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Magni
Apr 29, 2009

Gonkish posted:



I feel like this is appropriate.

Given the theories about Grombrindals identity, putting in pictures of Naggarond would be more fitting, though.

Scrub-Niggurath posted:

Are temple guard the only infantry that use halberds with shields?

Think so. Though Phoenix Guard just get a flat-out 30% resistance against physical instead.

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Ravenfood
Nov 4, 2011

Vargs posted:

Blessed Saurus Warriors never get tired and the quest for them seems quite common. Much better than Temple Guard imo.

Not sure if this is true in TW2 but in TW1 spear/halberd units also tended to attack more slowly, meaning their damage was lower than it appeared.
On the other hand, in TW1 Asrai wardancers had more ranks able to attack so their damage was higher than it appeared, especially compared to Wildwood Rangers. I wish poo poo like that was more obvious, but I thought that was a general bonus for halberd units.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Tyrion is a loving machine and I can't wait to burn Naggarond to the goddamn ground.

What's are people doing for High Elven "Dedicated to <X>" traits? Mathlann is tempting for how good sea boys are, but I can see arguments for Hoeth/Dragon God/Vaul as well for having swoler end game elite troops.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Scrub-Niggurath posted:

Are temple guard the only infantry that use halberds with shields?

Halberds are normally (in game sense) a 2-handed weapon so yeah, it would be unusual for a unit to use shields with them - The game's weapon set is pretty simple and follow a few general rules - you've got your one-handed weapons which are the sword/axe/whatever basic infantry weapon, and spears, which are slightly less base damage but have a bonus vs. large. Both of those can be paired up with shields. Then you've got great weapons, which are bigger swords/axes/whatever that do higher damage and also tend to have a higher proportion of that damage be AP. Halberds, like spears to 1-handers, do a bit less damage than GWs but have anti-large to compensate. In WH1 I think they were also a bit inconsistent about having AP damage but that seems more common in 2 so when Mortal Empires rolls around they may bring the older armies in line with that standard.

So basically, the ability to use a GW/Halberd with a shield would be a special unit-specific perk, something on par with vanguard deployment or other special abilities that you wouldn't expect everyone to get.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Captain Oblivious posted:

Tyrion is a loving machine and I can't wait to burn Naggarond to the goddamn ground.

What's are people doing for High Elven "Dedicated to <X>" traits? Mathlann is tempting for how good sea boys are, but I can see arguments for Hoeth/Dragon God/Vaul as well for having swoler end game elite troops.

I made Tyrion go and prey to his girlfriend's Goddess since his entire army is spearmen and archers. I'll probably go Vaul for the remainder sans all these generals with ridiculous missile damage boosts who'll probably go Mathlann.

Yukitsu fucked around with this message at 05:31 on Oct 12, 2017

Mordja
Apr 26, 2014

Hell Gem

The Cheshire Cat posted:

In WH1 I think they were also a bit inconsistent about having AP damage but that seems more common in 2 so when Mortal Empires rolls around they may bring the older armies in line with that standard.

No, I'm pretty sure all halberd weapons do both anti-large and armour piercing in the first game too.

Blinks77
Feb 15, 2012

Captain Oblivious posted:

Tyrion is a loving machine and I can't wait to burn Naggarond to the goddamn ground.

What's are people doing for High Elven "Dedicated to <X>" traits? Mathlann is tempting for how good sea boys are, but I can see arguments for Hoeth/Dragon God/Vaul as well for having swoler end game elite troops.

Kurnous isn't a bad one for Tyrion. Lets you have him get stuck into the enemy army pretty much within the first 20 seconds or so.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
What about Defender of Ulthuan vs. Aenarion?

I mean Defender of Ulthuan is really nice but I find it hard to resist turning Tyrion into even more of a murderblender than he already is.

