|
The core book apparently says something to the effect of "ship silhouettes run from 1-10 and the Death Stars are 10s." I wonder if the change to 20 here is to make room for ridiculously huge capital ships like Legends' Eclipse, and The Last Jedi's flagship for Snoke.
|
# ? Sep 26, 2017 00:12 |
|
|
# ? May 13, 2024 08:22 |
|
Okay, but it isn’t listed as Restricted so if you go rolling around the galaxy in a Death Star nobody’s going to complain.
|
# ? Sep 26, 2017 00:19 |
|
echopapa posted:Okay, but it isn’t listed as Restricted so if you go rolling around the galaxy in a Death Star nobody’s going to complain. "Tell him he can't fly that thing here." "Uh, gently caress off. You tell him."
|
# ? Sep 26, 2017 00:33 |
|
PSA: over on the FFG forums, OggDude just released ver 2.2.1.0 of his chargen program.
|
# ? Sep 26, 2017 00:35 |
|
I did 88 damage in one shot (thanks to 2 crits that both rolled overpowered) to a player with a starship weapon today that was fun.
|
# ? Sep 26, 2017 02:33 |
|
echopapa posted:Okay, but it isn’t listed as Restricted so if you go rolling around the galaxy in a Death Star nobody’s going to complain. Fear will keep the law enforcement in line.
|
# ? Sep 26, 2017 10:53 |
Elendil004 posted:I did 88 damage in one shot (thanks to 2 crits that both rolled overpowered) to a player with a starship weapon today that was fun. So uh, did it vaporize them?
|
|
# ? Sep 26, 2017 11:12 |
|
Zoro posted:Also, correct me if I am wrong, but this thing is pretty much unkillable. By my calculations 763,500 credits worth of baradium will annihilate it completely, no exhaust port, just a charge against the surface. I don't know how big 2,036 encumbrance is, but tow that to the Death Star and its gone.
|
# ? Sep 26, 2017 14:01 |
|
TaurusTorus posted:By my calculations 763,500 credits worth of baradium will annihilate it completely, no exhaust port, just a charge against the surface. I don't know how big 2,036 encumbrance is, but tow that to the Death Star and its gone. That fits into the cargo bay of a CR90 Corvette.
|
# ? Sep 26, 2017 14:04 |
|
echopapa posted:That fits into the cargo bay of a CR90 Corvette. Can't believe the Rebellion needed a loving space wizard to kill it.
|
# ? Sep 26, 2017 18:25 |
|
TaurusTorus posted:By my calculations 763,500 credits worth of baradium will annihilate it completely, no exhaust port, just a charge against the surface. I don't know how big 2,036 encumbrance is, but tow that to the Death Star and its gone. Wouldn't that require a roll of like 1000 purple? Drone posted:So uh, did it vaporize them? Naw, as I understand the rules, you can only die from crits, and while this crit him heavily it didn't crit him enough. The rest of the team induced him into a medical coma and jammed him into a bacta tank and he was fine.
|
# ? Sep 26, 2017 19:03 |
|
Elendil004 posted:Wouldn't that require a roll of like 1000 purple? That's not a bug, that's a feature. Find some ways to upgrade the difficulty for reds, one despair and it auto-detonates! The takeaway from this is that the Rebel Alliance hosed up, for the price of ~8 X-wings, they could have afforded the explosives and one incompetent demolitionist, packed them on the Tantive IV and bam, problem solved. TaurusTorus fucked around with this message at 15:12 on Sep 27, 2017 |
# ? Sep 27, 2017 15:05 |
|
If you can't find a reason to upgrade difficulty on a cargo hold full of high explosives then you aren't really trying.
|
# ? Sep 28, 2017 00:07 |
|
Counterpoint for the sake of being pedantic: anything bigger than a snub fighter (and ok, maybe the Millenium Falcon), would get instantly vaporised by the Death Star's armament.
|
# ? Sep 28, 2017 01:24 |
God I love this game system.
|
|
# ? Oct 1, 2017 19:27 |
|
Drone posted:God I love this game system. That roll removed the only obstacle between that ISB rear end in a top hat not getting shot in the gut and him getting shot in the gut. Rowsdower tried doing things the Also, I knew it would be Zep who screwed up his part of the plan.
