAAAAAAAAAAAAA!
I couldn't get into Metroid fusion because it was more linear and story-heavy. I'm sure it's a good game but Not What I Want From A Metroid Game

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

psychoJ posted:

What are you talking about, I'm replaying The Witcher 3 right now. For the third time.

Yes I have a lot of time on my hands, why do you ask

I'm replaying it for the second time and that's a really good looking game!

homeless snail
Mar 14, 2007

my preperations are complete... tomorrow morning I am gonna buy a freaking house in ff14

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Shadow of War is out now for everyone! Go play it I guess. I preordered the gold edition like a bad person.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
I'm enjoying Tales of Berseria so far but man the enemy placement is bizarrely bad. It's a minor complaint overall but having like 3-5 enemies in like every open area, each if which is it's own fight (unless you can get them to combine) is just a bit much and just leads to me getting sick of battles less than halfway through a dungeon and just swerving around them while I'm trying to explore. It just feels so haphazard. Like, don't put more enemies in a room than are fun to actually fight.

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...

Taintrunner posted:

Shadow of War is out now for everyone! Go play it I guess. I preordered the gold edition like a bad person.

Well, it's not for me but I hope it was worth it for you :)

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Taintrunner posted:

Shadow of War is out now for everyone! Go play it I guess. I preordered the gold edition like a bad person.

Its 100GB :lol:

I'm gonna sit this one out because I'm bummed you can't build an army of elves or humans or something. Its just more orcs.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

Taintrunner posted:

Shadow of War is out now for everyone! Go play it I guess. I preordered the gold edition like a bad person.

No thanks but have fun

I don't even give a poo poo about the loot chests or whatever, I just didn't really care for the original

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

Zaphod42 posted:

Its 100GB :lol:

I'm gonna sit this one out because I'm bummed you can't build an army of elves or humans or something. Its just more orcs.

Orcs are like infinitely cooler than elves or humans :colbert:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

glam rock hamhock posted:

Orcs are like infinitely cooler than elves or humans :colbert:

Por que no los dos?

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I don't know if Automata is GOTY but Ending E has the Credits of the Year.

I thought dying again and again at the Square-Enix bit was going to be something to make me lose hope and give up and then my buddies come to my rescue :3: And the chorus begins singing too! What a great sequence.

And of course I'm going to help them back, who cares about some save data?


Weirdly enough, not even 10 minutes after finishing it I saw my neighboor having trouble moving an ancient huge rear end TV and thought "Oh right!" and went there to help him. Didn't get my memories deleted because of that tho.

Samuringa fucked around with this message at 02:59 on Oct 10, 2017

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!
When Koei Tecmo and Warner Brothers Interactive team up one day to do a Lord of the Rings Warriors game the roster will still be hosed because for some reason WB won't allow them to put in Tom Bombadil as a playable character.

Internet Kraken
Apr 24, 2010

slightly amused
Isn't voice acting actually one of the biggest money sinks in triple AAA games? I seem to recall reading that once. Having professional voice actors read even a few lines costs a hefty sum.

Internet Kraken fucked around with this message at 03:04 on Oct 10, 2017

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nachos
Jun 27, 2004

Wario Chalmers! WAAAAAAAAAAAAA!
I like the yakuza games where only important scenes are voice acted

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