Yeowch!!! My Balls!!!
May 31, 2006

The Cheshire Cat posted:

Halberds are normally (in game sense) a 2-handed weapon so yeah, it would be unusual for a unit to use shields with them - The game's weapon set is pretty simple and follow a few general rules - you've got your one-handed weapons which are the sword/axe/whatever basic infantry weapon, and spears, which are slightly less base damage but have a bonus vs. large. Both of those can be paired up with shields. Then you've got great weapons, which are bigger swords/axes/whatever that do higher damage and also tend to have a higher proportion of that damage be AP. Halberds, like spears to 1-handers, do a bit less damage than GWs but have anti-large to compensate. In WH1 I think they were also a bit inconsistent about having AP damage but that seems more common in 2 so when Mortal Empires rolls around they may bring the older armies in line with that standard.

So basically, the ability to use a GW/Halberd with a shield would be a special unit-specific perk, something on par with vanguard deployment or other special abilities that you wouldn't expect everyone to get.

by ~the tabletop~ there are precisely two units with that setup, Temple Guard, on grounds they are dinosaurs and don't give a poo poo, and Phoenix Guard, on grounds they've taken a voice-silencing dip into the waters of Fate and also don't give a poo poo.

Phoenix Guard fluff is quite good, incidentally. it is not a bug you never hear them speak. To become one of them involves travelling to the Great Shrine of Asuryan, Where Once Was Malekith Rendered Medium Rare, to witness the truths of eternity at the low low price of never being able to speak again. The princes of Ulthuan do not command the Phoenix Guard into battle- only the King has that power, and the last time any of them used it was the War of the Beard. The Silent Host just shows up, holds a segment of the battle line with a tenacity that even the dwarves will concede is impressive as all hell, and then leaves.

it turns out that having witnessed your fated demise makes you really hard to 1. scare 2. kill.

the Black Guard of Naggarond try, bless them, to be the equals of their High cousins, but no matter how much praise and glory Malekith heaps on them there's no getting around that they're just slightly better trained versions of Empire halberdiers.

meanwhile the wood elf equivalent have no concerns re: honor/glory, they're just dedicated large stuff murder cadres. that their most common use is putting down Durthu's allies- er, corrupted treemen is politely ignored, much as it is politely ignored that most dryads learn how to fight by murdering random wood elves who stray into the wrong places, which naturally shift with the dryads' whims.

athel loran is a loving hellscape, and Mazdamundi is right to want to burn it to the ground.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Captain Oblivious posted:

What about Defender of Ulthuan vs. Aenarion?

I mean Defender of Ulthuan is really nice but I find it hard to resist turning Tyrion into even more of a murderblender than he already is.

Depends on difficulty. I'm on legendary where basically public order is the only thing I need ever.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I'm starting to really like Stormvermin after all, at least as Queek with the discount.

They're the only infantry I have that with a decent chance of keeping dinos off of my artillery.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Has there been any news from CA since release on the Mortal Empires map?

GaussianCopula
Jun 5, 2011
Jews fleeing the Holocaust are not in any way comparable to North Africans, who don't flee genocide but want to enjoy the social welfare systems of Northern Europe.

V for Vegas posted:

Has there been any news from CA since release on the Mortal Empires map?

yes they announced the date.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Pretty sure Tomb Guards from the tomb king roster can take halberds and shields as well.

Perestroika
Apr 8, 2010

V for Vegas posted:

Has there been any news from CA since release on the Mortal Empires map?

Quite a bit actually, they recently had a few interviews on the topic:
http://www.pcgamer.com/how-total-war-warhammer-2s-free-mortal-empires-campaign-plans-to-glue-both-games-together/
https://www.totalwar.com/blog/mortal-empires-with-ian-roxburgh

Some relevant tidbits:
-Tentative release date is 26.10.2017
-Parts of the map will be squished, rescaled, or even cut, like the southwesternmost parts of Lustria
-Starting locations of TWII lords will be adjusted, putting some of them in close contact with the Old World
-Turn times will be hella long, no way around that.
-Vortex victory condition is disabled. Instead, Old World factions may have conquering New World locations as their new victory conditions.
-Rogue Armies and naval treasure locations will also pop up around the Old World
-All further DLC will apply to Mortal Empires as well
-Old raced won't get any Rites.

