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IronicDongz posted:that's why they suck. it's a trivial waste of time while the rest of the level is a fun challenge Trivial waste of time is a pretty apt description of Shrine of Amana as a whole.
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# ? Oct 10, 2017 06:03 |
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# ? Jun 6, 2024 06:21 |
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I think what made me mad the most was the casters started shooting when I was attacking the nearest one and that chaining until I had to kill 6 guys over a large area in a row. Just on the other side of challenging to just be annoying.
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# ? Oct 10, 2017 13:16 |
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Shrine of Amana owns and SOTFS making it harder owns even more
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# ? Oct 10, 2017 15:05 |
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Just use a ranged weapon jesus christ.
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# ? Oct 10, 2017 17:24 |
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Control Volume posted:Shrine of Amana owns and SOTFS making it harder owns even more The thing is that Shrine isn't at all hard. It's just "oh boy I get to spend the next 20 minutes or however long the level is shooting all the enemies with a bow wake me when it's over."
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# ? Oct 10, 2017 18:26 |
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big time Shrine of Anime fan hereGobblecoque posted:The thing is that Shrine isn't at all hard. It's just "oh boy I get to spend the next 20 minutes or however long the level is shooting all the enemies with a bow wake me when it's over." The great majority of dark souls levels can be cheesed if you have enough arrows and the patience to use them, tho, including some of the best ones like Oolacile and Brume Tower. It's not like it's impossible to fight your way across the shrine with a melee weapon.
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# ? Oct 10, 2017 18:40 |
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Amana does not require a bow, it requires you to utilize terrain instead of charging into poo poo head-on. There was that second lovely fog wall but that's one of the things that I can count on one hand which SotFS actually fixed.
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# ? Oct 10, 2017 22:10 |
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smdh if you use a bow for anything but challenge runs.
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# ? Oct 10, 2017 22:13 |
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The Kingfish posted:smdh if you use a bow for anything but challenge runs. lol if you think there's a "right" way to play any of the souls game you insufferable hipster Cheesing with bows is a tradition since DeS you loser
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# ? Oct 11, 2017 01:13 |
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yikes a bit touchy about your bow usage there buddy?
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# ? Oct 11, 2017 02:14 |
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bows are boring shrine of amana is fun minus the mushroom room and the fairly lame boss sotfs iron keep is fine hail gay satan
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# ? Oct 11, 2017 02:28 |
KingSlime posted:yikes I don't think he was entirely serious. The only bad posters here are ones who like Shrine of Amana.
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# ? Oct 11, 2017 14:41 |
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Bring back the original shrine of Amana where casters have infinite aggro range and you get bombarded from beyond your draw distance the entire way (no please dont)
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# ? Oct 12, 2017 00:50 |
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IronicDongz posted:bows are boring softs iron keep sucks because original iron keep was way better
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# ? Oct 12, 2017 03:06 |
Original iron keep was way worse because it contained the dull ember, which was a silly decision to put infusions in a specific place in a 'fight the great souls in any order-ish' setup. Honestly, I like sotfs way too much to ever go back to the original, so I can't really remember a thing about it outside a couple of odd item details like that.
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# ? Oct 12, 2017 03:13 |
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Jesus Christ how can there be so many people dying here??
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# ? Oct 12, 2017 15:07 |
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Note the katanas.
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# ? Oct 12, 2017 16:24 |
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Gotta love the Majula Welcoming Party.
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# ? Oct 12, 2017 16:38 |
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Finally beat every boss in SOTFS after 95 hours of total playtime It made me re-examine my compulsion to play games past the point of enjoyment
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# ? Oct 19, 2017 18:58 |
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Now 100% it! Only really requires NG+2 up to Drangleic Castle. Not that ive done that. Twice.
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# ? Oct 19, 2017 19:46 |
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SotFS changed a lot of poo poo other than the graphics and storyline stuff right? Is there a detailed list somewhere of every change? Also, how active is the multiplayer? I'd imagine it's pretty dead, but can you still get some pvp at the bridge or co op in some areas? tweet my meat fucked around with this message at 19:59 on Oct 19, 2017 |
# ? Oct 19, 2017 19:51 |
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tweet my meat posted:SotFS changed a lot of poo poo other than the graphics and storyline stuff right? Is there a detailed list somewhere of every change? SotFS changed drat near every encounter and shuffled most of the loot around.