|
# ? Oct 1, 2017 19:59 |
|
jivjov posted:https://www.fantasyflightgames.com/en/news/2017/9/25/a-galaxy-on-fire/ this better finally have stats for the U-wing my players have been clamoring for 'em
|
# ? Oct 1, 2017 22:11 |
|
PupsOfWar posted:this better finally have stats for the U-wing I can't imagine it won't. I'm guessing, at bare minimum, U-Wing, Delta T3-c shuttle, whatever class of landing craft the Rogue One was, reprint of the Ghost (with both shuttle variants), and Shadow Caster stat lines
|
# ? Oct 1, 2017 22:15 |
|
also need stats for Baze's repeater cannon and Chirrut's laser crossbowPantsOptional posted:Can't one shot with a high enough base damage and a good crit rating blow it? That's pretty true to the source material after all. I assume the full version of the write-up will include a bunch of ranks in Massive (special rules section is cut off in this shot) to prevent this. alternatively, they might figure that if you can roll well enough to punch through 20 armor (which would take some doing even with a heavy turbolaser battery or a torp) and still get a crit that high, you deserve the kill. 20 silhouette also means the DS can't target even the largest of capital ships with its main laser, and would need a special rule to do so even with its secondary turbolasers. PupsOfWar fucked around with this message at 22:47 on Oct 1, 2017 |
# ? Oct 1, 2017 22:30 |
|
https://www.fantasyflightgames.com/en/news/2017/10/9/imperial-living/ Dawn of Rebellion is adding SIX new universal spec trees and four new species.
|
# ? Oct 9, 2017 20:13 |
|
I want to be a snow wookie! I haven't done anything Star Wars in a while and I'm kind of feeling that its my best bet to sell to friends for starting a new game. I have a bunch of the Edge of the Empire and Age of Rebellion stuff at home (half a world away), which means aside from shipping in stuff I already have, I could get Force and Destiny for something new. How do pure Force & Destiny games work out? If I wanted to just start a game and run through a published adventure, is there a recommended one or should I just get the beginner box? Character creation is a lot of fun so I"m thinking I'd prefer to just pick up the book + one of the adventure books. Or maybe I'll test the waters first by dusting off this copy of Imperial Assault I forgot I had, and then selling them on an actual RPG.
|
# ? Oct 11, 2017 13:18 |
|
Cinnamon Bear posted:I want to be a snow wookie! I think the recommendation is always "get the beginner box". Dice, destiny pips, a map, and a condensed rulebook is worth the price. The adventures are all very basic and straight forward to help introduce the mechanics, but if you're dealing with players new to the system it can be very helpful. If you want to do character creation, you can just get OggDude's character creator program and go with that. No rulebook necessary, for the most part. I have run the beginner modules from Age of Rebellion and Edge of the Empire and they're both neat in their own way, but I haven't run Force and Destiny's beginner mod. Just glancing over it, it seems kinda bleh. Hopefully someone else will have some advice about published modules, but from what I've seen it's incredibly easy to just come up with a rough idea and cobble it together yourself. There's an "Adversaries" app one of the players in my game clued me in on (thanks Darius099!) that gives you all the stats you'll need and can just kind of tailor the other types of encounters to your players' strengths. Good luck!
|
# ? Oct 11, 2017 14:54 |
|
FuriousAngle posted:I think the recommendation is always "get the beginner box". Dice, destiny pips, a map, and a condensed rulebook is worth the price. The adventures are all very basic and straight forward to help introduce the mechanics, but if you're dealing with players new to the system it can be very helpful. If you want to do character creation, you can just get OggDude's character creator program and go with that. No rulebook necessary, for the most part. Thanks for the advice, I hadn't tried any of the Beginner Boxes before. Of the published adventures I've tried before, I had the misfortune of running the Arda I book for Age of Rebellion and ugggggh that squandered a pretty good opening on a horrid second and third acts. Other than that I've mostly made my own stuff for Edge of the Empire (but its been years ago) and that ended up being a lot more of a sandbox game letting players get themselves into situations. Also, I didn't know about the OggDude thing, I'll have to look into that one!
|
# ? Oct 11, 2017 15:16 |
|
FuriousAngle posted:I think the recommendation is always "get the beginner box". Dice, destiny pips, a map, and a condensed rulebook is worth the price. The adventures are all very basic and straight forward to help introduce the mechanics, but if you're dealing with players new to the system it can be very helpful. If you want to do character creation, you can just get OggDude's character creator program and go with that. No rulebook necessary, for the most part. Got a link to the app? Is it iOS or Android only?
|
# ? Oct 11, 2017 16:51 |
|
Cinnamon Bear posted:... Once you have the character creator I'd recommend looking around for the fan compiled data set.
