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Considering the direction Obsidian has gone in recent years, my theory is that Chris might have teamed up with them again to do a remake of Fallout 2 using the Unity Engine.
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# ? Oct 5, 2017 02:47 |
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# ? May 10, 2024 04:16 |
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I'd be okay with that.
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# ? Oct 5, 2017 02:55 |
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Avellone seems to have a big problem with how things are done at Obsidian.
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# ? Oct 5, 2017 03:05 |
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frajaq posted:Fallout New Vegas 2, smaller than the first one but more focused, written by Avellone and made by ??? while the main Bethesda team works on their main ~~secret projects~~ from what I recall, one of Bethsoft's stips for FONV was that it couldn't meaningfully affect the east coast, that was Bethsoft's turf, so I'd just as soon imagine that all FO games going forward are going to be in the northeast, maybe Chicago too.
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# ? Oct 5, 2017 20:21 |
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Anyway, given that Avellone's got an established freelance relationship with Zenimax via Prey the most likely answer is that he's on in some capacity for FO5. I guess the question is whether he'll be doing ancillary character script punching as in Prey or whether he'll be doing full-on design. If he's still committed to sowing his wild oats across the mid-budget indie spectrum I'd assume the former.
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# ? Oct 5, 2017 20:32 |
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Rinkles posted:Avellone seems to have a big problem with how things are done at Obsidian. well he quit and has been subtweeting them since so yeah
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# ? Oct 6, 2017 00:05 |
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Berke Negri posted:well he quit and has been subtweeting them since so yeah What's subtweeting Is it sexual?
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# ? Oct 6, 2017 00:12 |
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Eh, I can't get excited about Avellone. His writing always comes off as impossibly pretentious to me, and the parts of New Vegas he was associated with I mostly didn't like. I mean, it was kind of the point of Ulysses that he was completely up his own rear end, but it didn't make his preachy rambling any more enjoyable. Especially since he was pretty much the only character in Lonesome Road.
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# ? Oct 6, 2017 00:20 |
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Basic Chunnel posted:Anyway, given that Avellone's got an established freelance relationship with Zenimax via Prey the most likely answer is that he's on in some capacity for FO5. I guess the question is whether he'll be doing ancillary character script punching as in Prey or whether he'll be doing full-on design. If he's still committed to sowing his wild oats across the mid-budget indie spectrum I'd assume the former. I've listened to some of his interviews post departure, and he very clearly values the creative freedom and challenge of working on multiple projects, and just being allowed to do what he does best. He detested being bogged down by the corporate process at Obsidian. He's not joining a studio unless they offered him something very special (I think). If it is a new FO game, who's making it?
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# ? Oct 6, 2017 01:31 |
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Backhand posted:Eh, I can't get excited about Avellone. His writing always comes off as impossibly pretentious to me, and the parts of New Vegas he was associated with I mostly didn't like. I mean, it was kind of the point of Ulysses that he was completely up his own rear end, but it didn't make his preachy rambling any more enjoyable. Especially since he was pretty much the only character in Lonesome Road. It was easy to spot his character and influence in Pillars of Eternity for this very reason. Avellone is a good writer, but his voice by and large is too "distinct" to write good, varied characters.
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# ? Oct 6, 2017 01:51 |
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Had it occurred to anyone that Avellone might be working on some mod material for sale on the creation club? It would boost opinion of the club, get die hard Fallout fans on board and give Avellone a revenue stream as well. Seems the obvious thing to me.
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# ? Oct 6, 2017 02:11 |
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Kokoro Wish posted:It was easy to spot his character and influence in Pillars of Eternity for this very reason. Avellone is a good writer, but his voice by and large is too "distinct" to write good, varied characters. Avellone wrote New Reno in Fallout 2. Planescape: Torment was filled with jokes. Avellone was the lead on Old World Blues, which was the most comedic of the New Vegas DLCs. The idea that Avellone only writes esoteric, wordy pseudo-philosophical stuff is kind of a false meme. I haven't played Prey yet so I don't know what his contributions are to that, but I think he has a fair amount of variety and good ideas still left.