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# ? Oct 19, 2017 21:03 |
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tweet my meat posted:Also, how active is the multiplayer? I'd imagine it's pretty dead, but can you still get some pvp at the bridge or co op in some areas? I've played for about 15hours on PC, and so far: - 1 invasion in Heide's Tower of flame by some guy using end game equipment - 2 invasions in Belfy Luna - 2 invasions in Belfy Sol - 1 invasion in Grave of Saints - 1 invasion in Pharros Whatever it's Called So, it seems okay? I haven't actually tried coop, though, and I haven't tried to initiate PvP myself, these all just hnappened while I was playing. Gerblyn fucked around with this message at 21:51 on Oct 19, 2017 |
# ? Oct 19, 2017 21:48 |
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honestly thats more invasions than what i got back when the game got released. though i guess thats because theres less hosts to pick from and the invaders count hasnt changed much.
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# ? Oct 19, 2017 22:38 |
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dis astranagant posted:SotFS changed drat near every encounter and shuffled most of the loot around. drat that's awesome. It's been a year or two since I've played, so it should be an almost entirely new experience. Do people generally like or dislike the changes?
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# ? Oct 19, 2017 23:12 |
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Lot of really important pacing changes, the dull ember is available much earlier such that you have an infinite large shard vendor and infusions right after getting to lost bastille
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# ? Oct 19, 2017 23:22 |
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tweet my meat posted:drat that's awesome. It's been a year or two since I've played, so it should be an almost entirely new experience. Do people generally like or dislike the changes? Mixed bag. Some stuff like the No Man's Wharf shortcut or the Ember being moved is really neat, a decent number of areas have minor but interesting changes, the Forlorn are neat enough as a random element but not exactly thrilling, some stuff like the Iron Keep shitstorm or more statues everywhere or being able to skip all of Dragon Aerie is just odd, the DLC keys being hidden throughout the game is quite annoying.
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# ? Oct 19, 2017 23:49 |
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It's very weird. Almost everything it does is very sideways. They didn't fix basically a single issue with the gameplay like any of the hitboxes or the unfinished side areas of the DLCs. They added enemies that make no sense for the area, like some desert pyromancers, heide knights, and an entire chariot horse just kind of chilling in one set of rooms in drangleic castle. There's more branches of yore and a whole lot more random statues blocking various things, for reasons unclear. There are way more NPC invaders and some areas got more annoying while others got less. Basically if you don't like dark souls 2 it won't change your mind, but if you do then it will make the game fresh again in a confusing, romhacky sort of way.
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# ? Oct 20, 2017 00:44 |
Personally I love it and think that it makes a lot of interesting or fitting changes, but I'm in the minority that thinks of it as 100% positive. I'm tolerant of the silly stuff, I couldn't care less about slightly more petrified mans, or dragon aerie being technically optional but full of goodies. I'm sure the DLC keys being moved to in world locations is annoying if you are looking to get specific items early on from the dlc. There's some enemy changes I like a lot from a worldbuilding perspective, like heide knights in tower of heide, enemies in the shaded woods, no flexile sentry there but instead in the cells in sinner's rise, hollow soldiers in the forest hacking away at the tree giants, syan knights on the king's doors, and I'm sure there is a bunch more, but it has been so long since I've played the original version that I couldn't make a list or anything, that is just the feeling I had when I played it the first time. Obviously take what I say with a grain of salt because I'm very biased in favour of it, but like digirat said, if you don't like the game it won't help, if you like the game it will be a bit confusing as you learn where all the enemies and items have been changed. Plus it does a great thing in dragon shrine that I love to death. EDIT: I'm pretty sure it increased the number of enemies in a number of areas, so if you dislike fighting crows or multiple enemies, that could very much get on your nerves. Captainicus fucked around with this message at 01:13 on Oct 20, 2017 |
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# ? Oct 20, 2017 01:04 |
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I saw the dragon shrine honor duels and heide having actual heide knights and a dragon from videos back when sotfs was just coming out. That poo poo looks incredibly cool and I can't wait to play it. Moving the ember is a loving magnificent choice.
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# ? Oct 20, 2017 01:11 |
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Just downloaded SotFS after playing through DS 1 for the first time. I've never done a magic based build, but from what I've read, this isn't exactly the game to do it in. Can anyone give any pointers?