Tenzarin
Jul 24, 2007
.
Taco Defender
Everyone hates clan mors! So annoying to fight off all the wars.

Ra Ra Rasputin
Apr 2, 2011
On lizardmen chat, I found once I had to deal with the northern darkelves as mazdamundi, I couldn't keep the bulk of my army as things that rampage when hit by massed archers and cavalry, just fighting a single darkelf army was devastating losses and replaced the saurus frontline with templeguards with mazdamundi's discount, skinks aren't terrible as cheap light infantry filler either especially as peacekeeping forces to shut down rebellions.

Going tall in mazdamundi's starting area and keeping the humans around to help with rebellions and settling the lovely north land while I focused on defending the ritual sites worked for me, but I can see there being good grounds for heading south and taking the many lizardmen unique sites in fantasy south america and going wide with high income.

Dartonus
Apr 1, 2011

It only gets worse from here on in...

NoNotTheMindProbe posted:

Pretty sure Tomb Guards from the tomb king roster can take halberds and shields as well.

While the sample model pictures in the army book depict Tomb Guard wielding Halberds and Shields, they don't actually have a rule that lets them use Halberds with one hand.

Ra Ra Rasputin
Apr 2, 2011
They mentioned the mortal empires map is going to be pretty similar to what the russian dataminers found a year ago in case anyone was curious I dug it up, the highelves migrated pretty far south from being bordered with the skaeling settlements.

Sekenr
Dec 12, 2013




Ra Ra Rasputin posted:

On lizardmen chat, I found once I had to deal with the northern darkelves as mazdamundi, I couldn't keep the bulk of my army as things that rampage when hit by massed archers and cavalry, just fighting a single darkelf army was devastating losses and replaced the saurus frontline with templeguards with mazdamundi's discount, skinks aren't terrible as cheap light infantry filler either especially as peacekeeping forces to shut down rebellions.

Going tall in mazdamundi's starting area and keeping the humans around to help with rebellions and settling the lovely north land while I focused on defending the ritual sites worked for me, but I can see there being good grounds for heading south and taking the many lizardmen unique sites in fantasy south america and going wide with high income.

Eh, humans aren't worth tiptoeing around them. I kicked them out, so they just taken one ork town, settled there and than offered trade agreement and NAP anyway.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Some people on the official forums tried to line up the snippet of map in the announcement to the dataleak:





Maps big

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Playing as Queek. A beastmen herd and I jammed up a suspiciously powerful Krok army and destroyed it (then I betrayed and destroyed them hehehe). Meanwhile some elves and lizards keep sailing into the ocean to fight each other while I hoover up sea garbage. They did it twice, then they sailed right by one another (presumably shaking their fists) sacked the others capital and then sailed toward home only to meet each other on the high seas. So they tried to kill each other again and the oceanic elves v lizards ballet continues.

These guys are loving crazy and that's coming from skaven.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Skavenblight is now a province between Tilea and Estalia.

toasterwarrior
Nov 11, 2011

V for Vegas posted:

Skavenblight is now a province between Tilea and Estalia.

Oh, so that's what the swamps and streams were supposed to be. Always wondered why there wasn't a road connecting the two nations.

blindwoozie
Mar 1, 2008

NoNotTheMindProbe posted:

Some people on the official forums tried to line up the snippet of map in the announcement to the dataleak:





Maps big

Yeah I'm not too worried about some parts being chopped, it's gonna be loving huge. Now imagine the Mortal Empires with Warhammer 3's campaign tacked on... drat.

sassassin
Apr 3, 2010

by Azathoth
I still find it weird how huge Ulthuan is.

Loremasters of Hoeth own.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

MilitantBlackGuy posted:

Yeah I'm not too worried about some parts being chopped, it's gonna be loving huge. Now imagine the Mortal Empires with Warhammer 3's campaign tacked on... drat.

