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achtungnight posted:Trade Dagger for Sword, eat broth.
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# ? Oct 9, 2017 16:27 |
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# ? Jun 1, 2024 05:41 |
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RudeCat posted:Leave the blade. Kangra posted:leave the <foodstuff>. The Chasm of Doom posted:The show finally comes to an end, and you make the necessary preparations for a night’s sleep. At dawn the next day, you and your company bid farewell to the travelling players and continue on your way to Ruanon.
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# ? Oct 10, 2017 01:34 |
Camp, no point in tiring out the horses and the ruins could be educational!
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# ? Oct 10, 2017 02:36 |
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Loot is known to be found inside old ruins so I say camp in the ruins and hope for the best.
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# ? Oct 10, 2017 02:38 |
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ride on
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# ? Oct 10, 2017 02:50 |
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Camp and eat.Tiggum posted:I didn't even know it existed. Is it any good?
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# ? Oct 10, 2017 04:42 |
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Camp.
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# ? Oct 10, 2017 06:41 |
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Camp
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# ? Oct 10, 2017 09:19 |
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Jackard posted:Camp and eat. The Chasm of Doom posted:The ruins are overgrown with weeds and roots, but you can make out the shape of the inner sanctum of the temple quite distinctly. The huge marble canopy is still intact and will serve as an excellent shelter from the storm. As you tie your horse to a withered shrub, you glance up to see two men hiding beneath the canopy, dressed in long black robes. You order them to come out and identify themselves, but they neither move nor answer your call.
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# ? Oct 10, 2017 13:05 |
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Put away our weapons, we can always attack with our brain if things go south.
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# ? Oct 10, 2017 13:13 |
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Approach in friendship.
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# ? Oct 10, 2017 13:20 |
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Approach the cultists. (Because come on, black robes? Abandoned temple? Totally cultists.)
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# ? Oct 10, 2017 13:57 |
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Redshirts, grab these guys! Alive, preferably. achtungnight fucked around with this message at 14:10 on Oct 10, 2017 |
# ? Oct 10, 2017 14:00 |
Approach them. Let's see what's up.
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# ? Oct 10, 2017 15:08 |
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Tiggum posted:We don't need to eat just now, the book was just letting us know that Hunting won't work here for no reason. In each of Books 3-5, Dever was very clear that there would be some areas where Hunting wouldn't work. So then he had to back it up. quote:This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. You are aware that the Wildlands south of the Pass of Moytura are a wasteland and that opportunities for successful hunting may not arise until you reach the Ruanon Forest. But this skill is still very useful for it also enables a Kai Lord to move with great speed and dexterity. approach them in friendship, hiding our blades behind our backs for their sudden but inevitable betrayal.
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# ? Oct 10, 2017 16:18 |
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Ratatozsk posted:Put away our weapons, we can always attack with our brain if things go south. The Chasm of Doom posted:As you approach they slip back their hoods to reveal two smiling faces. They seem relieved to have made friendly contact in the middle of this inhospitable wasteland. Neither of them speaks, but they remove amulets from around their necks and offer them as some kind of identification. The small wooden fish hanging on the neck-chains are symbols of a Holy Order known as ‘The Redeemers’, a silent order of pilgrims devoted to a lifetime of prayer and the study of the healing arts. Lone Wolf: COMBAT SKILL 29 ENDURANCE 32 Bandit Warrior: COMBAT SKILL 17 ENDURANCE 26 Combat Ratio: 11+ We roll: 5 Lone Wolf: COMBAT SKILL 29 ENDURANCE 31 Bandit Warrior: COMBAT SKILL 17 ENDURANCE 12 We roll: 1 Lone Wolf: COMBAT SKILL 29 ENDURANCE 28 Bandit Warrior: COMBAT SKILL 17 ENDURANCE 3 We roll: 4 Lone Wolf: COMBAT SKILL 29 ENDURANCE 26 Bandit Warrior: COMBAT SKILL 17 ENDURANCE 0 The Chasm of Doom posted:All around you the ruins echo to the clash of weapons and the screech of battle-cries. These armour-clad horsemen are no ordinary bandit clan; they fight with a discipline and skill unheard of among the lowly outlaws of the Wildlands. Rangers: 10 Missing: 0 Dead: 3 Sent home: 37 I chose to eat a meal from our backpack and take the flask of holy water, but you can vote on that now if you'd like to do otherwise (no Hunting though, remember) along with your choice of which direction to go. We've actually done quite well so far. The real reason we sent those 37 men home is because, at this point in the book, it's possible to have up to 40 casualties, so if you end up with more than ten men still alive the book forces you to ditch the excess to keep things consistent in the next section.