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# ? Oct 6, 2017 02:24 |
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chaosapiant posted:Had it occurred to anyone that Avellone might be working on some mod material for sale on the creation club? It would boost opinion of the club, get die hard Fallout fans on board and give Avellone a revenue stream as well. Seems the obvious thing to me. That would be sensible. So no, next on the Fallout 4 Creation Club! Multiple color schemes for 10 mm guns! More Horse Armor! More random crap from other games!
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# ? Oct 7, 2017 15:11 |
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Hey did they ever fix that glitch where one of the Nuka recipes falls through the world in the Nuka World DLC? I was thinking of finishing that DLC after not touching this game for a year and then I remembered that glitch and got mad.
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# ? Oct 7, 2017 21:15 |
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Basic Chunnel posted:from what I recall, one of Bethsoft's stips for FONV was that it couldn't meaningfully affect the east coast, that was Bethsoft's turf, so I'd just as soon imagine that all FO games going forward are going to be in the northeast, maybe Chicago too. I'd play the poo poo out of Fallout: Windy City. Especially if the Midwest still has loving weather. Something that isn't desert please god.
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# ? Oct 7, 2017 21:22 |
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prometheusbound2 posted:Avellone wrote New Reno in Fallout 2. Planescape: Torment was filled with jokes. Avellone was the lead on Old World Blues, which was the most comedic of the New Vegas DLCs. The idea that Avellone only writes esoteric, wordy pseudo-philosophical stuff is kind of a false meme. I haven't played Prey yet so I don't know what his contributions are to that, but I think he has a fair amount of variety and good ideas still left. He also wrote Cass in New Vegas, who's a down-to-earth drunken caravan rider, and iirc all the NPCs in Mojave Outpost who are pretty straightforward. Lanius is more in what's considered to be The Avellone Style, but the failed speech checks you get with him are pretty funny, they're all "well see uh, the thing I'm saying is, like,"
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# ? Oct 8, 2017 12:46 |
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Sometime last week I passed the 1500 hour mark in this game. I'm still pretty amazed that so many people are so vocal about how much they hate this game, or hate Bethesda, or whatever else.
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# ? Oct 9, 2017 07:28 |
KaiserSchnitzel posted:Sometime last week I passed the 1500 hour mark in this game. I'm still pretty amazed that so many people are so vocal about how much they hate this game, or hate Bethesda, or whatever else. I don't hate FO4 but I keep bouncing off it. I originally bought it for PS4 and gave up before finishing, I recently bought it again for PC figuring it would be better there. It is a lot more enjoyable on PC but I still find it hard to really get engrossed. The landscape is pretty much indistinguishable from any other FO game and the way Terminator armour is handled turns me off. All that said I really do wanna finish it, but I hope the next game is drastically different. I don't think the same Bethesda formula/engine is gonna cut it. FO4 is as far as they can stretch the Oblivion open world model.
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# ? Oct 9, 2017 07:46 |
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KaiserSchnitzel posted:Sometime last week I passed the 1500 hour mark in this game. I'm still pretty amazed that so many people are so vocal about how much they hate this game, or hate Bethesda, or whatever else. It's an issue of expectations and disappointment at story more than anything else, at least for me. I've got just shy of 600 in FONV and still do a big play session (that turns into a play-through about one time in two) every year or so. FO4 I only just barely got past 150 and that was after DLC, loving around building a fort to store all my power armor, AND an abortive survival playthrough that I got maybe 30 hours into. 150 hours is plenty of game and I'm not pissed off I bought it or anything, but once I uninstalled it I knew I wouldn't be coming back barring something really huge. Maybe it's not fair to expect it to hold up favorably when compared to the kind of game that people still play 7 years after it released, but fair or not that's the franchise it's in so that's where comparisons are going to go.
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# ? Oct 9, 2017 14:58 |
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KaiserSchnitzel posted:Sometime last week I passed the 1500 hour mark in this game. I'm still pretty amazed that so many people are so vocal about how much they hate this game, or hate Bethesda, or whatever else. You can fully explore the game in maybe 100 hours, but what are other 1400 hours? Building giant dicktowers?