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# ? Oct 20, 2017 01:16 |
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meanolmrcloud posted:Just downloaded SotFS after playing through DS 1 for the first time. I've never done a magic based build, but from what I've read, this isn't exactly the game to do it in. Can anyone give any pointers? Roll a sorcerer or cleric (cleric is a slightly more melee focused start, sorcerer gets a slight head start on the magic stats, doesn't make a big difference which you pick). Go to Heide, kill Dragonrider, talk to Licia, warp back to Majula, level up such that you have at least 10 faith and 12 intelligence. Your short term build goal is to get 20 of each. Early game levels are cheap af in DS2 so this should not be hard. Talk to Licia again (she's moved closer to Majula, on the path to Heide), get her to move the path for you, walk up the path, talk to Felkin, buy dark orb from Felkin. Attune dark orb. Spam dark orb. You are now a hexer. Once you get 20 in intelligence and faith talk to Felkin again, he will give you his goofy staff which is good for hexes. Don't forget to upgrade it and infuse it with dark (Macduff in the Bastille will do this once you bring him an ember). Level INT and FTH as hard as you please and any other stats you might want. Now you can cruise through most of the game just spamming dark orb, but that's pretty dull. The appeal of being a hexer is that you have the stats to use every sort of magic so you're pretty versatile at need. Miracles are a bit useless for PvE though there's still a couple good ones, but higher tier sorcery is quite decent and pyromancy is very strong. You're never going to be as strong as a caster as you can be in DS1, but it's a fun enough way to play and works pretty well.
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# ? Oct 20, 2017 01:41 |
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Casters were a lot stronger when the game first came out but drat near every patch nerfed them and then the dlc came out.
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# ? Oct 20, 2017 01:54 |
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dis astranagant posted:Casters were a lot stronger when the game first came out but drat near every patch nerfed them and then the dlc came out. Miracles specifically used to be really good. Stronger than hexes. You could lightning spear your way through the whole game basically. I don't recall there being so very much patching with the other spell types.
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# ? Oct 20, 2017 02:27 |
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Either roll hexes as mentioned above, which is great and kind of unique to 2 as dark sorceries are more late game and limited in 1 and 3, or if you go pure sorcery you can use bonfire ascetics to get unlimited copies of soul spear in huntsman's copse and laugh as you burn the world down with base stats except for soft capped int and a bajillion attunement.
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# ? Oct 20, 2017 02:30 |
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skasion posted:Miracles specifically used to be really good. Stronger than hexes. You could lightning spear your way through the whole game basically. I don't recall there being so very much patching with the other spell types. The same patch that nerfed them nerfed soul spear, the resonant hexes and a bunch of other random poo poo.
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# ? Oct 20, 2017 02:32 |
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One thing I wanna know is if they changed the location of the knight set in sotfs. I usually try to rush that set since I'm a boring nerd who likes to play a strict sword and twin dragon greatboard knight type of character.
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# ? Oct 20, 2017 03:27 |
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They utterly hosed over miracles and certain pvp-destroying hexes were also nerfed, but in general pyromancy sorcery and hexes are still fine until you get to the DLC where the balance and resistances say gently caress you if your build is about anything other than rolling through things with iframes and whacking things with a physical weapon. You can still win with primarily magic damage but it will be twice as much work, and for a lot of it you can't main a shield at all. It is easy enough to respec at that point if you want though, so don't let the DLC's dumb balance influence whether or not you use magic--just be aware that it's probably the reason you read dark souls 2 is not the best place to try magic.
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# ? Oct 20, 2017 04:49 |
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Digirat posted:They utterly hosed over miracles and certain pvp-destroying hexes were also nerfed, but in general pyromancy sorcery and hexes are still fine until you get to the DLC where the balance and resistances say gently caress you if your build is about anything other than rolling through things with iframes and whacking things with a physical weapon. You can still win with primarily magic damage but it will be twice as much work, and for a lot of it you can't main a shield at all. It is easy enough to respec at that point if you want though, so don't let the DLC's dumb balance influence whether or not you use magic--just be aware that it's probably the reason you read dark souls 2 is not the best place to try magic. It's still better than trying to be a caster in 3. For a while in DS2, faith casters were the best PvE build by a long shot. If there was a boss fight with multiple summons, chances were all of them would be circling the edge of the arena throwing lightning bolts like they were recreating Gwyn's army from the DkS into movie.
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# ? Oct 20, 2017 05:08 |
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# ? Jun 6, 2024 06:21 |
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Idk if magic gets ruined in the dark souls 3 dlc like in 2 as I haven't played it, but no, sorcery is great in the base game. Some parts are harder and some are easier than with a normal build, which is exactly how it should be. Destroying champion gundam in less than 30 seconds with sorcery is amazing.
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# ? Oct 20, 2017 05:40 |