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# ? Oct 11, 2017 00:54 |
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Keep heading for Ruanon.
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# ? Oct 11, 2017 00:58 |
Ruanon is the place for me
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# ? Oct 11, 2017 03:06 |
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Ruanon rings like a bell in the night and wouldn't we love to go there. Will we ever win?
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# ? Oct 11, 2017 05:22 |
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We have a mission, let's not get distracted.
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# ? Oct 11, 2017 05:57 |
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Stay on track, Ruanon.
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# ? Oct 11, 2017 07:07 |
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Onward to our destination, Ruanon!
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# ? Oct 11, 2017 09:09 |
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The Chasm of Doom posted:It is almost dark when you reach the edge of a densely forested valley. You can just make out the highway disappearing into the trees ahead and catch sight of a signpost pointing towards the south. You are now only forty miles from Ruanon, but your men are tired and in need of food and rest. Tiggum fucked around with this message at 01:57 on Oct 12, 2017 |
# ? Oct 11, 2017 13:04 |
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Can't hurt to send out some scouts.
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# ? Oct 11, 2017 13:11 |
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Let the men rest. I have a feeling they’re going to need it.
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# ? Oct 11, 2017 13:52 |
Send out scouts, it pays to be careful.
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# ? Oct 11, 2017 16:07 |
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RudeCat posted:Send out scouts, it pays to be careful. The Chasm of Doom posted:You send three of your men into the valley with orders to scout the highway and its forested borders for bandits. Before the scouts leave, you remind them to report back within two hours. Rangers: 7 Missing: 3 Dead: 3 Sent home: 37
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# ? Oct 12, 2017 01:57 |
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Send 3 more Scouts. That should leave us with the Pink, Yellow, Green, and Red Rangers- who are usually the most useful ones. Black, Blue, and White can go missing too.
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# ? Oct 12, 2017 02:01 |
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Wait. Blundering around in the dark is just inviting further disaster.
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# ? Oct 12, 2017 03:35 |
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Something must be up, don't send more scouts into the grinder. Wait until morning.
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# ? Oct 12, 2017 03:43 |
Wait. They'll come home when they're hungry, no point in being a helicopter-commander
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# ? Oct 12, 2017 05:13 |
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Send more people.
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# ? Oct 12, 2017 05:45 |
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Ride out.
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# ? Oct 12, 2017 07:21 |
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Wait. If we are in an ambush, we should prepare ourself.
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# ? Oct 12, 2017 10:26 |
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achtungnight posted:Send 3 more Scouts. the Caverns of Kalte posted:As the first light of dawn breaks over the eastern horizon, you scan the mist-shrouded highway for any sign of life. None of your scouts have returned, and your remaining four men are visibly anxious. With marauding bandit hordes to the north, hostile mountains to the west and a two-day ride to the nearest town to the east, your choice of action is limited. Rangers: 4 Missing: 6 Dead: 3 Sent home: 37
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# ? Oct 12, 2017 15:20 |
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While going through the forest makes an ambush likely, traveling along the highway is too conspicuous.
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# ? Oct 12, 2017 15:26 |
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Tiggum posted:try to be sneaky and move through the forest? This way - through the forest - we won't get ambushed from a distance, but in close combat where our Kai training can turn the tide!
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# ? Oct 12, 2017 15:41 |
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If only we had a bow and the wish to use it, a long range combat might be our forté.
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# ? Oct 12, 2017 15:43 |
ulmont posted:This way - through the forest - we won't get ambushed from a distance, but in close combat where our Kai training can turn the tide! This makes a certain amount of sense, let's brave the forest.
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# ? Oct 12, 2017 16:02 |
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# ? Jun 1, 2024 05:41 |
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The bandits are most likely in the forest. Let’s go say hi.
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# ? Oct 12, 2017 16:11 |