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Highway just to be contrarian
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# ? Oct 12, 2017 17:25 |
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# ? Jun 6, 2024 04:32 |
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achtungnight posted:The bandits are most likely in the forest. Let’s go say hi. The Chasm of Doom posted:The Ruanon Forest is a tangle of pale grey tree trunks of every shape and size. Passage through these densely packed, mist-enshrouded trees is painfully slow on horseback, and you are soon forced to dismount and lead your horse by the reins.
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# ? Oct 13, 2017 00:32 |
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Ok, screw the woods. Let's take the highway, hopefully not to Hell.
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# ? Oct 13, 2017 00:35 |
Tiggum posted:This is taking forever and the men keep asking "are we there yet?" Are we sure we want to stay in the forest or do we want to take the highway after all? We will turn this mission around and go back home if they don't keep it down back there. Stay in the forest, goddammit, and refuse to ask for directions.
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# ? Oct 13, 2017 00:40 |
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Stay in the forest.
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# ? Oct 13, 2017 00:40 |
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WhiskeyWhiskers posted:Stay in the forest. The Chasm of Doom posted:After half an hour, one of your men reports sighting a track ahead. The narrow dirt path leads off to the east and the west.
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# ? Oct 13, 2017 13:05 |
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# ? Oct 13, 2017 13:17 |
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East is the Beest And also left given we're travelling south.
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# ? Oct 13, 2017 13:40 |
West!
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# ? Oct 13, 2017 16:05 |
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Go West
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# ? Oct 13, 2017 16:58 |
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WhiskeyWhiskers posted:East is the Beest The Chasm of Doom posted:You soon arrive at the entrance to a mine. Two sets of footprints disappear into the gloom of the tunnel and, judging by their shape and size, they were made by two of your missing scouts. You shout into the mine but there is no reply to your call.
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# ? Oct 14, 2017 00:36 |
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Into the mine!
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# ? Oct 14, 2017 01:00 |
Those scouts are mine, in we go!
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# ? Oct 14, 2017 06:37 |
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Mine. There might be loot.
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# ? Oct 14, 2017 06:56 |
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Let's explore the deeps!
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# ? Oct 14, 2017 20:27 |
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The Chasm of Doom posted:It is impossible to enter the mine on horseback, and you are forced to leave your horses outside. The mine is very dark but you are quick to notice that unlit torches hang from the walls at regular intervals. You each take a torch and light them before continuing. In the dim glow you discover footprints leading to a collapsed section of the tunnel. They continue all the way to the top of a huge mound of earth, which reaches almost to the ceiling, leaving only a small gap.
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# ? Oct 14, 2017 20:36 |
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Squeeze through. I'm guessing we can, but not our Rangers.
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# ? Oct 14, 2017 20:51 |
Let no crack keep secrets from us.
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# ? Oct 14, 2017 21:14 |
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Our elite scouts are morons. Squeeze through the gap.
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# ? Oct 14, 2017 22:57 |
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This hole was made for me!
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# ? Oct 14, 2017 23:13 |
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The Chasm of Doom posted:The tunnel continues to descend for several hundred yards until you reach a wide chamber with a timber floor. Two pairs of footprints can clearly be seen in the silt covering the rotten planks; to your horror, they both seem to disappear into a gaping hole. Rangers: 4 Missing: 4 Dead: 5 Sent home: 37
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# ? Oct 15, 2017 11:57 |
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Go east, young Wolf.
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# ? Oct 15, 2017 12:26 |
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East. And I guess none of these Rangers have Tracking either.
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# ? Oct 15, 2017 15:38 |
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East.
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# ? Oct 15, 2017 15:48 |
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The Chasm of Doom posted:The tunnel soon arrives at the base of a mine shaft where a ladder is fixed to the wall. This ascends to another tunnel thirty feet above, which disappears into the west wall. There is no other exit from the shaft.
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# ? Oct 16, 2017 00:37 |
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Climb!
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# ? Oct 16, 2017 00:42 |
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Gone this far, climb
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# ? Oct 16, 2017 01:32 |
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Climb.
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# ? Oct 16, 2017 06:33 |
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While I will admit to general ignorance of book IV, I have never explored the mine before. So south.
