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Jastiger posted:Did they.exhaust the special edition deluxe benefits? No. Deluxe was supposed to originally get 4 DLCs, but they extended it to 6. There is one more left.
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# ? Oct 11, 2017 01:05 |
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# ? Jun 7, 2024 22:45 |
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I really don't like the fog of war turning into a painted map choice, it does not work for me.
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# ? Oct 11, 2017 01:07 |
Poil posted:Do they even have a soulless and fun hating marketing department, that for some reason seems to be out to sabotage everything, like other companies do? They hosed up the marketing and dlc structure for Tyranny.
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# ? Oct 11, 2017 01:24 |
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The Human Crouton posted:No. Deluxe was supposed to originally get 4 DLCs, but they extended it to 6. There is one more left. Good to know
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# ? Oct 11, 2017 01:30 |
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I hate theological combat in every goddamned game that it's in. You should be able to kill missionaries with soldiers to deter them from coming in your lands.
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# ? Oct 11, 2017 04:56 |
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I just want firaxis to release Civ 4 HD edition. I don't care if they update the graphics, Just allow Civ 4 to use more than one memory core. That's all I want.
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# ? Oct 11, 2017 05:25 |
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Ham Sandwiches posted:I really don't like the fog of war turning into a painted map choice, it does not work for me. It's really pretty. I do wish there was an option to change it though.
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# ? Oct 11, 2017 05:50 |
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Religion would be fine if the units were more powerful and cost more to make.
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# ? Oct 11, 2017 06:56 |
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Glass of Milk posted:I hate theological combat in every goddamned game that it's in. You should be able to kill missionaries with soldiers to deter them from coming in your lands. You can.
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# ? Oct 11, 2017 06:59 |
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I think the "old map" fog of war in Civ VI is the only thing about its aesthetics that I really like. There is a lot of detail on the map but to me all it does is makes everything look cluttered. And I am still not on board with the leaders. And it's not that I mind "cartoony" characters or whatever, I just do not like the way they look in this game, I just think they are very off-putting. Which is of course another thing wit V and VI... can we please get rid of the goddamn leader screen? When I replayed IV it's just... so nice when a leader pops up with a trade request or whatever and you can actually, you know, look up other info while the leader screen is up. At the same time! Amazing isn't it?! Makes me actually able to *play* a diplomatic game because I can check who is friends with who and stuff like that. And it doesn't interrupt the turn either. Generally speaking I'd rather play Civ VI than Civ V but there are so many things in both games that just feels... backwards in how they "developed".
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# ? Oct 11, 2017 07:21 |
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Cartoon posted:Even with all of the problems with the game Civ VI is beautiful. Each to his own but I think the game looks terrible. It's messy, disfunctional and looks like any 'pretty' mobile game.
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# ? Oct 11, 2017 08:28 |
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It doesn't look terrible but it's awfully cluttered and hard to tell what something is. Especially sleeping units.Mymla posted:You can. I still do it everytime anyway.
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# ? Oct 11, 2017 10:08 |
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Alkydere posted:It's really pretty. I do wish there was an option to change it though. You can't see the terrain type (plains/desert etc) properly while there's FoW. It's dumb.
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# ? Oct 11, 2017 10:34 |
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I don't mind new religious units, the warrior monks might get a bonus to defence if in the same tile as a religious unit which would be SICCNASTY, and the ability to heal religious units on the move without camping them in a holy site is also REALLY nice.
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# ? Oct 11, 2017 10:53 |
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You should be able to close your borders to religious units. But you can't because if you could then a religious victory would be impossible. Hurrah
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# ? Oct 11, 2017 11:43 |
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There shouldn't be religious units. They're moving in very much the wrong direction there.
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# ? Oct 11, 2017 12:36 |
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Eric the Mauve posted:There shouldn't be religious units. They're moving in very much the wrong direction there. "what? do you want MORE religious units? right on!" - Civ Dev Team
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# ? Oct 11, 2017 12:48 |
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Elias_Maluco posted:"what? do you want MORE religious units? right on!" Dude! You're on the Civ dev team too?
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# ? Oct 11, 2017 14:19 |
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can't wait to do a daring flanking attack with my inquisitor-supported apostle, audaciously converting canberra in religious warfare
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# ? Oct 11, 2017 14:22 |
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Want to have anti religious atheist units. Tipping fedora
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# ? Oct 11, 2017 14:25 |
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Jastiger posted:Want to have anti religious atheist units. Tipping fedora I mean technically you could found a custom religion called "Atheism" if you wanted to.