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# ? Oct 9, 2017 15:10 |
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KaiserSchnitzel posted:Sometime last week I passed the 1500 hour mark in this game. I'm still pretty amazed that so many people are so vocal about how much they hate this game, or hate Bethesda, or whatever else. F04 is the game you'll spend 500 hours learning you hate.
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# ? Oct 9, 2017 15:26 |
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KaiserSchnitzel posted:Sometime last week I passed the 1500 hour mark in this game. I'm still pretty amazed that so many people are so vocal about how much they hate this game, or hate Bethesda, or whatever else. What the hell have you been doing to squeeze out 2 months from this game :|
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# ? Oct 9, 2017 17:02 |
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Time spent, doesn't mean time enjoyed.
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# ? Oct 9, 2017 17:18 |
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The core gameplay loop of FO4, just like Skyrim, is perfectly fine and even good if you want to be kind. Too bad about literally everything but shooting poo poo and stealing garbage.
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# ? Oct 9, 2017 17:25 |
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It took me 2 years to finish a complete playthrough, but I sure as hell wasnt playing every month
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# ? Oct 9, 2017 17:26 |
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Deceitful Penguin posted:The core gameplay loop of FO4, just like Skyrim, is perfectly fine and even good if you want to be kind. I've spent 965 hours shooting poo poo and stealing garbage in Fallout 4. Also: Fallout 4 is a bad game. It has bland characters, a paint by numbers "plot", terrible voice acting, simplistic factions with mundane ideologies, and consequence-free decision making. The only way I've gotten nearly 1,000 hours out of it is by modding the hell out of it on a regular basis.
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# ? Oct 9, 2017 17:32 |
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The only thing really extraordinary about FO4 is that for some drat reason no-one else is making games of that exact genre anymore and so they cornered the market. I mean, they basically just ripped of S.T.A.L.K.E.R and made it mainstream; surely there's some game exec that could be persuaded to fund this poo poo?
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# ? Oct 9, 2017 17:35 |
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Because it's hard to inject loot boxes and card advancement into it. Source:BF2.
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# ? Oct 9, 2017 18:07 |
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Deceitful Penguin posted:I mean, they basically just ripped of S.T.A.L.K.E.R and made it mainstream; surely there's some game exec that could be persuaded to fund this poo poo?
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# ? Oct 9, 2017 18:21 |
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Anyone saying the game is straight up bad after dropping 1k+ hours into it is either lying to themselves or is a broken human being who plays a game they don't even like for fun. Please admit to yourself that it is a really good game that you enjoy despite its flaws so you can begin the healing process.
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# ? Oct 9, 2017 19:12 |
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There's a difference between a bad game and a game one doesn't like. Argument completely eviscerated. Sorry for your loss.
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# ? Oct 9, 2017 19:18 |
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Pyromancer posted:You can fully explore the game in maybe 100 hours, but what are other 1400 hours? Building giant dicktowers? jisforjosh posted:What the hell have you been doing to squeeze out 2 months from this game :| Well, how to even explain it. . . I played through the game once without mods, and I took a good long time to do so, getting around to everything I could, and loving around with settlements like crazy. Then I modded the poo poo out of it and played through again getting even more poo poo done (or "not getting other poo poo done in my life" is more accurate). Then I put the game down until all the DLCs came out - I had the urge to play again with Nuka World, and I've played the game off and on ever since. And I get wrapped up in it. Not so much wrapped up in the game, but wrapped up in the act of playing the game and just doing poo poo in the game, if that makes any sense. I don't even know how many playthroughs I've done since then - at least 5 complete playthroughs and a bunch of aborted ones. I definitely got my money's worth on thAT first playthrough, and at a certain point later on - I may have even posted about it in this thread - I couldn't figure out why I was still playing this game. At the same time, though, I was still having fun. I even just started a new playthrough a few days ago with the express intention of not "cheating" at all and using only goofy and/or cosmetic mods. And it's been fun still. And, yeah; I've built a lot of stupid, elaborate settlement nonsense. Things like a three story high solid wall of gunner traps on one end of a gigantic enclosure opposite equally high banks of heavy laser and missile turrets at Starlight Drive in, with a