|
# ? Oct 11, 2017 17:05 |
|
jivjov posted:https://www.fantasyflightgames.com/en/news/2017/10/9/imperial-living/ hot dang!
|
# ? Oct 11, 2017 18:04 |
|
Harkano posted:Got a link to the app? Is it iOS or Android only? I dunno about iOS, but I just found it by going to the Play Store and searching "Star Wars" "Adversaries". This looks like the one for Android: https://play.google.com/store/apps/details?id=com.saladdragon.adversaries It's cool to share links like this, right?
|
# ? Oct 11, 2017 20:51 |
|
FuriousAngle posted:I dunno about iOS, but I just found it by going to the Play Store and searching "Star Wars" "Adversaries". This looks like the one for Android: If it isn't everyone in the Android games thread is gonna get banned
|
# ? Oct 11, 2017 21:05 |
|
Azhais posted:If it isn't everyone in the Android games thread is gonna get banned And it'll be my fault, too, knowing me.
|
# ? Oct 11, 2017 21:06 |
|
I'm going through Chronicles of the Gatekeeper with my friends right now, and we reached the penultimate chapter where they need to visit an underwater Jedi temple that's been abandoned. The book says it's possible to use their ship underwater, but it makes many checks harder than if they used one with aquatic capabilities. So, I wanted to give them an option to get one, should they wish to do so. What's a decent ship I could offer them? It wouldn't be for free, but I'll let them figure out how to proceed with the acquisition.
|
# ? Oct 12, 2017 17:52 |
|
Crumbletron posted:I'm going through Chronicles of the Gatekeeper with my friends right now, and we reached the penultimate chapter where they need to visit an underwater Jedi temple that's been abandoned. The book says it's possible to use their ship underwater, but it makes many checks harder than if they used one with aquatic capabilities. So, I wanted to give them an option to get one, should they wish to do so. What's a decent ship I could offer them? It wouldn't be for free, but I'll let them figure out how to proceed with the acquisition. You could dig out some of the Mon Calamari designs from the d6 game e: Like the good ol' deepwater http://starwars.wikia.com/wiki/DeepWater-class_light_freighter Azhais fucked around with this message at 21:57 on Oct 12, 2017 |
# ? Oct 12, 2017 21:47 |
|
PupsOfWar posted:also need stats for Baze's repeater cannon It's a heavy blaster rifle. 10 dam, 3 crit, 6 encumbrance, long range, 4 hardpoints, 6 rarity, auto-fire and cumbersome 3 are the base stats, and safe to assume some mods were installed. [Edit: Or if you want to go bonkers, could say it's a light repeater rifle, but that's supposed to be a squad support weapon that's too large to reasonably jog around with. Heavy blaster rifles are a slightly more reasonable thing for a person to be carrying around while still having the auto-fire quality.] Valatar fucked around with this message at 21:56 on Oct 12, 2017 |
# ? Oct 12, 2017 21:48 |
|
Azhais posted:You could dig out some of the Mon Calamari designs from the d6 game This is perfect! I'm not worried about stats or anything. Depending on how things go, they might not get to keep it anyway.
|
# ? Oct 12, 2017 22:44 |
|
Ghost of Dathomir is out.
|
# ? Oct 14, 2017 06:48 |
|
Covok posted:Ghost of Dathomir is out. Not til Thursday. They 11th hour pushed back the street date a week, I guess due to distribution issues.
|
# ? Oct 14, 2017 10:26 |
|
If you shoot something with limited ammo 8, and you use the linked quality do you use two limited ammo or one?
|
# ? Oct 14, 2017 14:11 |
|
Elendil004 posted:If you shoot something with limited ammo 8, and you use the linked quality do you use two limited ammo or one?
|
# ? Oct 14, 2017 17:21 |
|
Talkie Toaster posted:I think the devs answered this in one of the FAQ threads but I can’t remember. I *do* remember people arguing Limited Ammo should only be reduced when you *trigger* Linked, which is mad. I would love a dev ruling on this.
|
# ? Oct 14, 2017 20:14 |
|
jivjov posted:Not til Thursday. They 11th hour pushed back the street date a week, I guess due to distribution issues. The real release date is in the year 3000.
|
# ? Oct 14, 2017 20:20 |
|
|
# ? May 13, 2024 08:22 |
|
jivjov posted:Not til Thursday. They 11th hour pushed back the street date a week, I guess due to distribution issues. I was able to buy it, though.
|
# ? Oct 14, 2017 22:07 |