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# ? Oct 11, 2017 15:56 |
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The best thing about religious units is massacring them with regular units.
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# ? Oct 11, 2017 16:06 |
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Poil posted:
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# ? Oct 11, 2017 17:01 |
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Mymla posted:Yeah I dunno why people would take offense to you slaughtering civilians trying to save you from your heathen ways. Every complaint about warmonger penalties comes off as incredibly whiny. "I trampled defenseless preachers to death and people got mad!" "I burned a city to the ground and people got mad!" "I exterminated an entire civilization from the face of the earth for annoying me and people got mad!"
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# ? Oct 11, 2017 17:25 |
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Vargatron posted:I mean technically you could found a custom religion called "Atheism" if you wanted to. On a serious note it does bother me that there isn't a perk or ability for non religiosity. If you lead in science it should counter religious stuff and vice versa.
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# ? Oct 11, 2017 17:33 |
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Jastiger posted:On a serious note it does bother me that there isn't a perk or ability for non religiosity. If you lead in science it should counter religious stuff and vice versa. That would be effectively removing religion from the game since science is everything in Civ. Civ IV had the right idea--religion as a vehicle for diplomatic relations--and they should have developed that idea instead of replacing it with religion as a quasi-military system awkwardly laying over the existing military system.
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# ? Oct 11, 2017 17:43 |
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Eric the Mauve posted:That would be effectively removing religion from the game since science is everything in Civ. So lol. But i don't see why not if htey balanced science. If Science is your thing then you have tools against religion. If religion then happiness maybe. If culture then maybe both? Make them more distinct and sometimes conflicting imo.
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# ? Oct 11, 2017 17:55 |
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They did that in vanilla civ 5 and it was dumb as gently caress
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# ? Oct 11, 2017 17:57 |
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If a civilization adopts Atheism, the leader immediately dons a fedora and grows a neckbeard. Even the women.
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# ? Oct 11, 2017 18:04 |
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There's no reason for science to counter religion. The counter to religion is just not to care. It doesn't do anything bad to you.
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# ? Oct 11, 2017 18:08 |
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In fact it benefits you. Of course, if there's only one civ going heavily into religion, they'll probably win the game.
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# ? Oct 11, 2017 18:11 |
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I just don't see why they can't have science based happiness stuff. Doesn't give as much as religion, but can certainly help. Its more a defense than an offensive thing is what i am thinking of.
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# ? Oct 11, 2017 18:14 |
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Jastiger posted:I just don't see why they can't have science based happiness stuff. Doesn't give as much as religion, but can certainly help. Its more a defense than an offensive thing is what i am thinking of. So you want to be science to be even more important, and also ... weaker?
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# ? Oct 11, 2017 18:17 |
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homullus posted:So you want to be science to be even more important, and also ... weaker? I didn't say weaker. Just as a defense against religious influence.
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# ? Oct 11, 2017 18:22 |
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But science isn't the opposite of religion...
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# ? Oct 11, 2017 18:33 |
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Jastiger posted:I didn't say weaker. Just as a defense against religious influence. You said you wanted it balanced, and science is already strong.
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# ? Oct 11, 2017 18:35 |
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Vargatron posted:But science isn't the opposite of religion...
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# ? Oct 11, 2017 18:35 |
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Gort posted:Why don't they just have their goddamn devs talk to their fans? Devs are all awkward nerds Really not keen on more religious units, I really wanted to see them cut down to fewer more powerful units or turn the whole thing passive. Then again, I would also like to see the tech tree take longer to progress, more cross-linking of techs, and less inspiration bonuses - so I'm probably just not in whatever target audience they have. E: Poil posted:Do they even have a soulless and fun hating marketing department, that for some reason seems to be out to sabotage everything, like other companies do? I'm not sure if they have souls, but our marketing people do enjoy fun. Although even in a relatively small company there can be an amusing/terrifying disconnect between devs and marketing where each is doing their own thing rather than staying in sync. Darkrenown fucked around with this message at 20:10 on Oct 11, 2017 |
# ? Oct 11, 2017 19:52 |
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I just find the game a slog, but particularly I find the combat a slog. There comes a point in almost every game of Civ 6 where where you've amassed so much warmonger that you're basically resigned to winning the game by conquest, and at the point the game just becomes a morass of slowly pushing units around.
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# ? Oct 11, 2017 20:25 |
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# ? Jun 7, 2024 22:45 |
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In every company in the world large enough to have distinct departments, Engineering and Marketing despise each other and are incessantly at war. They are natural enemies.
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# ? Oct 11, 2017 20:28 |