pushbutton system that powers up the turrets, shuts the access door, and opens up the gunner cages with one push and then powers down the turrets and opens up the access door with another push so that I can go in and collect all of the legendaries. I tried to also have trap doors that would collect the bodies and convey them down to the meat packing machine, but I couldn't really ever get the trap doors to work. I did get the firework machines to work automatically when I used the pushbutton, though. That was - not as exciting as I had imagined. And my god all of the time figuring out how to not make settlements a pain in the rear end. I did it, finally; but to get to that point I had to really abandon the notion that a big network of large settlements would produce a lot of income - they just don't. It isn't worth it. You're better off having 28 settlements of just 2-3 people and leaving them alone, and then loving around with one or two bigger settlements just for the hell of it - if that, even. No mods really change this aspect of the game. The dude that built Sim Settlements continues to put out an amazing amount of time and effort into his project, but using that mod you still end up loving around with your settlements almost as much as you would without the mod, and I don';t think the results are particularly aesthetically pleasing. I mean, it really is great work, but I can't really say it's enjoyable. I don't think I use any mods at all that affect the settlement system or building in them; just plain old vanilla is best there. Maybe I'll build up Vault 88 and the Castle, but that's about it. Supply lines are only an excuse to build unkillable dual-laser gatling wielding sentry bots to travel the world. If you get enough of these running around you run across them in the world pretty frequently, and they just murder everything in pretty funny ways. I tried playing Skyrim again when the special edition came out, since I got it for free. I can't play it. It's just not "fun" after I've beaten it twice. It takes itself too seriously. Even without mods, Fallout 4 just has more goofy, entertaining nonsense in it.A lot of people say Fallout 4 isn't an RPG really, and I don't disagree with the reasoning. But as far as "real" RPGs that are serious in tone go, Witcher 3 has set the bar so high that I can't even tolerate anything else. But Fallout 4 resides in a totally different space for me. I just - like it a lot, I guess. I get some kind of satisfaction from finding ways to not grind the grindy parts of the game but yet totally ignoring the main quest as much as possible. I can't even necessarily say that I've been changing my playstyle on subsequent playthroughs, other than the one where I went melee / Nuka World raider boss and didn't even go to concord. But even then I played "sneaky sneaky stabby stabby in VATS" instead of "sneaky sneaky headshot headshot in VATS." And I use VATS like mad. I don't think I could really enjoy the game without VATS, to be honest. It would just be a pain in the rear end. VATS is goofy, and goofy is good to me in Fallout 4. I was kind of surprised to see 1500 hours played. I thought for sure I'd played Dark Souls and Dark Souls 2 more across different platforms - but, nope. Fallout 4. At this point I doubt I've played ANY game this much other than maybe Red Alert 2, or maybe World of Tanks, and I just have no way of tracking that. Maybe Morrowind? I doubt that seriously, though. Last night, right before I made the above post here, I was looking at Steam reviews for this game. Who the gently caress knows why I was doing that; maybe I was just looking to be entertained by the recent review bombings. But what really struck me most was the passionate vitriol on display towards the game itself by people who love the earlier games, especially FNV. I mean, full confession; I thought Fallout 3 was loving unplayable and I just don't like FNV. That first statement isn't controversial but the second one might be for some people. I'm certainly not going to make a case for why I don't like FNV and I'm not going to evangelize for Fallout 4 - the people that don't like it just don't like it. But what I can't figure out is why I like it as much as I obviously do. I keep seeing criticism and Bethesda bashing, and I'll watch loving three hour long videos about how Bethesda is worse than Vault Tec, and I'll understand the well=thought out and reasoned complaints and not disagree with what people hold dear as their own subjective opinion, but still: I really enjoy the game. I'm probably going to continue to be entertained by the people that loving HATE it, both with and without good reason. It's an amazing social experiment to watch. In fact I do like to envision some Vault Tec strategy meetings over at Bethesda studios where they try to come up with insidious experiments to be tested out in their games on the Fanboybase. And I guess that makes me Clem - just happy to be here manning the soda fountain. KaiserSchnitzel fucked around with this message at 20:20 on Oct 9, 2017 |
# ? Oct 9, 2017 20:17 |
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tweet my meat posted:Anyone saying the game is straight up bad after dropping 1k+ hours into it is either lying to themselves or is a broken human being who plays a game they don't even like for fun. Please admit to yourself that it is a really good game that you enjoy despite its flaws so you can begin the healing process. "How can this person say that a lovely fastfood hamburger is bad if they buy it over again??" Yeah, sorry dude, you can enjoy trash and it will still remain trash.