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# ? Oct 16, 2017 07:17 |
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Climb the ladder
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# ? Oct 16, 2017 07:17 |
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South!
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# ? Oct 16, 2017 07:36 |
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achtungnight posted:Climb the ladder The Chasm of Doom posted:An overwhelming stench of dampness and decay pervades the shaft. You decide to send one of your men up the ladder to make sure that it is still secure. All seems well, for he soon reaches the next level and signals you all to follow. The tunnel on the upper level leads to an oval-shaped, rough-hewn chamber where a strange silky fluid coats the floor. Animal Kinship, in this instance, is utterly useless. It does tell us that the slime is corrosive, but we can't act on that information in any way.
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# ? Oct 16, 2017 12:40 |
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Fight! Anyone of you Rangers have worms as a favored enemy?
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# ? Oct 16, 2017 13:04 |
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Brave sir Lone Wolf ran away!
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# ? Oct 16, 2017 13:07 |
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I asume if we fight we risk loosing some of oir gear ala rust monster.
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# ? Oct 16, 2017 13:19 |
This is the scene where Lone Wolf and his men fight the slimy worm in the cave.
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# ? Oct 16, 2017 15:41 |
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Kill
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# ? Oct 16, 2017 15:58 |
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Kill that worm!
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# ? Oct 16, 2017 16:52 |
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Fight!
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# ? Oct 16, 2017 19:21 |
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# ? Jun 6, 2024 04:32 |
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Mikl posted:Brave sir Lone Wolf ran away! The Chasm of Doom posted:As you run towards the ladder, the dreadful screams of your dying men claw at your ears, as they are eaten alive. You stop and stare back into the tunnel. The Stoneworm is now barely twenty feet away and is slithering towards you at a terrifying pace. You know that you will never reach the ladder in time to escape. In desperation, you raise your weapon and prepare for combat. The creature is immune to Mindblast. Lone Wolf: COMBAT SKILL 27 ENDURANCE 32 Stoneworm: COMBAT SKILL 15 ENDURANCE 38 Combat Ratio: 11+ We roll: 3 Lone Wolf: COMBAT SKILL 27 ENDURANCE 30 Stoneworm: COMBAT SKILL 15 ENDURANCE 27 We roll: 3 Lone Wolf: COMBAT SKILL 27 ENDURANCE 28 Stoneworm: COMBAT SKILL 15 ENDURANCE 16 We roll: 1 Lone Wolf: COMBAT SKILL 27 ENDURANCE 25 Stoneworm: COMBAT SKILL 15 ENDURANCE 7 We roll: 10 Lone Wolf: COMBAT SKILL 27 ENDURANCE 25 Stoneworm: COMBAT SKILL 15 ENDURANCE 0 The Chasm of Doom posted:The foul creature lets out a ghastly shriek and dies, but its huge slimy body trembles and convulses for several minutes. You wait for a while before daring to squeeze past it to the chamber beyond. No trace of your men remains. Their bodies lie partially digested inside the Stoneworm carcass. With nausea rising in your throat, you turn and flee from this terrible chamber. Lone Wolf: COMBAT SKILL 29 ENDURANCE 31 Bridge Guard: COMBAT SKILL 14 ENDURANCE 23 Combat Ratio: 11+ We roll: 3 Lone Wolf: COMBAT SKILL 29 ENDURANCE 31 Bridge Guard: COMBAT SKILL 14 ENDURANCE 12 We roll: 5 Lone Wolf: COMBAT SKILL 29 ENDURANCE 30 Bridge Guard: COMBAT SKILL 14 ENDURANCE 0 The Chasm of Doom posted:You roll the body over onto its side and make a quick search. You discover: At this point it would again be helpful to have Tracking (but only if you've read at least one previous book), but we don't so we just have to pick between the wagon track and the stairs. Rangers: 0 Missing: 4 Dead: 9 Sent home: 37 There are some Kai Discipline checks that also ask if you've reached a particular rank (ie. whether you've completed enough of the previous books in the series). It's blatantly rewarding those who spent more money (or it was when the books weren't available for free) and pretty much the opposite of how I would design a game to work. New players should have the game made easier, not experienced players.
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# ? Oct 17, 2017 01:05 |