I think you are seeing exactly that already

Dravs
Mar 8, 2011

You've done well, kiddo.
I have found that Temple Guard are a tarpit unit in the literal sense that anything running into them get's swallowed up and never seen again.

ZeusJupitar
Jul 7, 2009

Third World Reggin posted:

I think you are seeing exactly that already

Yeah, that Darklands area west of the bordered Old World isn't going to be in Mortal Empires.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
I am so very, very excited by the prospect of Mortal Empires as Wood Elves. So much amber, so little care about the life and well-being of the people I'm going to smother with arrows.

AttitudeAdjuster
May 2, 2010
I for one am most excited about battling rat men armed with nothing more that faith, steel and gunpowder (and impressive facial hair).

Hopefully Skaven will pop up from time to time like beastmen and feral Orcs.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

Dartonus posted:

While the sample model pictures in the army book depict Tomb Guard wielding Halberds and Shields, they don't actually have a rule that lets them use Halberds with one hand.

Plenty of dudes could take halberds or occasionally great weapons and shields, like chaos warriors or even empire halberdiers. There was no « one hand halberd » rule, you just didn’t get to use the shield in melee if you had a 2 hand weapon. They still help against ranged fire so halberd/shield was a common chaos loadout. Pretty sure that applied to Temple Guard just like everyone else. Phoenix Guard don’t have shields.

John Charity Spring
Nov 4, 2009

SCREEEEE

AttitudeAdjuster posted:

I for one am most excited about battling rat men armed with nothing more that faith, steel and gunpowder (and impressive facial hair).

Hopefully Skaven will pop up from time to time like beastmen and feral Orcs.

I'd love for this to be the case too - have a few clans that aren't represented on the map to start with that can emerge as wandering threats anywhere except Ulthuan basically.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
That could realistically be modded when the time comes, if they aren't player controlled that's just new horde entries in startpos.esf, all the horde mechanics already exist for skaven.

Rincewinds
Jul 30, 2014

MEAT IS MEAT
Bit bummed if they removed so much of the southern regions, cutting the western parts of Lustria and Not Canada does not really affect things, but the Southlands could been an interesting arena.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Jesus Christ Kroq-Gar is borderline unmanageable as Queek. Those motherfucking Saurus warriors just don't die.

Vargs
Mar 27, 2010

JBP posted:

Jesus Christ Kroq-Gar is borderline unmanageable as Queek. Those motherfucking Saurus warriors just don't die.

My strat was to stockpile as much food as possible and throw it all at the first provincial capital that you get, instantly taking it to tier 3 so you can build catapults.

I made a non-aggression pact with the Lizardmen to the north to keep that front clear (they broke it, but it held long enough), then blitzed Kroq before the island elves declared war.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I threw wave after wave of rats at him. Thousands of rats. I sent so many loving rats that he eventually wanted peace and the instant he got it I ambushed him in a pass and brutally murdered him by drowning him in rats.

gently caress you Kroq-Gar. You made me mad at a dinosaur man in a video game and you paid the price.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

TheLastRoboKy posted:

I am so very, very excited by the prospect of Mortal Empires as Wood Elves. So much amber, so little care about the life and well-being of the people I'm going to smother with arrows.

If Wood Elves aren't doing the tree of eternity as their victory condition in this go round then I wonder if they will even have with the Amber mechanic. I guess though it would make sense if they had the Tree of Eternity in for the global benefits to the army but not necessarily tie it into victory conditions, that way you could still have amber costs for the advanced units depending on if you started with Orion or Druthu.

TBQH I hope we get The Bowmen of Oreon subfaction as it's own Legendary Lord that is unhooked from both Amber and also the Tree of Eternity in exchange for its own set of benefits. Make him a balls to the walls archer faction and maybe give him a couple of unique units that are like Sea Guard/Free Company Militia like that are competent both in melee and ranged.

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Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
I started a Teclis run, managed to secure a the initial area and signed a lot of trade agreements, but god drat, his starting position is super remote from anything interested, I'm tempted to ditch it completely. Honestly, I'm more tempted to invade Ulthuan rather than defend it.

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