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# ? Oct 10, 2017 03:17 |
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Deceitful Penguin posted:"How can this person say that a lovely fastfood hamburger is bad if they buy it over again??" Also, you can never, ever criticize something that you do enjoy. Criticism is to be limited solely to things that you hate utterly.
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# ? Oct 10, 2017 03:26 |
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gently caress, I just had mediocre as poo poo pizza just now; I got it because a) it was there and better options were not b) even bad pizza is still pizza I mean, FO4 isn't STALKER or Morrowind but it's still that rare creature, the FPRPG
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# ? Oct 10, 2017 03:29 |
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I don't think it was a bad game, it just wasn't as good as its immediate predecessor in the series, and wasn't as good as other open world rpgs that were coming out around the same time. It also didn't help that I, and I think a lot of other people, were starting to feel burned out on giant open worlds with too much poo poo to do. Obviously if you're someone who's happy to play a game for a thousand hours you don't find that aspect of the game to be a drawback, but I was happier with having a smaller area with better quality in Far Harbor than I was with a giant world that was more uneven in the main game. The settlement mechanic was pretty much wasted on me, though I do think it would be interesting to get a version that allowed you to settle the wilderness in an Elder Scrolls game. Adding more ugly buildings made out of rubble in the Fallout world full of ugly buildings made of rubble just didn't appeal to me aesthetically at all. My biggest hope for the future of the series is that they keep moving the timeline forward and continue with the rebirth of civilization theme (and repeating of the previous civilization's mistakes, naturally), so there's more of a chance that there will be areas that get cleaned up a bit. Obviously going too far in that direction runs the risk of changing the genre of the setting entirely, but choking back on it at this point would be pretty weird too, unless they just rebooted back to the early days of the vaults opening up.
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# ? Oct 10, 2017 03:54 |
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I have ps4 and bought some CC. The horse power armor makes a really loud horse noise every time you get in it. You can also paint it hot pink. It makes me laugh pretty hard. It has a small related short story that made me giggle as well. The backpack is amazing. The Onyx/black power armor paint increases stealth. The chrome increases energy resistantance and takes an ungodly amount of nuclear material to make. Both look pretty good. I also bought the furniture. The floors look great, and same with the beds. The chairs are poo poo and I hate them. Whether you pay for it or hack the files, I really suggest that cool backpack. The +1 intelligence from the institute patch and the health regenerate from the medical set really helps on survival.
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# ? Oct 10, 2017 05:02 |
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Eventually, after many iterations of Bethesda copying mods from previous games into their next one, we may actually get another good Fallout game. As long it goes in the East Coast - West Coast - East Coast etc formula. Someone will finally make "New Vegas 2" and we'll be delivered to the promised land.
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# ? Oct 10, 2017 16:07 |
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LashLightning posted:Eventually, after many iterations of Bethesda copying mods from previous games into their next one, we may actually get another good Fallout game. I'd prefer Seattle. Because apparently a weather tower went crazy and the whole area is being slammed by massive, massive hurricanes 24/7, yet it's also full of scientists/folks that survive in it and the NCR REALLY wants to get past the superstorms so they can turn them off/gain the weather tech.
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# ? Oct 10, 2017 16:14 |
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# ? May 10, 2024 04:16 |
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Where's that from?
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# ? Oct 10, 2017 16:21 |